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Post by Raven on Jun 5, 2019 0:15:40 GMT
Paralysis: GUHRjLd71d20
Gallade looks between the two enemies, then decides to go smack Ana. Because why not?
Zen Headbutt AC 3 vs 1d20+1 Flinch 15+ Damage: 3d8+37 Crit: 3d8+101d20·1d20+1·3d8+37·3d8+10
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Post by Lessah on Jun 5, 2019 0:20:18 GMT
Sam chases after the Gallade with several angry mawile noises. Stand and fight you silly k-pop thing!! Flanked Play Rough!
|9taVqcl1d20+1 vs AC 4
3d10+41 Physical Fairy damage on hit1d20+1·3d10+41
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Post by Raven on Jun 5, 2019 0:35:19 GMT
No, u! Gallade Teleports behind Ana to avoid the attack.
Scrafty steps forward and hits Ana with a splody punch.
Dynamic Punch AC 8 vs vDxN8zfZ1d20+1 Ignores Evasion when flanking. Confuses target. Damage: 3d12+321d20+1·3d12+32
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Post by Lessah on Jun 6, 2019 20:42:04 GMT
Oof! If only the weather had been a little better ...
Ana Para check 67rXnzh_1d20
The grass-snake retains most of her motor control though and disengages away from the punchy pokémon. Then she sets her sights on Gallade intent to suck out all those HP like a juicebox on a sunny day.
1d20+1 vs AC 2
2d6+49 Special Grass damage, heal for half
Confusion Save!
1d20
---Leaf Rush!---
To steal more hp!!
1d20+1 vs AC 2
2d6+64 Special Grass damage, heal for half
1d20 Confusion Save
edit2: Sam uses Iron Defence!1d20·1d20+1·2d6+49·Confusion Save!·1d20·1d20+1·2d6+64·1d20
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Post by Raven on Jun 6, 2019 21:02:03 GMT
Gallade steps in again and hammers Ana with a barrage of punches.
Close Combat AC 2 vs sSfhwv2Q1d20+1 Damage: 4d10+42
Scrafty tries to smack Sam with its best move!
High Jump Kick AC 2 vs 1d20+1 Damage: 4d10+421d20+1·4d10+42·1d20+1·4d10+42
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Post by Lessah on Jun 7, 2019 10:31:29 GMT
Sam intercepts the Close Combat too!
(Scafty's turn)
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Post by Raven on Jun 7, 2019 19:34:39 GMT
Hmph! Damn fairy-thing, just go down already!
Iron Head AC 2 vs 9UA2_Y2p1d20+1 Flinch 15+ Damage: 2d8+321d20+1·2d8+32
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Post by Lessah on Jun 8, 2019 10:10:53 GMT
If finally happened! Sam's Stratagem of Capricious Whirl saved her from an attack!! The mawile ducked under the attack simply by being too short to head butt!
Ana continues her project to try and reclaim her lost hp by Mega Draining Gallade! But first; a para check.
QlHTTykE1d20
And then the good bits! Drain-drain-drain!
1d20+1 vs AC 2
2d6+49 Special Grass damage (heal for half)1d20·1d20+1·2d6+49
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Post by Raven on Jun 8, 2019 17:42:45 GMT
Hmn. Chesnaught's back! Gallade is gone, but Ana barely gets anything back from draining it (2 HP).
Chesnaught throws some seeds at Sam.
Leech Seed AC 3 vs 1q8jMDPi1d20+1 Target becomes Seeded.
Scrafty tries again, this time on Ana!
Iron Head AC 2 vs 1d20+1 Flinch 15+ Damage: 2d8+321d20+1·1d20+1·2d8+32
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Post by Lessah on Jun 8, 2019 19:52:17 GMT
Hey! No cutting ahead of the queue! Sam want to take her turn first! (Turn so far: Scrafty HJK, Gallade Iron Head, Ana Mega Drain & now Sam!)
Play Rough on Scarfty! sCZg4e8q1d20+1 vs AC 4
3d10+41 Physical Fairy damage on hit
And rawr intimidate on the Nut!!
--Next Turn!---
Sam & Ana displays some solidarity and Intercepts for eachother. Scrafty and the Nut gets another move!1d20+1·3d10+41
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Post by Raven on Jun 8, 2019 20:06:22 GMT
Okay, you want to be a pain? We can be a pain too. Have a Mega Medicham to replace Scrafty.
Medicham fakes out Sam!
Fake Out AC 2 vs jfTYohvC1d20+1 Flinches target Damage: 1d8+44
Chesnaught moves in to flank Sam and throws a splody punch.
Dynamic Punch AC 8 vs 1d20+1 Target is Vulnerable. Confuses target. Damage: 3d12+29 Chesnaught's Shell Bell gives it a Tick of Temporary HP.1d20+1·1d8+44·1d20+1·3d12+29
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Post by Lessah on Jun 8, 2019 23:03:40 GMT
Ana para check? ha6VMHaM1d20
Ana slithers around the Medicham to flank it and drains some hp!
1d20+1 vs AC 2 (flanked target)
2d6+49 Special Grass damage
Sam follows up with a Crunch on the Medicham!
