Post by ClockworkBen on Mar 6, 2017 22:30:10 GMT
UPDATE: Shuffled groups at player request.
Will be updated as necessary, when possible.
==
Backstory
Eisen Region
Character Creation
City Master List
Will be updated as necessary, when possible.
==
Backstory
20 years ago, there was war across the young region of Eisen. A great evil manifested itself in a Malamar known only as Zoltan, and with his supreme intellect, he goaded Team Chain and Team Liberty, two diametrically opposed organizations of Humans, into a scuffle that threatened all who lived there. With this front in play, he conducted his plan to subvert the Humans that he despised, and thus control the entire region, which would be his stepping stone to the world. However, Zoltan himself was discovered by many Trainers, whose heroic deeds stopped the fighting between Team Chain and Team Liberty, and gathered together the 18 Type Diamonds. The reigning Diancie of the underground Diamond Kingdom took these gems and weakened Zoltan enough to allow the Trainers to battle him and seal him away. In the aftermath of the event, the Humans rebuilt what was lost, and both Team Chain and Team Liberty lost their expanding influence. All seemed well now, and Diancie returned to oversee her Kingdom, seeing to it that each Type Diamond was returned to where it belonged.
Over time, Team Chain evolved into the Golden Link Order, and Team Liberty became the Pokemon/Human Liberation Alliance. The two began once again to spar with each other, seemingly unprovoked, but with the advancements within the region, the League too had evolved a splinter operation: The Eisen Intelligence Agency. Dedicated to preventing the events of 20 years ago from ever reoccurring, they sponsored several Trainers to take the Eisen League Challenge as a guise to investigate the two warring groups, and uncover whatever their plans are, as well as to uncover what could be behind their renewed rivalry. If anything was found, the Trainers would be asked to thwart those plans, and put a stop to them. In the meantime, a shadowy force works behind the scenes, though they seem relatively harmless. Their motives remain a mystery to all who meet them as well, which has drawn the Eisen Intelligence Agency's attention.
Over time, Team Chain evolved into the Golden Link Order, and Team Liberty became the Pokemon/Human Liberation Alliance. The two began once again to spar with each other, seemingly unprovoked, but with the advancements within the region, the League too had evolved a splinter operation: The Eisen Intelligence Agency. Dedicated to preventing the events of 20 years ago from ever reoccurring, they sponsored several Trainers to take the Eisen League Challenge as a guise to investigate the two warring groups, and uncover whatever their plans are, as well as to uncover what could be behind their renewed rivalry. If anything was found, the Trainers would be asked to thwart those plans, and put a stop to them. In the meantime, a shadowy force works behind the scenes, though they seem relatively harmless. Their motives remain a mystery to all who meet them as well, which has drawn the Eisen Intelligence Agency's attention.
Eisen Region
Eisen was a new land that was settled by several notable innovators from across the known world thus far, and from there, has steadily grown into a region in its own right. However, tumultuous times almost ended the dream. Fortunately, when everything was settled, development resumed, leaving the region with the League it was now establishing. The region itself is home to eight major cities, several smaller towns, and plenty of unexplored areas.
As was expected by many, those who'd cause trouble have banded together, and the region is home to two warring teams: the Golden Link Order, a group centered on establishing Human dominance over Pokemon and their powers, and the Pokemon/Human Liberation Alliance, who seek to completely eliminate anything that would drive a wedge between Human and Pokemon equality. Their smaller sizes generally kept them out of the spotlight for a time. Contests, musicals, and movies, are all popular art forms, and participation generally elevates one to a spotlight across the region.
The technology is decidedly modern, with some areas of advancement. Everything has been recently receiving a coat of Steampunk paint so to speak. This focus however does lend some suspicion towards those who are more primal in their powers, and creates an uneasy conflict with some religious folks.
As was expected by many, those who'd cause trouble have banded together, and the region is home to two warring teams: the Golden Link Order, a group centered on establishing Human dominance over Pokemon and their powers, and the Pokemon/Human Liberation Alliance, who seek to completely eliminate anything that would drive a wedge between Human and Pokemon equality. Their smaller sizes generally kept them out of the spotlight for a time. Contests, musicals, and movies, are all popular art forms, and participation generally elevates one to a spotlight across the region.
