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I'm not going to say it was damage, but it was damage.
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Post by Robot on Jun 17, 2016 21:35:31 GMT
The shrill screeching of the strange and poisonous looking bug was all Cecil really needed. With a sideways lope out to get a good swing behind his leg, his boot caught the Skorupi right between the eyes with a crunch that was equal parts gross and satisfying.
Crit Check Cheap Shot Vs. Skorupi sBruKRoO1d20
"Fink, Sic'em!" The crocodile didn't need to be told twice, it's jaws gnashing at the bug's tail and hindquarters.
Bite Vs. Skorupi, Crit 19-20, Flinch 14-20 1d20 Bite Damage 2d8+26
With a dramatic flick of his wrist, Fink was swept up by the recovery beam of it's ball. Cecil let it roll down his sleeve, expertly switched hands his knife was in, and snapped the opposite arm out. Loosing a different ball cleanly from his sleeve, he managed to peg the nearest Yellowjacket with it. Not hard enough to hurt, but certainly hard enough to add insult to injury, with Fender bursting forth at the human's feet.
Damn he'd been wanting to get this out of his system. (1 AP for Round Trip Spent.)1d20·1d20·2d8+26
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Post by Seya on Jun 17, 2016 23:15:40 GMT
Kat hisses through her teeth as the first foe to turn the corner is not a human. As she's trying to think of how to salvage the situation, Cecil springs forth from beside her into action. She looks over to where Roz is hiding, a perfect duplicate of herself; she gives him the hand signal to say, Keep them distracted.
Roz leaps atop the rusted old vehicle, shoulders hunched and gaze flitting about in a very inhuman manner. Kat can't see who he's chosen to target, but trusts that the feigned look of fear and helplessness on her illusory copy's face is doing the job.
(Roz uses Fake Tears(AC2) on YJ5. ACR 7. If successful, -2 SpDef CS for YJ5.)
Ignoring the flurry of movement around her, Kat dashes through the spot Cecil'd just left and maneuvers around him, finally coming into view of the yellowjackets as a whole. She reaches into a second pouch and withdraws a second load of spikes, flinging them past the Skorupi and in the direction of both the yellowjacket so that they settle in the area all around. (-1 AP to use Spikes)
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Post by Slytherclaw on Jun 18, 2016 16:07:25 GMT
Amber looks over the pool of water, crouched down behind it in the grass, and narrows her gaze at the strange lizard. "Totodile, he's close enough. Hit him as hard as you can," She hisses, leaning a bit towards the water. She stays hidden in her spot, but Totodile blinks slowly in awknowledgement and centers his gaze on the keckleon. Under the water, his claws glint steely grey as he waits for his moment to strike.
Important Update - Actually APPLIED the prior battle's EXP, and Totodile now moves on a 4-8-12 depending on orders. For this current round, he's acting under only agility training and should be moving at 8, not 10 or 12.
Amber binds Reckless. Totodile gains +8 to melee damage rolls and his melee attacks trip on an 18+. When he hits, he is considered vulnerable for one full round.
On his move at 8, Totodile will launch himself from the water and use Metal Claw on the Keckleon, if it is within range. If it is not, he will target the closest other enemy to his pond.
_gB1OGKT1d20 to Hit vs AC 3. On an 18+, Totodile gains +1 ATK CS and trips the target. 1d8+351d20·1d8+35
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Post by David Hilm on Jun 19, 2016 18:41:03 GMT
Bunnie begins to hesitate. There isn't much she can really do. Putting someone else's Pokemon in danger was right out of the question, and she isn't particularly strong or athletic.
But she is attractive.
Swallowing her pride, she steps to the side, and as the first human crosses her field of vision uses Drop it Like its Hot on them.
