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Post by Raven on Dec 21, 2017 2:50:52 GMT
Seeing as its strongest kick barely dented this Weezing, but its punches at least hurt, Hitmonlee keeps trying the punches!
Sucker Punch AC 2 vs XSEjIfRS1d20 Damage: 2d8+301d20·2d8+30
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Post by MagisterSphinx on Dec 21, 2017 7:54:34 GMT
Meus responds with another blast of shining light. Focused Training
Shine Pulse (Steel Shifted Dark Pulse) AC 2 vs vKNgO32L1d20+2 Damage: 2d8+40 Crit Damage: 2d8+10 Flinches on a 12+1d20+2·2d8+40·2d8+10
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Post by Raven on Dec 21, 2017 8:00:21 GMT
More punching.
Sucker Punch AC 2 vs MtHlsyW41d20 Damage: 2d8+301d20·2d8+30
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Post by MagisterSphinx on Dec 21, 2017 10:18:05 GMT
Moar psychic power. Focused Training.
Psybeam AC 2 vs 2DFKQiqL1d20+2 Damage: 2d6+401d20+2·2d6+40
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Post by Raven on Dec 21, 2017 19:14:58 GMT
Yup.
Sucker Punch AC 2 vs qCWssgtg1d20 Damage: 2d8+301d20·2d8+30
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Post by MagisterSphinx on Dec 21, 2017 22:37:03 GMT
Shine Pulse again. Focused Training.
Shine Pulse (Steel Shifted Dark Pulse) AC 2 vs Kzk_3IBz1d20+2 Damage: 2d8+40 Crit Damage: 2d8+10 Flinches on a 12+1d20+2·2d8+40·2d8+10
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Post by Raven on Dec 21, 2017 23:27:29 GMT
Yuppers.
Sucker Punch AC 2 vs p0rLhn2d1d20 Damage: 2d8+301d20·2d8+30
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Post by MagisterSphinx on Dec 22, 2017 2:48:55 GMT
Psybeam once more. Focused Training.
Psybeam AC 2 vs WWZOopUz1d20+2 Damage: 2d6+401d20+2·2d6+40
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Post by Raven on Dec 22, 2017 5:56:34 GMT
When Floyd is ready, his match for the Iron Fist Badge begins. He must defeat all twelve foes (two trainers + 10 mons between them) in order to win.
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Post by MagisterSphinx on Dec 22, 2017 11:55:24 GMT
Floyd visits the pokemon centre and spends more time swapping out his gear than planning his team. He walks back in with a shield and axe, releasing Telum to fight beside him.
"Lets do this." He says confidently.
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Post by Raven on Dec 22, 2017 18:57:19 GMT
Leader Satori takes a deep breath, focusing her Aura, and then bursts into motion. She hurls a concentrated sphere of Aura into your gut from across the battlefield.
Shift Action: Spend 2 AP for Heightened Intensity (Martial Achievement) and use Focus Energy as a Free Action.
Aura Sphere cannot miss. Crit check: _j3obRVj1d20 Crit on 18+ Special Damage: 3d8+46
Swift Action: Sword of Body and Soul for 2 AP. Trigger: You use a Damaging Aura Guardian Move. Effect: You may have the triggering move deal damage as your choice of physical or special class. Regardless, add both your Attack and Special Attack to the damage roll, and this attack ignores Damage Reduction. This does not stack with Twisted Power.
Ayame performs a similar maneuver, but without the quick-focus. Instead, she moves into range to attack.
Aura Sphere cannot miss. Crit check: 1d20 Special Damage: 3d8+51
While the two women focus on you, their Pokemon advance on Telum. They set up on opposite sides and unleash powerful, explosive punches.
Dynamic Punch AC 8 vs 1d20+1 Ignores Evasion if target is flanked. Confuses Target. (Hitmonchan) Damage: 4d10+38
Dynamic Punch AC 8 vs 1d20+1 Ignores Evasion if target is flanked. (Primeape) Damage: 4d10+32
Satori Aura Sphere Crit: 3d8+101d20·3d8+46·1d20·3d8+51·1d20+1·4d10+38·1d20+1·4d10+32·3d8+10
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Post by MagisterSphinx on Dec 22, 2017 21:47:13 GMT
Floyd catches Satori's attack on his shield and uses Iron Grit on Telum as Priority (Limited) before Hitmonchan can strike. Telum then disengages West and locks on to Ayame, trading in it's Petaya Berry and blasting her with lightning. It then triggers Defense Link.
