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Post by Tazukie on Dec 14, 2017 17:53:16 GMT
Keno holds his breath as the ball wabbles.
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Post by Tazukie on Dec 14, 2017 22:29:01 GMT
Seeing the small wimpering creature, Keno has no impulse to have one of his very own, and it would seem John did. He was not heartless to it's sorrow; he just assumed John could handle things on his own. That would no doubt bond the two. Gypsy tried to make her way to it, but Keno stopped her, unsure if she planned to attack or befriend.
Softly to John, "you have plans for the frogs, or can i set Gypsy upon them?"
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Post by lavrence on Dec 15, 2017 0:13:39 GMT
"Let's knockout this whismur fast then we can train a bit on the frogs." John Stated tokeno as he pointed and asked Arach, "Mind hitting it with an Abosrb."
AC2 Range 4 Grass F1DbsTEx1d20
Damage if Hit 1D8+11 <that is wrong
1d8+11Heal for 1/2 damage1d20·1D8+11·1d8+11
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Apr 13, 2020 19:55:17 GMT
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Post by coolcroc on Dec 15, 2017 14:00:01 GMT
Jason nods to the professor. "I'm going to take Smink outside, let him explore a little. If John and Keno return would you let me know? We won't go far."
Stepping outside, Jason is a healthy mixture of excitement and nervousness. Here he was, taking his first steps with his pokemon as a pokemon trainer. He had to be sure he didn't mess this up. Being underground he had forgotten how white the snow made the area and he shielded his eyes while he walked around to the more shaded side of the center. He slowly lowered Smink onto the snow, his hands ready to scoop him back up if the lizard hated the cold textures.
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Post by Tazukie on Dec 15, 2017 17:10:12 GMT
Keno's first though when the pokeball broke was, 'so the locks don't take the skill out of catching, still leaves room for the pokemon's strength to prevail.' It showed him the locks were a good tool to aid trainers, that needed skills rather than making them obsolete. Perhaps he would commission one from john later.
The creature was aiming to cry, and John when straight in for an attack. This came as a surprise to Keno, as he had not heard the Dex entry and the lingering threat that promised, it seemed to him John had more fight in him than his southern platitudes indicated. The shift from capture to conquer was sharp, and appeared almost unnecessary. Gypsy however was less conflicted and took John's cue as her invitation to prove herself. Keno had been promising a fight, and this seemed like it. She leaped up and rammed head first at the Whismur.
Tackle attack Xm9dEv921d20 AC 2 push 2
Damage 1d8+201d20·1d8+20
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Post by doctorwebster01 on Dec 16, 2017 17:54:17 GMT
Gypsy knocks the whismur back into a puddle. The pokemon becomes wet and almost looks like its eyes welled up with tears. It covers its eyes with its nubby arms and lets out a horrible scream as what little light you see seems to bend around it.
Whismur used Echoed Voice on Gypsy!
OBKlu9G11d20 AC: 2
Damage if hit: 19
It then shuts up and shudders after Arach hits it with Absorb. Arach regains 8 health.1d20
Jason, when you place the Smink on the frosty ground, he seems to intensely suck on his food before the snow and ice around him melts, causing him to sink.
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Apr 13, 2020 19:55:17 GMT
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Post by coolcroc on Dec 17, 2017 17:34:31 GMT
Jason chuckles at the lizard, "You sure are a hot fella' aren't you?" Jason turns to the tree line/open area (not sure which is around us at the moment) and nods for Smink to follow. "I bet we can russle up some fun out there, come one."
Perception Check for any wild Pokemon YWkb_Dyn2d62d6
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Post by doctorwebster01 on Dec 18, 2017 4:47:06 GMT
Jason, you spot by one of the trees a small rodent with white and blue fur digging around the snow for what looks like walnuts. It has a big fluffy tail, blue stripes, and yellow cheeks. It seems to spot you and stays where it is, eyeing you intently. Its tail twitches as if it was getting ready to run at the first sign of sudden movement.
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152 posts
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Apr 13, 2020 19:55:17 GMT
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Post by coolcroc on Dec 18, 2017 14:26:26 GMT
"Well I'll be darn," Jason mutters under his breath watching the rodent. He looks down to Smink, remembering the lizard's thrill for battle against the Tailows in the cave. Jason says to Smink, "I think we should leave him be. He's not hurting no one."