nrT3qIe_1d20 to hit vs AC 3
If successful, reduce target's Def and Sp Def by 1 stage each.1d20
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Post by Lockdown on Jun 24, 2016 23:37:41 GMT
There are surprised oaths and curses from the man in the lead as the Skorupi is smashed and then bitten, though Fink's fangs skitter off of the hard carapace without puncturing it. His eyes go even wider as first Bunnie and then a disgused Roscoe appear, a disgusting leer curling about his mouth even as he rubs at the tender spot that Cecil's thrown pokeball had raised. "Hey boss, looks like we've got some nice tender new meat what's read too many Brock the Barbarian comics! Regular herd'a Miltanks here, thinkin they're Pyroars." Between Bunnie's extremely distracting gyrations and the Kat duplicate's tearful expression, his guard has dropped quite a bit. The woman with the dagger looks fascinated with Roscoe's movements and "her" crying, squealing with delight. "Oh you cry such wonderful tears! I want to take them all from you!" her voice takes on a harsh, jagged quality as cruel as the blade of the knife she's drawn. "Lash, she's the first toy I want!" At this the swiveling eyes of the strange lizard roll around and lock unerringly on Roscoe, the mouth opening to let a long curled tongue flicker as it hisses in acknowledgement. (Roscoe has been Tagged) Hanging back as she is, Christine is barely able to make out the sounds of combat, let alone see what's happening. On her rotting throne, the apparent boss of the group looks up, face twisting into a bemused grimace as she sees "Kat", Bunnie and Cecil. "Well, well, well; this got a whole lot more interesting. Lash! Toxin! You better do the gang proud!" She descends from her throne as she shouts, rolling a pokeball around in her hands as she regards the combatants. Rather than the human members of the gang, she seems to be directing the orders at the pokemon themselves. Both shiver and gain hard looks in their eyes. The lizard now looks far more focused, while the insect has a positively murderous look in its faceted eyes. (Keckleon is now Focused, Skorupi is now Brutal) As she gives her orders, Bones trundles up closer to the action, using the rusted out vehicle as cover. Up near the garage, the smallest member of the gang realizes that something is going on, and turns to look. If not for the scraps of clothing she was garbed in being so tattered and ill-concealing, one would have mistaken the slender frame for that of a young boy; not helped by the thick welding goggles the painfully thin girl is wearing that obscure her features. Yelping in shock when she sees the others engaging the Vault Dwellers, she drops the scraps she's been procuring, and releases a strange little green creature that seems to be a mobile plant sprout on an enlarged scale, its "arms" curled up above its head. Moving up to beside the creature, she produces a patched-together slingshot that covers most of her forearm. And that's when Totodile, hissing in reptilian fury, launches himself out of the water. The other larger reptile lets out a bleating cry as its torso is gashed heavily... even as its skin flickers through the rainbow, before coming to rest on a metallic grey finish. As Amber watches, it makes a gulping motion, and a small bulge in its throat bobs... before shrinking down. It immediately gets back some vigor, though is now on guard against the Totodile. (Kecleon took 31 points of damage, and 2 injuries. Kecleon used Color Change and is now Steel Type. Kecleon used Sitrus Berry and recovered 15 HP) As Totodile's attack ends, there's a surge of energy against the little mon, coming from the larger reptile. Pulsing strands of coruscating light leap from the lizard's body and sink into Totodile's claws. There's a sound like glass breaking as the remaining metallic sheen on his claws shatters. (Kecleon used Disable, Totodile's Metal Claw is Disabled) Following up the light show, the lager reptile scratches furiously at Totodile. Scratch AC 2: 7 Normal Physical Damage: 27 Kat emerges then, hurling her fistfuls of caltrops around the guy who'd been leering at Bunnie and Roscoe, making him yelp in panic as he dives away from the shower of spikes, leaving him face-down in the dirt and his mon uncontrolled. The other distracted member of the gang, a burly man with very little neck sees whats happening and lets out a chortle that's long on mirth and short on intelligence. He releases a mon as well, a ball of spiky fur on three-toed feet with a pig's snout and a look of intense anger on its flat face. "Hurr, more stuff fer me to smash." The little primate lets out a screech as it hops up and down. The little bug, enraged and in pain, lashes out at the closest source of said pain that it can reach; Cecil. Jabbing its pincers forward and up, it attempts to score his wrist. If succesful it'll force him to drop his knife into the puddle. (Skorupi used Knock Off AC 2: 7 Physical Dark Damage: 24) The final member of the gang, a weedy individual with a distinctly shifty look releases a scruffy-furred but dew-eyed mammal of some kind that sniffs the air energetically. ŒŨŻijħŹŶųųħŷŬŹŪŬŷŻŰŶŵħŷųŬŨźŬŃũŹŅè Cecil - 18 Bunnie - 15 Hazel - 15 Amber - 14 Roscoe - 14 Budew - 12 YJ2 - 11 Christine - 11 YJ Leader - 10 Bones - 10 YJ4 - 9 Totodile - 8 Kecleon - 8 Kat - 8 Mankey - 8 YJ1 - 7 Skorupi - 7 YJ3 - 6 Zigzagoon - 6 Fender - 5 YJ 5 - 5
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Post by DataNinja on Jun 25, 2016 0:36:19 GMT
Christine isn't really able to make much out, and for several moments that relaxes her. But then she starts to worry again, and begins inching a little closer, so that she can hear if anyone needs help. I'm sure DeLoria and Kat have it in hand... but, I can't stand just being here, not knowing if someone could die on my watch just because I was a little too far away to hear them. Why? Why couldn't we have just left well enough alone?
