Post by bradvandarn on Nov 27, 2017 6:52:42 GMT
Hello, and welcome to Tierra Fortuna. This will get you acquainted with this campaign's mechanics.
This is considered to be a game in the Pokemon Tabletop Adventures system, but with many revisions. Skills have been added, and trainer abilities, and many trainer classes, have been revamped to accommodate them, and also for balance and logic purposes. In addition, combat has the following overhauls.
1) Moves are switched to a different damage formula that does about the same max damage as the original, but less randomized. This was done as a way to address a common complaint that early game combat is too brutal.
2) Some moves have been tweaked slightly from the core rulebook, particularly when they were at a complete disadvantage to other moves that are comparably easy to learn. This mostly applies to moves that can be learned by trainers through class-related features. Mega Punch is now slightly more damaging than Strength, though Strength still has the push advantage. This was largely necessitated by Athlete being moved out of being a Martial Artist Advanced Class, and into its own; thus the two moves are almost equally easy to get. Furthermore, they did each have advantages in the video games; it was only in the core tabletop rulebook that this changed, so I consider my revision to be reasonable.
3) "Damage Bases" for human-powered attacks are locked at 1, or 2 if they use a Weapon of Choice. The core rule, of it advancing through level, did not make sense from a narrative standpoint (people do not learn to punch harder simply from having experienced a bunch of things that might have nothing too with combat), and furthermore made several Class-enabled features obsolete past a certain level. Also, as Strength was considered an under-utilized stat in early PTA games, doing this places a greater priority on boosting it to attack with more power. Moreover, Strength is the only stat usable for base attack power (another thing that makes narrative sense, and helps promote use of Strength more), although class-enabled moves may use others, such as Dexterity and Wisdom.
4) Dash attacks get a bonus of +1 damage for every area traveled through in the direction they hit from. This is naturally limited by the users' speed, but can be of great benefit.
Some other things:
1) Disarming. A character can try to grab another's weapon away from them with a Dexterity Roll up to 10, adding his STR or Dex mod (whichever is higher) to the roll result, while subtracting the target's; if it passes the target is disarmed. This cannot be done to opponents whose Strength rating is over twice the user's. This replaces a player's attack for that round.
2) Throwing Poke Balls. They can be thrown at 6 + Str modifier.
3) Questions, comments, or other talk. When not in character, for the sake of asking questions or making requests, please enclose such text in brackets starting with "OOC:", without the quotes. When specifying what you want to do, you can either do that, or something in character like. "I think I want to go talk to that guy with red hair over there."
4) This site doesn't have room to host a lot of images, and embedded image URLs don't seem to work currently. Thus links to images will be provided in my posts. If you can't see them, let me know.
That's about it! Head on over to Spike Weed Town and begin posting!
This is considered to be a game in the Pokemon Tabletop Adventures system, but with many revisions. Skills have been added, and trainer abilities, and many trainer classes, have been revamped to accommodate them, and also for balance and logic purposes. In addition, combat has the following overhauls.
1) Moves are switched to a different damage formula that does about the same max damage as the original, but less randomized. This was done as a way to address a common complaint that early game combat is too brutal.
2) Some moves have been tweaked slightly from the core rulebook, particularly when they were at a complete disadvantage to other moves that are comparably easy to learn. This mostly applies to moves that can be learned by trainers through class-related features. Mega Punch is now slightly more damaging than Strength, though Strength still has the push advantage. This was largely necessitated by Athlete being moved out of being a Martial Artist Advanced Class, and into its own; thus the two moves are almost equally easy to get. Furthermore, they did each have advantages in the video games; it was only in the core tabletop rulebook that this changed, so I consider my revision to be reasonable.
3) "Damage Bases" for human-powered attacks are locked at 1, or 2 if they use a Weapon of Choice. The core rule, of it advancing through level, did not make sense from a narrative standpoint (people do not learn to punch harder simply from having experienced a bunch of things that might have nothing too with combat), and furthermore made several Class-enabled features obsolete past a certain level. Also, as Strength was considered an under-utilized stat in early PTA games, doing this places a greater priority on boosting it to attack with more power. Moreover, Strength is the only stat usable for base attack power (another thing that makes narrative sense, and helps promote use of Strength more), although class-enabled moves may use others, such as Dexterity and Wisdom.
4) Dash attacks get a bonus of +1 damage for every area traveled through in the direction they hit from. This is naturally limited by the users' speed, but can be of great benefit.
Some other things:
1) Disarming. A character can try to grab another's weapon away from them with a Dexterity Roll up to 10, adding his STR or Dex mod (whichever is higher) to the roll result, while subtracting the target's; if it passes the target is disarmed. This cannot be done to opponents whose Strength rating is over twice the user's. This replaces a player's attack for that round.
2) Throwing Poke Balls. They can be thrown at 6 + Str modifier.
3) Questions, comments, or other talk. When not in character, for the sake of asking questions or making requests, please enclose such text in brackets starting with "OOC:", without the quotes. When specifying what you want to do, you can either do that, or something in character like. "I think I want to go talk to that guy with red hair over there."
4) This site doesn't have room to host a lot of images, and embedded image URLs don't seem to work currently. Thus links to images will be provided in my posts. If you can't see them, let me know.
That's about it! Head on over to Spike Weed Town and begin posting!