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May 31, 2023 21:25:23 GMT
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Post by Raven on May 22, 2018 22:51:51 GMT
Meganium shrugs off another psychic barrage as it slowly regains health from its yummy black sludge. It throws more poison at Orpheus.
Sludge Bomb AC 2 vs dz28OBkV1d20 Poisons on 15+ Damage: 3d10+301d20·3d10+30
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Post by oddeyes on May 22, 2018 22:54:52 GMT
Ariadne Intercept: IIyRTyyH4d6+4
Ariadne dashes away to block the hit for Orpheus. Orpheus is getting more, and more poisoned. But, she has to keep fighting.
Moonblast AC 2 vs 1d20+1 DMG: 3d12+49 fairy spec
Moonblast lowers the target’s Special Attack by -1 CS on 15+. 4d6+4·1d20+1·3d12+49
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Post by Raven on May 22, 2018 23:00:44 GMT
Meganium easily shrugs off the silly fairy attack and tries to drain away Orpheus some more.
Giga Drain AC 2 vs zP0evYyb1d20 Damage: 3d8+401d20·3d8+40
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Post by oddeyes on May 22, 2018 23:02:08 GMT
Ariadne intercept: dalO|3lx4d6+4
Ariadne takes another hit for Orphy, and Orphy's last move is one last Psychic blast.
Psychic AC 2 vs 1d20+1 DMG: 3d10+54 psy spec
The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17+. Grants Telekinetic. 4d6+4·1d20+1·3d10+54
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Post by Raven on May 22, 2018 23:12:52 GMT
The weary Meganium knows its Boss-Friend would want it to keep on trolling the enemy as much as possible, so that's exactly what it does! It walks right on up to Metang and... licks it. Just.. licks it. Not an attack, just licks it and rubs its leafy goodness all over the confused foe.
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Post by oddeyes on May 22, 2018 23:16:28 GMT
Ariadne pauses for a moment, and swings at it.
Meteor Mash AC 4 vs rJZisjPC1d20+1 DMG: 3d10+42 steel phys
Raise the user's Attack by +1 CS on 15+. 1d20+1·3d10+42
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May 31, 2023 21:25:23 GMT
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Post by Raven on May 22, 2018 23:19:28 GMT
Gasp! How rude! Alright, Mr. Seriously Serious, have some fiyah! The fire is shaped into the form of a ring around Metang, slowly going in and out until it suddenly rushes in to melt some steel!
Hidden Power Fire AC 2 vs o2z1UMED1d20 Damage: 2d6+281d20·2d6+28
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Post by oddeyes on May 22, 2018 23:21:35 GMT
Metang is looking shaky, and uses another psychic blast.
Psychic AC 2 vs Bq0uzQ8o1d20+1 DMG: 3d10+39 psy spec
The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17+. Grants Telekinetic. 1d20+1·3d10+39
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Post by Raven on May 22, 2018 23:26:50 GMT
Meganium throws a ball of green energy at the pesky metal-thing! The ball bounces around between metang's head/body and arms like its' being juggled before slamming down in the center.
Energy Ball AC 2 vs 0whtodjs1d20 Lowers SDEF on 17+. Damage: 3d10+401d20·3d10+40
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Post by oddeyes on May 22, 2018 23:31:42 GMT
Ariadne just barely hangs on, and throws out a final desperate attack.
Meteor MAsh AC 4 vs 7dFm3iOs1d20+1 DMG: 3d10+42 steel phys
Raise the user's Attack by +1 CS on 15+. 1d20+1·3d10+42
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Post by Raven on May 22, 2018 23:44:46 GMT
Meganium easily avoids it and then.. trots off the battlefield? Wait, what? It picks up a white flag from somewhere and waves it around to indicate "surrender". It... would appear that Kaeda has won? Meganium reverts to its normal, non-mega state and brings over some meds to revive everyone.
Kaeda earns 2 Misc XP, a Milestone (Gym Badge), and 350 Poke XP as well as either TM06 - Toxic or TM 36 - Sludge Bomb.
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Post by Raven on Jun 29, 2018 7:40:00 GMT
Kaeda's opponent nods and retreats to the far side of the battlefield. He produces a Poke ball as well, and tosses it forth. An electrode enters the battlefield!
