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Post by lichlord on Apr 13, 2018 0:28:29 GMT
Alligapod and Rei weather the attacks, and Alligapod strikes back, launching two spears into two of them while Rei does a dizzying dance! Alligapod hits 1 and 4 with Twineedle AC 2 Bug Physical (Poison on 18+) 1: QQbA_svw1d20 1d8+34 2: 1d20 1d8+34
Rei uses Dance of Blades as well as Power Pirouette to confuse all adjacent targets!
1d20·1d8+34·1d20·1d8+34
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May 31, 2023 21:25:23 GMT
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Post by Raven on Apr 13, 2018 0:40:56 GMT
Vibrava flits slightly to the side and begins vibrating its wings hard enough to create energetic waves of force. These waves flow past Rei and strike two of the nearby Pupitar.
Bug Buzz AC 2 vs m8fw4yhA1d20 Cone 2. Lowers SDEF on 19+. Damage: 2d10+21
Maya fires a broadhead arrow at Pupitar #3.
Bleed! AC 3 vs 1d20 Damage: 3d10+40 Target loses a Tick of Hit Points at the start of their next three turns.
Pupitar #3 bleeds a little, then spins rapidly in place, creating a sandstorm!
Vibrava's Sand Rush activates, doubling its Initiative for the duration of Sandstorm.
#5's Confusion save: 1d20
Pupitar #s 1, 4 and 5 begin to shriek horribly.
Screech AC 4 vs 1d20 Burst 2. Lowers Defense of all legal targets by -2.
Screech AC 4 vs 1d20 Burst 2.
Lowers Defense of all legal targets by -2.
Screech AC 4 vs 1d20 Burst 2.
Lowers Defense of all legal targets by -2.
#1's Confusion save: 1d20
#4's Confusion save: 1d20
1d20·2d10+21·1d20·3d10+40·1d20·1d20·1d20·1d20·1d20·1d20
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Post by lichlord on Apr 13, 2018 0:59:21 GMT
Rei ear's practically pop as they all shriek in unison. Both of them manage to keep fighting through their blown out canals, however. Alliagpod keeps on the two while Rei switches to the lone one. Alligapod hits 1 and 4 with Twineedle AC 2 Bug Physical (Poison on 18+) 1: _cX4BDbN1d20 1d8+34 4: 1d20 1d8+34
Rei uses Weapon Struggle vs #5 AC 4 Normal physical 1d20 1d8+32 1d20·1d8+34·1d20·1d8+34·1d20·1d8+32
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Post by Raven on Apr 13, 2018 2:00:30 GMT
Vibrava creates a whirling vortex of sand around Pupitar #3. Sand Tomb AC 3 vs MyFuNjzG1d20Damage: 2d6+19Target is put in a vortex. Maya fires a carefully aimed set of shots a the same target (or #1 if #3 is taken out). She also calls out Pupitar #5. It defies her will! Shift Action: Aiming Down the Sights. Next weapon attack with a long-range weapon gains +2 Accuracy and Crit range. Standard Action: Spend 1 AP for Double Shot. Get two Struggle attacks at -2 Accuracy. Swift Action: Regal Challenge on #5. It chooses Defiance, so Maya gets +10 to all damage rolls for the rest of the Scene. Struggle AC 4 vs 1d20 abd 1d20Damage: 2d6+50 and 2d6+50Pupitar #4 shifts 1 meter forward and thrashes about. Thrash AC 4 vs 1d20 Smite. All adjacent foes. Damage: 3d12+27The remaining two just bash. Chip Away AC 2 vs 1d20 (#1 vs Alligapod) Damage: 2d6+27Chip Away AC 2 vs 1d20(#5 vs Rei) Damage: 2d6+27Somehow, despite the screeching, the bashes don't hurt as much as they seem like the ought to? (Chip Away also ignores negative CS. ) Thrash crit: 3d12+27Confusion save: 1d20 (#4) Confusion save: 1d20 (#5) 1d20·2d6+19·1d20·1d20·2d6+50·2d6+50·1d20·3d12+27·1d20·2d6+27·1d20·2d6+27·3d12+27·1d20·1d20
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Post by lichlord on Apr 13, 2018 3:26:17 GMT
Her ringing ears prevent her from hearing the approaching attack, and Rei is bashed back into oblivion before she realizes it. Thanks to it's steel typing, Alligapod is at least spared from that. She continues to strike back. Alligapod uses Twineedle vs 1 and 4 AC 2 Bug Physical (18+ poisons) 1 uopg0X6d1d20 1d8+34 4 1d20 1d8+34 1d20·1d8+34·1d20·1d8+34
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Post by Raven on Apr 13, 2018 4:13:45 GMT
Vibrava shifts slightly to avoid hitting Alligapod and sends another wave of sonic energy at Pupitar #s 4 and 5.
