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Post by oddeyes on Apr 9, 2019 19:52:40 GMT
Norn gets pretty mad, and 'splodes with hidden energy.
Momentum: 6 Hidden power AC 2 vs Nsgwqs6v1d20+6 DMG: 2d6+33 ghost spec
Rage save:1d201d20+6·2d6+33·1d20
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May 31, 2023 21:25:23 GMT
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Post by Raven on Apr 9, 2019 19:56:45 GMT
Hrmph! Well, if you won't stay angry, Darmanitan will simply have to blow up on you!
Overheat AC 3 vs iCFb2t|h1d20 Damage: 4d10+451d20·4d10+45
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Post by oddeyes on Apr 9, 2019 20:03:41 GMT
Norn seizes an opening to counter hit the enemy. It burns momentum to launch a massive attack. Seize the moment: Scene x2-Free action: "Trigger: Your Pokémon would gain Momentum while already at 6 Momentum Effect: Your Pokémon loses 6 Momentum, and then gains +1 Momentum. Your Pokémon may immediately make an attack as an Interrupt, but this attack must target only a Tagged Foe. If the attack misses, it still deals damage as if it had the Smite keyword. If the attack hits, it’s automatically a Critical Hit. If it would have already been a Critical Hit, your Pokémon gains Hit Points equal to half of its maximum Hit Points. May be used only once per Scene per Pokémon ." Momentum: 6-6+1=1 Psychic AC 2 vs Hqo4brGd1d20+3DMG: 3d10+30 psy spec smite -1 SpDef CS 15+ CRIT: 3d10+101d20+3·3d10+30·3d10+10
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May 31, 2023 21:25:23 GMT
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Post by Raven on Apr 9, 2019 20:06:56 GMT
Darmanitan weathers the powerful psychic attack and strikes back with a massive hit of its own!
Flare Blitz AC 2 vs N_JqqnPv1d20 Sheer Force. Damage: 4d10+54 Recoil 1/31d20·4d10+54
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Post by oddeyes on Apr 9, 2019 20:10:33 GMT
Norn is on its last theoretical legs. It sets up a future attack just in case.
Momentum:4
Future sight declared
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Post by Raven on Apr 9, 2019 21:06:31 GMT
Welp. Best get to punching then.
Fire Punch AC 2 vs sKFfdYfA1d20 Sheer Force. Damage: 3d8+491d20·3d8+49
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Post by oddeyes on Apr 9, 2019 21:22:49 GMT
With Norn down, Beelzebub is the last one out. Norn's attack does come just in time.
Future sight Crit check:DKNz_yYK1d20 DMG: 4d10+40 psy spec1d20·4d10+40
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Post by Raven on Apr 9, 2019 22:33:30 GMT
Norn's Future Sight takes out Darmanitan, but there are still two more foes to go through. First up is a Houndoom! As a Swift Action, it Unnerves Beelzebub, preventing it from chowing down on any tasty leftovers. Then, it launches itself at the dragon, fangs sheathed in flame.
Fire Fang AC 2 vs vATVa|Te1d20 Burn or Flinch on 18-19. Both on 20. Damage: 2d10+46 Brimstone Ability: Whenever the user inflicts Burn or Poison with a damaging Fire-Type or Poison-Type Attack, the target is both Burned and Poisoned.1d20·2d10+46
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Post by oddeyes on Apr 9, 2019 22:41:50 GMT
Beelzebub goes after the newly tagged enemy with a big burst of energy, followed up by its heads striking out.
pinpoint and tagging houndoom
Momentum:1 Hustle Dragon pulse AC 2 vs Pk4FZXqM1d20+2 DMG: 3d10+62 drag spec
Poly: AC 4 vs 1d20+2 DMG: 1d8+43 norm phys1d20+2·3d10+62·1d20+2·1d8+43
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Post by Raven on Apr 9, 2019 22:51:01 GMT
Ouch. Damn dragon. Have extra awesome fire!
Overheat AC 3 vs mHW8CbJP1d20 Damage: 4d10+651d20·4d10+65
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Post by oddeyes on Apr 9, 2019 22:56:20 GMT
The dragon does not like the fire. It burns momentum to perform the same combo.
