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Post by Raven on May 11, 2019 19:43:03 GMT
Athletics: Nja3civ|6d6 (needs a 4; cannot fail)
Satori "gets in the way" of Nie's taunting so that Chesnaught can still use its status moves. Chesnaught also avoids the nasty poisonous blob. Satori gets in Jane's face again and goes choppa choppa!
Cross Chop AC 4 vs 1d20-3 Crit 16+ Damage: 3d12+38
Chesnaught hangs back a bit longer and fires exploding seeds at Jane!
Seed Bomb AC 2 vs 1d20+2 Damage: 3d8+31 Crit: 3d8+10
Rage save: 1d206d6·1d20-3·3d12+38·1d20+2·3d8+31·3d8+10·1d20
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Post by Lessah on May 13, 2019 10:02:08 GMT
Jane manages to dodge away from the cross-chop but gets a face-full of seeds instead. Owwww! On the bright side it reminded her that she should probably use her Leftovers. It was a bit late to think of that, but maybe it'd give her a round extra?
But she wasn't out yet! Sweet Kiss on Satori to make her question her life choices! Haha emotional trauma!!
6z_Im9wI1d20 vs AC 6
On a hit Satori is Confused. Regardless Powerful Motivator gives her -3 Evasion for one round.
And Focused Training on Nie!
The fluffball Nie then takes her turn (after I post this post to see if Jane hit or not!) Edit:
Nie sees that the kiss goes wide so she dashes in to impose herself between her trainer and the punch-girl.
The whimsicott then activates Prankster to slap Satori with a Leech Seed!
1d20+2 vs AC 3; target has -3 evasion
On hit Satori is seeded
1d20·1d20+2
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Post by Raven on May 13, 2019 17:24:06 GMT
Chesnaught jumps in to absorb the seeds! It stands there imposingly, towering over the tiny floof that is Nie.
Satori powers up an Aura Sphere and throws it at Jane. Spent 2 AP for Sword of Body and Soul! Aura Sphere is now Physical!
Aura Sphere cannot miss. Crit check: 7YGozBah1d20 Damage: 3d8+431d20·3d8+43
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Post by Lessah on May 17, 2019 19:22:02 GMT
Oof! Jane started to feel very light-headed. That wasn't good. Time to focus and give these two the show they deserved!
First she Disengaged away from melee. And then she Tormented the Chestnaught!
h0c7Ft_x1d20+1 vs AC 2
On a hit the Chesnaught is Suppressed for a round and takes -10 on all damage rolls vs not-Jane
Swift Action to give Focused Orders to Nie!
Nie's turn /w Prankster!
Slam-dunk the nasty nut with a blob of Toxic!
1d20+2 vs AC 4
And a small Disengage to try and block the nut from further shenanigans. 1d20+1·1d20+2
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Post by Raven on May 17, 2019 19:55:38 GMT
Chesnaught pops a Lum Berry to remove that silly poison and fires off exploding seeds at Jane. (Seed Bomb is At-Will, so Suppression doesn't affect it)
Seed Bomb AC 2 vs 2S2qnA4f1d20+2 Damage: 3d8+31
Satori pursues Jane and unleashes a brick-shattering punch upon her.
Brick Break AC 2 vs 1d20 Damage: 3d8+381d20+2·3d8+31·1d20·3d8+38
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Post by Lessah on May 19, 2019 13:32:25 GMT
Between getting punched and bombed Jane quickly finds herself laying on her back on the floor looking at the tweeting birds circling her head. Oof! Jane taps out.
Hind the Drifblim pops out to even the odds! He grabs his Ghost Gem and Hexes the suppressed Chesnaught. Take that!
mOlgu|M|1d20+1 vs AC 2
6d12+52 Special Ghost damage
Nie puffs herself up with more Cotton to Guard herself. The Suppression passes on her initiative count. 1d20+1·6d12+52
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Post by Raven on May 19, 2019 19:52:37 GMT
Aha! Chesnaught is too quick for you! Or maybe Hind just got overeager and that's why it missed. Either way. A Gym Trainer helpfully removes the dazed Jane from the arena so she doesn't get blown up or trampled or something. Satori quickly swaps out her Chesnaught for a Scrafty! It noms on the blimp.
Crunch AC 2 vs nDLtBjfY1d20+1 Lowers Defense on 17+ Damage: 3d8+32
Satori moves up to chop Nie.
Cross Chop AC 4 vs 1d20 Crit 16+ Damage: 3d12+381d20+1·3d8+32·1d20·3d12+38
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Post by Lessah on May 19, 2019 21:48:21 GMT
Nie intercepts the Crunch (can't fail the dice roll). Scrafty only gets a mouthful of fluff. The dryness in its mouth might hurt more then the Dark type attack did to the fairy! Being punched hurt a bit more - but nothing serious just yet.
Hind sneakily uses this push and his Disengage to get a flank on the Scrafty. Acroblimptics!
rpvO7gW21d20+1 vs AC 2; target is flanked
4d10+43 Physical Flying damage on hit1d20+1·4d10+43
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Post by Raven on May 19, 2019 22:12:08 GMT
Scrafty's Coba Berry says "not today, punk!" (weakens SE flying moves) If the floof wants to be hit, then hit it shall become! Scrafty rears its head back and slams the shining body part into the tiny fairy.
Iron Head AC 2 vs 4OW1fvht1d20+2 Flinch 15+ Damage: 2d8+32
Satori keeps chopping.
