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Post by Raven on Jul 12, 2016 20:22:45 GMT
"Tsk. Sylveon, distract the Girafarig! I'll take care of the girl."
The woman sends out a Sylveon to fight Jazda.
Tie roll LCrf0h5A1d20 Sylveon Init - 6
Enemy Trainer's Sylveon is Brutal (+1 Crit/Effect Range)
"Sylveon, use Sand Attack!"
Initiative order: Lia - 17 Jazda the Girafarig - 15.1 Enemy Trainer - 15 Sylveon - 61d20
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Post by Raven on Jul 12, 2016 20:25:24 GMT
Forgot opposed athletics: UP31gzDy5d6
The woman grunts as you shove her backwards, keeping her knife away from you.5d6
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Jul 12, 2016 23:52:55 GMT
Jazda, for her part, growls at both the woman and the eveelution, hindering them just a tad. Growl vs Sylveon/Trainer AC 2 Normal Status (-1 Attack stage on hit) FTzD7tb01d20+1
Also forgot to use swift to have Lia Duelist Tag the trainer, so I'll do that.
On hit, Jazda will have 1 Momentum, and end the round with 2. 1d20+1
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Post by Raven on Jul 13, 2016 0:21:30 GMT
The trainer lunges for you again, then pulls back suddenly and digs her retractable blade into your exposed side. There is a sharp pain, followed by brief burning sensation and your vision gets really blurry. Feint Attack cannot miss. Crit Check mzV|6KQe1d20Dark Physical: 2d6+25Spend 1 AP: Dirty Fighting. Dirty Trick: Blind - You and the target make opposed Stealth checks. If you win, the target is Blinded for 1 full round. Opposed Stealth: 5d6 Trigger: You hit a foe with a Weapon Attack. Effect: After the attack resolves, you may immediately use a Dirty Trick Maneuver if the target is within range. The maneuver automatically hits, but you must still make an opposed roll.
Blind Status: Blindness represents the target’s vision becoming obscured. A Blinded Pokémon or Trainer receives a -6 penalty to Accuracy Rolls, and must make an Acrobatics Check with a DC of 10 when traveling over Rough or Slow Terrain or become Tripped. The target is also Vulnerable (no evasions).
1d20·2d6+25·5d6
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Post by Raven on Jul 13, 2016 0:23:03 GMT
Sylveon throws sand at Jazda.
Sand-Attack AC 2 vs E6jbyO1T1d20
Blind on hit for 1 full round.1d20
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Post by lichlord on Jul 13, 2016 0:35:40 GMT
Lia leers, rubbing her eyes. The stab didn't hit something vital, it doesn't even hurt that much, but I think she coated it in something. Shit. Well I still know where they were standing, hopefully that's enough."You've just really pissed me off, and I'd have a whole host of things to call you but instead I'm going to focus my energy on KICKING YOUR DAMN SKULL IN!"Blind and all, she hops to the side, hoping she doesn't straight up just crash into this woman or her pokemon, and gears herself up. She launches, crashing right through the both of them, hitting her and her Sylveon with a kick to each respective face. Jazda's blind seems to have taken better, but thanks to Lia's training, he is able to compensate a bit by feeling out for the trainer, the current source of Lia's focus, and feeds off of that. He launches out with his mind, hoping to connect! Lia shifts one square to be on whichever side of them both she'd be closer to. She then (Using Flip Out's upgrade) Aerial Ace's both of them.
Aerial Ace Auto Hit Flying Physical (Flip Out bonus! Aerial Ace may be used as a pass move if you do not roll for crit!) TLWFC5942d6+28
Jazda uses Confusion on the Woman! AC 2 Psychic Special (19+ for Confusion) (-6 due to blind condition, +2 due to Focused and Momentum) 1d20-3 2d6+23
Jazda will have a total 3 Momentum after the attack, and then ending the round with 4.
2d6+28·1d20-3·2d6+23
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Post by Raven on Jul 13, 2016 0:57:56 GMT
The woman one-ups you by hitting a second time before you even get a chance to retaliate. In addition to stabbing you again, it seems whatever is on the woman's blade didn't get used up the first time. You feel that burning sensation once again, followed by the "starting to get familiar" blurry vision.
Sucker Punch (Interrupt) AC 2 vs HTJEs9x91d20 Dark Physical: 2d10+25
Meanwhile in the background, 3 of the others have managed to subdue the strange tailed girl, who appears to have been drugged into unconsciousness.
"Wonderful. Now then, if you all would actually do something useful and help me take this punk kid down, it would be appreciated. Sylveon, Draining Kiss on the Girafarig." The woman appears winded, and slightly injured after yours and Jazda's combined assault. Sylveon seems little the worse for wear.
2 others step up to join the fight. One stands behind you to cut off your escape, the other stands off to one side. Both release an odd little Pokemon that you aren't familiar with.
