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Post by oddeyes on Apr 8, 2019 2:03:46 GMT
Snorlax isn't too worried about forgetting moves unlike his trainer. He goes to nom on the spicy fox instead.
Expend momentum: 6-2=4
Auto Roll 11
Crunch AC 2 vs 11 DMG: WH7B6kQn2d8+69 dark phys2d8+69
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May 31, 2023 21:25:23 GMT
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Post by Raven on Apr 8, 2019 6:50:24 GMT
Well, too bad for Snorlax that Ninetales holds a Grudge!
Grudge is triggered as a Free Action Interrupt when a Damaging Attack would cause the user to Faint. The attack is resolved as usual, and the user Faints. The attacker that caused the user to Faint becomes Suppressed for the remainder of the encounter, switching and Taking a Breather does not end Suppression when used this way.
Replacing Ninetales is a Blaziken! It leaps in close and sweeps Snorlax off its feet.
Low Kick AC 2 vs I3eTUs7A1d20 Damage: 4d10+41
End of Blaziken's Turn: Speed Boost increases its Speed by +1 CS. If Snorlax is fainted: Moxie increases Blaziken's Attack by +1 CS.1d20·4d10+41
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Post by oddeyes on Apr 9, 2019 0:00:22 GMT
Snorlax is taken out because it is useless suppressed. Out next is Orpheus, she mega evolves, traces the enemy, and sets up a future attack.
Pinpoint and tag new enemy
Trace
Future Sight
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Post by Raven on Apr 9, 2019 0:28:46 GMT
Orpheus Traces Blaziken's Blaze!
Blaziken narrows its eyes, then unleashes a massive blast of fire that leaves it slightly weakened after the fact.
Overheat AC 3 vs Q6smI35P1d20 Damage: 4d10+52 Lowers the user's SATK by -2 CS after damage is dealt.1d20·4d10+52
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Post by oddeyes on Apr 9, 2019 0:50:39 GMT
Orpheus's attack finally arrives.
Momentum: 1 Future Sight Crit Check: yeDUXGvf1d20 DMG: 4d10+54 psy spec1d20·4d10+54
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Post by Raven on Apr 9, 2019 1:58:18 GMT
Ouchies. That really hurt. Well, best go out with a bang then. This birb is very brave!
Brave Bird AC 2 vs Vhwkn5|i1d20 Damage: 3d12+40 Recoil 1/31d20·3d12+40
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Post by oddeyes on Apr 9, 2019 2:10:45 GMT
Orpheus isn't looking too great, and tries to bring down the Blaziken.
Momentum:4 Psychic AC 2 vs 2pOeD4I21d20+5 DMG: 3d10+49 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 15+. Grants Telekinetic. 1d20+5·3d10+49
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Post by Raven on Apr 9, 2019 3:11:08 GMT
Blaziken is taken down, and a Magmortar appears to finish things up.
Init - 19
Magmortar decides some lava is necessary for this fight. It intensifies the "sunlight" to further empower its attack.
Lava Plume AC 2 vs wJYBSPJZ1d20 Burn 16+ Damage: 3d8+571d20·3d8+57
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Post by oddeyes on Apr 9, 2019 3:13:46 GMT
Orpheus just barely hangs on. She then sets up another future attack regardless if she is still standing later on.
Future Sight declared
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Post by Raven on Apr 9, 2019 3:16:04 GMT
Let's get punchy with it!
Thundah Punch! AC 2 vs Ya0wZ9go1d20 Paralyze 19+ Damage: 2d8+431d20·2d8+43
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Post by oddeyes on Apr 9, 2019 3:21:59 GMT
With Orpheus taking enough punishment, Norn is out next. It waves to the enemy as Orph's attack comes in full force.
Pinpoint bound, and enemy tagged
Future Sight. Crit chance: i|s7JTWd1d20 DMG: 4d10+54 psy spec1d20·4d10+54
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Post by Raven on Apr 9, 2019 3:31:30 GMT
Ow. Well, best get that sun back.
Sunny Day! (Round 1 of Strong Sunlight begins)
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Post by oddeyes on Apr 9, 2019 4:28:22 GMT
Moar Psychic attacks from Norn!
Momentum:1 Psychic AC 2 vs b4yPrtrw1d20+3 DMG: 3d10+30 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 15+. Grants Telekinetic. 1d20+3·3d10+30
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Post by Raven on Apr 9, 2019 5:06:18 GMT
Fiyahhh!
Flamethrower AC 2 vs Hn9yxAU71d20 Burn 19+ Damage: 3d10+571d20·3d10+57
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Post by oddeyes on Apr 9, 2019 5:44:25 GMT
Norn takes a lot of damage, but is still good to go. He burns some momentum to strike out again with his powers.
Expend Momentum: 3-1=2
Regain EOT move
Psychic AC 2 vs 1hfA2LsD1d20+5 DMG:3d10+30 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 15+. Grants Telekinetic. 1d20+5·3d10+30
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Post by Raven on Apr 9, 2019 6:00:31 GMT
More fiyahh!
Lava Plume AC 2 vs xfnqCZo31d20 Burn 16+. Damage: 3d8+571d20·3d8+57
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Post by oddeyes on Apr 9, 2019 15:11:35 GMT
Norn takes more damage, but keeps healing up.
Defy death
Recover
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Post by Raven on Apr 9, 2019 18:44:41 GMT
Not unexpected. Everyone tries to stall out eventually. Have some more fiyah.
Flamethrower AC 2 vs j|3xQLoA1d20 Burn 19+ Damage: 3d10+57
Sunny Day round 4 ends here.1d20·3d10+57
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Post by oddeyes on Apr 9, 2019 19:38:20 GMT
Norn once again strikes out with psychic attacks.
Momentum:5 Psychic AC 2 vs IQ3RwvsI1d20+6 DMG: 3d10+30 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 15+. Grants Telekinetic. 1d20+6·3d10+30
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Post by Raven on Apr 9, 2019 19:41:00 GMT
Fighter #2 is down, so Fighter #3 steps up, starting with a Darmanitan and Taunting Norn.
Taunt AC 2 vs lzmHWvsG1d20 Enrages target.1d20
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