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Post by TrueEndingEliza on Mar 29, 2016 19:29:18 GMT
" Wait, Fenny, I have an idea!" Asking Fenny to delay to 9.4269420
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Mar 29, 2016 19:34:41 GMT
Fennekin, who had just about scrambled back out of the hole in the ground, looks around to Lewis. "What are you talking about?" she asks, sounding puzzled. Though she does pause, flames flickering across her body. Map Lewis and Virgil are up!
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Post by TrueEndingEliza on Mar 29, 2016 19:42:45 GMT
Lewis took a deep breath, and moved closer to the ferals to get their attention. He felt like he could almost empathize with these creatures. He didn't know what it was like to be them, he only had a passing understanding of what they were, but some how, he could feel them. His voice solemnly intoned notes, sweet notes, but none that made any logical sense to those outside of this attempt to connect. " Please, we mean no harm" Shift: M15 to Q15 Swift: INSPIRED Standard: Beast Master (AP BOOST) iM4KeEII3d6+1
3d6+1
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Mar 29, 2016 19:57:22 GMT
Fennekin's expression changes to one of pure bemusement. "What...what was that meant to do?" she asks, scrambling out of the hole entirely and spitting a bolt of fire at the Paras that leaves the bug smoking and crisped as it is absorbed by the Dungeon. She immediately becomes the focus of the remaining two ferals, who charge at her. She manages to dodge aside from the wobbly charge of the Spinda, but the Farfetch'd flies down and drives its beak into her shoulder even as Numel, hauling himself out of the hole, spits a bolt of fire of his own at the bird. "Oww!" she yelps, in pain rather than surprise this time. OOCFennekin: Shift: Climb out of the stairs. Swift: Brutal Training on self. Standard: Ember on Paras. To-hit (AC2, burns 16+, crits 18+): 1mPolYEQ1d20-2 Fire Special Damage: 2d6+29 Paras takes 5 Injuries, becomes Heavily Injured, Faints, and drops (ironically enough) a X Special Defend.
Spinda: Shift: Close with Fennekin. Standard: Tackle on Fennekin. To-hit (AC2): 1d20 Normal Physical Damage: 2d6+19 Fennekin takes an Injury.
Farfetch'd: Shift: Close with Fennekin. Standard: Peck on Fennekin. To-hit (AC2): 1d20 Flying Physical Damage: 2d6+20
Numel: Shift: Get up the stairs Standard: Ember on Farfetch'd. To-hit (AC2, burns 18+): 1d20 Fire Special Damage: 2d6+14 Farfetch'd takes two Injuries. Map Melanie and Kyria are up! 1d20-2·2d6+29·1d20·2d6+19·1d20·2d6+20·1d20·2d6+14
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267 posts
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Post by Revimpx on Mar 29, 2016 20:24:58 GMT
Kyria finally makes her move, climbing out of the stairs and looking over at the two pokemon attacking the fennekin, she roughly hits herself in the side and chokes out a few tears aimed at the spinda, to her allies it was pretty obvious she wasn't really hurt but it may still be concerning, especially to the ferals. She merely hoped the fennekin gets the most out of its lowered defenses. Spending an AP on a skill check Shift - Get out of the pit Swift - Focused Training Standard - Fake Tears To Hit - UuzK4I4j1d20+2 AC 2, on hit lowers Special defense two stages
General Education 2d6+1
1d20+2·2d6+1
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Post by carnackiArdent on Mar 29, 2016 20:25:21 GMT
"Oh, go to Giratina!" Melanie sighed as she tried to find a clear shot at the ferals over the pit that the stairs descended into. She'd stayed on the other side in hopes of not waking them, but so much for that plan. Maybe she should've just gone around in the first place so she'd at least be between the ferals and the stairs. "Nice idea, Eevee, but I told you I was going to hold them off! Just get down the stairs before you all get yourselves even more hurt."She finally aims her staff like a gun over the pit to fire a series of glowing stones at the already-injured Farfetch'd, trying to hit it without catching Fennekin in the process. "Bones of the earth, rise!"Swift: Focused Training on self Shift: L15 to N12 Standard: Ancient Power on Farfetch'd To-hit (AC2, raise all stats 19+, Spirit Surge): 9olTPwkI1d20+1 Rock Special Damage: 2d6+15 1d20+1·2d6+15
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Spaaaace
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Oct 25, 2023 14:56:46 GMT
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Post by Bowyer on Mar 29, 2016 20:32:48 GMT
Virgil can vaguely hear the sounds of combat as he climbs down. He pauses for a moment, long enough that Chimchar swings around him and heads further down. I should help them...but Joltik is hurt too badly. He glumly keeps descending. They'd be able to handle a few ferals. He tries to psyche himself up but it doesn't quite do the trick. He wouldn't feel better till they all made it out of here.