Grunt (x2) Init - 5 Grunt's Espurr (x2) Init - 13
New Order: Lia - 17 Jazda - 15.1 Woman - 15 Espurr (x2) - 13 Sylveon - 11
Draining Kiss AC 2 vs 1d20 (Crit 19+) Fairy Special: 2d6+26 User gains half of damage as HP.1d20·2d10+25·1d20·2d6+26
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Post by lichlord on Jul 13, 2016 1:33:01 GMT
Lia manages to avoid the knife at the last second, as well as whatever she's laced it with. Then others are called up. In response, Lia sends out Scier to help allieviate some of the attention. She then takes something to help stop up the first attack, she feels like more are coming. Jazda ignores the Sylveon's attacks, hoping to take the woman down who keeps trying to hurt her new master. She focuses once more, this time fully clear, and fires off another mental blast. Lia uses Dodge to avoid the Sucker Punch. She uses her Shift to release Scier into the mix. Then her standard to apply energy powder to herself, healing to full.
Lia- 17 Jazda- 15.1 Scier- 7
Jazda uses Confusion on the Woman! AC 2 Psychic Special (Confuses on 19+) R95v6Epr1d20+3 2d6+23
On a hit, Jazda will have a full 6 momentum, 5 otherwise.
1d20+3·2d6+23
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Post by Raven on Jul 13, 2016 1:50:35 GMT
The woman takes advantage of the lull in combat to take care of her own serious injuries. She applies a Super Potion as a Standard Action. (Heal 35 HP), and then retreats with her Sylveon.
Trainer uses Brutal Orders. Sylveon's Crit/Effect range is now +2.
"Sylveon, stay by me and use Fairy Wind on the Girafarig. I'm ending this. You two, make sure to keep her boxed in while I set up."
The two Grunts order their Espurrs to box you in as they shift their positions to assist.
Grunt #1: "Espurr, Trick Room!"
Grunt #2: "Espurr, use Confusion on the girl!"
Grunt Espurr are Brutal (+1 Crit/Effect range). Each Grunt also uses Brutal Training as Orders, increasing this to +2.
Confusion AC 2 vs ev7j2wDD1d20 Confuse on 17+. Crit 18+ Psychic Special: 2d6+24
Sylveon uses Fairy Wind on Girafarig!
AC 2 vs 1d20 Crit 18+ Fairy Special 2d6+24
1d20·2d6+24·1d20·2d6+24
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Post by Raven on Jul 13, 2016 1:59:09 GMT
New Round. Rewinding Round 1 of 5. Initiatives are reversed.
Trainer recalls Sylveon and swaps for a weird dog-like Pokemon with what looks like paint on the end of its brush-like tail. A Smeargle. The woman almost seems to smile behind her weirdo mask. You can see it in her eyes.
"Smeargle. Shell Smash. The rest of you, just keep her busy."
Smeargle Init - 21 (last place with Trick Room)
The world seems to slow down from where you are standing as the grunts move in closer.
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Post by lichlord on Jul 13, 2016 2:08:42 GMT
The last attack is too much for poor Jazda, and the young Girafarig goes down. Scier, in revenge for her psychic brother, launches a mental attack toward the nearby grunt! "LETS SEE YOU KEEP ME CONTAINED!"
She whirls around, and does the same spinning kick move she did earlier, but to two new targets. Scier uses Psywave on Grunt 2 AC 5 Psychic Special D0Tw7lsB1d20+1 1d4 1- lose 8 Hp 2- lose 17 HP 3- lose 25 HP 4- lose 34 HP
Lia uses Pass Aerial Ace vs Grunt 2 and Espurr 2 Auto Hit Flying Physical 2d6+28 1d20+1·1d4·2d6+28
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Post by Raven on Jul 13, 2016 2:30:08 GMT
You manage to take down one of the Grunts with Scier's help, and badly injure their Espurr. After this, Smeargle seems to be concentrating on something.
Woman binds 2 AP for Capricious Whirl. (Grants +3 Evasion for -5 Damage)
"Smeargle, Baton Pass. Now. Don't just stand there, you fool, weaken her! We can't take her with if she's still got fight in her."
Rewinding Round 2 Grunt #1 - 5 Scier - 7 Espurr (x2) - 13 Woman - 15 Lia - 17 Smeargle - 29
Grunt: "Espurr, Confusion on the girl again!"
Both espurr seem to follow the command, though you aren't sure if the injured one is following it or just doing that on its own. Either way, it probably won't be good.
Confusion AC 2 vs srmEInuy1d20 Confuse on 17+. Crit on 18+ Psy Special 2d6+24
Espurr #2 Confusion AC 2 vs 1d20 Confuse on 18+. Crit on 19+ Psy Special 2d6+241d20·2d6+24·1d20·2d6+24
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Post by lichlord on Jul 13, 2016 4:52:50 GMT
"I'm made of 100% fight so you'll have to eliminate every cell of my body to remove the fight from me. But, I will say, I'm a little tired of fighting on your terms."She moves back a bit, and releases Glosny. "Glosny, Smokescreen."The Whismur belches out a cloud of obscuring smoke to cover over the area. "Now. COME AT ME! Try and remove our fight. I DARE you."Lia moves a bit back, and releases Glosny. (Init 3)
She changes the tag to Espurr 2.
