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May 31, 2023 21:25:23 GMT
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Post by Raven on Sept 22, 2017 6:39:48 GMT
The blinded Typhlosion roars in anger an blasts a stream of flames at Dragalge. The flames seem to set its held item on fire!
Incinerate AC 2 vs jnOpdtt|1d20-5 Spent ap. Damage: 2d8+39 (Includes Sunny Day bonus.) Target must drop its Held or Accessory items or lose a Tick of Hit Points. It can only lose one Tick of Hit Points at most, no matter how many items it is holding.
Heat Mirage activates, granting Typhlosion +3 evasion until the beginning of its next turn.
Crit: 2d8+101d20-5·2d8+39·2d8+10
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Post by Lessah on Sept 22, 2017 6:48:48 GMT
Tia drops her Dragon Brace is shock! Oh no! This wasn't supposed to happen! The Dragalge doesn't look too happy to have a face-full of fire. It was lucky that Sea Dragon pokémon were somewhat fireproof, otherwise she'd be moving a few too many uncomfortable steps towards Sea Food...
Jane too noticed that things weren't working out as they should. Maybe a more defensive approach? "Tia be careful! Evade and Water Pulse!"
Jane binds Capricious Whirl (+3 Evasion but -5 damage) on Tia!
Tia Disengages 1m. Tia then uses Water Pulse!
HN4QqQ9_1d20+1 vs AC 2, 17+ confuses.
2d6+30 Special Water damage, if above hits (including Analytic, Sunny and Capricious Whirl).
If the Water Pulse hits Jane will activate Stacked Deck: Whenever Typlosion takes poison damage, it takes 5 extra.1d20+1·2d6+30
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Post by Raven on Sept 22, 2017 6:59:24 GMT
Typhlosion keeps on incinerating the held items!
Incinerate AC 2 vs 4mn_06BB1d20 Damage: 2d8+39 Drop held item or lose a Tick.1d20·2d8+39
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Post by Lessah on Sept 22, 2017 7:04:58 GMT
Despite her best efforts to dodge out of the way Tia still gets burned again - and this time she her held-item isn't ready to be dropped like ballast!
"Oh no! Tia focus! And more water!" Jane adopts a defensive stance, for all the good that it will do, and cheers on her pokémon!
Tia moves her Sp.Def Brace into her active Held Item slot. Then she uses Water Pulse!
2K0TDJe41d20+2 vs AC 2, 17+ is Confusion
2d6+30 Special Water damage1d20+2·2d6+30
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Post by Raven on Sept 22, 2017 7:06:15 GMT
Typhlosion keeps on incinerating!
Incinerate AC 2 vs 0_R1PHui1d20 Damage: 2d8+391d20·2d8+39
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Post by Lessah on Sept 22, 2017 7:12:35 GMT
The Dragalge managed to wiggle out of the fire's path - but her own spray of water missed. Still good - doing nothing favours me! Jane thought to herself as the poison (hopefully) went on to do its work. "Good! Let's do that again!"
Encouraged by the fact that she didn't get any more grilled Tia let out another pulse of water!
7OZlMF1b1d20+2 vs AC 2, 17+ is confusion
2d6+30 Special Water damage1d20+2·2d6+30
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Post by Raven on Sept 22, 2017 7:17:38 GMT
Typhlosion goes down, and is replaced by a Claydol! Init - 18
It uses Guard Split, weakening its foe's defenses to strengthen its own!
Target loses 5 Defense and S.Defense, and Claydol gains 5 DR.
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Post by Lessah on Sept 22, 2017 7:21:37 GMT
That's new! Jane thinks to herself as the Typhlosion is replaced with a Claydol - a pokémon that she wasn't really very familiar with, but it looked sorta cool. And it was stealing Tia's defences! "Let's start with a Toxic!" Jane commanded and her Dragalge scuffled forward.
Tia used Toxic! Then Tia used Pocket Sand!
lTLKivm16d6+6 Stealth vs Claydol's stealth to blind for 1 round6d6+6
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Post by Raven on Sept 22, 2017 7:33:30 GMT
Claydol chows down on a Lum Berry to relieve itself of poison. It next drains some of Dragalge's attack strength!
Claydol uses Power Split, draining 5 ATK and SATK from Dragalge to add +5 damage to its own attacks.
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Post by Lessah on Sept 22, 2017 7:40:42 GMT
Oh no! Jane sighed as the Claydol Lum Berried away the Toxin. She was looking to use that to ensure some damage goes through - and maybe later activate Hex. Still, she was up one poké so she wasn't too worried yet! "Let's try offence! Water Pulse!"
