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Post by Boolprop on May 19, 2016 22:00:39 GMT
Xero Attacks Monarch with Confusion; AC 2: IWTpnLAc1d20+2; Confuses the target on 19+, activation double team for a +2 to the roll Damage: 2d6+25; Psychic, Special; If attack hits, will spend Dry Wafer Digestion buff for +5 additional damage.1d20+2·2d6+25
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Post by flamefist96 on May 19, 2016 22:22:27 GMT
Alright DC4 to intercept with Togepi:sYkzRhC13d6
Just can't roll all 1's
Intercept only uses up shift action thanks to Sentinel stance.3d6
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Post by flamefist96 on May 19, 2016 22:28:14 GMT
Alright Metronome time, I'm using this site to generate it. thousandroads.net/misc/metronome..... I got Moonlight.... Alright. Then we've got Monarch using Confusion on Amp: hl0JNGAR1d20+3Damage: 1d8+24Then Ivy awake check: 1d20+41d20+3·1d8+24·1d20+4
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Post by flamefist96 on May 19, 2016 23:36:34 GMT
Alright so roll off roll to see if Gouh goes before Slowpoke:_Bxpc3ga1d201d20
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644 posts
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Post by Rhewlif_Dewdrop on May 20, 2016 6:29:25 GMT
Man I have to roll a crit for that BgWF87Nt1d201d20
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644 posts
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The dice holds no love for me...
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Post by Rhewlif_Dewdrop on May 20, 2016 7:15:21 GMT
Wake up Cumulonimbus
ot5Mwe9G1d20
cheered!
1d20 1d20·1d20
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Post by Boolprop on May 21, 2016 18:12:38 GMT
Xero Attacks Smeargle with Confusion; AC 2: FpZ4mhJY1d20; Confuses the target on 19+ Damage: 2d6+25; Psychic, Special1d20·2d6+25
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Post by flamefist96 on May 21, 2016 21:55:06 GMT
DC4 Intercept:zAzN9MIJ4d64d6
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Post by flamefist96 on May 21, 2016 21:57:13 GMT
That was supposed to be a 3d6, Lemmie reroll that t5IYxHs63d6
Monarch uses string shot AC3:1d20 Spend an AP on a hit to activate trickster base feature.
Then into low blow opposed acrobatics:4d63d6·1d20·4d6
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Post by flamefist96 on May 21, 2016 21:59:39 GMT
Alright, Standard action AC2 Facade:HVLGlD|V1d20-2
Damage:2d8+271d20-2·2d8+27
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Post by flamefist96 on May 21, 2016 22:08:59 GMT
Finally we'll end that round of complete misses by hopefully a hit on Xero.
Assurance Dark physical AC2:rV|c9VIc1d20
Damage:2d6+251d20·2d6+25
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Post by flamefist96 on May 21, 2016 22:25:32 GMT
Actually forgot Tamaki's paralyze roll, lets see if he actually got to move that last turn....
q3mfb4wy1d20+4
Okay it's fine.1d20+4
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Post by flamefist96 on May 21, 2016 23:19:18 GMT
Let's see the save check, and the damaage roll
laK7r6Pv1d20+4
Self damage:1d21d20+4·1d2
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644 posts
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The dice holds no love for me...
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Post by Rhewlif_Dewdrop on May 24, 2016 19:51:02 GMT
Wake up wake up! fLjHMhU41d20
Cheer! 1d20
Glacie's Pound on Monarch
1d20 AC 2
1d8+11 1d20·1d20·1d20·1d8+11
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Jan 10, 2018 12:30:47 GMT
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Post by Cherry on May 25, 2016 12:08:31 GMT
Amp will use digestion buff gaining +4 Evasion and +4 Accuracy Amp then uses Supersonic on Chell 3fLKwkd71d20+4 Ac 6
Axel will then activate song of Life as a standard action for 1 AP granting 5 damage reduction to Amp and any other friendly pokemon within 4 squares of me during my turn.1d20+4
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Post by Boolprop on May 25, 2016 16:28:36 GMT
Xero Attacks Gouh with Disarming Voice; Disarming Voice cannot miss. Rolling AR to see if Disarming Voice crits: UsyKBoiy1d20 Damage: 2d6+23; Fairy, Special, Burst 11d20·2d6+23
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Post by flamefist96 on May 25, 2016 21:22:55 GMT
Self Harm roll:53mg5D2X1d2
Save check:1d20+4
Paralysis save Check:1d20+41d2·1d20+4·1d20+4
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Post by flamefist96 on May 25, 2016 21:30:52 GMT
String shot AC3:uc9MJ08p1d20+3
If it hits activate trickster main feature activates opposed acrobatics checks:4d61d20+3·4d6
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Post by flamefist96 on May 25, 2016 21:34:30 GMT
Gouh Assurance at Glacie AC2:SrW9StGZ1d20
Damage:2d6+231d20·2d6+23
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Post by Boolprop on May 26, 2016 22:07:38 GMT
Xero Attacks Monarch with Confusion; AC 2: RfMIdyhj1d20; Confuses the target on 19+ Damage: 2d6+25; Psychic, Special1d20·2d6+25
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