Her concern wins out over her desire to be far, far away from the fighting (and potential killing) of... other humans, and she slowly makes her way towards the corner of the building. Bones, meanwhile, takes things into his own... arms, making his way over the car in front of him, only to stare uncomfortably at the insect attacking Cecil. How dare it make more injuries... so inconsiderate. Bones uses Charm on Skorupi (10 vs AC2). Skorupi's Attack is lowered 2 CS.
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Nov 22, 2023 15:48:27 GMT
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Post by Slytherclaw on Jun 25, 2016 1:24:35 GMT
Amber's expression is pinched as she watches her poor little blue beastie get hit. It grunts at the impact and hisses angrily, but seems to shrug off the hit after a slight wince, the claws leaving a white scratch across its belly. Amber holds back, waiting, to see what it will do.
And when it moves, she nods. "That's right! Do it again!"
Amber holds action until after Totodile. Without additional orders, Totodile moves on 8 this round instead of 12. For her prior round swift, she recorded Knock Off. Totodile backs up and uses Water Gun on the Lizard (or nearest target still in range) Up7_wxBy1d20 vs AC 2. On a hit: 2d6+26 Special, Water
Amber acts! She unbinds Reckless as a free action. For her Standard, she uses Strike Again! Totodile gets another At-Will attack against the same target (or, if down, the nearest available) Totodile uses Water Gun! 1d20 vs AC 2 2d6+26 Special, Water on a hit.1d20·2d6+26·1d20·2d6+26
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Post by Seya on Jun 25, 2016 2:31:52 GMT
Kat snarls as the Skorupi slashes at Cecil's hand, and immediately pockets her next hand of spikes in favour of the crude hatchet hanging from her belt. She watches the Yellowjackets in the distance getting ready to join the battle, and the rage in her gut mingles with a prickle of fear; it'd be all her fault if the vaulties didn't make it out of this alive. (So let's prevent that from happening, girlie. Go get 'em.)"Roz, to the left!" she shouts, pointing to the lone Yellowjacket and Kecleon bearing down on Amber's Totodile. Rosco scurries forwards, stopping just behind the blue lizard to glare at the pair of enemies (Kat sees the look on her faux-twin's face and takes pride at just how well the Zorua has learned to imitate her more convincing expressions). She then rushes in, swinging her hatchet at the Yellowjacket's chest with a battlecry. Roz moves to K25 and uses Leer (AC2, Cone 2) hitting both the Kecleon and YJ2 on a successful check: P5|ITx4D1d20+1
Kat moves to L24 and hits YJ2 with her hatchet, AC4: 1d20 1d20+1·1d20
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I'm not going to say it was damage, but it was damage.
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Post by Robot on Jun 25, 2016 20:12:09 GMT
Sure enough, one of the scorpion's claws caught and ripped into his wrist, tearing the skin and sending a jolt of pain up his arm. It was always going to be blood on his clothes, strangely he found himself wondering how Cindy would take it back home. With an underhand another ball was loosed, Fender disappearing as Boneyard burst onto the scene. Snapping his fingers, Cecil gave a downward point aggressively at the insect. "Burn it! I got shit to do." A small fireball later, and Cecil was vaulting the Skorupi's smoking and unconscious form, Boneyard moving to cover his flank as he charged down the knife wielding jacket at the front.
The greaser had always been proud of being ambidextrous. His right caught her square in the kidneys, the injured left popped her in the throat. Not as hard as he'd have liked to, but ain't nobody happy about catching anything in the windpipe. A cocky smirk on his face, and a little chuckle, and he looked over his new prize. "I really like your knife."
(Quick Switch Used for 1 AP, Skorupi downed by 31 Special Fire Damage from Ember, Boneyard moves into a guarding position for Cecil, Y5 takes 27 Dark Physical and is disarmed of their knife, which is now in Cecil's possession.)