The technology is decidedly modern, with some areas of advancement. Everything has been recently receiving a coat of Steampunk paint so to speak. This focus however does lend some suspicion towards those who are more primal in their powers, and creates an uneasy conflict with some religious folks.
Character Creation
Starting Trainer Age: Between 12 and 22 (exceptions available on a case-by-case basis).
Trainer Level: 6
Available Material: Pokemon Tabletop United 1.05 Core, Game of Throhs, Do Porygon Dream of Mareep?, The Blessed and the Damned PTU May 2015 Playtest Packet, PTU September 2015 Playtest Packet
GM Permission Needed: Supernatural Classes, Rune Master, Arcanist, Elementalists, Upgrader, Touched, PTU February 2016 Playtest Packet, Homebrewed Material, 7th Generation Content
Banned Material: Glitch Bender, Signer, Messiah, Branded, Usurper
Special: Trainers receive 1 free Basic Skills Edge, at Level 1, that cannot be spent on a Pathetic Skill.
Special: Playtest changes to Cheerleader and Mixed Sweeper (including the Mixed Power and Twisted Power changes) are not implemented. Capturing changes are not applied. Abilities and Status Affliction changes from the February Playtest are the only pieces in effect from it.
Special: Touched individuals can only choose from the following Legends to have been touched by: Diancie, Celebi, Jirachi, Meloetta, Manaphy, Shaymin and Victini. The churches related to each will be modified however, and differ somewhat from the book. I'll go into them in more depth with you once I have confirmed that you'll be a Touched.
Number of Starting Pokemon: Up to 4
Level of Starting Pokemon: 16 Shared Levels
Loyalty of Starting Pokemon: 3 (if only 1 Pokemon), 2 (if more than 1 Pokemon)
GM Permission Needed: Dratini, Larvitar, Bagon, Beldum, Gible, Deino, Goomy, Pokémon that are not part of an evolutionary line
Banned Species: All Legendary Pokemon
Special: A single starter may receive 1 free Egg Move OR receive 1 Tutor Move at 2 TP cost (but not both)
Special: A single starter without any Egg Moves may receive 1 free Tutor Move OR receive 1 TM Move at 2 TP cost (but not both)
Special: All starters must have the Underdog tag
Special: Buneary and Riolu require Loyalty 4 to evolve
Starting Gear: 1 Pokedex, 10 Basic Balls, 5 Potions
Starting Funds: 2000 Poke
Limitations: Trainers may not spend more than 1000 Poke on any single Item.
Special: If you have any Class with the [Weapon] tag, you also begin play with a Crude Weapon of your choice, free of cost.
Special: If you have any Edges or Features that require a special Kit to use, you also begin play with that Kit, free of cost.
Special: Crafting Features and Edges may be utilized prior to game start, and you may choose to replace any amount of starting Poke with an amount of scrap materials equal in value to the replaced Poke amount.
Special: Backpackers begin with 4000 Poke, and may spend as much Poke on a single Item as they wish, so long as that Item is an Equipment Item. Otherwise, they cannot spend more than 1000 Poke on any single Item.
Trainer Level: 6
Available Material: Pokemon Tabletop United 1.05 Core, Game of Throhs, Do Porygon Dream of Mareep?, The Blessed and the Damned PTU May 2015 Playtest Packet, PTU September 2015 Playtest Packet
GM Permission Needed: Supernatural Classes, Rune Master, Arcanist, Elementalists, Upgrader, Touched, PTU February 2016 Playtest Packet, Homebrewed Material, 7th Generation Content
Banned Material: Glitch Bender, Signer, Messiah, Branded, Usurper
Special: Trainers receive 1 free Basic Skills Edge, at Level 1, that cannot be spent on a Pathetic Skill.
Special: Playtest changes to Cheerleader and Mixed Sweeper (including the Mixed Power and Twisted Power changes) are not implemented. Capturing changes are not applied. Abilities and Status Affliction changes from the February Playtest are the only pieces in effect from it.
Special: Touched individuals can only choose from the following Legends to have been touched by: Diancie, Celebi, Jirachi, Meloetta, Manaphy, Shaymin and Victini. The churches related to each will be modified however, and differ somewhat from the book. I'll go into them in more depth with you once I have confirmed that you'll be a Touched.
