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Post by Raven on Apr 9, 2020 2:43:00 GMT
Magikarp bounces forward again and rapidly smacks Rho across the face with its tail.
Flail AC 2 vs |JWcuxRO1d20 Damage: 2d8+221d20·2d8+22
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Post by snark on Apr 9, 2020 2:47:45 GMT
Whop. And punch!
nz|sdnFI1d20 vs AC 2 2d8+28 Physical Electric-type damage Paralyzes on 16+, crit on 17+ On hit, target loses a tick of HP and takes a -5 penalty to damage rolls for 1 round 1d20·2d8+28
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Post by Raven on Apr 9, 2020 2:50:25 GMT
Despite its bouncing around, Rho manages to land a glancing blow on the fish. The fish flops on back with another wet tail slap.
Splash! +2 Evasion
Aqua Tail AC 3 vs A|jqZikV1d20 Damage: 3d10+221d20·3d10+22
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Post by snark on Apr 9, 2020 3:03:29 GMT
More thumps. Rho retaliates by licking the fish.
(Spending AP on accuracy) zt7MnwA41d20+1 vs AC 2 1d8+26 Physical Normal-type damage Crit on 17+ On hit, target loses a tick of HP and takes a -5 penalty to damage rolls for 1 round, and Rho activates Tonguelash to automatically Flinch and Paralyze the target 1d20+1·1d8+26
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Post by Raven on Apr 9, 2020 3:41:59 GMT
The flopping fish flails its fins, feasibly foiling its foe.
Splash! +2 Evasion
Flail AC 2 vs pDYsxqaj1d20 Damage: 2d8+271d20·2d8+27
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Post by snark on Apr 9, 2020 5:20:55 GMT
Special tongue deflecting technique! Well, not so much 'deflect' as 'pillowing'. Then back to licking.
Pain Resistance activated for DR 27 8fWRbREH1d20 vs AC 2 1d8+26 Physical Normal-type damage Crit on 17+ On hit, target loses a tick of HP and takes a -5 penalty to damage rolls for 1 round, and Rho activates Tonguelash to automatically Flinch and Paralyze the target 1d20·1d8+26
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Post by Raven on Apr 9, 2020 5:39:48 GMT
Somehow the ridiculous red fish has been rendered nigh-untouchable! So untouchable in fact, it can't touch you either!
Splash! +2 Evasion
Aqua Tail AC 3 vs 18VLywgF1d20 Damage: 3d10+221d20·3d10+22
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Post by snark on Apr 9, 2020 8:49:28 GMT
Having gotten its tongue wrapped around itself somehow with that last attempt, Rho decides to just go back to punching.
Thunderpunch dLs0a_TH1d20 vs AC 2 2d8+28 Physical Electric-type damage Paralyzes on 16+, crit on 17+ On hit, target loses a tick of HP and takes a -5 penalty to damage rolls for 1 round1d20·2d8+28
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Post by Raven on Apr 9, 2020 17:35:01 GMT
Magikarp is looking worse for wear, but it's still got some life in it!
Splash! +2 Evasion
Flail AC 2 vs InN8FRzb1d20 Damage: 2d8+221d20·2d8+22
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Post by snark on Apr 9, 2020 20:40:41 GMT
This is really quite a persistent Magikarp.
Stomp i0Jqsfly1d20 vs AC 2 2d10+38 Physical Normal-type damage Flinch on 12+, crit on 17+ On hit, target loses a tick of HP and takes a -5 penalty to damage rolls for 1 round 1d20·2d10+38
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Post by Raven on Apr 9, 2020 21:41:22 GMT
That one does it. Magikarp is finally defeated. The familiar blue text box appears to tell you what you already know: that you won. Victory! Gain 90 Poke XP, 1 Misc XP, and 2250 PYen.
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Post by snark on Apr 15, 2020 2:01:14 GMT
It's probably rude to ask this sort of thing, but Mayu can't help herself. "Your Magikarp is clearly more experienced in battle than either of your other Pokemon. Why has it not evolved into a Gyarados yet?"
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Post by Raven on Apr 15, 2020 4:00:06 GMT
CK (Cosplay Kid) shouts "Karp! Karp!" in response before laughing crazily. The adult clarifies this to mean that his son happens to like Magikarp as-is. Gyarados can be frightening in appearance, regardless of their actual disposition.
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Post by snark on Apr 18, 2020 10:48:40 GMT
"I see." Mayu doesn't see - why is his child's cowardice being indulged so? Shouldn't he be made to confront and master his fear? - but she can't begin to figure out how to ask. It's none of her concern anyway. She bids the pair a good day and moves on.
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Post by Raven on Apr 18, 2020 18:54:14 GMT
Next up is the Silence Bridge, aka: Kanto Route 12. North towards Vermillion and Lavender Town. There are a handful of trainers along the way, though most of them are fishermen too distracted to bother with a fight. One guy does challenge her though; guy by the name of Ayaki. He will fight 2 on 2 and begins with an Electrode.
Init - 20
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Post by snark on Apr 19, 2020 11:22:32 GMT
Mayu is by now rather tired, and her team is worn down. No messing around here. She starts off with Alpha, who opens - as he so often does - with a flurry of vicious but poorly-aimed punches.
Init 25 Bone Rush Ctz4QzIb1d20 vs AC 4 1d81d20·1d8
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Post by Raven on Apr 19, 2020 20:51:43 GMT
Zap!
Charge Beam AC 4 vs pYe9PEdP1d20 Damage: 2d6+27
Raise SATK on 7+: 1d20
End of turn: Speed Boost to Init 24.1d20·2d6+27·1d20
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Post by snark on Apr 19, 2020 22:30:18 GMT
Bzzt. Alpha tries again, this time going for a body blow.
Reversal crwm5azW1d20 vs AC 2 4d10+46 Physical Fighting-type damage Crit on 18+ Crit: 4d10+151d20·4d10+46·4d10+15
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Post by Raven on Apr 19, 2020 22:49:04 GMT
Uh, yep. It's gone. The second Electrode emerges to do the same as the first.
Charge Beam AC 4 vs Op|ddVTc1d20 Damage: 2d6+22 Effect 7+: 1d10
Also, Static to paralyze Alpha. This allows Electrode to out-speed it and attack again.
Charge Beam AC 4 vs 1d20 Damage: 2d6+24 Effect 7+: 1d201d20·2d6+22·1d10·1d20·2d6+24·1d20
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Post by snark on Apr 19, 2020 23:36:55 GMT
With electricity locking up his joints, Alpha isn't quite fast enough to dodge either zap, but he's still kicking. Literally. Kick!
Reversal D94bm8yp1d20 vs AC 2 4d10+46 Physical Fighting-type damage Crit on 18+1d20·4d10+46
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