Jason slowly pulls his Phonedex from his pocket and tries to scan the rodent.
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Post by doctorwebster01 on Dec 18, 2017 16:31:09 GMT
"Pachirisu, an EleSquirrel pokemon. These rodents live high in the trees or above telephone poles. They store electricity in the sacs of their cheeks and release it from their tails, when cornered. It can also store food in its cheeks while it scurries around. This pokemon is quite intelligent and can build a nest to keep it warm during winter. It constructs one with fallen leaves and bits of its fur, which shock anyone getting too close. It also stores caches around its territory for when it's hungry. It is currently in the list of 'non-human persons'."
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Post by Tazukie on Dec 18, 2017 17:39:31 GMT
Keno is on board now, seeing that hit, "OK, let's try together this time, aim for the belly!"
Keno applies focus training to Gypsy
Gypsy uses Tackle g97Tttci1d20+1 AC 2 Push 2
Damage 1d8+20 Physical, Normal1d20+1·1d8+20
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Post by lavrence on Dec 18, 2017 18:29:25 GMT
"Let's try and finish it off with Absorb!"
AC2 Range 4 Grass ifKkRkp91d20
Damage if Hit 1d8 + 11 Heal for 1/2 damage1d20·1d8 + 11
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Apr 13, 2020 19:55:17 GMT
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Post by coolcroc on Dec 18, 2017 20:59:40 GMT
Jason very slowly powers down his dex and returns it to his pocket. "We should give him his space," he whispers to Smink. "A nasty shock like that won't be good for any of us."
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Post by doctorwebster01 on Dec 20, 2017 17:51:23 GMT
Gypsy shakes off the soundwave and rams the pokemon again. Its skin looks badly bruised from the first two hits you gave it and its shaking violently right now. It keeps its eyes covered and lets out another horrible scream
Echoed Voice against Gypsy.
dt5K3hCn1d20 AC: 2
Damage if hit: 25
It then falls silent and stops moving after the last hit from Arach as green energy seeps out of it and into the spider's hungry fangs. You notice the Whismur is dazed and its leg is twitching, indicating it fainted.1d20
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Post by lavrence on Dec 21, 2017 14:26:54 GMT
"Now that that scrappy whismur is down shall we go after those poliwag's?" Pausing for a moment as John retrieves the broken ball and lock case, "Not sure if I need one,but adding one to my collection would not be a bad idea."
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Post by Tazukie on Dec 21, 2017 22:54:13 GMT
Gypsy took the second hit and scrapped across the ground, getting scuffed up, but still standing and determined. When the Whismer fell, the there a subtle sense of relief behind the will to fight. It was clear she was injured, but wasn't giving up the fight. "I'm all for another fight, but Gypsy needs a little love first. Then I am game; head out and find Jason, maybe find Dunsparce along the way."
Keno pulled out his med kit, and cracked open an enriched water. "Here drink this."
He got to work tending to the woulds, aside from the injury, it should top her off.
Enriched water gains Gypsy 20hp
Medical attencion gains Gypsy and additional 0eBX_Dve3d6hp3d6
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Post by doctorwebster01 on Jan 2, 2018 16:58:00 GMT
Keno, as you let Gypsy drink the water, her injuries seem to become less noticable and she begins to look a bit more glossy. Meanwhile, the poliwags seem to have woken up from the noise and are swimming around drowsily.
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Post by lavrence on Jan 3, 2018 13:52:58 GMT
"Well, the tadpole are awake. Do you want to leave em be or continue?" John asked Keno. We could go top side and see what we can find up there, With two Squirtles I have no need for another water Type."
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Post by Tazukie on Jan 3, 2018 15:46:31 GMT
No way Keno was running from some tadpoles. "I'd like to test my strength, and gypsy is ready for it! Let's make sure they are awake, Tackle attack!"
Tackle M0J8rDoV1d20 AC 2
Damage 1d8+18 Physical, Normal 1d20·1d8+18
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Post by lavrence on Jan 3, 2018 16:02:35 GMT
"Okay" John stated, "Lets go after a different one"
Pointing at a poliwag John Shouts, "Absorb now!"
AC 4: hqda8nMQ1d20 Damage :1d8+11 if crit add 1d8+6 Should be super Effective, and I heal for 1/2 Damage dealt1d20·1d8+11·1d8+6
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