Brick Break AC 2 vs 1d20 Damage: 3d8+381d20+2·2d8+32·1d20·3d8+38
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Post by Lessah on May 19, 2019 22:23:54 GMT
Nie is squished between the head-butting and fist-punching. Luckily she was a creature composed of 95% fluff so she seemed to be fine!
Hind uses Thunder Wave on leader Satori! Zap!
Nie looks at her with her big bright eyes. Surely she would realize the folly of punching such an adorable creature and of physical battle in general?
QiKgUd7U1d20+1 vs AC 2
Charm! On hit Satori takes -2 Atk CS1d20+1
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Post by Raven on May 19, 2019 22:47:40 GMT
No zap! Satori evades it by diving! Dumb floof is too floofy to be hurt by punches, but it's all Satori can do. Satori gets back up to resume flanking the floof while Scrafty smacks it again.
Iron Head AC 2 vs a5VZrzC|1d20+2 Flinch 15+ Damage: 2d8+321d20+2·2d8+32
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Post by Lessah on May 20, 2019 1:21:53 GMT
Wobble! Nie wobbles quite a bit but looks largely unhurt by the Iron Head! Still she'll need a moment to shake off the flinch. But to keep block initiative she'll use Prankster to use Stun Spore on Satori.
ZHcUPGkX1d20+1 vs AC 6; hit paralyzes
Hind moves around to flank the punk and uses Acroblimptics again.
1d20+1 vs AC 2
4d10+41 Physical Flying damage1d20+1·1d20+1·4d10+41
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Post by Raven on May 20, 2019 1:44:27 GMT
Aha! Satori's focus allows her initiative to be unaffected! (Inner Focus: Init cannot be unwillingly lowered)
Vulnerable? UktPi0bu1d20
Scrafty decides it's time to pull out, so it throws a green barrier up to protect itself and is swapped out (normally) for something unexpected (or not). A Lucario! Satori and her Lucario smirk at Nie. Uh oh. That smirk probably means something bad (for Nie)!1d20
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Post by Lessah on May 20, 2019 21:02:02 GMT
The air-inflated duo gives the new arrival their attention!
Hind uses Thunder Wave!
Nie uses Charm!
e|O4LeI11d20+1 vs AC 2; on hit give -2 Atk CS
(All attacks vs Lucario)1d20+1
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Post by Raven on May 20, 2019 21:08:43 GMT
Lucario's own Inner Focus prevents the lowering of its Initiative! Lucario seems unbothered by the Charm. Why? Well, you see, it begins gathering energy in its hands and hurls a shining sphere of steel-type energy at Nie.
Lucario vulnerable: ObzMT_it1d20 Satori: 1d20
Flash Cannon AC 2 vs 1d20+2 Lowers SDEF on 17+. Damage: 3d8+35
Satori creates and throws another Aura Sphere, though it's not nearly as strong as her previous ones.
Aura Sphere cannot miss. Crit check: 1d20 Damage: 3d8+15
Flash Cannon crit: 3d8+101d20·1d20·1d20+2·3d8+35·1d20·3d8+15·3d8+10
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Post by Lessah on May 20, 2019 21:18:24 GMT
OOWW! Nie didn't like that crit at all!
Hind moves over to the newcomer to give it some Acroblimptics!
SHiyzIrQ1d20+1 vs AC 2
4d10+43 Physical Flying damage
Nie wants to replenish her HP so she hits up Satori for a Giga Drain. Mine!
1d20+1 vs AC 2; target looks vulnerable
3d8+16 Special Grass damage; heal for half1d20+1·4d10+43·1d20+1·3d8+16
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Post by Raven on May 20, 2019 21:31:40 GMT
Lucario easily swats aside Hind's attack, and Satori is barely phased by the Giga Drain.
Satori: GpAqysXd1d20 Lucario: 1d20
Unable to move just now, Satori sends a quick little pulse of Aura at Nie.
Vacuum Wave AC 2 vs 1d20 Crit 18+ Damage: 2d6+13
Lucario hurls a blob of shadow stuff at Hind.
Shadow Ball AC 2 vs 1d20+2 Lowers SDEF on 17+ Damage: 2d8+351d20·1d20·1d20·2d6+13·1d20+2·2d8+35
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Post by Lessah on May 21, 2019 13:58:20 GMT
Nie dodges the vacuum wave but bounces in front of the Shadow Ball. Together with the Flash Cannon crit earlier, it is enough to take her out. Tia the Dragalge pops out in her place.
Hind uses Minimize to maximize his odds at not getting hit!
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Post by Raven on May 21, 2019 19:15:48 GMT
Ah, excellent. The silly Whimsicott is down. That Dragalge is probably going to be an issue, but no matter. For now, Lucario and Satori focus on said Dragalge.
Flash Cannon AC 2 vs 2_qap9rH1d20+2 Lowers SDEF on 17+ Damage: 3d8+40 (Actually remembered to put the +5 from Life Orb in this time!)
Close Combat AC 2 vs 1d20 Damage: 4d10+37 Crit: 4d10+151d20+2·3d8+40·1d20·4d10+37·4d10+15
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Post by Lessah on May 22, 2019 0:10:23 GMT
Tia hisses loudly as the attacks crash against her armoured scales. It hurt and she was raring to retaliate! But since she only had initiative 4 ...
Hind on the other hand tried an Acroblimptics at the Lucario!
UH6MkPeF1d20+1 vs AC 2; target should check for vulnerability?
4d10+43 Physical Flying damage1d20+1·4d10+43
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