Glosny uses Smokescreen to surround the three of them (Grey squares)
Smokescreen creates a Ranged Blast 3 of smoke that can only dissapate when whirlwind/defog are used or combat ends. All targets attacking into or from the smoke recieve a -3 penalty to accuracy.
And as I forgot, all my pokemon continue to get momentum if they are out so Scier has been out for what will be three turns. Glosny will be one turn.
At the end of the round, it will be 3 for Scier, and 1 for Glosny.
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Post by Raven on Jul 13, 2016 5:09:05 GMT
The woman chuckles. "Silly child. I don't need to see you to be able to hit you." You hear the telltale sound of Pokeballs opening and closing, indicating that Smeargle has left the battlefield. Hiding inside your smokescreen, you have no clue what she released to replace it. You can vaguely make out a small shape flapping in the air, but that's about it.
Rewinding Round 3: Glosny - 3 Grunt #1 - 5 Scier - 7 Espurr (x2) - 13 Woman - 15 Lia - 17 Unknown Pokemon - 28
Grunt #1 commands Espurr to continue trying to use Confusion on the girl.
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Post by lichlord on Jul 13, 2016 5:21:53 GMT
Scier gives a sudden shock to the nearby Espurr to attempt to take it down. Scier uses Astonish vs Espurr #2 AC 2 Ghost Physical (15+ chance to Flinch, unless the target isn't aware of Scier's presence, but I don't think the smoke counts) (-3 for smokescreen, +2 due to Focused and Momentum) cnxQ1GNS1d20-1 1d6+8
On a hit, Scier will have 4 Momentum.
1d20-1·1d6+8
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Post by Raven on Jul 13, 2016 5:30:49 GMT
The Espurr is hurt, but stays standing to try its Confusion on whatever hurt it.
Espurr #2 Confusion AC 2 vs AB4jQc0d1d20-3 Confuse 18+. Crit 19+ Damage: 2d6+24
The other Espurr follows its trainer's command to try and hit the girl.
Confusion AC 2 vs 1d20-2 Spent 1 AP. Confuse 17+. Crit 18+ Damage: 2d6+24
"Go. Use Leaf Tornado. Center it in the middle of that smoke."1d20-3·2d6+24·1d20-2·2d6+24
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Post by lichlord on Jul 13, 2016 5:46:56 GMT
Scier and Lia weather the blows, Scier having an easier time of it. Lia gets damaged enough to sustain an injury(But not as bad as it could have been with a last minute flip), but as with the few times before, it kicks a rush of adrenaline in her body, making her stronger. She applies another powder to her body, and awaits the announced attack. Lia uses Flip Out's powered up splash (A Shift action) as an interrupt to give 10 dr to the damage of the confusion. Then, now that she is at less that 50% hp, she activates Adrenaline Rush, giving her a tick of HP and +1 to each trained stat (Attack, Defense) She uses her standard to use a second Energy Powder.
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Post by Raven on Jul 13, 2016 5:54:09 GMT
You see a whirling storm of leaves form directly over Glosny, and suddenly expand to encompass your entire smokescreen.
Leaf Tornado AC 3 vs AyaDr0pS1d20-2 Lowers Accuracy on 13+. Crit on 18+ Grass Special 2d10+20
Rewinding Round 4:
Glosny - 3
Grunt #1 - 5
Scier - 7
Espurr (x2) - 13
Woman - 15
Lia - 17
Unknown Pokemon - 28 1d20-2·2d10+20·1d20-3·2d10+20
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Post by lichlord on Jul 13, 2016 6:16:53 GMT
Scier continues to change up her attack, like it's clearance day and she's gotta move all these...moves. This time, a basic mental assault. Scier uses Confusion on Espurr 2 AC 2 Psychic Special (Confuses on 19+) RM34a4qJ1d20 2d6+30
On a hit, Scier will have a max 6 momentum. When the round ends, Glosny will have 3.
1d20·2d6+30
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Post by Raven on Jul 13, 2016 6:24:25 GMT
The first Espurr, the one without its trainer, finally faints. The little buggers are actually kinda tough.
After refreshing the commands "don't hold back" and "use confusion", the remaining Espurr obeys.
Confusion AC 2 vs mPR3Tjzg1d20-2 AP spent. Confuse on 17+. Crit on 18+ Damage: 2d6+24
"Use Growth next. I want you to hit harder next time." The unknown pokemon squeaks an affirmative and gets ready to increase its strength further.1d20-2·2d6+24
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