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Post by flamefist96 on May 6, 2017 22:57:18 GMT
Two paralysis rolls
For staryu ro4lcuJo1d20
for squirtle 1d201d20·1d20
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Post by flamefist96 on May 6, 2017 23:20:02 GMT
Clawunchwr uses water gun ac2, activates flood to hit shboom and amp by making it a line 4 move:L9igdFrt1d20+1
On a hit he also activates aquavortex putting the two of them into a vortex and taking a -8 penalty to all damage rolls while in the vortex. He spends a dry wafer digestion buff to pump damage by 5.
Damage:2d6+25
Staryu waits until after clauncher attack.
Staryu uses water gun ac2 on amp: 1d20+1
Damage:2d6+201d20+1·2d6+25·1d20+1·2d6+20
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Jan 10, 2018 12:30:47 GMT
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Post by Cherry on May 7, 2017 0:08:50 GMT
Thundershock Ac2: XwbXTbro1d20
Damage: 2d6+26 electric special damage
Vortex Roll; 1d201d20·2d6+26·1d20
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Jan 10, 2018 12:30:47 GMT
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Post by Cherry on May 7, 2017 0:11:53 GMT
Coordinator damage reroll: JxjjegNz2d6+262d6+26
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Post by Boolprop on May 7, 2017 1:14:23 GMT
Sh-Boom uses Mega Drain AC:2 QG5qc9OJ1d20; Special, Ranged, Grass Typed Damage: 2d6+12; Special Grass Typed Damage. After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. Vortex Save: 1d201d20·2d6+12·1d20
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Post by Nocturne on May 7, 2017 22:30:57 GMT
Saryn uses Absorb AC2 vs WedQf3yJ1d20+2 (After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.) Damage: 1d8+27 Grass Special
Saryn uses Poison Sting AC2 vs 1d20+2 (Poison Sting Poisons the target on 17+.) Damage: 1d6+45 Poison Physical1d20+2·1d8+27·1d20+2·1d6+45
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Post by flamefist96 on May 8, 2017 4:16:47 GMT
Well let's handle this first Paralysis on those who have been paralyzed.
ChGknWbr1d20 Squirtle
1d20 Staryu1d20·1d20
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Post by flamefist96 on May 8, 2017 4:41:02 GMT
Staryu uses recover, staryu spends digestion buff for Salty leftovers, spending another ap for hits the spot to recover 21 hp.
Clawuncher uses Bubble Spends a Salty Surprise and gains 26 hp, with another AP being spent by seibold.
Then uses bubble AC2: OT5df4711d20+2 damage:2d6+20
Finally Squirtle who can move uses water gun spending his dry wafers digestion buff for a plus +5 damage.
Watergun ac2:1d20+1 damage:2d6+25 1d20+2·2d6+20·1d20+1·2d6+25
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Post by Boolprop on May 12, 2017 1:21:48 GMT
Sh-Boom Uses Tackle AC: 2 umDLlzg91d20; Physical, Melee, Normal Damage: 1d8+24; Physical, Melee, Normal Typed Damage; The target is pushed 2 Meters. Vortex Save: 1d201d20·1d8+24·1d20
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Post by Nocturne on May 12, 2017 19:12:51 GMT
Saryn uses Leer on Clauncher (and Squirtle) AC2 vs Bit|eMU51d20+2 (All legal targets have their Defense lowered by -1 CS.) 1d20+2
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Post by Cherry on May 17, 2017 19:57:27 GMT
Leer ac 2 vs squirtle kqOv921b1d201d20
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Post by flamefist96 on May 18, 2017 5:08:50 GMT
alright Staryu Paralysis roll:jRgVqrrm1d201d20
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Post by flamefist96 on May 18, 2017 5:17:39 GMT
bubble from squirtle on Sayrin and Rhythm AC2:uQWMP7ru1d20+3 against Sayrin, +0 against rhythm
damage:2d6+30 (+5 from fishbowl technique, +5 from torrent it has been included)
Psywave from Staryu AC5: 1d20+3
Damage:1d41d20+3·2d6+30·1d20+3·1d4
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Post by Boolprop on May 20, 2017 2:44:06 GMT
Sh-Boom uses Absorb AC:2 JUgBfu4y1d20 Special, Ranged, Grass Typed Damage: 1d8+10 Special Grass Typed Damage. After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.
Vortex Save: 1d20 1d20·1d8+10·1d20
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Post by Boolprop on Jun 24, 2017 5:00:26 GMT
Sh-Boom Uses Tackle AC: 2 gHqYBtu01d20; Physical, Melee, Normal Type, Dash, Push Damage: 1d8+24; Physical, Melee, Normal Typed Damage; The target is pushed 2 Meters. 1d20·1d8+24
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Post by Cherry on Jun 24, 2017 13:02:42 GMT
Rhythm uses Scratch [WzCCqg6c1d20] ac 2
[1d8+19] physical normal type damage1d20·1d8+19
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Sept 27, 2017 1:41:37 GMT
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Post by turneround360 on Jun 26, 2017 5:42:28 GMT
Phalanx gets an AoO against Rhythm as he runs past! Phalanx uses Struggle! AC 4: cY6QI5Uz1d20+1 Damage: 1d8+16 [Melee, Normal, Physical]
Maria uses Focused Orders! Maria tags Sh-boom! with a Duellist's Tag!
Phalanx uses Tackle! against Sh-boom! AC 2: 1d20+2 +1M
Damage: 1d8+18 [Ranged, Normal, Physical][Target is Pushed 2m] Critical Hit! 1d6+8
Phalanx Momentum: 2 1d20+1·1d8+16·1d20+2·1d8+18·1d6+8
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Post by Boolprop on Jun 27, 2017 0:50:48 GMT
Sh-Boom Uses Mega Drain AC: 2 a9oGoIqe1d20; Special, Ranged, Grass Type Damage: 2d6+12; Special, Ranged, Grass Type Damage. After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.1d20·2d6+12
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Post by Cherry on Jun 27, 2017 13:59:27 GMT
Rhythm uses Scratch AC:2 gcqkVGq71d20 Damage: 1d8+19 Normal Physical Damage Critical: 1d8+6 1d20·1d8+19·1d8+6
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Sept 27, 2017 1:41:37 GMT
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Post by turneround360 on Jun 27, 2017 14:26:16 GMT
Maria uses Focused Orders Phalanx uses Harden! [+1 Defence CS]
Phalanx Momentum: 3
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