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Post by carnackiArdent on Sept 21, 2017 3:35:27 GMT
Alejandra rears up when the Inkay lashes out at her, evading its retaliation. Evie grins fiercely as she grips Ale's mane to hold on. "That's it, girl!"Unfortunately, the Inkay's insubstantial, Ghost-type body means that Evie herself can't do that much against it. What she can do is give the Koffing behind her something to think about... though as some of the others have demonstrated, that bears its own risks. Still, she aims a kick at the thing from Ale's back, half-hoping that will convince the thing to move away and half just wanting to hit something that won't phase through her strikes. Evie uses Struggle on the Koffing nearest her. AC 4 vs wQx5HVPV1d20 1d8+17 Normal Physical damage 1d20·1d8+17
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Post by MagisterSphinx on Sept 21, 2017 3:44:34 GMT
Weavile does a lot of damage to the Inkay, leaving it looking dazed are angered.
Evie ko's the last Koffing, only to be pelted with sand and clay. (Aftermath: Evie and Alejandra lose 1/4 of their max hp)
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Sept 21, 2017 10:18:02 GMT
Buggaboo takes a breath and unleashes a torrent of pumpkin seeds from its mouth! Buggaboo used Bullet Seed! | AC: | lr2_iVon1d20+Accuracy Bonus ≥ 4 + Target Evasion | # of Strikes: | 1d8(1=One Hit, 2-3=Two Hits, 4-6=Three Hits, 7=Four Hits, 8=Five Hits) | Type: | Grass | Frequency: | EOT | One Hit Damage: | 1d8+23 | One Hit Crit Adds: | 1d8+8 | Two Hit Damage: | 2d6+23 | Two Hit Crit Adds: | 2d6+8 | Three Hit Damage: | 2d8+25 | Three Hit Crit Adds: | 2d8+10 | Four Hit Damage: | 3d8+25 | Four Hit Crit Adds: | 3d8+10 | Five Hit Damage: | 3d12+25 | Five Hit Crit Adds: | 3d12+10 | Damage Category: | Physical | Range: | 6, 1 Target, Five Strike | Effects: | -- |
Sheet template does not properly add stab, actual roll should be DB8 not 6 = 2d8+25 1d20·1d8·1d8+23·1d8+8·2d6+23·2d6+8·2d8+25·2d8+10·3d8+25·3d8+10·3d12+25·3d12+10·2d8+25
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Oct 25, 2017 17:03:00 GMT
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Post by coffeegrigis on Sept 21, 2017 15:58:45 GMT
Horace runs up around the Inkay before delivering a quick jab at it. di7OI7OT1d20 Shadow Punch Crit Check Damage (Physical Ghost) 3d8+31 1d20·3d8+31
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Post by MagisterSphinx on Sept 21, 2017 22:26:32 GMT
Buggaboo misses Inkay entirely, but Horace's jab finishes it off, causing it's body to dissipate as several black orbas fall to the ground.
The darkness dissipates, revealing the full room once more, though it now seems far less cramped and unnerving. The party receives 250 poke experience each and 2 trainer experience.
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Post by shouri on Sept 22, 2017 8:28:34 GMT
Shoko lets out the breath she had been holding as the last few attacks hit the giant Inkay. She retreated her wings into her coat swiftly before resting her back against the wall and slowly slipping down until she plopped on the floor. She then pulled out a pokeball and brought her Archen back in to its ball. "You will be... Tempest," Shoko muttered to the ball as she placed it back in her coat.
Having slid out of her coat once the battle ended, Mirk slithered towards the others offering each a smile and gentle pat on the back with his tail. Mirk worked his way towards the center of the room before slamming his tail at various spots where the Inkay used to be. Clearly mad that he didn't have the chance at it, Mirk worked out his anger for the inkay before noticing the black orbs. He picked up the nearest orb with his tail, brought it closer to his face before tilting his head, confused at what he held in his tail.
Strange orb. Return to mistress. Tend to wounds. No time for revenge. Mirk's thoughts quickly shifted back to Shoko as he began to wonder what he could do for shoko. He eventually settled on placing the orb next to Shoko and began to pat her down with his tail as best as he could to remove the dust from the sandstorm off of her. He refused to face her though, making it obvious to Shoko that he was not pleased she didn't let him protect her earlier.
Still feeling the earlier injuries, Shoko remained content to let Mirk do his thing. She eyed the orb he brought her and began to inspect it, though remained seated.
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Sept 22, 2017 12:25:31 GMT
Karla tries to pat the sand off herself as well. Buggaboo floated over, and she gave it an encouraging pat. "Great job there, Bugs."She steps over to where the Inkay was, and reaches for one of the orbs, hoping to examine it. Karla Loran made a Perception Check! | mlXwOg452d6 |
2d6
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Post by MagisterSphinx on Sept 22, 2017 22:58:07 GMT
The orbs are cold and gooey, most likely the Inkay's physical form when it isn't conscious, much like the necklace of a Misdreavus.
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Post by kagemaru656 on Sept 23, 2017 22:49:59 GMT
"We should probably get these into some kind of special containment as soon as we can, it will be no good if it just wakes again and starts a rampaging some more... is this the threat of this tomb though? We have to be sure we don't miss anything on our only chance down here. Karla starts to gather up the orbs as she says this. With the battle adrenaline dying down she remembers they are on a time limit.
