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Post by Lessah on Apr 3, 2019 19:55:59 GMT
So just how encored is Tia right now? PHOgBIip1d20 vs 111d20
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Post by Lessah on Apr 3, 2019 19:58:14 GMT
Tia is not amused! She grabs her Dragon Plate, disengages to create some space, and (somehow) squirts out a Thunderbolt! |01F01Kq1d20+2 vs AC 2; 19+ is para 2d10+39 Special Electric damage if hit
Edit: End-of-turn check 1d20
1d20+2·2d10+39·1d20
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May 31, 2023 21:25:23 GMT
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Post by Raven on Apr 3, 2019 20:05:49 GMT
Ouchies! And after such a nice round of applause, too! Well then! Guess it's time to bounce!
Bounce AC 3 vs RVhxeKx61d20 Keen Eye. Target becomes Vulnerable and Paralyzed on 16+ Damage: 3d10+301d20·3d10+30
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Post by Lessah on Apr 3, 2019 20:12:22 GMT
Oof! Rude! Tia makes sure the bouncing birds gets an extra large dose of venom from her Poison Point!
Jane unbinds Capricious Whirl once it becomes apparent that it isn't helping. And Tia makes a start-of-the turn check for first suppression and then para.
a2D8eDKe1d20
1d201d20·1d20
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Post by Lessah on Apr 3, 2019 20:13:39 GMT
Fine-ish? Fine-ish. Fine enough to lob a Sludge Bomb into the face of the bird! wyho4uYn1d20+2 vs AC 2; 15+ poisons more? 3d10+44 Special Poison damage
Edit: And end-of-the-turn check vs Suppression 1d20
1d20+2·3d10+44·1d20
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May 31, 2023 21:25:23 GMT
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Post by Raven on Apr 3, 2019 21:22:15 GMT
Bird go splat. A poison/dragon is bad juju for any self-respecting fire/fighting type, but Infernape is damned if it isn't gonna give it it's best!
Init - 20
Infernape charges in and pummels the dragon as hard as it can.
Close Combat AC 2 vs jVESSf3z1d20 Damage: 4d10+441d20·4d10+44
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Post by Lessah on Apr 3, 2019 22:06:09 GMT
Ow! That hurt. Less then being bounced on, since Tia's wobbly body helped absorb some of the impact, but still. She was feeling quite a bit bruised now!
And now a status check.
GBcMhax31d20 suppression?
1d20 paralysis?
But regardless of how that goes: have a squirt of water! Water Pulse!
1d20+2 vs AC 2; 17+ confuses
2d6+42 Special Water damage on hit.
If capable Tia disengages 1m
End-of-turn suppression check: 1d201d20·1d20·1d20+2·2d6+42·1d20
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May 31, 2023 21:25:23 GMT
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Post by Raven on Apr 3, 2019 22:10:16 GMT
Gah! Water! It's so wet! Nobody likes wet fur!
Infernape rushes in, wreathed in swirling flames.
Flame Wheel AC 2 vs x_n5RdiA1d20 Burn 19+ Damage: 2d8+44
Confusion: 1d201d20·2d8+44·1d20
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Post by Lessah on Apr 3, 2019 22:32:20 GMT
More water! More confusion! Squirt squirt!
C5FmFIp51d20 Suppression
1d20 Para
1d20+2 vs AC 2; 17+ confuses (if cleared)
2d6+42 Special Water damage
If able Tia disengages again!1d20·1d20·1d20+2·2d6+42
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Post by Lessah on Apr 3, 2019 22:32:46 GMT
Aaand an end of turn suppression check BiP1GORE1d201d20
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Post by Raven on Apr 3, 2019 23:28:28 GMT
Well, that's the end of the fire monkey. Time for a grass kangaroo-thing! Breloom to the rescue (maybe)!
It fires off some seeds to annoy Tia.
Leech Seed AC 3 vs cDr11Viw1d20 Target is Seeded! (Target loses a Tick of Hit Points at the start of each of the their turns.)1d20
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Post by Lessah on Apr 4, 2019 0:04:12 GMT
Oh! This was going quite well! She'd juuuust have to get trough the grass-fighter-shroom. Let's see what Tia can do!
n|iG6W6o1d20 Suppression
1d20 Para1d20·1d20
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Post by Lessah on Apr 4, 2019 0:07:51 GMT
Well it turns out being paralyzed or clapped wasn't much of an impediment for a kelp dragon!
But it still gains 12 hp as the leech seed leeches her hp.
Go Tia go and Toxic that thing!
UDVf1VaN1d20 Toxic can't miss or be stopped (Poison type + Corrosive Toxins). But it can crit!
Then Tia triggers Trickster and tries to hinder the fighter from fighting back for a round!
6d6+8 Opposed Stealth!
End-of-turn-save 1d201d20·6d6+8·1d20
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Post by Raven on Apr 4, 2019 0:18:01 GMT
Breloom reads Tia's mind to know where she is, then lunges forward with a speedy punch!
Mind Reader! Mach Punch! Crit check: ScQty1ZW1d20 Damage: 2d6+411d20·2d6+41
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Post by Lessah on Apr 4, 2019 0:26:14 GMT
Ow! Poor Tia faints - but she did a good job!
Now! Hinds turn to clean up!
Acroblimptics?
utqEBD691d20+3 vs AC 2
4d10+43 Physical Flying if hit1d20+3·4d10+43
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Post by Lessah on Apr 25, 2019 20:48:06 GMT
Traveling a few hours into the Future Jane arrives at the Saffron City gym. She stood outside to just soak in the moment a little. Yeah this gym was special. And it was time to trick them into handing her a badge - by winning! All right let's go!
---
"Hello! I'm Jane and I'm here for the gym challenge!" she cheerfully announced to the receptionist/most official looking person inside.
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Post by Raven on Apr 28, 2019 19:18:50 GMT
Having defeated the gauntlet of trainers yesterday, Jane gets a shot at Leader Satori. The dark-haired woman greets her politely, asking if she would like a full-contact fight or a no contact fight.
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Post by Lessah on Apr 28, 2019 22:45:16 GMT
Jane takes a deep breath to steel herself for what was to come. She really didn't want to get punched in the face - but she thought her help would be enough to tip the scales. Quietly and without her usual cheer she replied. "Full-contact please."
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Post by Raven on Apr 28, 2019 22:49:50 GMT
Satori nods in acknowledgement and takes Jane to a battle arena. She lays out the standard rules: 6v6, Full-Contact (by request). Battle goes until the opponent's full team is KO'd/unable to battle or they surrender. While Jane psychs herself up for this, and selects her first Pokemon, the Gym Leader and her Hitmonchan (first Pokemon out) warm up. When Jane is ready, the battle begins.
Satori - 22 Hitmonchan - 18
On her turn, Leader Satori will Focus her Energy and bind Close Quarters Mastery to Hitmonchan.
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Post by Lessah on May 2, 2019 11:40:06 GMT
Jane takes a deep breath and lets out Sam the Mawile!
Jane binds Capricious Whirl as a swift action on Sam and then fires off a Lovely Kiss at the gym leader.
K_i7wIvM1d20 vs AC 6
Sam Initiative - 61d20
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