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Post by David Hilm on Jun 27, 2016 11:47:16 GMT
"Hazel, help Cecil!" Bunnie uses blows a kiss and a wink in the direction of the Yellow Jacket member that wasn't affected by the Drop it like its Hot last turn trying to distract him so that her allies will have an easier time with him. Hazel, meanwhile, moves around and uses Circle Throw on the Yellow Jacket member that was hit by Bunnie's status effect last turn. Bunnie Sweet Kiss: 5 vs AC 6. On a miss, target takes -2 to accuracy for 1 round. Hazel Circle Throw: 2 vs AC 4
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Post by Lockdown on Jun 28, 2016 18:25:37 GMT
Cecil's flashing hands quickly recall and deploy his mon once more, and Brimestone appears with a bark and a rush of flames. Seeing his master injured, the Houndour quickly puts paid to the insect, scourging it with blue flames and causing it to sink into the morass, bobbing lightly and clearly unconcious. Cecil in the meantime manages to close with the blonde raider, his blows leaving her sucking wind even as a burning hatred and insanity lights her eyes. Bunnie's antics continue to befuddle and amuse the man watching her with a lewd leer even from his position on the ground. "Got you well trained already hasn't he poppet? We'll have to see how well after this!" He guffaws when Hazel hops up and attempts to latch onto his pantsleg, unable to get proper leverage as the half-rotted fabric tears along a seam. "An yer liddle friend is even 'elpin prepare me!" With Cecil and the others, Roscoe has hopped up and given the woman and her lizard a mighty glare, causing their guard to drop slightly, the lizard's in fear, the woman's in consternation. In the back, the little plant surges forward, hopping cutely. What it does next is less so. Its lower extremities glow, as tiny tendrils shoot forwards along the ground, twining past the other enemies and latching onto Totodile's legs. The little mon seems to wilt even as the plant surges with life, smiling happily. (Budew used Mega Drain AC 2: 13, 22 Special Water Damage before defense and weakness. Budew is at full health) The woman that Cecil just mugged manages to get her breath back finally, but seeing her poor position she steps back, behind her lizard. "Lash, ignore the croc, I want that boy's liver on a plate!" she screams, pointing at Cecil. (YJ2 has Disengaged. Cecil is now Tagged) The leader is watching now with pursed lips, the tightening of her knuckles on the pokeball she's carrying the only thing to display her displeasure. Bones in the interim, hoists himself up and over the wrecked car, landing with a plop before looking at the downed Skorupi. Shaking his head, the Chansey turns his attention towards the larger lizard, his expression as disgruntled as ever even as he proceeds to do his own charming shimmy. The sheer incongruity of it seems to have thrown the reptile off its game. The skinny girl is moving up to engage now, but she's hesitant and doesn't seem to want to try anything; instead loading an odd looking sphere into her slingshot and watching the group nervously. Totodile, even after the draining he'd just received, is full of vim and vinegar, blasting the larger reptile with a powerful jet of water. There's an audible "snap" of breaking bone as the close-quarters impact slams home. His second shot isn't nearly as successful however, going wide as "Lash" writhes in pain. The larger reptile seems dubious, but Lash follows his orders nonetheless, fading out of view for a moment before Cecil suddenly feels a thick slimy tongue slap across his throat almost like someone used a karate chop on him. (Keckleon used Shadow Sneak. AC 2: 13, 24 physical ghost before defenses. Keckleon is at 2 Momentum.) Unfortunately for Kat, her attempt to split the raider woman crown-to-crotch with her hatchet is foiled as the woman actually manages to catch the blade between the armored cups of her bust, smirking and blowing a kiss at the other girl before shoving her away. Hooting and jumping up and down, the odd primate moves up a little, but seems to be turning its focus inward, as muscles bulge and veins pop. (Mankey uses Focus Energy) The brute lets out a snarl as he closes in as well, his own physique surging with energy as he flexes and limbers up for the battle he's about to throw himself into. (YJ1 uses Focus Energy) Perhaps most surpsiging is the one that released the small dewey-eyed mammal, the two of them are actually making a beeline for the leader rather than moving to back up their comrades. And finally the man that had sent out the Skorupi picks himself up off the ground, gingerly removing spikes from his palms and torso. Cecil - 18 Boneyard - 15 Bunnie - 15 Hazel - 15 Amber - 14 Roscoe - 14 Budew - 12 YJ2 - 11 Christine - 11 YJ Leader - 10 Bones - 10 YJ4 - 9 Totodile - 8 Kecleon - 8 Kat - 8 Mankey - 8 YJ1 - 7 YJ3 - 6 Zigzagoon - 6 YJ 5 - 5
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Post by Slytherclaw on Jul 2, 2016 14:40:59 GMT
Amber looks around with wide, worried eyes. She watches the mega drain intently, and licks her lips nervously as Totodile stumbles back from whatever hit him, looking strangely weak and frail--his scales splitting in two places as he cringes against the strange plants. He doesn't look so good--and Amber winces, because if he goes down, with this many people, she only has Pichu for help. And, well, a baby doesn't seem like it'll be very useful.
