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Post by snark on Sept 11, 2019 4:27:09 GMT
Alpha may not be literally made of rock, but he doesn't seem much bothered either. He strikes back.
Quick Attack kzl_ntJp1d20 vs AC 2 1d8+17 1d20·1d8+17
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Post by Raven on Sept 11, 2019 4:32:54 GMT
Well, this may end up being a long fight then. No matter!
Tackle AC 2 vs iQqaSUhL1d20 Damage: 1d8+191d20·1d8+19
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Post by snark on Sept 11, 2019 4:59:19 GMT
Ayup.
Quick Attack kG2p7DKo1d20 vs AC 2 1d8+17 Crit (thanks to Brutal Training/Orders): 1d8+61d20·1d8+17·1d8+6
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Post by Raven on Sept 11, 2019 5:04:12 GMT
Geodude curls up! Defense Curl! +1 Defense CS.
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Post by snark on Sept 11, 2019 5:19:58 GMT
That promises to be either futile or very aggravating. Mayu makes a mental note to seek out a Grass or Water-type after this; Alpha keeps pummeling away.
DjZ4Xjl_1d20 vs AC 2 1d8+17 Crit damage 1d8+61d20·1d8+17·1d8+6
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Post by Raven on Sept 11, 2019 5:22:25 GMT
Ouch. That hurt even through its increased defense! It rolls forward to tackle again.
Tackle AC 2 vs A1dQaUzT1d20 Damage: 1d8+191d20·1d8+19
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Post by snark on Sept 11, 2019 5:25:58 GMT
Alpha is also looking pretty battered by this point, but persists.
7XLe7VeJ1d20 vs AC 2 1d8+17 Crit 1d8+61d20·1d8+17·1d8+6
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Post by Raven on Sept 11, 2019 5:28:42 GMT
Oof. Last one!
Tackle AC 2 vs mYxhpXQN1d20 Damage: 1d8+191d20·1d8+19
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Post by snark on Sept 11, 2019 5:31:24 GMT
Alpha staggers back from this blow, but manages to push through. One... last... try!
Endure to keep from fainting Quick Attack ehssYDCp1d20 vs AC 2 1d8+17 And again as a Priority move if that doesn't result in a KO: 1d20 vs AC 2 1d8+17
Crit damage 1: 1d8+6 Crit damage 2: 1d8+6 1d20·1d8+17·1d20·1d8+17·1d8+6·1d8+6
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Post by Raven on Sept 11, 2019 5:35:39 GMT
Geodude faints after the first hit. The Hiker recalls his Pokemon, congratulating Mayu as he hands over the prize money. "Good effort!" he exclaims as he bids her farewell.
Mayu earns 6 Poke XP, 1 Misc XP, and 180 PYen.
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Post by snark on Sept 11, 2019 5:38:32 GMT
Mayu inclines her head regally, electing to be gracious in victory. Then she makes for Viridian City, avoiding the tall grass and any eager-looking trainers she might come across. Beta is wholly untested and Alpha is in no shape to continue fighting.
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Post by Raven on Sept 11, 2019 6:46:10 GMT
Poking around in the pond near Viridian produces a Marill! It squeaks at being pulled up on the fishing rod and attacks!
Init - 9
On its turn, Marill sprays a volley of bubbles!
Bubble AC 2 vs ObA9rUJw1d20 Burst 1 Damage: 2d6+131d20·2d6+13
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Post by snark on Sept 11, 2019 6:59:17 GMT
Alpha manages to beat Marill to the first punch. The bubbles hurt, though.
Init 11 Quick Attack sEaRpzCd1d20 vs AC 2 1d8+18
Quick Attack 1d20 vs AC 2 1d8+18
1d20·1d8+18·1d20·1d8+18
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Post by Raven on Sept 11, 2019 7:28:31 GMT
Marill splashes around in the water before firing off a jet of water.
Shift Action: Splash! (+2 Evasion)
Water Gun AC 2 vs 2sobivP01d20 Damage: 2d6+131d20·2d6+13
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Post by snark on Sept 11, 2019 8:30:08 GMT
Alpha reels. After besting a tough-as-nails Geodude, is he going to succumb to a roly-poly aquatic mouse? Maybe so. He tries his best, though, and Mayu follows up by lobbing a Pokeball at his enemy.
Quick Attack a9uqELL91d20 vs AC 2 1d8+18
Pokeball 1d20 vs AC 6 Capture: 1d201d20·1d8+18·1d20·1d20
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Post by Raven on Sept 11, 2019 8:56:38 GMT
Despite not being all that injured, Marill is still caught!
Marill is level 10, Male, Naive, with Thick Fat.
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Post by Raven on Sept 13, 2019 5:51:33 GMT
Stepping across the threshold of this strangely ominous version of Viridian Forest quickly has Mayu realizing that it will more than live up to its ominous atmosphere. She has no sooner fully entered the forest proper when a trio of Wurmple accost her.
Init - 7
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Post by snark on Sept 13, 2019 5:58:02 GMT
Mayu decides to let Zeta handle this one, as a test run.
Zeta - Initiative 10 Mayu - Initiative 6
Rollout (hitting as many of the Wurmple as feasible) SI233|7K1d20 vs AC 4 1d6+10 Physical Rock-type damage1d20·1d6+10
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Post by Raven on Sept 13, 2019 6:10:44 GMT
The Wurmple are staggered just enough that it's impossible to hit more than one at this time. After being run over, the injured one attempts to Tackle Zeta away from the rest while they fire off poisonous barbs.
Tackle AC 2 vs J5Ohr3xt1d20 Damage: 1d8+23
Poison Sting AC 2 vs 1d20 Poisons on 17+ Damage: 1d6+18
Poison Sting AC 2 vs 1d20 Poisons on 17+ Damage: 1d6+181d20·1d8+23·1d20·1d6+18·1d20·1d6+18
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Post by snark on Sept 13, 2019 6:17:09 GMT
Zeta is tough, but not that tough; he looks pretty battered. Mayu raises a hand and sends a spine-chilling breeze at the closest Wurmple as he tries again.
Mayu uses Ominous Wind on the injured Wurmple - 5WC5l_mi1d20 vs AC 2 2d6+19 Special Ghost-type damage Raise all stats by 1 stage on 19+
Zeta uses Splash (+2 Evasion) and Rollout again: 1d20 vs AC 4 2d6+15 Physical Rock-type damage1d20·2d6+19·1d20·2d6+15
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