Expend momentum:3-2=1
Hustle
Dragon pulse
AC 2 vs gC6rD0XP1d20+2 DMG: 3d10+62 drag spec
Poly: AC 4 vs 1d20+2 DMG: 1d8+43 norm phys1d20+2·3d10+62·1d20+2·1d8+43
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Post by Raven on Apr 9, 2019 23:09:08 GMT
Houndoom is brutalized by the Dragon-Type attack, and goes down hard. A quick recall prevents the angry dergon from accidentally doing more damage than necessary. The 9th and final overall combatant is a Talonflame. It, too, unleashes a wave of fire.
Overheat AC 3 vs 2484QuD_1d20 Keen Eye. Damage: 4d10+401d20·4d10+40
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Post by oddeyes on Apr 9, 2019 23:24:36 GMT
The angry dergan keeps holding on. It goes for a massive charge attack to take down the birb.
Momentum: 4 Hustle Dragon Rush AC 3 vs 9JQ0DwNu1d20+3 DMG: 3d12+60 drag phys The target is Pushed 3 Meters. Dragon Rush Flinches the target on 15+. .
Poly: AC 3 vs 1d20+3 DMG: 1d8+43 norm phys1d20+3·3d12+60·1d20+3·1d8+43
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Post by Raven on Apr 9, 2019 23:29:19 GMT
Birb is hurt! Birb did not like that! It rushes back in to swat the dergan a bunch of times!
Acrobatics AC 2 vs sHxvUHSW1d20 Damage: 4d10+321d20·4d10+32
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Post by oddeyes on Apr 9, 2019 23:42:04 GMT
Dergen is really hurt. It tries to finish off the birb with a final blast of energy, and a few bites.
Momentum:6 Hustle Dragon Pulse AC 2 vs Ukk_hIAX1d20+4 DMG: 3d10+62 drag spec
Poly: AC 3 vs 1d20+4 DMG:1d8+43 norm phys1d20+4·3d10+62·1d20+4·1d8+43
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Post by Raven on Apr 9, 2019 23:47:12 GMT
Talonflame surges forward, meeting the dergan head on!
Gale Wings, activate! Talonflame uses Brave Bird as a Priority!
Brave Bird AC 2 vs MhE5cQ|z1d20 Damage: 4d10+51 Recoil 1/3.1d20·4d10+51
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Post by Raven on Apr 15, 2019 4:33:27 GMT
No sooner has Kaeda finished this last trainer off when she is whisked off to get her Pokemon patched up and then thrust right back into battle. This time against their crazy pyromaniac of a Gym Leader. The red-haired woman smirks at the worn-out Kaeda as she steps onto the field, appearance immaculate as if the heat of the volcano doesn't affect her at all (actually, it probably doesn't given how crazy this damn region is).
She immediately opens by intensifying the heat further and sending out a Houndoom to do battle. The Houndoom howls in challenge as it begins to power itself up.
Ashandra uses Sunny Day! She binds Incandescence to Yami the Houndoom. Houndoom uses Nasty Plot! It gains +2 SATK CS!
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Post by oddeyes on Apr 15, 2019 4:47:01 GMT
Kaeda is ready to go with Kaguya the Mantine by her side. She gives her orders, and the MAntine sends out a pulse of water.
Pinpoint strike bound, Houndoom tagged
momentum: 0 Water Pulse AC 2 vs GZHZ||Kr1d20+3 DMG: 2d8+30 water spec Water Pulse Confuses the target on 15+. 1d20+3·2d8+30
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Post by Raven on Apr 15, 2019 5:16:13 GMT
Houndoom bays loudly and leaps at the Mantine with sparking teeth. Ashandra issues Brutal Orders.
Thunder Fang AC 2 vs ri3qjy0J1d20 Paralyze or Flinch on 16-17. Both on 18+ Damage: 2d6+57 Rock Head: 2d6
Ashandra hurls a pale blue/purple orb of flames at Kaeda.
Will-o-Wisp AC 5 vs 1d20 Burns target.1d20·2d6+57·2d6·1d20
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Post by oddeyes on Apr 15, 2019 5:25:49 GMT
The rawst berry in Kaeda's system soothes the burn, and she also takes that hit for her Mantine. Kaeda then burns some momentum to allow Kaguya to blast that pesky dog.
Defender Intercept
Expend momentum: 3-2=1 Auto roll 11
Hydro Pump AC3 vs 11 DMG: 4u_xTbzs4d10+25 water spec The target is pushed away from the user 3 meters. 4d10+25
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