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Post by Raven on Apr 8, 2020 4:52:15 GMT
Nidoking goes down, and a Slowking enters the field. It watches passively as Metang's second attack sails right on past it, then sprays the steel/psychic with water.
Water Pulse AC 2 vs mGlNeLB61d20 Confuse on 17+ Damage: 2d8+261d20·2d8+26
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Post by snark on Apr 8, 2020 7:33:42 GMT
Omicron tanks the hit and retaliates by winding up a lightning-wreathed fist.
Thunder Punch BVhLrBLm1d20 vs AC 2 2d8+31 Physical Electric-type damage Paralyzes on 16+, crit on 17+ Crit: 2d8+101d20·2d8+31·2d8+10
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Post by Raven on Apr 8, 2020 7:39:19 GMT
Slowking activates Forewarn! Omicron's strongest move (highest DB) is revealed. That move then takes a -2 penalty to Accuracy for the remainder of the encounter. It also Disables that Thunder Punch. Then it Yawns, making Omicron drowsy.
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Post by snark on Apr 8, 2020 8:23:24 GMT
Omicron's strongest move, it transpires, is Take Down. Deprived of electricity, the Metang opts to move in closer to harry and slash at the yawning Slowking! And then... starts to get sleepy itself...
Pursuit RnFSpQwm1d20 vs AC 2 1d8+27 Physical Dark-type damage Crit on 17+
1d20·1d8+27
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Post by Raven on Apr 8, 2020 8:25:19 GMT
With Omicron now asleep, Slowking takes the opportunity to begin to bolster its weaker physical side. Curse! +1 ATK/DEF, -1 Speed.
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Post by snark on Apr 8, 2020 11:47:58 GMT
Omicron snoozes away.
Save vs sleep: 7Y8Zm|N91d20+21d20+2
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Post by Raven on Apr 8, 2020 17:37:38 GMT
Slowking passively awaits the opportunity to boost a second time.
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Post by snark on Apr 8, 2020 20:28:21 GMT
Snooze, snooze...
ECLRhQaN1d20+21d20+2
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Post by Raven on Apr 8, 2020 20:58:31 GMT
Slowking boosts a second time. It feels this should be sufficient and will begin the bombardment shortly.
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Post by snark on Apr 8, 2020 21:38:50 GMT
More napping.
cryCJFxI1d20+21d20+2
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Post by Raven on Apr 8, 2020 22:15:05 GMT
As promised, here is the water! Time to get up!
Water Pulse AC 2 vs YPBabeIm1d20 Confuse 17+ Damage: 2d8+261d20·2d8+26
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Post by snark on Apr 9, 2020 0:13:06 GMT
Metang wobbles back up and gets back to fighting!
Pursuit H7DfCsAW1d20 vs AC 2 1d8+27 Physical Dark-type damage Crit on 17+1d20·1d8+27
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Post by Raven on Apr 9, 2020 0:29:31 GMT
Slowking continues to hammer away with blasts of water.
Water Pulse AC 2 vs Qm3eTjrJ1d20 Confuse 17+ Damage: 2d8+261d20·2d8+26
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Post by snark on Apr 9, 2020 1:07:58 GMT
Omicron goes down again. Not its finest showing. Mayu sends out Rho next for more thunderpunching!
dPNUZi8s1d20 vs AC 2 2d8+28 Physical Electric-type damage Paralyzes on 16+, crit on 17+ On hit, Slowking loses a tick of HP and takes a -5 penalty to damage rolls for 1 round1d20·2d8+28
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Post by Raven on Apr 9, 2020 1:30:06 GMT
Slowking manages to evade the attack thanks to its earlier boosting. Phew!
Water Pulse AC 2 vs |RuH2vFF1d20 Confuse 17+ Damage: 2d8+261d20·2d8+26
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Post by snark on Apr 9, 2020 1:47:34 GMT
Ooh, a bath. Rho is appreciative. Would Slowking like a lightning back massage?
Thunder Punch P5Fztc|R1d20 vs AC 2 2d8+28 Physical Electric-type damage Paralyzes on 16+, crit on 17+ On hit, Slowking loses a tick of HP and takes a -5 penalty to damage rolls for 1 round Crit: 2d8+101d20·2d8+28·2d8+10
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Post by Raven on Apr 9, 2020 2:05:35 GMT
Slowking is down, and...a Magikarp is next! Wait...what? It bounces up into the air and smashes itself into Rho's face.
Bounce AC 3 vs d_dD7VDs1d20 Paralyze and Vulnerable on 16+ Damage: 2d10+27
It also somehow manages to create illusory duplicates mid-air! (Free Action - Decoy Ability. Uses Follow Me as if it was on their move list, and grants +2 Evasion until end of next turn.)1d20·2d10+27
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Post by snark on Apr 9, 2020 2:23:46 GMT
Mayu is nonplussed. Someone actually bothered to train a Magikarp to fight? Surely it could have evolved by now?
Rho is unburdened by such concerns, and tries to kick the bouncing fish away.
Stomp 4GfiJUin1d20 vs AC 2 2d10+38 Physical Normal-type damage Flinches on 12+, crit on 17+ On hit, target loses a tick of HP and takes a -5 penalty to damage rolls for 1 round Crit: 2d10+101d20·2d10+38·2d10+10
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Post by Raven on Apr 9, 2020 2:28:32 GMT
Magikarp flops back around to smack Rho with a wet tail.
Aqua Tail AC 3 vs y7E|mnCb1d20 Damage: 3d10+271d20·3d10+27
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Post by snark on Apr 9, 2020 2:35:30 GMT
Gosh, that one actually stings a bit. Rho isn't about to lose to a Magikarp, though. Just... no. Back to the lightning punches!
brsEM58f1d20 vs AC 2 2d8+28 Physical Electric-type damage Paralyzes on 16+, crit on 17+ On hit, target loses a tick of HP and takes a -5 penalty to damage rolls for 1 round1d20·2d8+28
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