WL4hrcDz1d20+2 vs AC 2, 17+ confuse
2d6+30 Special Water damage (if above hits!)1d20+2·2d6+30
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Post by Raven on Sept 22, 2017 8:49:18 GMT
Despite the weakness to water, Claydol barely feels the attack. It seems to bolster its defenses further.
Claydol used Cosmic Power! It gains +1 DEF/SDEF CS.
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Post by Lessah on Sept 22, 2017 9:06:35 GMT
This isn't going to work without Poison! Jane bit her lip. She really wished the Claydol hadn't removed Toxic. Or that she could find a way to bait it into striking Tia's Poison Point. But if it was going to continue to boost itself she wouldn't have the time! "Time to switch! Tia come back and Hind get ready!"
init 4 (bottom of this round) Jane recalls her Dragalge and sends out her Drifblim Hind
"Let's go for a spooky surprise!" Jane orders. In response the Drifblim drifts closer to the Claydol shrinking as he goes. Until he is really close where he suddenly becomes huge for a moment!
init 29 (top of next round!) Hind uses Minimize. Encore Performance triggers! Hind uses Astonish. After taking his standard action(s) Hind uses a Swift to equip his new and shiny Flame Orb. Hind is now on fire!
MJbQTGDh1d20+2 vs AC 2 (15+ Flinches)
1d8+38 Physical Ghost damage, if above hits.1d20+2·1d8+38
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Post by Raven on Sept 22, 2017 18:48:32 GMT
Claydol telekinetically hurls rocks at Drifblim.
Ancient Power AC 2 vs f3nNehnx1d20 Raise all stats by 1 on 19+. Damage: 2d6+251d20·2d6+25
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Post by Lessah on Sept 23, 2017 10:49:59 GMT
Oh no! Jane winced as the Claydol threw a bunch of heavy rocks, nearly squashing the (now) small Driflim. Hind looked hurt! It was time for Payback! "Get them Hind!"
Hind activates Flare Boost! Hind uses Payback (db boosted)! Hind takes a tick of damage (from Burn).
PQ89NVS91d20+2 vs AC 2
3d8+57 Physical Dark (assuming above hits of course!)1d20+2·3d8+57
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Post by Raven on Sept 23, 2017 16:18:48 GMT
Claydol is knocked silly, but remains standing floating there. For one last hurrah, it blasts the Drifblim with psychic power.
Extrasensory AC 2 vs lUzGgGc81d20 Flinch 19+ Damage: 3d8+271d20·3d8+27
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Post by Lessah on Sept 23, 2017 23:34:30 GMT
Jane curled her hands into tight fists and gritted her teeth. This one was going to be close! "Hang in there Hind! Use the Gem and some distraction!"
The blimp didn't look so hot, despite being on fire. He was certainly on his last *uhm* balloon? Anyhow! He suddenly tucked a Gem hidden from somewhere and used its power to empower his Astonish! Hopefully he could startle the Claydol off balance, if not faint it!
ZjDCkfgy1d20+1 vs AC 2, 15+ Flinches. Hit gives +3 to all Claydols rolls for one turn (Dazzling Dervish).
2d8+57 Physical Ghost damage, if above hits!1d20+1·2d8+57
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Post by Raven on Sept 23, 2017 23:49:12 GMT
Claydol falls to the barrage of super-effective attacks. Its trainer is obviously annoyed at losing to some kid, but pays up nonetheless.
Jane earns 65 Poke XP, 1 Misc XP, and 5250 PYen.
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Post by Lessah on Sept 24, 2017 0:01:57 GMT
"Pewwwwwwwwww...." Jane deflates almost as much as Hind. That was a close one! She weakly raises her hand to recall Hind before the burn gets the best of him. "Get in the ball Hind! And good job."
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Post by Raven on Sept 27, 2017 7:23:45 GMT
Jane's Sweet Scent attracts some garbage. Living garbage! It's a Trubbish!
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Post by Lessah on Sept 27, 2017 7:29:07 GMT
A Trubbish! A poison type! That would be good practice for the gym later! Well, sorta at least! "All right - Let's start out with really giving it a good nice scent!"
init 6 - Sam will use Sweet Scent! (/w Focused Training)
lKBh5NyG1d20+2 vs AC 2
if it hits, opposed Stealth to blind for 1 round: 4d6+61d20+2·4d6+6
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