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May 31, 2023 21:25:23 GMT
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Post by Raven on May 22, 2018 4:24:35 GMT
Venusaur is knocked out cold by Night Shade, then double whammied by earthquake, which also startles Muk awake. A Vileplume takes Venusaur's place, and proceeds to try and drain, drain, drain Triglav's health away. Muk goes after Norn before the psychic type can cause more havoc. Vileplume can handle Golem easily, it figures. (Muk provokes AoO from Triglav.)
Mega Drain AC 2 vs QjS|tYzB1d20 Damage: 2d6+29
Poison Jab AC 2 vs 1d20 Damage: 3d8+321d20·2d6+29·1d20·3d8+32
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Post by oddeyes on May 22, 2018 4:43:17 GMT
Triglav AoO: AC 4 vs Ardlk2o81d20+1 DMG: 1d8+31 norm phys
Triglav takes a swipe at the Muk oozing by, and chases after them to run it over again. He is unfortunately too slow to stop Norn from going down. Ariadne comes zooming back in to challenge the Vileplume. It's psychic powers fire off at the plant.
Psychic vs Vileplume AC 2 vs 1d20+1 DMG: 3d10+37 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17+. Grants Telekinetic.
Bulldoze vs Muk AC 2 vs 1d20+1 dmg: 2d8+35 ground phys All Legal Targets are lowered 1 Speed Combat Stage. 1d20+1·1d8+31·1d20+1·3d10+37·1d20+1·2d8+35
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May 31, 2023 21:25:23 GMT
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Post by Raven on May 22, 2018 4:54:29 GMT
Muk takes the two hits, Defying death once again to keep going. It takes a swipe at the Golem.
Brick Break AC 2 vs UY8IDNX71d20 Damage: 2d8+37
Vileplume manages to evade the psychic blast, and unleashes a burst of earth energy!
Hidden Power Ground AC 2 vs 1d20 Damage: 2d6+291d20·2d8+37·1d20·2d6+29
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Post by oddeyes on May 22, 2018 5:05:28 GMT
Kaeda's pokes are blindsided by shenanigans! Both are able to shake off the attacks, and strike back with a big headbutt/rock throw attack.
Zen headbutt vs Vileplume AC 4 vs eZW8Ehjo1d20+1 dmg: 3d8+48 psy phys
Rock Throw vs Muk AC 4 vs 1d20+1 DMG: 2d6+35 rock phys
Crit on Vileplume:3d8+101d20+1·3d8+48·1d20+1·2d6+35·3d8+10
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Post by Raven on May 22, 2018 5:15:14 GMT
With the sand having died down again, Vileplume uses a bigger drain on Golem after disengaging from Metang.
Giga Drain AC 2 vs hHmNWz1v1d20 Damage: 3d8+31 Heals for half of damage dealt.
Muk smacks Golem and Defies Death once again.
Brick Break AC 2 vs 1d20 Damage: 2d8+371d20·3d8+31·1d20·2d8+37
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Post by oddeyes on May 22, 2018 5:26:04 GMT
Triglav seems to be the center of attention, and rolls over the Muk to get some space. Ariadne chases down the toadstool by blasting it with psychic energy.
Psychic vs Vileplume AC 2 vs 9uSzW8341d20+1 dmg: 3d10+37 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17+. Grants Telekinetic.
Bulldoze vs Muk AC 2 vs 1d20+1 DMG: 2d8+35 ground phys All Legal Targets are lowered 1 Speed Combat Stage. 1d20+1·3d10+37·1d20+1·2d8+35
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Post by Raven on May 22, 2018 5:32:56 GMT
Muk's small size makes it difficult for it to be affected by shaking ground. (Minimize granted +4 evasion, granting it 8 Phys/Spec evasion. ) Vileplume manages to hold out against another psychic blast, and keeps draining the Golem. Mega Drain AC 2 vs tUP01a2z1d20Damage: 2d6+29 Heals for half of damage dealt. Muk strikes again! Brick Breack AC 2 vs 1d20Damage: 2d8+371d20·2d6+29·1d20·2d8+37
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Post by oddeyes on May 22, 2018 5:44:01 GMT
Triglav is barely affected by the nosy vileplume, but getting punched super hard from this Muk isn't very fun. It goes, and smacks the big goop in the face. Ariadne continues her pursuit of the Vileplume by charging it with a headbutt.
Zen headbutt vs Vile AC 4 vs xK5Ao8MC1d20+1 dmg: 3d8+38 psy phys Zen Headbutt Flinches the target on 15+.
Smack Down vs Muk AC 2 vs 1d20+1 dmg: 2d6+35 Rock Phys 1d20+1·3d8+38·1d20+1·2d6+35
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Post by Raven on May 22, 2018 5:50:07 GMT
Time to break some more rocks.
Brick Break AC 2 vs B8tCNg_b1d20 Damage: 2d8+371d20·2d8+37
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Post by oddeyes on May 22, 2018 6:01:46 GMT
Trig is barely left standing after that last hit. Ariadne tries to shove the dang plume away with her powerful psychic attack.
PSychic vs Vile AC 2 vs nNsnepbT1d20+1 DMG: 3d10+37 psy spec
The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17+. Grants Telekinetic. 1d20+1·3d10+37
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Post by Raven on May 22, 2018 6:05:27 GMT
Vileplume barely hangs in there, but then heals itself by absorbing moonlight! Vileplume used Moonlight, and is healed by 2/3 of its HP!
