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Post by Raven on Oct 19, 2018 23:42:21 GMT
Boss Noir punches the nasty Deino in its face.
Shadow Punch cannot miss. Crit check: l1P42PkC1d20 Damage: 2d8+34
Holly sneaks around behind Boss Noir after Dusclops #3 is put to sleep by Rei. Honedge slashes away!
Iron Head AC 2 vs 1d20 Crit 18+. Flinch 13+ Damage: 3d8+35
Dusclops #1 cuts its own HP and lays a Curse on Danielle!
Sleep save: 1d20
~~New Round~~ Holly slashes with Honedge!
Wounding Strike AC 2 vs 1d20 Damage: 2d6+40
Zoey growls cutely!
Snarl AC 3 vs 1d20 Lowers SATK of all legal targets by -1. Damage: 3d8+19
Crit: 2d6+10
Boss Noir is hurt. Boss Noir is angry! Boss Noir enters a frenzied state! (Boss Frenzy allows it to double the number of init counts it gets for a single round. To save time, I'll just have it attack twice for each init count it has. It results in the same thing.)
Boss Noir sends a Hex and a ghostly punch hurtling towards Holly, sending her sprawling across the floor.
Hex AC 2 vs 1d20 Damage: 2d10+27
Shadow Punch cannot miss. Crit check: 1d20 Damage: 2d8+34
Danielle takes the opportunity to smash her head into the distracted Boss.
Head Smash AC 4 vs 1d20-2 Target is Flanked. Damage: 4d10+37
Boss Noir turns on Danielle next, performing the same series of attacks.
Hex AC 2 vs 1d20 Damage: 2d10+27
Shadow Punch cannot miss. Crit check: 1d20 Damage: 2d8+34 1d20·2d8+34·1d20·3d8+35·1d20·1d20·2d6+40·1d20·3d8+19·2d6+10·1d20·2d10+27·1d20·2d8+34·1d20-2·4d10+37·1d20·2d10+27·1d20·2d8+34
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Oct 20, 2018 4:07:51 GMT
"Holly!"Rei runs over to protect/heal her. In the meantime Cien, after seeing his sister get cursed and confused and starting to weaken, steps forward and launches a ball of dark energy at the boss to protect her! Cien uses Dark Pulse vs the Boss! AC 2 Dark Special (17+ flinch) I3|kueSY1d20 3d12+44
Rei uses a Revive on Holly!
1d20·3d12+44
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Post by Raven on Oct 20, 2018 4:13:51 GMT
Boss Noir shrieks in pain as yet another dark energy blast strikes it. It is forcibly dragged back into the portal that it came from, which snaps closed, stranding the minions on this side.
Honedge hovers close to Holly and Rei, more than ready to strike down Dusclops #3 if it awakens.
Sleep: BkUzrDGe1d20
Dusclops #1 tries to hex the little Deino.
Hex AC 2 vs 1d20 Damage: 4d10+34
~~New Round~~ Holly takes out one of the potions given by Zoey and applies it to her wounds.
Zoey recalls her weakened Deino and hurls her own spiky sphere of dark energy at the Dusclops that nearly took it out.
Night Daze AC 3 vs 1d20 Damage: 4d10+19
The remaining Dusclops is quickly taken apart by the group's combined efforts.
The party earns 825 Poke XP and a Milestone.1d20·1d20·4d10+34·1d20·4d10+19
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Post by lichlord on Oct 20, 2018 4:31:33 GMT
Rei sits up as Holly heals herself but it seems Cien ended the boss and the group quickly finished off the remaining spirits. She breathes a sigh of relief.
"Well wherever it came from, it seems to have been sent back there. Did we just save the city?"
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Post by Raven on Oct 20, 2018 4:42:04 GMT
Holly shrugs. "I guess so?"
Zoey seems both excited and worried at the same time. "Ohmygosh, Holly, are you okay?!" She asks rapidly. Holly reaffirms to both of her companions that she's alright.
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Post by lichlord on Oct 20, 2018 4:51:28 GMT
Rei heals up Krasc and recalls both her hard-working Umbreons. She sits back up and dusts off.
"Well you all heal up and take a minute, I'm going to see if anything in here is a clue to what they were trying to do."
Rei walks around and looks about trying to see what their plan was...
Perception: ZWgmYnM46d66d6
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Post by Raven on Oct 20, 2018 5:01:12 GMT
Rei may be knowledgeable about ghosts, but occult rituals are beyond the scope of her training. All she can infer from examining the ritual area and altar/portal gate (which is thankfully broken and unusable now) is the obvious: they were attempting to summon something powerful. It worked, but it took their lives/souls as payment for summoning it (or possibly to empower itself?). There appears to be a large tome sitting on the altar, but it's written in a language that Rei is unfamiliar with.