Maya looks at the fallen Rei and just sighs as Lady Sorra drags her out of the fight. Maya just keeps on firing alongside of Vibrava until the remaining Pupitar are defeated.
Rei earns 150 Poke XP. Lady Sorra stuffs a revival herb into Rei's mouth to awaken her.
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Post by Raven on Apr 13, 2018 7:26:16 GMT
Maya Aims Down the Sights and fires off a Double Shot while Challenging Riolu #1. It defies, naturally, granting her +10 to damage.
Double Shot AC 4 vs Qb5vL2lN1d20 and 1d20 Damage: 2d6+50 and 2d6+50
Vibrava entombs one of them in sand.
Sand Tomb AC 3 vs 1d20 Damage: 2d6+19 Target is put in a Vortex.
The nimble Riolu evade the swirling sands and one of the arrows. They all rush forward.
#5's Sleep save: 1d20
Force Palm AC 2 vs 1d20 Paralyze 15+ (#1 vs Maya) Damage: 2d8+25
Force Palm AC 2 vs 1d20 Paralyze 15+ (#2 vs Vibrava) Damage: 2d8+25
Force Palm AC 2 vs 1d20 Paralyze 15+ (#3 vs Vibrava) Damage: 2d8+25
Force Palm AC 2 vs 1d20 Paralyze 15+ (#4 vs Rei) Damage: 2d8+251d20·1d20·2d6+50·2d6+50·1d20·2d6+19·1d20·1d20·2d8+25·1d20·2d8+25·1d20·2d8+25·1d20·2d8+25
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Post by lichlord on Apr 13, 2018 8:45:26 GMT
Rei orders Duch to float over and provide assitance to Vibrava and Maya while she herself works on the one in front of her, swinging her new broadsword to hit it back. She also notes that the one in the back seemed to have woken up already. That's not good. Duch uses Clear Smog on #1 Can't Miss Poison Special (Resets stages and removes coats) Crit Check jhpve3QD1d20 2d6+31
Rei uses Weapon Struggle vs 4 AC 4 Normal Physical 1d20 1d8+26
1d20·2d6+31·1d20·1d8+26
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Post by Raven on Apr 13, 2018 8:57:36 GMT
Riolu #1 faints, and #4 counter-attacks immediately after being struck. With the Riolu too close to use her bow, Maya slashes with her wrist-mounted blade before stepping back.
Wounding Strike AC 2 vs GunZ_Xnp1d20 Damage: 2d6+50 Target loses a tick of hit points.
Riolu #5 sleep save: 1d20
Riolu #2 counter-attacks Maya.
Riolu #3 smacks Vibrava again.
Force Palm AC 2 vs 1d20 Damage: 2d8+25
Vibrava's Paralysis check: 1d20 On 11+, act normally. On 1-10, take only a Standard or a Shift, but not both.
Vibrava slams the ground, rattling the Riolu pack surrounding it.
Bulldoze AC 2 vs 1d20 Damage: 2d8+21 Lowers Speed of all legal targets by 1 CS.1d20·2d6+50·1d20·1d20·2d8+25·1d20·1d20·2d8+21
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Post by lichlord on Apr 13, 2018 22:27:13 GMT
Rei's own force hits her back, forcing her to take a step back from the creature. In a sort of desperation and a want to even numbers out, she whips out a pokeball and chucks it at the one she's been fighting. Duch on the other hand, switches back to sleepy times to help the other two out. Rei uses a Dusk ball vs #4 AC 6 (Using ap) _QIbpYJ41d20+1 1d100-40
Duch uses Hypnosis on #3 AC 6 Status 1d20
1d20+1·1d100-40·1d20
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Post by Raven on Apr 13, 2018 22:30:56 GMT
Maya sees an opening to get some distance again and takes it. She fires off a shot at Riolu #2.
Bullseye AC 3 vs sZ6ug|1l1d20 Crit 16+ Damage: 2d8+40
Riolu #5 uses its Aura to copy Duch's Hypnosis! (Copycat)
Hypnosis AC 6 vs 1d20 Target is put to sleep.
Riolu #3's sleep: 1d20
Riolu #4 seems to want to go after Duch, but obviously realizes it can't hurt a ghost. So it tries to go after Vibrava and Maya, who have done the most damage.
Force Palm AC 2 vs 1d20 Damage: 2d8+25
Vibrava opens a new set of heat vents in the ground beneath Riolu #4.