Confusion Check: eay24e5Z1d2 Confusion Save: 1d20
Targeting System: Connection – Lock On. By activating this Ability the target may use Lock-On as a Swift Action. Analytic: Whenever the user targets uses a damaging Move on a Pokémon or Trainer that have acted before it during Initiative this Round, that Move deals an additional +5 Damage. Zap Cannon Crit Check: 1020 Damage: 4d10+58+12 for 103 total. Ayame is Paralyzed.
Actual Crit Check: 1d201d2·1d20·1020·4d10+58·1d20
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Post by Raven on Dec 22, 2017 22:08:52 GMT
Ayame sees Telum charging up and manages to evade the blast of electricity at the last moment using her Aura abilities.
Ayame's Future Priority: Detect (Ayame may not use a Standard Action next turn)
Satori sprints across the arena and quickly ducks under Floyd's guard to deliver a barrage of punches.
Swift Action: Commander's Voice to Bind Close-Quarters Mastery on Hitmonchan.
Close Combat AC 2 vs Whqw4e8F1d20 Damage: 4d10+46 Effect: Lowers the User's Defense and Special Defense by 1 after damage.
Hitmonchan and Primeape continue to focus on flanking Telum.
Dynamic Punch AC 8 vs 1d20+1 Confuses Target. Ignores Evasion when flanking. (Hitmonchan) Damage: 4d10+38
Ayame uses Focused Orders as a Swift Action.
Dynamic Punch AC 8 vs 1d20+2 Confuses Target. (Primeape) Damage: 3d12+32
Close-Quarters Mastery Effect: Your Pokémon's Fighting-Type Moves cause foes to become Marked for 1 full round. Your Fighting-Type Pokémon may also Mark Foes for one full round when hitting with a Grapple, Trip, or Push Maneuver.
Marked foes take a -X penalty to Accuracy Rolls and a -10 penalty to Damage Rolls on attacks that do not target the Pokemon that Marked them. X is equal to half your Type-Linked Skill Rank. Additionally, Marked Foes provoke an attack of Opportunity from the Pokémon that marked them if they Shift out of an adjacent square into a square that is not adjacent, even if they use a Disengage Maneuver. Targets cannot be Marked by more than one Pokémon at a time.1d20·4d10+46·1d20+1·4d10+38·1d20+2·3d12+32
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Post by MagisterSphinx on Dec 23, 2017 4:29:54 GMT
Floyd swings at Satori and Primeape with his axe and shield respectively.
Double Swipe: AC vs Satori: 2 vs |gTRJW8P1d20 Damage vs Satori: 1d8+32 AC vs Primeape: 2 vs 1d20 Damage vs Primeape: 1d8+32 Steelheart: Because Satori hit Floyd with a melee attack, she loses a tick of hit points if FLoyd hits her. Fortress: Floyd marks Satori and Primeape if he hits, making their attacks against targets other than him take a -6 penalty to accuracy. Swift Action: Binding Defense Stratagem on Telum.
Telum blasts Primeape with Flash Cannon AC 2 vs 1d20+1 Damage: 3d10+65
Confusion Check: 1d2 Confusion Save: 1d20+41d20·1d8+32·1d20·1d8+32·1d20+1·3d10+65·1d2·1d20+4
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Post by Raven on Dec 23, 2017 4:45:31 GMT
Satori and Ayame batter past Floyd's defenses again.
Both use Sword of Body and Soul. (Add ATK and SATK to a Move with the Aura keyword vs an adjacent target. This attack ignores DR.)
Aura Sphere cannot miss. (Satori vs Floyd) Damage: CPOf411Z3d8+46
Aura Sphere cannot miss. (Ayame vs Floyd) Damage: 3d8+51
~~~ Primeape and Hitmonchan continue their own assault, though with a slight change in tactics. Hitmonchan goes high while Primeape goes low.
