Post by David Hilm on Dec 11, 2016 0:14:41 GMT
Something anyone who has been in a Skype chat with me is well aware of by this point, is my love of professional wresting. It is my jam. I am all about that shit.
With the release of Pokemon Sun and Moon we are introduced to the Battle Royal match type, where four trainers face off in a free-for-all of combat. The entire event is themed around professional wrestling, and is even led by the Masked Royal, a mysterious man whose identity to this day is still not known to the general populace. So OBVIOUSLY this got my brain going a million miles a minute, and I've been working on a concept based around Pokemon and Professional Wrestling. So here I am to brainstorm. I'm pretty scatterbrained though, so I've divided the ideas for mechanics into categories, so in no particular order:
- Terminology -
Face - The "Good Guy" more or less. The crowd enjoys this person and likes to see them do well.
Heel - The "Villain" of the story. The crowd wants to see this guy lose, and will often boo them.
Getting Over - To get over with the crowd means to get cheered if you are a Face
Heat - To have heat with the crowd would mean to be booed for being a dastardly Heel.
Rival - Much like in Pokemon, in wrestling its not uncommon to have a Rival. This can occur naturally, either by having a number of matches that go back and forth between victors, or less naturally as well.
Program - If you are involved in a storyline with or against another trainer, you're working a program with them.
- Show Mechanics -
The PWF would have one show per in-game week. Each Trainer will be scheduled to face off against one or more trainers on each show. Currently I plan to use the "Battle Contest" rules from the rulebook, although I definitely need to go over them again after writing this post to see what tinkering would need to be done. Once all the battles for the show have been completed, I'd be writing everything up to simulate an actual wrestling event, including crowd reactions to antics taking place and so on.
Each week, trainers will earn a form of currency I've super creatively dubbed as "Wrestling Points" at a rate of 1 per week. WP can be spent in various amounts for different effects, or just stored and used all at once to do some crazy stuff. I only have a small list of things to do with it, but am open to suggestions. So far I have:
Interfere in Rival's Match - 2 WP
Interfere in Stranger's Match - 6 WP
Interfere in Rival's Title Match - 8 WP
Interfere in Stranger's Title Match - 14 WP
This allows a player to, obviously, interfere in a match. Interfering with your Rival's match costs less WP because you're already in a program with them, the Crowd is predisposed to your reason for being here. Additionally, a Face is unlikely to interfere in an opponent's match unless the opponent has interfered with them first. Interfering with a stranger's match, on the other hand, leaves the crowd confused until you have a chance to explain your actions.
- Match Mechanics -
Unless otherwise noted, everything I'm saying here functions for a simple 1vs1 match. The two trainers in the match would each serve as the "manager" for their Pokemon. Direct interference where you harm an opponent's Pokemon as your trainer would be forbidden. As a trainer you may use any of your abilities to assist your Pokemon in various ways, making certain classes much more valuable than others(Roughneck, for example, would be advised against).
That isn't to say that a trainer can't attempt to harm an opponent's Pokemon, or affect the match in other ways. In fact that's the entire basis of the Heel dynamic.
Distract Referee: DC 8 Guile check, with the DC raising by 3 after each attempt.
Interference: DC 12 Stealth check. If you fail, you may make a DC 8 Guile/Charm/Intimidate check to convince the ref you did nothing wrong. If a trainer fails 3 of these Guile/Charm/Intimidate checks, they are ejected from the match and their Pokemon's actions will be chosen at random by me. Successfully Interfering would allow the trainer to perform an attack against the opposing Pokemon.
Hype/Anger the Crowd: DC 8 Charm/Intimidate check, with the DC raising by 3 after each attempt. Builds excitement for the Face or heat for the Heel.
Remember that a Professional Wrestling event is, above all else, a spectacle. You're trying to entertain the crowd. Sure it can be cool to watch a match where someone just cleans house and wins in a matter of seconds, but that gets old quick. The crowd is a fickle mistress.
- Trainer and Pokemon Mechanics -
Signature Moves are a big part of Pro Wrestling. Each trainer, upon creation, gets a free use of the Signature Move feature from Ace Trainer to use on their Pokemon. Trainers are free to spend 5 WP later on to get a new case of Signature Move, replacing the previous version.
Trainers are allowed to use up to three X-items(X-Attack, Dire Hit, etc) before a match on their Pokemon.
- Match Types -
Singles - 1vs1 match, standard rules as listed above.
Triple Threat/Battle Royal - 3 Person/4 Person matches, respectively. Are a elimination rules, and free-for-all.
Tag Team - 2vs2. Currently being considered under Rotation Battle mechanics.
Hardcore - A Supertype match, can be any of the regular match types but have no rules otherwise. Tag Team becomes a regular 2vs2 match. Trainers are free to get involved in the match without rolling for Stealth, as they cannot be disqualified or otherwise punished for getting involved.
Cage Match - a Supertype match, can be applied to any of the regular Match types. Tag Team becomes a regular 2vs2 match. Trainers are not allowed to be involved in any way outside of giving their Pokemon instructions.
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- Championships -
World Title - All Pokemon are able to compete for this Championship.
Tag Team Titles - All Pokemon are able to compete for this Championship, but must do so as a team of two.(So Trainers work together)
Interegional Title - All Pokemon are able to compete for this Championship.
Cruiserweight Title - Underdog Pokemon are able to compete for this Championship, but no Underdog feats may be taken.
