Post by ketsuban on Jul 4, 2020 3:52:06 GMT
So there's this campaign I'm working on. Contrary to my previous thread's implication, it is not a Game of Throhs campaign. However, it's not a gym crawl either. More like the opposite, I guess.
To summarize, the setting is Galar, 20 years after SWSH. (Yes I like gen 8, point and laugh.) Until recently, this Galar, a slightly different one from canon by virtue of gym challengers competing in teams as opposed to individually, has been relatively peaceful. Only a few weeks before the start of the story, though, the region dissolved into chaos. Mysteriously enraged Dynamaxed Pokemon have escaped from their dens in the Wild Areas to attack humans indiscriminately, with such strength that the gym leaders, initially employed to combat the crisis, have gone missing in action. Out of desperation, brand-new trainers have been recruited from Galar and beyond to control the situation, rescue the gym leaders, and of course solve the mystery. The players take the roles of a team of these new trainers, and venture between towns and into the wild to achieve the aforementioned goals.
If this sounds interesting, that's pretty cool. But this isn't a recruitment post. Rather, it's a question of how to proceed. My question is: given these circumstances, in which there will be a lot of wilderness adventuring and very little league-legal battles, should I allow trainer combat classes?
On one hand, it would make sense for feral Pokemon -- Dynamaxed and otherwise -- to pose enough of a threat that trainers may have to defend themselves directly. But on the other hand, being that this is a setting based off of a canonical one, I don't know if it's too out of place.
Any help with this problem, or critique of the concept in general, is appreciated.
To summarize, the setting is Galar, 20 years after SWSH. (Yes I like gen 8, point and laugh.) Until recently, this Galar, a slightly different one from canon by virtue of gym challengers competing in teams as opposed to individually, has been relatively peaceful. Only a few weeks before the start of the story, though, the region dissolved into chaos. Mysteriously enraged Dynamaxed Pokemon have escaped from their dens in the Wild Areas to attack humans indiscriminately, with such strength that the gym leaders, initially employed to combat the crisis, have gone missing in action. Out of desperation, brand-new trainers have been recruited from Galar and beyond to control the situation, rescue the gym leaders, and of course solve the mystery. The players take the roles of a team of these new trainers, and venture between towns and into the wild to achieve the aforementioned goals.
If this sounds interesting, that's pretty cool. But this isn't a recruitment post. Rather, it's a question of how to proceed. My question is: given these circumstances, in which there will be a lot of wilderness adventuring and very little league-legal battles, should I allow trainer combat classes?
On one hand, it would make sense for feral Pokemon -- Dynamaxed and otherwise -- to pose enough of a threat that trainers may have to defend themselves directly. But on the other hand, being that this is a setting based off of a canonical one, I don't know if it's too out of place.
Any help with this problem, or critique of the concept in general, is appreciated.