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Post by lichlord on Oct 20, 2018 6:16:47 GMT
Rei takes the tome, if anything just to make sure that it's not just 'there' for anyone to find. She will probably just destroy it later.
"Well if they had a plan, it died with them. I guess this is the only piece of evidence and we should not leave it here."
Rei places it in her pack and then looks to the other two.
"A bit odd after that ordeal but if you both are ready we could probably continue now. I think I saw stairs leading down off to the side, we can look a little deeper."
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Post by Raven on Oct 21, 2018 1:45:41 GMT
After heading downstairs and picking up a few random, discarded items from who knows how long ago, the girls find themselves in a long hallway. From the ceiling suddenly drops a small group of bat-like Pokemon called Gliscor. Zoey thinks they're cute, and that it's a shame to beat them up just because they're hostile. Holly drops into a combat stance, Honedge held in front of her. Zoey fishes through her shoulder bag and pulls out a new apricorn ball. She tosses it and out pops what looks kinda like a tiny knight made of metal. Zoey calls it 'Pat', and the Tome says its species is Pawniard.
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Post by lichlord on Oct 21, 2018 3:32:12 GMT
Rei had been silently watching Zoey, admiring her ability to be chipper despite her state in life and feeling guilty about what's to come. She just seemed to have endless energy.
But hostile pokemon break the flow of their exploration. Not really familiar with the pokemon, Rei sends out her tried and true warrior, shinpuru. Death Doof makes a pose and gets ready for the attack!
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Post by Raven on Oct 21, 2018 3:49:50 GMT
Zoey giggles and begins to exude literal darkness from her body while bouncing on the balls of her feet. Zoey spent 2 AP to activate World of Darkness as a Standard Action. She uses Splash as a Shift Action to make herself even harder to hit.
World of Darkness: You create a zone of Shifting Darkness in a Burst 2 around you, which persists until the end of the encounter. All targets without Darkvision attacking from or into the Shifting Darkness receive a -3 penalty to Accuracy.
Holly does what she does best: charge into battle.
Wounding Strike AC 2 vs 3iCfkFta1d20 Flinch 18+ Damage: 2d6+40 Target loses a Tick of Hit Points.
Crit: 2d6+10
The Gliscor that Holly struck flinches from the hit, taken aback by how easily she sliced through its tough carapace. The remaining four swarm the party, screeching loudly.
Screech AC 4 vs 1d20 (#1 vs Shinpuru and Pat) Lowers the Defense of all legal targets by -2 CS.
Screech AC 4 vs 1d20 (#2 vs Shinpuru and Pat) Lowers the Defense of all legal targets by -2 CS.
Screech AC 4 vs 1d20 (#3 vs Shinpuru and Pat) Lowers the Defense of all legal targets by -2 CS.
Screech AC 4 vs 1d20 (#4 vs Holly and Honedge) Lowers the Defense of all legal targets by -2 CS.
Pat's defenses may be lowered, but it gains strength from this event! Defiant raises its ATK by +2! Pat slams its head into the first one in line.
Iron Head AC 2 vs 1d20 Flinch 15+ Damage: 3d8+40
Gliscor #3 AoO AC 4 vs 1d20 Damage: 1d8+291d20·2d6+40·2d6+10·1d20·1d20·1d20·1d20·1d20·3d8+40·1d20·1d8+29
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Post by lichlord on Oct 21, 2018 4:27:36 GMT
Rei stands out of the way as Shinpuru pulls a risky run around in order to deep-freeze a bunch of them! Hidden Power Ice vs 2/3/4 AC Ice Special utO|L4Ui1d20 2d6+37
Moody! 1d6 1d6
1d20·2d6+37·1d6·1d6
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Post by Raven on Oct 21, 2018 4:31:14 GMT
Gliscor #5 swoops in to smack Holly!
Acrobatics AC 2 vs kSr725ZH1d20 Damage: 4d10+33
Holly evades! Honedge retaliates.
Wounding Strike AC 2 vs 1d20 Crit 18+ Damage: 2d6+34 Target loses a Tick of Hit Points.
~~New Round~~ Zoey steps up and does the cute growling thing again to send waves of dark energy over the Gliscor.
Snarl AC 3 vs 1d20 Lowers SATK of all legal targets by -1 CS. Damage: 2d8+26
Holly slashes.