She moves forward nervously, and calls out "You can do it, Totodile! Hit them fast!"
Amber records mega drain. Amber uses Agility Orders! Totodile moves on a 12! Amber moves around the water!
Totodile rushed YJ2 with scratch! Ebu_oi3p1d20 vs ac2 1d8+331d20·1d8+33
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Post by Seya on Jul 3, 2016 18:47:49 GMT
Kat clenches her teeth and yanks her hatchet free of the other woman's breastplate. The area was getting too crowded, now, and she had a sneaking suspicion that the skinny bitch in the back could make their lives hell if they stayed too close together. "Roz, to Hazel!" she barks out, and moves towards her other pokemon with wild-eyed fury. She leaps away from the raider chick and instead moves towards the guy being focused by Hazel and Cecil's houndour, swinging the hatchet at him next. Rosco is already there by the time she reaches him, however, slashing at the man with a mimicked hatchet made from shadows. Roz to M23, and attacks YJ5. AC 2 Pursuit against Flanked Target: CNz3rcVX1d20+1 Damage: 2d6+23 Physical Dark Damage
Kat moves to L22 via Disengage, and attacks YJ5. AC4 Hatchet Struggle against Flanked Target: 1d20 Damage: 1d8+16 Physical Normal Damage 1d20+1·2d6+23·1d20·1d8+16
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I'm not going to say it was damage, but it was damage.
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Post by Robot on Jul 4, 2016 1:33:14 GMT
Coughing from the impact to his windpipe, the greaser doesn't miss a beat. Feinting the lizard's left side, he catches it across the top of it's head with a hammer blow. Scurrying to one side he finally gets the breath back to whistle for Boneyard, the canine bounding along after him. Hackles up, the Houndour let loose another of those incredibly potent fireballs at point blank.
(Cecil and Boneyard each disengage one square southwest. Cecil uses Feint Attack on Kecleon pre-movement. Boneyard uses Ember post movement. Both attacks connect for 27 Dark Physical and 33 Fire Special respectively.)
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Post by DataNinja on Jul 4, 2016 2:44:09 GMT
Peering around the corner, Christine is just in time to see Cecil take more punishment than he probably should have. She winces in sympathy for both him, and the girl he's fighting. Damn it, DeLoria! You don't need to be front and center for everything! He is tenacious, though, she'll give him that. Almost immediately after, though, it seems as if he has some survival instinct, as he falls back. The boy looks a little worse for wear, though he does seem to be doing a good job of keeping the heat off of the others... Such faint praise, when we could have just ignored this all. She inwardly sighs, looking around. Well, I can't have him - or anyone else - dying on my watch. Damn it.With that, she runs towards him, rummaging through her bag. Ah, there we go. When she reaches Cecil, she grips his arm in her hand (Please don't stab me...) and says, in a firm voice, "Don't move." Waiting only a second to make sure he obeys, she stabs the needle in her other hand into his arm, before letting go. "Bones, move up and cover us, please" she says, looking at the rotund bioweapon, who moves next to the crocodilian and curls up. Christine sprints to I26 and uses a Super Potion on Cecil. (Regains 35 HP.)
Bones shifts to I24 and uses Defense Curl.
