Post by Raven on Apr 4, 2018 21:14:14 GMT
The year is 508 of the Age of Arceus. Celadon Castle town is a prosperous city of 500 citizens, including guards and the Royal Family. Queen Amelia rules fairly from within the Castle walls, and all is well. This month, the Adventurer's Guild celebrates the 2nd anniversary of its official endorsement by the Crown by opening its doors to new members, with the offer of a free Pokemon for those who attend the event, and well-paying jobs for those who sign up. Rumors of unrest in the upper echelons of the Guild are whispered in the shadows of alleyways and dark corners of seedy pubs; and some even suggest that the various Legendary/Mythical Pokemon Cults have infiltrated its ranks. Even these dark whispers aren't enough to cloud your mind, however, whether you believe them or not. Today, you plan to head to Saffron City. To the Adventurer's Guild, in order to obtain a new Pokemon friend. Whatever your chosen path in life, it'd be silly to pass up an opportunity like this.
Hello and welcome back to Raven's House of Horro-er.. House of Horribly Great Games! (Yeah, that's it..) With the rousing success of my current game, "PTU Playtest" or, as I like to call it: "New Age Kanto", I have decided to revive an older game idea of mine. This one is set way back in the Early Middle Ages, a.k.a. "Medieval Times", and will have a heavy magical theme to it. If this doesn't sound like your cup of tea, then please go make your own cup. I only serve magic tea in this here thread.
Still here? Great! Glad to meet ya. Around now you're probably wondering what sort of things you need to know in order to best enjoy this tea, right? Well, I can certainly help you with that. Below is a list of various items that will be a major part of the campaign.
What's that? You're tired of reading my nonsense and want me to give you the method with which to create your characters already? Fine...here are your Creation Details:
Creation Details!
You begin as a level 1 Adventurer (aged 13-16) with a single 2 or 3-stage level 10 Underdog Pokemon of the following types: Grass, Water, Fire, Electric, or Normal. These are the easiest to raise/control, and therefore are the only ones offered by the Guild to non-members. If you can justify a different Type of Pokemon in your background, I will likely allow it (provided it isn't of an 'undiscovered' type). You are encouraged to have at least one Trainer Combat class, but it is by no means required. As mentioned in the RP blurb at the top, you will quickly obtain a second (level 5) Pokemon. These *must* be of the Grass/Fire/Water type. You may add them to your sheets during creation, and customize them as you will, but you will not actually have "obtained" them until you have gone through the Adventurer's Guild Anniversary Event.
Your Starter Pokemon has a free Egg move with the usual playtest restrictions. ("Free" means that it doesn't cost tutor points. It still takes up a slot, and I'll be checking you sneaks!)
It is highly recommended that you use the Fancy PTU Sheet Version Dunsparce, as we will be using all of the Playtest rules, including the new Capture Mechanics (modifiers are positive instead of negative - see September 2015 Playtest for full details). Additionally, we will be using Thrice's "PTU Editation" document to make certain classes more fun/useful.
Oh, a couple more things before I let you go: "But Raven, what about B&D? Is that allowed?" Not at creation, no. It has a possibility of being opened up to PCs in mid-late game, but we'll worry about that later. For now, just pretend it doesn't exist. Easier that way.
Starting Cash! You get 5000 to start with, and a free Simple Weapon. The weapon is optional, but if chosen, you must explain where you got it from, even if it's as simple as "I bought it from a smith". Additional weapons cost 1000 for Simple, and 3000 for Fine. You're adventurers. It's expected for you to have a way to defend yourself. You may "upgrade" your starter weapon for 2500. Due to the expense of "proper" healing, you will also 'heal' up to 2 injuries when you rest for 8 hours or longer (transitioning to next day type stuff). Additionally, everyone will receive 3 Apricorn Balls (re-fluffed Basic Poke Balls) and 3 Potions after completion of the Anniversary Event . Any more than this must be purchased on your own.
Player count. I will be accepting 3-4 players. Enough to get a fair variety of skills/playstyles without overwhelming myself with micro-managing. I do enough of that already.
Here is your friendly, neighborhood Discord chat: Join me!
You'll also want to look at the extensive House Rules thread for the game. It's mostly the same as New Age Kanto, but offers additional details on how TMs/HMs work.