Mach Punch AC 2 vs 1d20+1 (Close Quarters Combat will Mark on hit.) Damage: 2d8+38
Low Kick AC 2 vs 1d20+1 Damage: 3d8+323d8+46·3d8+51·1d20+1·2d8+38·1d20+1·3d8+32
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Post by MagisterSphinx on Dec 28, 2017 4:32:06 GMT
Floyd and Telum shrug off the blows as best as they can. Floyd disengages southwest before moving through Satori and Ayame as he cuts them down.
Slice: Pass Vs Ayame: AC 2 vs DMqdrZT71d20+1 Damage: 3d10+35 Vs Satori AC 2 vs 1d20+1 Damage: 3d10+35 Steelheart: If Floyd hits they each take a tick of damage. Fortress: Floyd marks Satori and Ayame if he hits, making their attacks against targets other than him take a -6 penalty to accuracy. Using Focused Training as a Swift Action Spending 2 AP to hit.
Telum disengages northwest and blasts Primeape with lightning. Thunderbolt AC 2 vs 1d20+2 Damage: 3d10+601d20+1·3d10+35·1d20+1·3d10+35·1d20+2·3d10+60
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Post by Raven on Dec 28, 2017 5:18:12 GMT
Hitmonchan Intercepts the attack against Ayame.
Both trainers spend 2 AP for Aura Reader in order to gain the Aura Pulse capability (this has no effect on combat, it's merely a set-up for another feature).
Satori moves around to flank Floyd once again and she and her daughter lay into him with multiple blows.
Drain Punch AC 2 vs CHx8YNYc1d20 Damage: 3d8+44 Heals for half of damage dealt.
Close Combat AC 2 vs 1d20 Damage: 3d12+28
Primeape continues to attack Telum after dodging another attack.
Karate Chop AC 2 vs 1d20+1 Crit 17+ Damage: 2d6+321d20·3d8+44·1d20·3d12+28·1d20+1·2d6+32
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Post by MagisterSphinx on Jan 3, 2018 3:48:50 GMT
Floyd disengages again and swings at Satori with Meteor Mash
AC 4 vs a2NwBKyM1d20 Damage: 3d10+77 Steelheart: If Floyd hits they each take a tick of damage. Fortress: Floyd marks Satori and Ayame if he hits, making their attacks against targets other than him take a -6 penalty to accuracy. Swift Action: Guardian's Punishment. Floyd adds his Defense Stat to the Damage Roll. The Marked Foe takes a -6 penalty to Damage Rolls for 1 full round."
Telum disengages towards Floyd and blasts Primeape with shining light. AC 2 vs 1d20+1 Damage: 3d10+651d20·3d10+77·1d20+1·3d10+65
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Post by Raven on Jan 3, 2018 4:15:30 GMT
Satori evades the swing and blasts back. Ayame switches to targeting Telum. Aura Sphere cannot miss. Crit check: 5mulo07Q1d20Damage: 3d8+15Swift Action: Ambient Aura. Trigger: You use a Move with the Aura keyword Effect: You gain an Aura Blessing that can be spent any time as a Free Action Interrupt. When you spend an Aura Blessing, you choose one of the effects below. You may only have one Aura Blessing at a time, and you must have the Aura Pulse Capability to use Ambient Aura. »» You create an energy barrier around you or an ally within 5 meters granting Damage Reduction equal to your Intuition Rank tripled until the end of your next turn. »» You cure yourself of a Volatile Status Affliction. »» Gain the Blindsense Capability until the end of the Scene. Focus Blast AC 7 vs 1d20 Lowers SDEF on 18+ Damage: 3d12+33 Smite. Swift Action: Ambient Aura. Primeape and Hitmonchan continue attacking Telum as well. Karate Chop AC 2 vs 1d20+1 Crit 17+ Damage: 2d6+32Fire Punch AC 2 vs 1d20 Burn 19+ Damage: 3d8+38Focus crit: 3d12+10Chop crit: 2d6+101d20·3d8+15·1d20·3d12+33·1d20+1·2d6+32·1d20·3d8+38·3d12+10·2d6+10
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Post by Raven on Mar 1, 2018 23:43:12 GMT
Floyd bumps into some random guy in a trenchcoat who "demands" to see his Pokemon. A 3v3 fight will do. He opens with a Hitmonlee.
Init - 18
Hitmonlee focuses its energy.
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