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Post by Raven on Jun 6, 2016 4:54:46 GMT
Juri swaps out her sleeping Trapinch for a new Pokemon. This one looks kinda like a dopey, yellow camel.
Initiative - 6
"Alright Numel, hit it with your Ember!"
(Switching is a standard action if not fainted, so Chingling's turn again.)
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Post by lichlord on Jun 6, 2016 5:02:59 GMT
"Well that's just another target to squeeze! Go get it Scier!"
Lia's orders once again ring true as the Chingling charges (Read- Floats not very quickly) back into the fray, this time grabbing onto the Numel!
Lia uses Focused Orders once more! Scier attempts Grapple! AC 4 Status Combat Maneuver [+4 total Accuracy from Focused Training, Focused Orders, Wrap, and Bind.] TlqsoU2_1d20+4 Target must beat the following with a Combat or Athletics Check or be grappled! [+8 total Skill Bonus from Focused Training, Focused Orders, Wrap, and Bind.] 3d6+9 If the roll is not beat, Scier gains dominance! The target will loose 2 ticks of Hp, one each from Wrap and Bind.1d20+4·3d6+9
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Post by Raven on Jun 6, 2016 5:24:14 GMT
Numel is squeezed, but doesn't seem to mind too much. Similarly to Trapinch. Seems that Scier the Chingling must work harder to beat them. Numel then follows its Trainer's command from earlier, shooting a stream of fire into Chingling's face.
Ember AC 2 vs m4bIcIQF1d20 Fire Special 2d6+201d20·2d6+20
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Post by lichlord on Jun 6, 2016 5:36:25 GMT
The attack does a bit more damage to Scier, but the Chingling is not out.
"Now let em have it."
With being right up next to the Numel's head, it's very easy for the pokemon to assault it's mind!
Lia continues Focused Training.
Scier uses Confusion! AC 2 Psychic Special (Confuses on 19+) 6VebYVZ91d20+2 2d6+15
Once the attack connects, as the next round begins, Lia recalls Scier.
"You've done enough, Scier. Glosny, get out here!"
The Chingling is replaced by a confused-looking Whismur, wondering what in the world is going on.1d20+2·2d6+15
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Post by Raven on Jun 6, 2016 5:38:13 GMT
"Hit it back with another Ember!"
Ember AC 2 vs FoY4JDf01d20 Burn 18+ Damage: 2d6+201d20·2d6+20
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Post by lichlord on Jun 6, 2016 5:40:11 GMT
(Whoah dang, too fast. I thought I had a minute or two. I edited in a switch to my Whismur literally right after I posted XD Unless you wanna just keep that roll?)
Edit: (Should mention speed too I guess haha. 3 for Glosny, so you get a free shot outside of the above.)
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Post by Raven on Jun 6, 2016 6:30:52 GMT
"Oh? Switching out as well, huh? Okay, Numel, use Magnitude!"Magnitude AC 2 vs w9Yuu9dm1d20Damage Base: 1d6 When you use Magnitude, roll a 1d6. Magnitude's Damage Base is equal to 5+X, where X is the value of the d6. 1d20·1d6
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Post by Raven on Jun 6, 2016 6:31:55 GMT
DB 6 SThBv6ni2d6+23 (DB 6 + 10 ATK + 5 Last Chance) Ground Physical2d6+23
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Post by lichlord on Jun 6, 2016 6:37:15 GMT
Glosny, not nearly as tough as her bell-like counterpart, takes the hits and is hurt pretty quickly. That really leaves just one shot.
The Whismur releases a torrent of sound from her mouth, promising to increase in volume as time passes!
Lia applies Focused Training
Glosny uses Echoed Voice! AC 2 Normal Special (DB increases if used in previous turns) F4BGbsv81d20+2 2d6+18
1d20+2·2d6+18
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Post by Raven on Jun 6, 2016 6:57:34 GMT
The Numel proves to be just as resilient as before, though it seems like it is at least moderately injured now.
"Switch back to Ember!"
Ember AC 2 vs tgPVQz4E1d20 Burn 18+ Damage: 2d6+201d20·2d6+20
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Post by lichlord on Jun 6, 2016 6:59:44 GMT
(That's more or less it, that attack ends Glosny, and then I can bring Scier out who can survive two sandstorms but only if she doesn't get it, and that's not gonna happen)
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Post by Raven on Jun 6, 2016 7:02:13 GMT
(You are always free to surrender the battle and come back later. Keep in mind that this is mainly an attrition gym. You need to be able to weather the sandstorm while also absorbing blows from the opponent.)