Random Question(s): 1) "Say Raven, is this group in the same 'universe' as the first group?" Nope. You are a completely different set of 'Adventurers' in an alternative universe.
2) "What about fakemons/Alola-mons? Are they allowed?" The only planned Fakemons right now are the DPDoM Eeveelutions for each type. Alola (as a settled region) doesn't exist yet, so naturally that means no Alola mons.
3) "Okay, so if Technology isn't really a thing yet, what about Rotom/Porygon? Do they even exist?" Yes! If you encounter a Rotom, I'll figure something out for its various "forms". Porygon is instead "Arcane Porygon", trading Tech Ed for Occult Ed and losing the Wired capability. It is otherwise unchanged.
Other addendum: Recruitment is expected to last one week. That means it will close on Wednesday, April 11. There is no set time for closing, it's just "sometime in the late morning/early afternoon". There will be a notice in the Discord chat one hour before final decisions are made.
Hello and welcome back to Raven's House of Horro-er.. House of Horribly Great Games! (Yeah, that's it..) With the rousing success of my current game, "PTU Playtest" or, as I like to call it: "New Age Kanto", I have decided to revive an older game idea of mine. This one is set way back in the Early Middle Ages, a.k.a. "Medieval Times", and will have a heavy magical theme to it. If this doesn't sound like your cup of tea, then please go make your own cup. I only serve magic tea in this here thread.
Still here? Great! Glad to meet ya. Around now you're probably wondering what sort of things you need to know in order to best enjoy this tea, right? Well, I can certainly help you with that. Below is a list of various items that will be a major part of the campaign.
- Fairy-Type Pokemon are not known. Same goes for most Baby forms. Ghost and Dark-Type Pokemon are quite rare. Ghosts being the rarer of the two, and not having a dedicated Branch of their own.
- Psychic Type Pokemon are known, but most are still undiscovered. Ralts, Abra, and Drowzee lines excepted. Ralts and Drowzee are the more common of the two, due to their interaction with humans.
- Of the well-known cities in Pokemon canon, only the towns of Saffron, Celadon, and Cerulean exist on the mainland. Celadon Castle Town is the capitol, with Saffron being the next largest, and Cerulean being little more than a well-established village of a few dozen citizens.
- DPDoM is completely thrown out. Technology is not advanced enough yet to use it. The Pokedex is instead the "Poke Tome", which is a WIP catalog of all known Pokemon species that gets updated via magical means as new species are discovered.
- Furthermore, TMs are "Tome Magicks", and are powerful rituals used to infuse Pokemon with the knowledge of more powerful Moves. These can be purchased from the Leader of the associated Elemental Branch of the Guild.
- On the Adventurer's Guild and traveling on your own: "Adventurers" seeking to explore the world (regardless of their reasons) are encouraged to become a part of the Adventurer's Guild in order to gain access to supplies and easy healing. Non-Guild healing services are available, but are slightly more expensive in order to cover the cost of resources needed.
- Speaking of: Healing is not free. You may seek the services of either an Alchemist (re-fluffed Medic relying on herb-based restorative mixtures) or a Healer (Same deal, but fluffed as magic instead of natural cures) in order to obtain healing for yourself and your Pokemon team. Outside of the Guild, these services cost 150-200 Poké Yen, whereas the Guild-only services cost 50-100. These prices vary depending upon the severity of your wounds (how many Injuries you have).
- Legendary Pokemon: Most are considered to be aides in the creation of our world, but still little more than myths. Rumors of cults dedicated to worshiping these creatures (whether they exist or not) are occasionally heard, but so far they have been harmless and therefore allowed to remain so long as they practice their beliefs outside of the established cities (or at least out of sight).
- Signing up for the Adventurer's Guild is completely free, of course, and comes with some special perks. These include, but are not limited to: Freedom of Movement (your travel is not restricted to the known Routes and Cities), the ability to carry more than 2 Pokemon with you at a time via specially enchanted "Apricorn Balls" (these mechanically operate exactly like regular Poke Balls), and access to special Jobs/Missions that can provide even greater rewards.
What's that? You're tired of reading my nonsense and want me to give you the method with which to create your characters already? Fine...here are your Creation Details:
Creation Details!