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Post by Llyarden on Mar 29, 2016 20:39:17 GMT
The combined blast of rock and flame knock the Farfetch'd out of the air; it teeters on the brink of the stairs for a moment before toppling in, and is snatched by a vine and drawn into the wall of the stairway before it gets too far. OOCFarfetch'd takes two Injuries and Faints.
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Post by Revimpx on Mar 29, 2016 20:50:45 GMT
Kyria sees her chance and charges in, wiping the tears from her eyes as she leaps high into the air, going to vertically slice down on the spinda as she falls, this was it, the last foe to fall before they could leave and get the rest they all clearly need. Once she lands she spins and tries to knock the spinda into whatever attack the numel and fennekin are launching at it. A shame the dungeon itself wouldn't let her catch lunch or so she thinks as she doesn't even try this time. Spending an AP on accuracy Shift - Q14 to R11 Swift - Focused Training Standard - Wounding strike To hit - NzsRknxW1d20+3 AC 2 Damage - 2d6+32 Additional Tick of damage on hit
1d20+3·2d6+32
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386 posts
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Mar 29, 2016 21:01:17 GMT
Fire blazing even more furiously than normal, as Kyria slices into the Spinda from behind Fennekin unleashes another blast of flame that leaves the stumbling creature unconscious and smoking, though not quite to the extent as the Paras she had previously scorched. After a pause to catch her breath, she looks back to Lewis. "Can we go now?" she asks, almost sounding miserable, one paw held in the air. OOCSpinda takes 2 Injuries.
Fennekin: Swift: Brutal Training on self. Standard: Ember on Spinda. Shift: None. To-hit (AC2, burns 16+, crits 18+): LwiV6r1j1d20 Fire Special Damage: 2d6+34 Spinda takes 2 Injuries and Faints.
5 Pokemon exp for everyone, and some random dice for me. 1d100 1d100
1d70 1d42 1d20·2d6+34·1d100·1d100·1d70·1d42
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Post by TrueEndingEliza on Mar 29, 2016 21:10:12 GMT
"The quicker the better"
Lewis waited for the ladies to climb first (chivalry and stuff) and then made his ascension to to getting the hell out of here
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Post by Revimpx on Mar 29, 2016 21:15:57 GMT
Kyria sighs, "Please, this dungeon is weird." She hops onto the stairs and follows, looking at the group as she goes. Kyria is clearly the most injured besides the not currently visible joltik but she ignores the pain, hoping other dungeons aren't this odd. Her jaws kinda droop, she wasn't very happy and her jaws seemed to reflect that more than the rest of her body, she was smiling cheerfully.
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Post by carnackiArdent on Mar 29, 2016 21:24:50 GMT
Melanie grumbles a little, though not intelligibly. From her point of view this last go-round wouldn't have been as bad if certain people had actually listened to her and gone down the stairs instead of sticking around to fight. She feels a little guilty seeing how injured everyone else is when she's barely got a scratch on her.
She waits until everyone else is on the stairs (possibly barring Eevee, since she isn't interested in playing Plusle-and-Minun with him over it) before clambering down onto the branches herself. The sooner they're out of this stupid dungeon, the better.
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Post by TrueEndingEliza on Mar 29, 2016 21:28:39 GMT
Watching everyone leave in such low spirits made Lewis frown. It made sense though, nobody else had anything to prove. They were already hot shot adventurers who didn't have to worry about what their mom thought. Then Lewis remembered his mother. Now not even Lewis was in a good mood.
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386 posts
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Mar 30, 2016 8:16:19 GMT
While the Dungeon continues downwards, finding the option to exit the Dungeon is not too difficult. Their mission accomplished (well, kind of, in the case of the former members of Simisear's group), the triumphant explorers return to the surface...and to a scene of chaos.
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