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Post by oddeyes on May 22, 2018 6:10:13 GMT
The metang is not pleased. Trig however only has one option left. It can't hold out much longer, and goes for the glory play. He tries to smother the Muk as he begins to glow brighter, and brighter! Eventually he goes KABOOM!!!
Self-Destruct vs Muk AC 2 vs wtee9BFg1d20+1 DMG: 6d12+60 norm phys
**Next Round**
Even if Trig's attack worked, he is replaced by the vigorous Rider the Zangoose. He's munching on a nasty looking mushroom, and his eyes flash red with fury. He rushes the Vileplum to take a piece out of this mushroom next.
Big Mushroom: The user becomes Poisoned; if they do, they gain +1 Combat Stage in two random Stats. 1-5 1-5 (ATT & SpDEF) Toxic Boost & Immunity trigger
Slash vs Vile AC 2 vs 1d20+1 dmg: 2d10+64 norm phys Slash is a Critical Hit on 18+. 1d20+1·6d12+60·1-5·1-5·1d20+1·2d10+64
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Post by Raven on May 22, 2018 6:29:37 GMT
Muk's tiny size allows it to completely avoid the explosive Golem. Rider the Zangoose finds that its claw caused a small cloud of spores to be released from Vileplume!
Effect Spore: QXJAXPrV1d6 1-2 is Poison (no effect on zangoose), 3-4 is paralysis, 5-6 is Sleep.
Muk schlops on over to Zangoose to smack it once.
Brick Break AC 2 vs 1d20 Damage: 2d8+37
Debilitate - Target: Your Poison-Type Pokémon Effect: While this Feature is Bound, when the target successfully hits a Poisoned or Blighted foe with a Poison-Type Move, the foe gains a -2 penalty to Accuracy Rolls and Evasion for one full round.1d6·1d20·2d8+37
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Post by oddeyes on May 22, 2018 6:37:50 GMT
Rider has quite a rude awakening, and forces himself away from the plume for now. (AoO) Both Rider, and Ariadne converge on the muk. With big swipe of the claws, and a big headbutt, they try to combo the Muk down.
Crush claw vs Muk AC 3 vs |xe|gpsH1d20+1 DMG: 2d10+64 norm phys Crush Claw lowers the target’s Defense by -1 CS on Even-Numbered Rolls.
Zen Headbutt vs Muk AC 4 vs 1d20+1 DMG:3d8+38 psy phys
Zen Headbutt Flinches the target on 15+.
Pack hunts:AC 5
1d20+1
1d20+11d20+1·2d10+64·1d20+1·3d8+38·1d20+1·1d20+1
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Post by Raven on May 22, 2018 7:00:35 GMT
AoO Vileplume AC 4 vs FMh0YXuE1d20 Damage: 1d8+12
AoO Muk AC 4 vs 1d20 Damage: 1d8+33
Muk is knocked out and brutally beat down by Kaeda's Pokemon. A Meganium with a bright red flower (instead of a pink one) appears to replace it, and then begins to swirl with rainbow energy. It Mega Evolved! (Swift Action for Meganium)
"Me! Ga!" It cries out in challenge.
Vileplume tries to drain away the dangerous Zangoose's health.
Giga Drain AC 2 vs 1d20 Damage: 3d8+31 Heals for half of damage dealt. Crit: 3d8+10
~~Top of New round - Zangoose turn~~1d20·1d8+12·1d20·1d8+33·1d20·3d8+31·3d8+10
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Post by oddeyes on May 22, 2018 7:07:24 GMT
Rider's swift movements allow it to dodge the Vileplum's massive attack. He then makes good on the promise to bring down that dumb mushroom. He charges the shroom with his sharp claws.
Rider uses Dodge Slash vs Vileplume AC 2 vs z9fOJGgf1d20+1 DMG:2d10+64 norm phys Slash is a Critical Hit on 18+. 1d20+1·2d10+64
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Post by Raven on May 22, 2018 7:18:50 GMT
Seeing the speedy, beefed up Zangoose go after its ally, Meganium roars in anger and hurls a massive glob of poison at it.
Sludge Bomb AC 2 vs ig1qfZdn1d20 Damage: 3d10+301d20·3d10+30
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Post by oddeyes on May 22, 2018 7:33:03 GMT
Rider is covered in gunk, but that makes him angrier. Ariadne doubles down on taking out the stupid fungus now.
Psychic vs Vile AC 2 vs sIxHZk9m1d20+1 DMG: 3d10+37 psy spec The target is Pushed 1 meter in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17+. Grants Telekinetic. 1d20+1·3d10+37
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Post by Raven on May 22, 2018 7:39:35 GMT
With both foes now surrounding and focusing on it, Vileplume knows it can't last much longer. It needs to, at the very least, weaken the remaining forces on the field so Meganium can take them out easier. It unleashes a wave of tectonic energy!
Hidden Power Ground AC 2 vs FMbLZXmo1d20 Damage: 2d6+291d20·2d6+29
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Post by oddeyes on May 22, 2018 7:43:41 GMT
Both pokes are shook by the ground attack, but Rider takes a large swipe at the plume.
Crush Claw vs Plume AC 3 vs qyeIRHo_1d20+1 DMG: 2d10+64 norm phys Crush Claw lowers the target’s Defense by -1 CS on Even-Numbered Rolls.
Pack Hunt: AC 5 vs 1d20+11d20+1·2d10+64·1d20+1
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