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May 31, 2023 21:25:23 GMT
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Post by Raven on Mar 15, 2019 3:12:50 GMT
Karen the Vileplume is mildly impressed by Ana's majesty, but is not going to be backing down (Defiance). She also decides that Paralysis isn't her style, so she ignores it. (Resilience Feature)
Focus: hlpvt|ol6d6+4 (Gained +3 to the roll because Focus is "Pushed")
Karen remains calm and collected in the face of Ana's stare-down. She lobs a ball of poison right into Ana's regal face.
Sludge Bomb AC 2 vs 1d20 Poison on 15+ Damage: 3d10+316d6+4·1d20·3d10+31
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Post by Lessah on Mar 15, 2019 20:57:06 GMT
Ana's regal face bobs and weaves away from the peasant glob of sludge. No this wouldn't do!
With some Focused help from Jane Ana Calmed her Mind and swapped to her grass booster. Just in case.
Then as an Encore Performance she slithered up and around the tiny plume to crush it in her coils!
Ana attempted a Grapple maneuver! RymsUgl01d20+3 vs AC 4; status attack
If hit 5d6+6 vs Vileplumes Athletics or Combat check to grapple; success means Vileplume loses a tick of hp and is Grappled!1d20+3·5d6+6
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Post by Raven on Mar 15, 2019 21:10:20 GMT
Vileplume isn't physically strong enough to force its way out of that, so it just throws more poison.
Sludge Bomb AC 2 vs ZNHJN78P1d20 Poisons on 15+ Damage: 3d10+31
Raven triggers Live and Learn. Karen adds half of Raven's General Education rank to the next roll of that type that it makes. (+4 bonus)1d20·3d10+31
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Post by Lessah on Mar 15, 2019 21:23:29 GMT
Sneaky Jane sees Raven triggering useful abilities in preparation to twap Ana and sneakily switches out the grass snake for Sam the Mawile! And bind Capricious Whirl while she is at it.
Sam the Mawile - Initiative 6
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Post by Raven on Mar 15, 2019 21:28:05 GMT
Undeterred, Karen throws some lovely golden powder at Mawile before switching out as well. Pikachu returns to the field!
Stun Spore AC 5 vs tQbf4p4e1d20+4 Paralyzes target.1d20+4
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Post by Lessah on Mar 15, 2019 21:30:54 GMT
Sam the Mawile checks for Paralyzis while Lessah the player runs off to check how it actually works because they forgot again?! aPqxFj7l1d201d20
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Post by Lessah on Mar 15, 2019 21:34:50 GMT
Sam the Mawile bides her time with an Iron Defense!
She also Intimidates the cowardly mouse that was staying at such a distance! (-1 Atk CS)
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Post by Raven on Mar 15, 2019 21:52:13 GMT
The "cowardly" mouse throws a big ball of lightning at Sam for her to play with!
Electro Ball AC 2 vs _7q3qeqF1d20 OR 1d20 Damage: 2d8+63 Subtract Speed and Special Defense from damage.
Raven activates Echoes of the Future, allowing Natalie the Pikachu to roll twice for accuracy and take the best result.1d20·1d20·2d8+63
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Post by Lessah on Mar 15, 2019 22:00:29 GMT
Sam gets smacked straight in the face by the nasty ball of electricity and cries out for vengeance!
But will the paralysis grant her the chance?! ibMY3ie01d20; 11+ is good1d20
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Post by Lessah on Mar 15, 2019 22:02:21 GMT
It would! Seeing as the Pikachu wants to Play Rough Sam can't help but oblige!
S_UNHgel1d20+2 vs AC 4; no effect range thanks to Sheer Force
3d10+41 Physical Fairy Damage if the attack connects
Sam the swaps to her Ground Brace just in case.1d20+2·3d10+41
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Post by Raven on Mar 15, 2019 22:06:27 GMT
Natalie easily evades the stumbling Mawile's attack and retaliates with a cutely blown kiss as she leaps away.
Shift Action: Disengage Standard Action: Sweet Kiss!
Sweet Kiss AC 5 vs GdeodPIQ1d20 On hit, confuses target. On miss, target gains a -2 penalty to Accuracy for 1 full round.1d20
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Post by Lessah on Mar 15, 2019 22:15:57 GMT
Will Sam be paralyzed? |dxJ9B|J1d20 vs 11+1d20
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Post by Lessah on Mar 15, 2019 22:21:00 GMT
She is! Poor Sam - but she still has some options. She releases a Sweet Scent that threatens to cloud the Pikachus senses!
Wt7BYA411d20+2 vs AC 2; ignores nonstat evasion
On hit Pikachu gains -2 Evasion and Trickster triggers a Flirt maneuver 6d6+1 vs Focus (or Charm); if Sam wins Pikachu is infatuated for 1 round 1d20+2·6d6+1
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Post by Raven on Mar 15, 2019 22:26:28 GMT
When Sam is stuck just out of range again, Natalie takes a few more steps back (9 more, to be specific; Pikachu is now 10 meters away) and throws another ball of electricity at the Mawile. Electro Ball AC 2 vs UNTOhf3w1d20Damage: 2d8+63 Subtract Speed and SDEF from damage. Echoes of the Future triggered for two chances to succeed on Focus. Focus: 5d6+2 OR 5d6+2Critical: 2d8+10Real damage (because infatuation): 2d8+54Activate Live and Learn. Pikachu gains a +4 bonus to the next Skill Check that it makes. Whenever that may be. 1d20·2d8+63·5d6+2·5d6+2·2d8+10·2d8+54
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Post by Lessah on Mar 15, 2019 22:32:52 GMT
Oof! Ouch! Another electric ball somewhere Sam really didn't want it. But she was still up! And if fate was favorable she'd have her revenge! Para: Udro59Oz1d20 11+?
Confusion from last turn? 1d20
1d20·1d20
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Post by Lessah on Mar 15, 2019 22:43:50 GMT
Seeing as the Pikachu was fleeing Sam wobbles in the other direction to wait for the mouse to gather some courage. And possibly to get her tiny legs steady again. A bit of both!
Sam wobbles away from the mouse. There's now 15m between them! Sam uses Iron Defence and tries to save vs Confusion! c4nRg0DZ1d20 vs 161d20
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Post by Raven on Mar 15, 2019 22:55:14 GMT
Natalie advances 9 meters and waits for Sam to try and get closer. Thunderbolt AC 2 vs AYD7wqXC1d20 Damage: 3d10+38 1d20·3d10+38
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Post by Lessah on Mar 16, 2019 14:42:53 GMT
Sam checks for paralysis! tvtpMzhD1d20 vs 11+1d20
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Post by Lessah on Mar 16, 2019 14:43:28 GMT
Sam sprints up to the cowardly mouse!
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Post by Lessah on Mar 16, 2019 14:43:48 GMT
Sam remembers that she can check to avoid confusion!
Edit: Player remembers they actually have to roll a dice! WPTl|4Jg1d20 vs 16
1d20
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