You begin as a level 1 Adventurer (aged 13-16) with a single 2 or 3-stage level 10 Underdog Pokemon of the following types: Grass, Water, Fire, Electric, or Normal. These are the easiest to raise/control, and therefore are the only ones offered by the Guild to non-members. If you can justify a different Type of Pokemon in your background, I will likely allow it (provided it isn't of an 'undiscovered' type). You are encouraged to have at least one Trainer Combat class, but it is by no means required. As mentioned in the RP blurb at the top, you will quickly obtain a second (level 5) Pokemon. These *must* be of the Grass/Fire/Water type. You may add them to your sheets during creation, and customize them as you will, but you will not actually have "obtained" them until you have gone through the Adventurer's Guild Anniversary Event.
Your Starter Pokemon has a free Egg move with the usual playtest restrictions. ("Free" means that it doesn't cost tutor points. It still takes up a slot, and I'll be checking you sneaks!)
It is highly recommended that you use the Fancy PTU Sheet Version Dunsparce, as we will be using all of the Playtest rules, including the new Capture Mechanics (modifiers are positive instead of negative - see September 2015 Playtest for full details). Additionally, we will be using Thrice's "PTU Editation" document to make certain classes more fun/useful.
Oh, a couple more things before I let you go: "But Raven, what about B&D? Is that allowed?" Not at creation, no. It has a possibility of being opened up to PCs in mid-late game, but we'll worry about that later. For now, just pretend it doesn't exist. Easier that way.
Starting Cash! You get 5000 to start with, and a free Simple Weapon. The weapon is optional, but if chosen, you must explain where you got it from, even if it's as simple as "I bought it from a smith". Additional weapons cost 1000 for Simple, and 3000 for Fine. You're adventurers. It's expected for you to have a way to defend yourself. You may "upgrade" your starter weapon for 2500. Due to the expense of "proper" healing, you will also 'heal' up to 2 injuries when you rest for 8 hours or longer (transitioning to next day type stuff). Additionally, everyone will receive 3 Apricorn Balls (re-fluffed Basic Poke Balls) and 3 Potions after completion of the Anniversary Event . Any more than this must be purchased on your own.
Player count. I will be accepting 3-4 players. Enough to get a fair variety of skills/playstyles without overwhelming myself with micro-managing. I do enough of that already.
Here is your friendly, neighborhood Discord chat: Join me!
You'll also want to look at the extensive House Rules thread for the game. It's mostly the same as New Age Kanto, but offers additional details on how TMs/HMs work.
Random Question(s): 1) "Say Raven, is this group in the same 'universe' as the first group?" Nope. You are a completely different set of 'Adventurers' in an alternative universe.
2) "What about fakemons/Alola-mons? Are they allowed?" The only planned Fakemons right now are the DPDoM Eeveelutions for each type. Alola (as a settled region) doesn't exist yet, so naturally that means no Alola mons.
3) "Okay, so if Technology isn't really a thing yet, what about Rotom/Porygon? Do they even exist?" Yes! If you encounter a Rotom, I'll figure something out for its various "forms". Porygon is instead "Arcane Porygon", trading Tech Ed for Occult Ed and losing the Wired capability. It is otherwise unchanged.
Other addendum: Recruitment is expected to last one week. That means it will close on Wednesday, April 11. There is no set time for closing, it's just "sometime in the late morning/early afternoon". There will be a notice in the Discord chat one hour before final decisions are made.
Player Name | Character | Classes |
Ventix | Yue | Shade Caller/Ninja |
Sathzur | Owain Rees | Skirmisher/Spark Master |
Veinexes | Klaire | Apparition |
ShadowBlaze94 | Dahlia Vale | Tumbler/Wind Runner |
Nocturne | Lyra Volucris | Arcanist/Bug Ace |
Seraphflonne | Drayce Drakon | Herald of Pride/Duelist |
DJW | John Cloudseeker | Taskmaster/Mentor |
Pharis | Richard Ordune | Athlete/Aura Guardian |
GM_3826 | Aran Glen | Druid |
BotDuo | Alex Green | Medic/Backpacker |
TheFlourescentDoDo | Fenrick Debellus | Ace Trainer/Defense Ace/Enduring Soul |
TechnoRomancer | Rhoan Gilvander | Researcher (Apothecary/X)/Telekinetic |
Snark | Brook Shaw | Marksman/Tumbler |
Nadodan | Leon Van Hectril | Researcher (Occultism/Chemist)/Shade Caller |