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Post by oddeyes on Feb 7, 2017 7:55:17 GMT
Justice moves first to draw first blood in the final battle. She begins to swing her leaf again for more razor leaves to go towards the two closest enemies.
Inspired Razor Leaf vs 2 closest enemies AC 4 vs AWJMjQyU1-20 Damage: 2d8+18 Grass Physical Crit on 18+
Tiki stays behind Rei, and Justice. She's starting to become a bit winded after singing the entire time, but pushes through to sing another lullaby to keep some of them down.
Sing vs Boss (any in range) AC 10 vs 1d20 All legal Targets fall Asleep. On a miss, Sing instead causes targets to become Slowed and suffer a -2 penalty to their Evasion until the end of the user's next turn.
1-20·2d8+18·1d20
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May 31, 2023 21:25:23 GMT
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Post by Raven on Feb 7, 2017 9:44:07 GMT
As Tiki begins to sing a lullaby to put them all to sleep, the leader screeches at the top of its lungs, then thwaps his nearest two lackeys to wake them up. (Fluff version of Boss Immunity.)
They growl menacingly.
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Feb 7, 2017 9:51:01 GMT
Raido clops forward, and unleashes painful vines on one of the incoming Lackeys! Vine Whip vs Leftmost Lackey AC 2 Grass Physical |Gf7twtK1d20 2d6+17
1d20·2d6+17
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Post by Raven on Feb 7, 2017 10:41:31 GMT
Lackey #1 is thwapped by vines, but remains on its feet. With Tiki easily within range, the leader slashes at her with its claws. The lackeys follow-up with clawing attacks of their own.
Scratch AC 2 vs fALAwtro1d20 Damage: 2d6+32
Scratch AC 2 vs 1d20 Damage: 2d6+25
Scratch AC 2 vs 1d20 Damage: 2d6+25
Sleep DC 16 vs 1d201d20·2d6+32·1d20·2d6+25·1d20·2d6+25·1d20
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Feb 7, 2017 18:13:51 GMT
Rei has a minor panic attack as Tiki runs up there and manages to only get one asleep. She floats forward, replacing herself in Tiki's spot with the one who did manage to land the hit. Athletics: YZ1ZWOb65d6+2
Just like how they met, Tiki is swept up in a whirlwind of white. Rei now stands in her place, and the swipe doesn't do nearly as much as the pokemon thinks it should. Seeing that both Justice and Raido would need to fight their way through the injured one first, Rei takes another shot with the staff of her umbrella at the unhurt and awake lackey. Struggle vs Lackey 2 (The non sleeping one to the right of the leader) AC 4 Normal Phyiscal 1d20 1d8+11
5d6+2·1d20·1d8+11
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Post by oddeyes on Feb 7, 2017 19:02:06 GMT
Tiki hesitates for a moment because she did not expect most of them to resist her song. Uh oh.... They take swipes at her but she is fast enough to dodge, but is tagged on the leg by one of them. Her vision is then masked by lots of the color white, and very soft, comfortable material. She breaths a sigh of relief as Rei protects her again. Tiki then lets out a loud screech to throw off the big one. Despite a horrid screech, Rei is even more determined to keep them off Tiki no matter what.
Screech vs Boss AC 4 vs QiNp3i9h1-20 Lower the Defense of all legal targets by -2 CS.
Musician/Song of Life:
»» When using a Move with the Sonic keyword, Songs may be triggered as a Swift Action, and the Song’s Area of Effect is the same as the triggering Move’s. Song of Life: 1 AP - Special, Trigger: Song
Effect: All Allies in the Area of Effect gain 5 Damage Reduction until the end of your next turn.
Justice then runs forward after her trainer, and flanks the enemy with more razor leaf attacks.
Inspired Razor Leaf vs Enemies AC 4 vs 1-20 Damage: 2d8+18 Grass Physical Crit on 18+1-20·1-20·2d8+18
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Post by Raven on Feb 7, 2017 23:55:09 GMT
The angry wilds become even more irritated by Tiki's screeching, but their Leader keeps them in line to focus down the enemy Pokemon first, as the humans aren't doing much damage.
Scratch AC 2 vs 4p|rbUU81d20 Damage: 2d6+32
Scratch AC 2 vs 1d20 Damage: 2d6+31
Scratch AC 2 vs 1d20 Damage: 2d6+31
Sleep DC 16 1d201d20·2d6+32·1d20·2d6+31·1d20·2d6+31·1d20
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Feb 8, 2017 0:33:24 GMT
Raido keeps up vine attacks on the one he attacked before! Vine whip vs Lackey 1 Ac 2 Grass Physical f1YIGQHC1d20 2d6+17
Rei meanwhile, sees Justice under fire and rushes to defend her friends pokemon! Athletics 5d6+2
After she moves, she spins to distract the boss and open up his defense. Spinning Chimu vs Boss Ac 3 Normal status (lower def 2 stages on hit) 1d20
1d20·2d6+17·5d6+2·1d20
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Post by Raven on Feb 8, 2017 0:42:35 GMT
The Wilds seem quite irritated that the annoying human won't stop getting in the way.