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Post by David Hilm on Jul 6, 2016 3:06:39 GMT
Bunnie begins to slink back, worried about what the man may do if he were to get his hands on her. The thoughts, in graphic detail, make her begin to sick up until she grits her teeth and decides to taunt the man. "I'm not too worried about you little fella. If you were half the man you're clearly pretending to be, you'd be the one running the joint. Come back when you've got a pair." Hazel, meanwhile, attempts to toss the man again with Circle Throw. Bunnie Taunt: 9 vs AC 3
Hazel Circle Throw: 10 vs AC 4
Hazel Circle Throw Damage: 15, enemy is pushed 6 meters minus weight class
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Post by Lockdown on Jul 10, 2016 20:16:58 GMT
The one-two combination attack from Cecil and Boneyard sends the lizard reeling... before it falls in a boneless heap, tongue lolling and scales steaming slightly even as they try to take a reddish tinge. Bunnie's taunting of the raider does the job, his face twisting into a horrific scowl... which gives Hazel the opening she needed. Hopping up, the rabbit grabs her target by his thinning dirty hair, and uses inertia, gravity and the momentum of her jump to send him flying ass over teakettle, skidding through two layers of spikes and fetching up against the angry-looking woman that had released the lizard, spikes embedded deep in his torso and arms. Roscoe takes advantage of the nice juicy target presented, circling around and tearing into the Raider with his phantom hatchet. The leader lets out a hiss as she sees the energy construct, before her eyes narrow. Totodile rushes forward hissing low and dangerous, even as he loses more color from his scales. Rushing under the distracted woman's legs, he lashes out with his claws, biting deep into the unprotected back of her knee. There's a wet snapping sound and then an awful slithering motion up the back of her leg as she howls in agony, crumpling to the ground and her head hitting the pavement so hard it bounced, bleeding profusely from her leg. She's out for the count. (YJ2 Fainted, Totodile loses 10 HP) ȑȧȺDzǦȉȮȸȯȹȺȯȴȫDzǦȿȵȻǭȸȫǦȨȵȺȮǦȬȧȯȸȲȿǦȩȫȸȺȧȯȴǦȺȮȧȺǦȚȵȺȵȪȯȲȫǦȰȻȹȺǦȹȫȼȫȸȫȪǦȺȮȫǦȽȵȳȧȴǭȹǦȇȩȮȯȲȲȫȹǦȺȫȴȪȵȴǴǬȴȨȹȶȁǦȝȯȺȮȵȻȺǦȳȫȪȯȩȧȲǦȩȧȸȫǦȺȮȧȺǭȹǦȬȧȸǦȨȫȿȵȴȪǦȧȴȿȺȮȯȴȭǦȺȮȧȺǦȩȧȴǦȨȫǦȴȵȸȳȧȲȲȿǦȶȸȵȼȯȪȫȪDzǦȹȮȫǭȹǦȰȻȹȺǦȨȫȫȴǦȩȸȯȶȶȲȫȪǦȬȵȸǦȲȯȬȫǴȂȨȸȄè "Spiny, get the elementalist!" the skinny girl's voice is shrill and strained. The strange little plant changes its focus from Totodile, gathering another thick load of toxins in its mouth, before delivering them with pinpoint accuracy... onto Roscoe, splashing through the illusion and coating the pup inside from head to tailtip. (Roscoe is Badly Poisoned) Christine comes running around the corner, jamming a syringe of medical goop into Cecil's side, just in time to see her partner's skin tone take on a light greenish tinge, mixing with the pink color scheme in a malignant dappling of toxicity. (Cecil gains 35 HP) "Right, enough playing around you clods. Sting em to death!" With that, the leader unleashes a beast of her own... a massive hornet with vicious barbed stingers not only on its thorax but affixed to deceptively frail looking upper legs as well. The deep yellow and black color scheme screams danger even to the Vault Dweller's under-developed instincts. Thankfully its thick carapace and ponderous stingers seem to weigh it down. "Tear em to bits!" the leader orders, and the insects compound eyes flash malevolently. (YJL released Beedrill to M20. YJL used Brutal Orders. Beedrill is now Brutal) Bones moves up to position and curls into a ball, his skin tightening and gaining a sheen as if becoming harder. The skinny girl takes aim with her slingshot, drawing a bead on Cecil, and letting fly with a clay ampule. It catches Cecil square on the chest, bursting open harmlessly... and releasing noxious fumes that the teen can't help but inhale. Cecil's vision begins to swim wildly as his senses are put through a blender. (YJ4 used Pester Ball: Disorient. AC 6: 15. Cecil is confused.) Kat was so distracted by the present that Hazel had served up to her that she failed to notice the ampule fly past her face, too caught up in knocking the Yellowjacket out with the blunt edge of her hatchet. The man cries out before going limp, still breathing shallowly as a knot rises on the back of his head. The Mankey, presented with a practically gift-wrapped opponent, apes Totodile's own attack as it attempts to get past and at Roscoe. (Mankey used Scratch, moved to K21. AC 2: 11, 31 damage) "Marissa! You bitch!" The big lug sees the blonde woman go down and goes into an absolute rage, throwing himself forward into a rolling kick... but his rage blinds him and he ends up