Number of Starting Pokemon: Up to 4
Level of Starting Pokemon: 16 Shared Levels
Loyalty of Starting Pokemon: 3 (if only 1 Pokemon), 2 (if more than 1 Pokemon)
GM Permission Needed: Dratini, Larvitar, Bagon, Beldum, Gible, Deino, Goomy, Pokémon that are not part of an evolutionary line
Banned Species: All Legendary Pokemon
Special: A single starter may receive 1 free Egg Move OR receive 1 Tutor Move at 2 TP cost (but not both)
Special: A single starter without any Egg Moves may receive 1 free Tutor Move OR receive 1 TM Move at 2 TP cost (but not both)
Special: All starters must have the Underdog tag
Special: Buneary and Riolu require Loyalty 4 to evolve
Starting Gear: 1 Pokedex, 10 Basic Balls, 5 Potions
Starting Funds: 2000 Poke
Limitations: Trainers may not spend more than 1000 Poke on any single Item.
Special: If you have any Class with the [Weapon] tag, you also begin play with a Crude Weapon of your choice, free of cost.
Special: If you have any Edges or Features that require a special Kit to use, you also begin play with that Kit, free of cost.
Special: Crafting Features and Edges may be utilized prior to game start, and you may choose to replace any amount of starting Poke with an amount of scrap materials equal in value to the replaced Poke amount.
Special: Backpackers begin with 4000 Poke, and may spend as much Poke on a single Item as they wish, so long as that Item is an Equipment Item. Otherwise, they cannot spend more than 1000 Poke on any single Item.
City Master List
Star Top Village
A small and lazy town with a nearby meadow known for it's amazing views of the night sky and stars. Feels like the place adventures begin. Professor Connor Flik's lab is located here, and it is said that something special happens in the meadow once every thousand years...
Rustic Town
A quaint community that dedicates itself to the old ways. Conservative and traditional, they also embrace the spiritual aspects of life, and disdain much of the progressive and technological stance that is overtaking the region.
Faire City
A large and lawless metropolis quartered into four separate areas as a poorly functioning measure to reduce crime. The penultimate of seedy cities, one can find something shady going on almost anywhere they walk, with local gangs ruling the streets. The Fairy-type Gym is located here, and is also said to be run by the leader of the notorious "Plague Doctors, the largest gang in the city.
Tulidaisy Town
A small town known for its impressive flower gardens that bloom year round, and the Grass-type Gym that serves as the second biggest tourist draw. There's also a small hydroelectric plant that powers almost everything the city uses solely on the fresh rivers running through the local flower fields. The locals love plants and nature quite a bit.
Crosspoint Village
A small outpost with barely enough residents to be considered a village. Shabby rundown houses and rest spots conceal friendly faces that love to service visitors making the long trek from Tulidaisy Town to New Eve Village, or the trek from the eastern end of Mt. Finale, and Parr City.
New Eve Village
A small village located within a series of valleys and mountains that trap clouds and fog while blocking the sun, leaving it always dark. The Ghost-type Gym is located here, as is a large Concert Hall, and several crypts and graveyards, most of which are closed to the public, though a few are available for travel.
Parr City
A large and plain city known for being absolutely ordinary in every possible way. The Normal-type Gym can be found here, though a small and unofficial Electric-type Gym is seeking to replace it as begin a new wave of technological advancement.
Monoki Village
A small seaside village that caters to travelers to and from the Noire Complex and Boardwalk Resort, whether by requisitioning boats to the island, or providing advice on navigating the treacherous bridge routes. Very traditional.
Noire Complex
A dark military complex refashioned into a history museum / city. There is a perpetual storm over the island for reasons unknown, and the entire place is considered harsh and unforgiving, with nasty Trainers and lurking Wild Pokemon all waiting for a chance to strike. Home to the largest prison on Eisen, run by the Dark-type Gym Leader, who sees the gym as well.
Skyigh City
A flying city (literally) that showcases the newest technology whenever it becomes available. Primarily divided into separate sections, the city's residents are similarly divided. The slums consisting of the outskirts are located on the marshy land below the city, while the city itself is flying above the marshy land. The Flying-type Gym can be found here. Very modern.
Brick Cliff Heights
A small collection of coastal cliffside houses that draw collectors and thrill seekers who attempt to scale the cliffs without falling into the waters below.
Sectsect City
A large and antiquated town that is known for it's canals, and it's abundance of parks. Celebrating bugs at least once a week, the city also hosts the best Bug Catching Competitions. The Bug-type Gym is located here, as is the Poke Ball Factory.