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Post by oddeyes on Feb 8, 2017 1:01:22 GMT
Tiki gasps as they all focus on lone Justice, but Rei is right there to intercept another strike that would have downed Justice. Tiki then lets out a wavering yell to distract one of the lackeys.
Supersonic vs Closest enemy AC 6 vs LAIxcI9S1-20 The target becomes Confused. On miss, the target suffers a -2 penalty to Accuracy Rolls for one full round.
Justices tumbles before she goes down, but intervention from Rei keeps her up. She smiles but is unsure is she should continue with Rei there. At Rei's reassuring smile, Justice nods, and throws another volley of leaves, tearing up Rei's clothes, and hitting the enemies in front of her.
Inspired RazorLeaf vs Enemies (and Rei T.T) AC 4 vs 1-20 Damage: 2d8+18 Grass Physical Crit 18+1-20·1-20·2d8+18
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Post by lichlord on Feb 8, 2017 1:22:18 GMT
Raido is beginning to worry about Rei, but a nod from her keeps the Skiddo on its path. Vine whip vs Lackey 2 Ac 2 Grass Physical O8niVURk1d20 2d6+17
1d20·2d6+17
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Post by Raven on Feb 8, 2017 1:36:13 GMT
The Leader sees another of its comrades fall, almost losing the second as well. It roars in anger and jabs itself with something it was wearing around its neck like a trophy/necklace. It winces in pain, but seems to grow stronger as a result!
Leader Free Action - Re-fluffed (weaker) toxic orb. Leader Swift Action - Activate Toxic Boost (+3 Atk/Satk stages) Standard action: Attack!
Scratch AC 2 vs tyV8lOZB1d20 (Pass - Rei and Justice) Damage: 2d6+44
Scratch AC 2 vs 1d20 (Pass - Rei and Justice) Damage: 2d6+25
Sleep DC 16 1d201d20·2d6+44·1d20·2d6+25·1d20
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Post by lichlord on Feb 8, 2017 3:02:37 GMT
Rei and Justice are buffeted by claws. Rei stays standing, but Justice is not so lucky. Rei winces at the damage done, and decides retreating for a break is in order. She does the dance she taught Shinpuru to up her offense on case it is needed. Rei backs off before using Dance of Blades.
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Post by oddeyes on Feb 8, 2017 3:43:14 GMT
"Justice, nooo!!" Tiki quickly recalls Justice back to her ball, and swaps out another pokemon. The one that pops out is a mad little crustacean with hair in its claw. It looks around, and spots the Zangeese. It then clacks its claws at them threateningly. "Help us, Tower!" It looks back at the human who seems to be in tears, and looks back at the enemies. It doesn't care much about the human, but these white creatures didn't seem so tough.
Inspired Vice Grip vs Lackey AC 2 vs qj0kU1EQ1-20 Damage: 2d6+251-20·2d6+25
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Post by Raven on Feb 8, 2017 3:46:58 GMT
The lackey falls, leaving just the leader and the sleeping one.
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Post by lichlord on Feb 8, 2017 4:14:49 GMT
Raido moves to block the two remaining pokemon from meeting when the sleeping one eventually wakes up. He keeps up the whipping, but now targeting the boss! Vine Whip vs Boss Zangoose AC 2 Grass Physical D|wdC0C61d20 2d6+17
1d20·2d6+17
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Post by Raven on Feb 8, 2017 4:18:21 GMT
The boss Zangoose decides to try and rip apart the annoying green goat.
Scratch AC 2 vs XfPaKdoT1d20 Damage: 2d6+44
Sleep DC 16 1d201d20·2d6+44·1d20
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Post by lichlord on Feb 8, 2017 4:30:38 GMT
Rei gasps and her expression starts looking really worried. She recalls him and swaps out for Hari. The Fletchling flits about, ready to finall show it's stuff. Rei decides to do her defense-reducing dance to the sleeping one so if it wakes it can be taken out easy. Spinning Chimu vs Sleeping target AC 3 Normal Status (-2 def stages on hit) RxjckuXk1d20
1d20
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Post by oddeyes on Feb 8, 2017 4:46:04 GMT
Tiki moves, and screams angrily at the big bad, and Tower moves in to bring it down.
Screech vs boss AC 4 vs ICYK7PPq1-20 Lower the Defense of all legal targets by -2 CS.
Inspired Vice Grip vs Boss AC 2 vs 1-20 Damage: 2d6+25 Normal Physical1-20·1-20·2d6+25
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Post by Raven on Feb 8, 2017 5:01:29 GMT
With the lobster thing being the most immediate threat, the Boss focuses on it next. Meanwhile, the sleeping one finally awakens from its nap.
Scratch AC 2 vs YojbbBuw1d20 Damage: 2d6+44
Sleep DC 16 1d201d20·2d6+44·1d20
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