Init - 31
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Post by oddeyes on Jun 29, 2018 7:54:16 GMT
Kaeda tosses out her pokeball, and out pops Ariadne the Metagross! Ariadne's hardwork in Celadon payed off by finally evolving. It stamps its front legs menacingly.
Ariadne - 7
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Post by Raven on Jun 29, 2018 8:07:28 GMT
"Hmmmm. Interesting." Purple hair comments to himself as he issues commands to his Electrode.
Electrode begins charging up, and then floats above the ground with electromagnetism!
Brandon Marks Metagross. Electrode uses Charge and Magnet Rise (Swift Action). It gains +1 CS in SDEF and also gains the Levitate Ability for 5 rounds.
End of turn: Speed Boost raises its Speed by +1 CS.
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Post by oddeyes on Jun 29, 2018 8:19:12 GMT
Kaeda tags the Electrode, and Ariadne opens up with a powerful psychic attack.
Kaeda tags Electrode with Duelist
Psychic vs Electrode AC 2 vs M9H|fwox1d20+1 DMG: 3d10+43 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17+. Grants Telekinetic. 1d20+1·3d10+43
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Post by Raven on Jun 29, 2018 18:35:35 GMT
End of Combat Round: Metagross and Electrode gain +1 Momentum.
(New Round) Electrode easily evades the psychic blast. It hurls a huge ball of electricity at the metal monstrosity.
Electro Ball AC 2 vs Wv1ssE1o1d20+2 Crit 18+ Damage: 2d8+73 Subtract SDEF and Speed from damage. (Add +5 damage from Life Orb) Charge: 2d8+101d20+2·2d8+73·2d8+10
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Post by oddeyes on Jun 29, 2018 19:38:06 GMT
Kaeda rubs her face as she is annoyed already. Metagross tanks the attack, and with KAeda's orders, it tries to bring down its heavy arm on the zap ball.
Kaeda uses Pinpoint Strike: "Target: Your Pokémon Effect: Increase the Accuracy and Effect Range of the target’s damaging attacks by +2. These attacks deal 5 less damage, before applying weakness and resistance."
Momentum: 1 Hammer Arm AC 3 vs jI5gcMVE1d20+3 DMG: 3d8+46 fight phys The user lowers their Speed by -1 CS. 1d20+3·3d8+46
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Post by Raven on Jun 29, 2018 19:53:05 GMT
As Metagross strikes the ball, a jolt of electricity goes up its arm, paralyzing it. (Static Ability)
Electrode rolls away 7 meters (paralyzed foes can't take AoOs) and sends waves of sonic energy at Metagross.
Sonic Boom AC 2 vs KXExJcEv1d20+3 Deals 15 damage.1d20+3
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Post by oddeyes on Jun 29, 2018 20:59:56 GMT
Paralyz: FHSngA|x1d20Metagross easily shakes off the static, munches on some leftover foods, and charges the ball with a headbutt. Momentum: 3 Zen Headbutt AC 4 vs 1d20+4 DMG: 3d8+46 psy phys Zen Headbutt Flinches the target on 13+. Psychic AC 2 vs 1d20+4DMG: 3d10+43 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 15+. Grants Telekinetic. 1d20·1d20+4·3d8+46·1d20+4·3d10+43
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Post by Raven on Jun 30, 2018 3:22:51 GMT
Electrode is able to dodge the ranged blast of psychic energy (end of combat round - +1 momentum) and rolls away again!
Start of turn Momentum: 4
Electrode rolls away another 7 meters (now 8 meters away) and hurls a second ball of electrical energy.
Electro Ball rolls an 11 to hit by spending 2 momentum. (Total to hit of 14 with focused training x2 and 1/2 Momentum) Damage: 84DOYlFF2d8+86 Subtract SDEF and Speed from damage. (+5 damage from Life Orb)
Electrode gains 1 Momentum for hitting a Marked target, then spends 3 to regain a use of Electro Ball (1 use remaining). End of Electrode's turn: Speed Boost raises its Speed to +4 (total gain of +3 from default).2d8+86
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