Shadow Claw AC 2 vs 1d20 Crit 17+ Damage: 2d10+40
The remaining Gliscor try to batter their targets to death.
Acrobatics AC 2 vs 1d20 (#1 vs Pat) Damage: 4d10+33
Acrobatics AC 2 vs 1d20 (#2 vs Pat) Damage: 4d10+33
Acrobatics AC 2 vs 1d20 (#3 vs Doof) Damage: 4d10+33
Acrobatics AC 2 vs 1d20 (#4 vs Holly) Damage: 4d10+33
Crit: 4d10+10
Pat sucker punches the one that tried to hit him first.
Sucker Punch AC 2 vs 1d20 Damage: 3d8+401d20·4d10+33·1d20·2d6+34·1d20·2d8+26·1d20·2d10+40·1d20·4d10+33·1d20·4d10+33·1d20·4d10+33·1d20·4d10+33·4d10+10·1d20·3d8+40
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Post by lichlord on Oct 21, 2018 5:01:41 GMT
What? They aren't fainted from that? DOOF ANGRY! Shinpuru shifts down and then blasts through the very convienient line of them! Aqua Tail vs 1/2/3 AC 4 Water Physical 4LPrHJyL1d20 2d10+45
Moody! 1d6 1d6
1d20·2d10+45·1d6·1d6
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Post by Raven on Oct 21, 2018 18:45:14 GMT
Alas, the doof fails to penetrate their amazing defenses at this time. Honedge slams the flat of its blade into its target.
Iron Head AC 2 vs 0e|VFI9V1d20 Flinch 13+. Crit 18+ Damage: 3d8+36 Crit: 3d8+10
~~New Round~~
Holly slashes at the next Gliscor in line.
Wounding Strike AC 2 vs 1d20 Flinch 18+ Damage: 2d6+40 Target loses a Tick of Hit Points.
Alas, Holly's slash was off-center and it glances off the hardened carapace of her foe.
Zoey decides to help bring down the weaker ones with a spiky swirl of dark energy.
Night Daze AC 3 vs 1d20 Damage: 3d10+26
The two remaining Gliscor slam claws glowing with Fighting-Type energy into their foes.
Sky Uppercut AC 4 vs 1d20 (#1 vs Shinpuru) Damage: 2d10+33
Sky Uppercut AC 4 vs 1d20 (#2 vs Pat) Damage: 2d10+33
Crit: 2d10+10
Seeing the hit coming, and knowing it can't handle it, Pat tries to take its foe down first via Sucker Punch.
Sucker Punch AC 2 vs 1d20 Damage: 3d8+401d20·3d8+36·3d8+10·1d20·2d6+40·1d20·3d10+26·1d20·2d10+33·1d20·2d10+33·2d10+10·1d20·3d8+40
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Post by lichlord on Oct 22, 2018 2:25:48 GMT
Shinpuru gets smacked HARD. But all that does is make him even angrier! He shifts and releases ice again! Hidden Power Ice vs 2/3/4 AC Ice Special OSubgl3c1d20 2d6+37
Moody! 1d6 1d6
1d20·2d6+37·1d6·1d6
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Post by Raven on Oct 22, 2018 2:32:02 GMT
Pat is taken down, then Shinpuru wastes one of the remaining Gliscor. The badly beaten remainder is quickly dispatched by Honedge with a flourishing strike.
The party earns 225 Poke XP.
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Post by Raven on Oct 22, 2018 21:03:36 GMT
After heading back towards the north end of the vast dungeon/cave system, the group find themselves in a circular room. Within this room are several of those gear-like Pokemon from before, except they're slightly bigger and slightly different. The Tome calls it "Klinklang".
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Post by lichlord on Oct 22, 2018 22:12:29 GMT
Rei decides to go with the same pokemon she did for the early ones! Piesc comes out once more and strikes a battle pose!
Piesc - 9
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Post by Raven on Oct 22, 2018 22:24:07 GMT
Zoey powers up a bit, while Holly does what she always does. Hit things really hard. Or, well, try to anyway.
On hit, Holly activates Haunted Wounds.
Wounding Strike AC 2 vs wGWPoztG1d20 Flinch 18+ Damage: 2d6+40 Target loses a Tick of Hit Points.
The Klinklang begin spinning their gears even faster! Autotomize! -1 WC and +2 Speed CS!
Holly tie: 1d6 Klinklang tie: 1d6
Zoey's Pokemon, Inky, sets up some shimmering barriers. Inky used Light Screen!1d20·2d6+40·1d6·1d6
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