Earth Power AC 2 vs 1d20 Lowers SDEF on 16+ Damage: 3d10+21
~~New Round~~ Maya Quick Switches Vibrava for Shelgon and fires a shot at #4 if it's still up, and 5 if not.
Bleed! AC 3 vs 1d20 Damage: 3d10+501d20·2d8+40·1d20·1d20·1d20·2d8+25·1d20·3d10+21·1d20·3d10+50
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Post by lichlord on Apr 13, 2018 22:41:53 GMT
With her attacker switching targets, Rei moves between the Riolu and Maya, and throws another ball at the sleeping one! Duch launches another glob of smoke at the one who's still up, hoping to get it off of attacking the weakened Vibrava. Rei uses Great Ball vs #3 fWf46FfV1d20+1 1d20-6
Duch uses Clear Smog on #4 Can't Miss Poison Special (Removes all combat stages and coats from the target) 1d20 2d6+31
1d20+1·1d20-6·1d20·2d6+31
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Post by Raven on Apr 13, 2018 22:51:03 GMT
Riolu #3 is caught! Riolu is Male, level 30, Hardy, with Steadfast and Sprint. The remaining Riolu puffs itself up and charges at the thing it knows it can hurt: the big, scary dragon!
Force Palm AC 2 vs JZuUogrZ1d20 Paralyze 15+ Damage: 2d8+25
Shelgon breathes a stream of multicolored flames into Riolu's face.
Dragonbreath AC 2 vs 1d20 Paralyze 15+ Damage: 2d8+14 Crit: 2d8+101d20·2d8+25·1d20·2d8+14·2d8+10
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Post by lichlord on Apr 13, 2018 23:39:28 GMT
The battle quickly swings their way with a capture, and a couple of knockouts. Excellent. Rei and Duch both move in to help finish off the final target. Rei uses Weapon Stuggle vs final target Ac 4 Normal Physical Arik19fY1d20 1d8+26
Duch uses Night Shade! Ac 2 Ghost Status (Target loses hp equal to user's level [27]) 1d20
1d20·1d8+26·1d20
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Post by Raven on Apr 13, 2018 23:49:58 GMT
The last Riolu faints. Rei earns 150 Poke XP.
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Post by lichlord on Apr 14, 2018 3:52:49 GMT
Rei breathes a sigh of relief before moving to pick up her two balls. The one she missed and the one that actually hit. Too bad the pokemon is deactivated until she can get back to the guild, she could be better off if she had more than her six. After that she sits down for a moment to break out her first aid kit and works on healing herself. Duch was spared from any attempts, it seems. They didn't even bother trying. They must not have had any elemental attacks, then. She goes through her items and heals herself as much as she can. It already seems like Rock Tunnel might be more than she ever expected to deal with, and she's unsure of how long she can keep this up. Unfortunately, she 'has' to keep this up. It's either that or lose any chance at keeping Tiki around. First Aid Expertise Extended Action The user removes one injury from the target, heals them to full, and heals any status afflictions.
(Rei heals to full, three injuries) After that, she rises and dusts herself off before continuing on.
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Post by Raven on Apr 14, 2018 4:24:32 GMT
Maya also takes time to heal up herself and Shelgon, though Shelgon didn't get hurt much, that paralysis would hinder its ability to fight. Sorra seems to approve of Rei's tactics. Disable enemies where you can, then fight the ones you can't.
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Post by lichlord on Apr 14, 2018 5:06:21 GMT
Once they are healed up, Rei gears up to head out again. She decides to take the path of exploration where you just take lefts until you've explored. So from the little alcove where she was, she takes a left down a thin path leading deeper in.
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Post by Raven on Apr 14, 2018 19:49:49 GMT
Rei feels a familiar chill run down her spine as the trio enter the next area. Moments later, a small group of ghost pokemon materialize in the center of the room. Rei recognizes them as "Shuppet", as Holly has one.
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Post by lichlord on Apr 15, 2018 1:11:12 GMT
Before the battle starts, Rei scoots over to Maya and hands her ten tags. "Spirits. You'll need to attach these to arrows or else you won't be able to hit them at all. I'll run distraction for you."Rei puts a hand on her neck charm, hoping that it'll be as potent as last time. She puts a tag on her blade and steps forward to face them while letting out Gryz to the right. The young Bagon, hoping to show off to it's neighboring evolved forward, chomps down on the one with dark energy! Rei uses Purity Step, raising her sp def by 2 stages.
Gryz uses Bite on #5 Ac 2 Dark Physical (Sheer force removes extra effects) me6Eq6D91d20 2d8+31
1d20·2d8+31
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