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May 31, 2023 21:25:23 GMT
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Post by Raven on Sept 25, 2017 1:19:12 GMT
With the fight over, Cassandra aids Weavile in prying the red slowing chunks out of its fur before recalling it.
"Well. That was a thing." She remarks.
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Post by carnackiArdent on Sept 30, 2017 5:17:53 GMT
Evie shrugs quietly. She's not sure if Karla is asking her or just thinking out loud. "Search me. Maybe ask the brain trust if they can tell there's anything else." "The brain trust" being Horace and Shoko, since they've established themselves as the most knowledgeable even if they're a bit... odd. She can't quite help smiling slightly when Mirk pats her with his tail, though. Seems Evie might have a soft spot after all.
She sets about trying to draw the red splinters out of Ale's skin, ignoring the discomfort of her own until she's got her Pokémon attended to. It's not as easy a task as it might look, considering the Arcanine's thick fur. Once she has Ale comfortable, she looks around at the room. "I know a little first aid, if anybody needs it." She makes the offer reluctantly, as if it embarrasses her. Maybe it does - she's crouched in Alejandra's shadow, hiding her expression, and her flashlight is focused on Ale rather than on her own face.
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Post by kagemaru656 on Sept 30, 2017 17:47:33 GMT
"I'm pretty beat up actually, I could use some patching more substantial than the potion I already used." Karla puts gathering the orb on hold and heads over to Evie.
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Post by shouri on Oct 1, 2017 8:37:50 GMT
" I propose we take these orbs with us. We can hand them over to the professor... or catch it... when it wakes up. Even if it does wake up, it should be too damaged to put up any resistance. In the mean time, I'll send Tilda to scout any remaining rooms for threats. Does anyone have a spare you can send with her?" Shoko releases Tilda who, after noticing the remnants of battle, fumes at Shoko for keeping her out of the fight. Mirk shoots a glare at Tilda though who simply shrugs it off before getting instructions from shoko. She then moves around the room looking for anything else of interest such as wall switches or perhaps old artifacts to take as a prize. As soon as she finishes here, she'll prepare to move on to other rooms to scout ahead. Tilda's perception to spot items of value and/or switches (aka the usuals when exploring caverns/dungeons/tombs with Shoko):
qByGUYaV6d6+2 6d6+2
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Post by kagemaru656 on Oct 1, 2017 11:14:02 GMT
"Bugs, how about you help Tilda" Buggaboo chirps and starts orbitting Tilda. Not really helping much with the search but at least on guard.
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Post by MagisterSphinx on Oct 2, 2017 10:24:53 GMT
Shoko finds an assortment of tiny splinters of red gem scatterred around the room, along with several larger fragments. One is shaped like a ragged star, with numerous tiny cracks running through it. The other two are crescents with sharp edges, each about the size of a large coin.
Beyond that she doesn't find any trap doors or related machinery. She does notice that each of the clay spheres is sculpted like the clay koffings that assaulted the party though they lack eyes or mouths. The symbols that remain on the wall seem much more faded than previously, as if exposed to a century's worth of wear and tear.
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Post by carnackiArdent on Oct 11, 2017 21:27:15 GMT
Evie inspects Karla's injuries with a sigh and starts cleaning them up, trying to keep as much sand out of them as she can. "This will sting. If we find another of these places I'm going to have Cara hose the sand Koffings down before they get up," she mutters to herself. They were obviously far more trouble than the Inkay, as disturbing as a massive ghost squid was.
She bandages Karla up a bit, shaking her head. "Can't do much more than this unless you want to sit down here for a while."
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Post by shouri on Oct 12, 2017 4:14:12 GMT
"We should retreat. Even if there is more to explore, we might be ambushed again. There doesn't seem to be anything else either." Shoko cautiously begins her walk back to where they entered while pocketing all of the shards. She goes only a short distance before pausing.
"Mirk."
A head happily pokes out of her lab coat.
"Flashlight."
Mirk quickly scurries through her items before producing a flashlight in his mouth which he somehow managed to switch on. He slithered around Shoko eventually popping his head onto her, acting somewhat like a helmet light. With her light source firmly in place, she turned to the others while pointing beside her towards the entrance. Without a word, she continued to stand there, somewhat awkwardly, just pointing and waiting for the rest to respond.
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Post by kagemaru656 on Oct 14, 2017 14:08:10 GMT
"Thanks, this'll work for now. Hopefully we're about done anyway." Karla says to Evie before moving again. "There's only so long before this thing becomes flooded now. We've dealt with hopefully the whole threat, if not as much as possible. May as well get out now. We can guard a while longer til the water stats coming back in case we missed something perhaps?" She follows Shoko out of the chamber.
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Post by MagisterSphinx on Oct 18, 2017 8:28:48 GMT
The five of you climb out, immediately noticing that the sea water has started flowing into the sandy crater. It doesn't flow into the underground temple, but its easily up to your ankles as you stand up. At the top of the crater you can see Adrian standing on his Mantine, with his Carracosta and a Tentacruel by his side.
"Hey dudes! I was starting to think we'd have to dive in and save you from drowning! Come on up and we'll give you a lift back to the beach!"
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Post by kagemaru656 on Oct 18, 2017 10:54:56 GMT
"Sounds good, says Karla with a smile, glad to be done with that.
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