1d20+1 vs AC 2 (flanked target)
2d8+41 Physical Dark damage
Sam confusion save 1d201d20·1d20+1·2d6+49·1d20+1·2d8+41·1d20
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Post by Raven on Jun 9, 2019 0:26:38 GMT
Oh, so it's "gang up on the mega" time, is it? Hrmph.
Medicham kicks Sam hard.
High Jump Kick AC 2 vs pxeFq5NO1d20+1 Damage: 4d10+58
Chesnaught keeps confusing Sam with exploding punches. They'll deal with the pesky grass snake later. (Said pesky snake heals 17 from drain)
Dynamic Punch AC 8 vs 1d20+1 Ignores Evasion when flanking. Damage: 3d12+29
Close Quarters Mastery "Marks" Sam, forcing her to attack Chesnaught or take -8 to Attack and -10 to damage on attacks for 1 full round.1d20+1·4d10+58·1d20+1·3d12+29
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Post by Lessah on Jun 11, 2019 22:00:25 GMT
Ana paralyze check! rGIpWvOp1d20
Well Ana wasn't going anywhere ... So she delayed her action this round.
Sam briefly considered her choices. There were this spiky nut that wanted her to face it. And there were also this other nasty thing pummeling her tiny face with kicks. So there wasn't actually much of a choice!
Sam Disengages and steps away from the Chesnaught (provoking an AoO) to get into flanking position and avoid that pesky mark. Then she'll Play Rough with the medicham! She was starting to get pretty beat up - but hopefully this attack or the next few would secure the win!
1d20+1 vs AC 2 (target is flanked)
3d10+41 Physical Fairy damage
Then Ana drains some more from the flanked target!
1d20+1 vs AC 2
2d6+49 Special Grass damage (heal for half)1d20·1d20+1·3d10+41·1d20+1·2d6+49
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Post by Raven on Jun 11, 2019 22:26:53 GMT
Chesnaught whacks Sam across the head as she tries to ignore him.
Fighting-Type AoO damage: Qg9mCP6y1d8+27 Crit: 1d8+8
Sam becomes Vulnerable.
The two fighting-types gang up on Sam some more. Sure, Ana is a pain with all that annoying draining going on, but Chesnaught can handle it later.
Dynamic Punch AC 8 vs 1d20+1 Target is Vulnerable. Damage: 3d12+51
Dynamic Punch AC 8 vs 1d20+1 Target is Flanked (Ignores Evasion). Confuses target. Damage: 3d12+29
Chesnaught Marks Sam again.1d8+27·1d8+8·1d20+1·3d12+51·1d20+1·3d12+29
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Post by Lessah on Jun 11, 2019 23:09:12 GMT
Oof! More punching...
Para check for Ana tf4zSoDB1d20+1
Sam goes first again and she picks Crunch as her move!
1d20-7 vs AC 2; target is Flanked
2d8+31 Physical Dark damage
Ana Drains some more then disengages away.
1d20+1 vs AC 2; target is flanked
2d6+49 Special Grass damage1d20+1·1d20-7·2d8+31·1d20+1·2d6+49
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Post by Raven on Jun 11, 2019 23:57:10 GMT
Ana's drain fails to find purchase, while Sam's jaws cause the Medicham to wince slightly. They continue returning the favor with more big fighting-type moves. A kick from medicham and a punch from Chesnaught that continues to distract Sam.
High Jump Kick AC 2 vs zWH5pFYD1d20+1 Target is Flanked (-2 Evasion). Damage: 4d10+61
Dynamic Punch AC 8 vs 1d20+1 Target is Flanked (ignores Evasion). Damage: 3d12+291d20+1·4d10+61·1d20+1·3d12+29
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Post by Lessah on Jun 12, 2019 0:08:36 GMT
Dynamic Punches were tolerable, but those kicks were starting to take their toll!
Ana needs to check for Paralysis pxn3RD0T1d20
Ana uses another Drain.
1d20+1 vs AC 2
2d6+49 Special Grass damage; heal for half
Sam tries a play rough at the medicham.
1d20-7 vs AC 4
3d10+31 Physical Fairy damage on hit1d20·1d20+1·2d6+49·1d20-7·3d10+31
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Post by Raven on Jun 12, 2019 1:23:33 GMT
Medicham evades both attacks with practiced ease. Between the confusion and dual dynamic punches, Sam should go down shortly. Even so, Chesnaught continues to re-apply the Mark to the Mawile.
Dynamic Punch AC 8 vs pnM2VoDN1d20+1 Ignores Evasion. Damage: 3d12+51
Dynamic Punch AC 8 vs 1d20+1 Ignores Evasion. Damage: 3d12+291d20+1·3d12+51·1d20+1·3d12+29
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Post by Lessah on Jun 16, 2019 14:17:49 GMT
Sam gets pummeled again! But this time she responds by trying a new technique - nothing at all! Be calm in the face of the storm and it shall not bother you ... We'll see if it pays off! Ana tests for Paralysis 8BK|7OX|1d20 The majestic grass-snake shifts up behind the mega, grabs her shiny Grass Gem, and slashes it with an empowered Leaf Blade! 1d20+1 vs AC 2; Target is Flanked 4d10+48 Physical Grass damage on hit
Critical Hit! 4d10+15 extra damage 1d20·1d20+1·4d10+48·4d10+15
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