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May 31, 2023 21:25:23 GMT
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Post by Raven on Oct 1, 2016 19:09:29 GMT
You can find the new Pokedex sheet here: Link. It is editable by all, so whenever you capture a new Pokemon, or gain a new entry, be sure to add it to keep this up to date.
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17,053 posts
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May 31, 2023 21:25:23 GMT
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Post by Raven on Jul 29, 2017 8:01:07 GMT
Capture Mechanics
A Capture Roll is now a 1d20 roll where you aim to meet or exceed a target number. If you have gained the Amateur Trainer bonus at Level 5, add +1 to this roll. If you have gained the Capable Trainer bonus at Level 10, instead add +2 to this roll. If Veteran Trainer, +3; if Elite Trainer, +4, if Champion, +5.
A Pokémon’s Capture Rate depends on its Level, Hit Points, Status Afflictions, Evolutionary Stage, and Rarity.
A Pokémon’s base Capture Rate is 10. For each 10 Levels it has, add 1 to this Capture Rate.
Next, go down the following checklist. For each condition that applies check every check box next to the condition. Then, at the end, add up the total number of check boxes and subtract 2 from the Pokémon’s Capture for each check box. ☐ Is the Pokémon at or under 50% its maximum Hit Points? ☐ Is the Pokémon at or under 25% its maximum Hit Points? ☐☐ Is the Pokémon suffering from 5 or more Injuries? ☐ Is the Pokémon suffering from at least one Persistent or Volatile Status Affliction? ☐☐ Does the Pokémon have exactly two evolution stages remaining? ☐ Does the Pokémon have exactly one evolution stage remaining?
For example, a level 10 Pikachu at 70% Hit Points and Confused would have a Capture Rate of 7. Math: Base (10+1) -2 (Status Affliction) -2 (one evolutionary stage) = 7
A Shiny level 30 Caterpie that is at 40% Hit Points would have a Capture Rate of 12. Math: Base (10+3) +5 (GM discretion Shiny bonus) -2 (Hit Points) -4 (two evolutionary stages) = 12
A level 80 Hydreigon that is at exactly 1 Hit Point and is Burned, Poisoned, and has 5 Injuries would have a Capture Rate of 10. Math: Base (10+8) - 4 (Hit Points) -2 (Status Affliction) -4 (Injuries) = 10
Poké Balls are pretty easy to convert. Flip the sign on all modifiers, then divide by 5. For example, a Great Ball gives a +2 bonus to Capturing. An Ultra Ball gives +3. A Timer Ball starts at -1 and can go up to +4. As a general rule, you can apply this to most other effects in the system that affect Captures. For example, Capture Specialist’s Snare gives a +2 bonus.
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17,053 posts
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May 31, 2023 21:25:23 GMT
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Post by Raven on Jul 29, 2017 8:03:57 GMT
All Moves taught through Tutoring Features (Ex: Mentor’s Move Tutor and Egg Tutor, Chronicler’s Archive Tutor) now have prerequisites:
»» Pokémon under Level 20 may only learn Moves of an At-Will or EOT Frequency with a max Damage Base of 7. »» Pokémon from Level 20 to 29 may only learn Moves with up to a Scene Frequency and max Damage Base of 9. »» Pokémonn at Level 30 and above have no restrictions when being taught Moves through Tutors.
This applies to Inheritance Moves as well. If a Pokémon were to have Heal Pulse as its only Inheritance Move, that Move would be gained at Level 30 despite the Level 20 slot for Inheritance Moves being empty.
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