Hardcore Title - All Pokemona re able to compete for this Championship. All matches for this Championship are contested under Hardcore rules.
With the release of Pokemon Sun and Moon we are introduced to the Battle Royal match type, where four trainers face off in a free-for-all of combat. The entire event is themed around professional wrestling, and is even led by the Masked Royal, a mysterious man whose identity to this day is still not known to the general populace. So OBVIOUSLY this got my brain going a million miles a minute, and I've been working on a concept based around Pokemon and Professional Wrestling. So here I am to brainstorm. I'm pretty scatterbrained though, so I've divided the ideas for mechanics into categories, so in no particular order:
- Terminology -
Face - The "Good Guy" more or less. The crowd enjoys this person and likes to see them do well.
Heel - The "Villain" of the story. The crowd wants to see this guy lose, and will often boo them.
Getting Over - To get over with the crowd means to get cheered if you are a Face
Heat - To have heat with the crowd would mean to be booed for being a dastardly Heel.
Rival - Much like in Pokemon, in wrestling its not uncommon to have a Rival. This can occur naturally, either by having a number of matches that go back and forth between victors, or less naturally as well.
Program - If you are involved in a storyline with or against another trainer, you're working a program with them.
- Show Mechanics -
The PWF would have one show per in-game week. Each Trainer will be scheduled to face off against one or more trainers on each show. Currently I plan to use the "Battle Contest" rules from the rulebook, although I definitely need to go over them again after writing this post to see what tinkering would need to be done. Once all the battles for the show have been completed, I'd be writing everything up to simulate an actual wrestling event, including crowd reactions to antics taking place and so on.
Each week, trainers will earn a form of currency I've super creatively dubbed as "Wrestling Points" at a rate of 1 per week. WP can be spent in various amounts for different effects, or just stored and used all at once to do some crazy stuff. I only have a small list of things to do with it, but am open to suggestions. So far I have:
Interfere in Rival's Match - 2 WP
Interfere in Stranger's Match - 6 WP
Interfere in Rival's Title Match - 8 WP
Interfere in Stranger's Title Match - 14 WP
This allows a player to, obviously, interfere in a match. Interfering with your Rival's match costs less WP because you're already in a program with them, the Crowd is predisposed to your reason for being here. Additionally, a Face is unlikely to interfere in an opponent's match unless the opponent has interfered with them first. Interfering with a stranger's match, on the other hand, leaves the crowd confused until you have a chance to explain your actions.
- Match Mechanics -
Unless otherwise noted, everything I'm saying here functions for a simple 1vs1 match. The two trainers in the match would each serve as the "manager" for their Pokemon. Direct interference where you harm an opponent's Pokemon as your trainer would be forbidden. As a trainer you may use any of your abilities to assist your Pokemon in various ways, making certain classes much more valuable than others(Roughneck, for example, would be advised against).
That isn't to say that a trainer can't attempt to harm an opponent's Pokemon, or affect the match in other ways. In fact that's the entire basis of the Heel dynamic.
Distract Referee: DC 8 Guile check, with the DC raising by 3 after each attempt.
Interference: DC 12 Stealth check. If you fail, you may make a DC 8 Guile/Charm/Intimidate check to convince the ref you did nothing wrong. If a trainer fails 3 of these Guile/Charm/Intimidate checks, they are ejected from the match and their Pokemon's actions will be chosen at random by me. Successfully Interfering would allow the trainer to perform an attack against the opposing Pokemon.
Hype/Anger the Crowd: DC 8 Charm/Intimidate check, with the DC raising by 3 after each attempt. Builds excitement for the Face or heat for the Heel.
Remember that a Professional Wrestling event is, above all else, a spectacle. You're trying to entertain the crowd. Sure it can be cool to watch a match where someone just cleans house and wins in a matter of seconds, but that gets old quick. The crowd is a fickle mistress.
- Trainer and Pokemon Mechanics -
Signature Moves are a big part of Pro Wrestling. Each trainer, upon creation, gets a free use of the Signature Move feature from Ace Trainer to use on their Pokemon. Trainers are free to spend 5 WP later on to get a new case of Signature Move, replacing the previous version.
Trainers are allowed to use up to three X-items(X-Attack, Dire Hit, etc) before a match on their Pokemon.
- Match Types -
Singles - 1vs1 match, standard rules as listed above.
Triple Threat/Battle Royal - 3 Person/4 Person matches, respectively. Are a elimination rules, and free-for-all.
Tag Team - 2vs2. Currently being considered under Rotation Battle mechanics.
Hardcore - A Supertype match, can be any of the regular match types but have no rules otherwise. Tag Team becomes a regular 2vs2 match. Trainers are free to get involved in the match without rolling for Stealth, as they cannot be disqualified or otherwise punished for getting involved.
Cage Match - a Supertype match, can be applied to any of the regular Match types. Tag Team becomes a regular 2vs2 match. Trainers are not allowed to be involved in any way outside of giving their Pokemon instructions.
[/span]
- Championships -
World Title - All Pokemon are able to compete for this Championship.
Tag Team Titles - All Pokemon are able to compete for this Championship, but must do so as a team of two.(So Trainers work together)
Interegional Title - All Pokemon are able to compete for this Championship.
Cruiserweight Title - Underdog Pokemon are able to compete for this Championship, but no Underdog feats may be taken.
Hardcore Title - All Pokemona re able to compete for this Championship. All matches for this Championship are contested under Hardcore rules.