missing horribly. (YJ1 used Rolling Kick, AC 4: 2, missed) The Beedrill, seemingly spoiled for choice, focuses on Hazel, seeing the Mankey going after Roscoe. Raising its stingers, it begins spraying a shower of glimmering needles, turning the little bunnie into a pincushion. (Beedrill used Poison Sting AC 2: 10, Poison Physical Damage: 29) The final two have been hanging back even as the rest of the team advances. With the leader moving past them... the two of them break into a run, heading down the road as they snatch up a pair of satchels from next to the woman's "throne". "I'll consider this my severance pay!" he calls over his shoulder. (YJ3 and Zigzagoon are retreating) Initiative Cecil - 18 Boneyard - 15 Bunnie - 15 Hazel - 15 Amber - 14 Roscoe - 14 Totodile - 12 Budew - 12 Christine - 11 YJ Leader - 10 Bones - 10 YJ4 - 9 Kat - 8 Mankey - 8 YJ1 - 7 Beedrill - 7 YJ3 - 6 Zigzagoon - 6
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1,013 posts
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95 likes
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Feb 27, 2023 22:33:22 GMT
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Post by Seya on Jul 10, 2016 21:40:41 GMT
Kat grins as the bloke in front of her crumples like a pile of sticks, and rests a foot on his chest as she assesses the situation. Not that there's a whole lot to smile about--she sees Rosco's illusion pop, and that purple sludge coating him doesn't look healthy in the least. "One more hit, then I better see you gettin' the hell out of there, Rozzie," she barks at the pup, who yaps back and retaliates with a quick swipe at the Mankey. As soon as Rosco leaps out of the way, she returns him to his ball and bares her teeth at the little critter and lets Briar out a meter or two behind her. "The ones in yellow are our targets," she says low to the Chespin, who immediately goes on the defensive at being surrounded by so many people. "Get ready kiddo, 'cause this ain't just for kicks."Rosco uses Covet (AC2, 11) on Mankey for 29 Physical Normal damage, and takes the held item if there is one. He then disengages to M23/is recalled by Kat.
Kat's standard action is to switch Rosco for Briar, then she'll move closer to Hazel (M23). Briar is released to M24.
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6,672 posts
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92 likes
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I'm not going to say it was damage, but it was damage.
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Aug 26, 2024 10:50:49 GMT
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Post by Robot on Jul 15, 2016 2:45:32 GMT
Cecil coughed and tossed his head a little as that clay pellet broke on his chest, with a sharp foul sounding nasal inhale, he spat crudely and brushed the remnants of the shot from his clothes. This was earmarked by a dirty look at the girl that had done it, and little else came of the exchange.
"Yo, Christine, I bought a few of those injectors, do what you gotta do." With a half-assed toss of the small packet of auto-injectors over his shoulder, Cecil was off after the Yellow Jacket that looked to be retreating. Again whistling for Boneyard, Cecil snapped his fingers and gave a quick point at the massive poisonous terror that had just spawned in their midst.
Boneyard hunkered low, paws dug in, head back, it let out a bonechilling howl before loosing another fireball at the enormous Beedrill. Not seconds later it was swept up in a beam of light, and Fink deployed in near proximity to the fleeing human and his strange pet.
(Cecil is cured of Confusion and delays until Christine's action. Boneyard delays until Christine's action. Boneyard hits Beedrill with an 11 Acc check on an AC 2 Ember for 32 Fire Special Damage. Boneyard is recalled via Round Trip for 1 AP. Cecil has 1 AP remaining. Fink Deployed in proximity to YJ3 and has Pursuit.)
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8,803 posts
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Sept 19, 2024 3:58:23 GMT
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Post by DataNinja on Jul 15, 2016 3:08:45 GMT
At the toss of the injectors, Christine scrambles to make sure she catches them, and stows them in her pocket. And then sees Cecil dashing off again. Dammit, DeLoria. No way are you going off on your own again. With an inward sigh, she starts going after him, calling to Bones, making sure that the tough bioweapon is in between her and the other huma- ...bandits. Christine retrieves Potions as a Shift action, then Moves to M24 as her Standard replaced with a Shift.
Bones uncurls as a swift action, moves to M23, then uses Defense Curl again as a Standard.
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