Boardwalk Resort
A seaside island resort hotspot that draws plenty of tourists. The Resort has tons of beaches, hotels, and other attractions that make it the premier vacation spot in Eisen. The Water-type Gym is located here, doubling as a fully functioning water park. Cruises are available daily. Very modern.
Shore Glen
A small village near the Boardwalk Resort home to a small Ocean Research Facility.
Coral Forest Reserve
A collection of villages where the locals are dedicated to protecting the Pokemon of the sea.
Nueve Village
A small and nondescript village that houses the only entrance to the routes leading to Victory Road and the Pokemon League, thus making it a highly traveled, if boring, village.
A small and lazy town with a nearby meadow known for it's amazing views of the night sky and stars. Feels like the place adventures begin. Professor Connor Flik's lab is located here, and it is said that something special happens in the meadow once every thousand years...
Rustic Town
A quaint community that dedicates itself to the old ways. Conservative and traditional, they also embrace the spiritual aspects of life, and disdain much of the progressive and technological stance that is overtaking the region.
Faire City
A large and lawless metropolis quartered into four separate areas as a poorly functioning measure to reduce crime. The penultimate of seedy cities, one can find something shady going on almost anywhere they walk, with local gangs ruling the streets. The Fairy-type Gym is located here, and is also said to be run by the leader of the notorious "Plague Doctors, the largest gang in the city.
Tulidaisy Town
A small town known for its impressive flower gardens that bloom year round, and the Grass-type Gym that serves as the second biggest tourist draw. There's also a small hydroelectric plant that powers almost everything the city uses solely on the fresh rivers running through the local flower fields. The locals love plants and nature quite a bit.
Crosspoint Village
A small outpost with barely enough residents to be considered a village. Shabby rundown houses and rest spots conceal friendly faces that love to service visitors making the long trek from Tulidaisy Town to New Eve Village, or the trek from the eastern end of Mt. Finale, and Parr City.
New Eve Village
A small village located within a series of valleys and mountains that trap clouds and fog while blocking the sun, leaving it always dark. The Ghost-type Gym is located here, as is a large Concert Hall, and several crypts and graveyards, most of which are closed to the public, though a few are available for travel.
Parr City
A large and plain city known for being absolutely ordinary in every possible way. The Normal-type Gym can be found here, though a small and unofficial Electric-type Gym is seeking to replace it as begin a new wave of technological advancement.
Monoki Village
A small seaside village that caters to travelers to and from the Noire Complex and Boardwalk Resort, whether by requisitioning boats to the island, or providing advice on navigating the treacherous bridge routes. Very traditional.
Noire Complex
A dark military complex refashioned into a history museum / city. There is a perpetual storm over the island for reasons unknown, and the entire place is considered harsh and unforgiving, with nasty Trainers and lurking Wild Pokemon all waiting for a chance to strike. Home to the largest prison on Eisen, run by the Dark-type Gym Leader, who sees the gym as well.
Skyigh City
A flying city (literally) that showcases the newest technology whenever it becomes available. Primarily divided into separate sections, the city's residents are similarly divided. The slums consisting of the outskirts are located on the marshy land below the city, while the city itself is flying above the marshy land. The Flying-type Gym can be found here. Very modern.
Brick Cliff Heights
A small collection of coastal cliffside houses that draw collectors and thrill seekers who attempt to scale the cliffs without falling into the waters below.
Sectsect City
A large and antiquated town that is known for it's canals, and it's abundance of parks. Celebrating bugs at least once a week, the city also hosts the best Bug Catching Competitions. The Bug-type Gym is located here, as is the Poke Ball Factory.
Boardwalk Resort
A seaside island resort hotspot that draws plenty of tourists. The Resort has tons of beaches, hotels, and other attractions that make it the premier vacation spot in Eisen. The Water-type Gym is located here, doubling as a fully functioning water park. Cruises are available daily. Very modern.
Shore Glen
A small village near the Boardwalk Resort home to a small Ocean Research Facility.
Coral Forest Reserve
A collection of villages where the locals are dedicated to protecting the Pokemon of the sea.
Nueve Village
A small and nondescript village that houses the only entrance to the routes leading to Victory Road and the Pokemon League, thus making it a highly traveled, if boring, village.