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Post by lichlord on Jun 6, 2016 7:13:58 GMT
A loss is not a fun note to start on but I don't have a choice really. Glosny faints and Lia gives a slightly-defeated sigh. "Well, I guess that teaches me for rushing here straight from Kanto without doing any hunting or anything. Ya'll here don't mess around, that's for sure."She returns the Whismur, and pouts a little. "And I didn't even get to punch anyone!"She tries to turn to leave, but stops, slightly confused. "I seem to have gotten myself turned around."
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Post by Raven on Jun 6, 2016 7:34:37 GMT
"Excellent work, Numel! Come on back!"Juri smiles as she recalls her Numel. "Heh. Actually, we're one of the easier Gyms to beat. Just get a tough Pokemon that's immune to sandstorm and it should be a lot easier. Our Gym uses only Ground types, as you may have guessed. I'm sure if you think long enough, you'll figure something out. You can always come back tomorrow to try again. You might even get lucky!"She laughs a little when you admit to being "a little turned around". "Well, that's the whole idea, after all. You're supposed to get lost in here. Don't worry though, I'll take you out."Juri escorts you back to the main entrance, encouraging you to come back whenever you think you're ready to try again. (You gain 1 Misc XP for the battle and clearing two checkpoints. You gain 17 Poke XP for fighting Trapinch and Numel.) You may wish to adjust your strategy for the future. Grappling doesn't seem like it is going to work very well, since it still allows the opponent to fight back and not contest the grapple.
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Post by lichlord on Jun 6, 2016 9:02:52 GMT
"Oh yeah, nice subtle insult there. 'Easy to beat'."
Lia sticks her tongue out at the Gym trainer.
"Sorry, just kidding. Just giving you a hard time. But you will see me back here tomorrow."
Lia leaves the Gym, heading for the center to heal and re-group.
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Post by lichlord on Jul 12, 2016 7:37:38 GMT
Trainer search roll:
ECpyaklD1d351d35
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Post by Raven on Jul 12, 2016 9:25:20 GMT
While searching for a Trainer to battle in the early morning, Lia stumbles across a strangely dressed woman and a few others at the edge of town, near the western border (leading into random wilderness). They appear to be searching for something, though the woman notices your presence surprisingly fast.
"Run along kid, this doesn't concern you."
She makes a shooing motion with her hand, dismissing you as a child.
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Post by lichlord on Jul 12, 2016 9:40:15 GMT
All Lia can do is purely raise an eyebrow at the spectacle she finds. She leans to look past the woman at the other people searching. Leaning back, she finally addresses the woman.
"First off. 'Kid'. Really?"
She shakes her head and lets the pause hang there.
"Second. Why get so 'immediately' defensive when I haven't said a damn WORD."
She puts a finger on her chin in thought.
"Honestly speaking I really only got interested in what you were doing here the second you brought it up. One of them... uhhh... Self... somethings. Shoot, can't recall. Help me out here would ya?"
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Post by Raven on Jul 12, 2016 14:58:00 GMT
You swear you hear one of the folks in the background snicker at your loss of words. The woman tsks and insists that you leave. Just as you are about to tell her off again (or maybe punch her in her rude face!) you see what looks like a teenage girl dart out of the nearby woods, with a few of those other strangely dressed folks hot on her tail. Literally. She has a tail! It also looks like she's pretty hurt. The strange/rude woman glances back at the commotion, then covers her face with her hand before yelling at the others. "You idiots! What part of 'subdue the project and don't let it escape' did you not understand?!"She turns back to you. "Well, since we can't have any witnesses...time to disappear, little girl."She produces a blade from somewhere in her sleeve and stabs at you! Struggle AC 3 vs QLXndnO81d20+1 (Spent AP) (Oh you have got to be kidding me. This nonsense again?) Normal Physical 2d6+24Battle begin! Initiative - 15 (She surprised you, so got a free attack. It is now back to regular initiative.) (The picture doesn't have a tail, but pretend it does.) 1d20+1·2d6+24
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Post by lichlord on Jul 12, 2016 19:58:43 GMT
Lia manages to deflect the surprise attack and dodge the knife. She makes a quick combat stance despite her confusion, because someone just tried to 'stab' her and they aren't going to leave conscious if she can help it. " 'Witness' what though? I DON'T EVEN KNOW WHAT I'M LOOKING AT! But fine! I'll just crush you and your friends and find out for myself what you want to keep secret, if it's worth trying to STAB me. Jazda, come help me out here!"
Lia calls out her Girafarig, who seems to catch onto the tense situation, and readies himself. Lia begins by charging straight into the woman, hitting her with a powerful uppercut. Lia's Init- 17 Jazda's Init - 15 Roll for tie: vAADBr831d20
Lia begins with Strength! AC 2 Normal Physical 1d20 2d8+30 Due to strength, Lia immediately gets to attempt a push as a free action that hits automatically. However she must still roll the opposed roll. Athletics: 5d6+1
1d20·1d20·2d8+30·5d6+1
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