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Post by Raven on Sept 11, 2019 3:56:20 GMT
One last whip for the road.
Vine Whip AC 2 vs lwsG3RE|1d20 Damage: 2d6+19 Crit: 2d6+81d20·2d6+19·2d6+8
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Post by lichlord on Sept 11, 2019 3:59:37 GMT
Staub felt THAT one for sure, but pecks back, feeling pretty good about soloing three. Peck AC 2 Flying Physical cTpfXuNl1d20 2d6+20
1d20·2d6+20
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Post by Raven on Sept 11, 2019 4:01:02 GMT
The last Bellsprout falls, and Sage Gaku recalls it. He bows politely and motions for Victoria to continue her climb.
Victoria gains 15 Poke XP and 1 Misc XP.
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Post by lichlord on Sept 11, 2019 4:11:04 GMT
Staub flits victoriously! His trainer scoops him up and heads onward. Leibling will be taking the next one on. Victoria merely nods to the Monk and moves on.
(Leibling - 3, for reference!)
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Post by Raven on Sept 11, 2019 4:36:04 GMT
Next person in line is actually back down on the first floor, but behind the wall you saw on your way in. Just beyond him is a ladder leading back up again to another section of the second floor; but first, another challenge!
Bellsprout is faster than Liebling, so it moves first with a Growth. +1 ATK/SATK CS.
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Post by lichlord on Sept 11, 2019 4:39:56 GMT
Leibling fires off a stinger to start things! Poison Sting vs Bellsprout AC 2 Poison Physical (Poisons on 15+) RJjWk3KW1d20 1d8+19
1d20·1d8+19
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Post by Raven on Sept 11, 2019 4:41:12 GMT
Whip it! Whip it good!
Vine Whip AC 2 vs XK31|jwk1d20 Damage: 2d6+211d20·2d6+21
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Post by lichlord on Sept 11, 2019 4:53:55 GMT
Leibling is whipped but hardly feels it, and fires more poison back to the grass type. Victoria adds Vine Whip to her Archive.
Poison Sting AC 2 Poison Physical (Poisons on 15+) zVpUSNL21d20 1d8+19
1d20·1d8+19
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Post by Raven on Sept 11, 2019 4:59:52 GMT
Well, this Grass/Poison type can handle that well enough.
Vine Whip AC 2 vs UMMIpS_K1d20 Damage: 2d6+211d20·2d6+21
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Post by lichlord on Sept 11, 2019 5:08:21 GMT
We'll switch it up then! Leibling charges and launches a blast of electricity induced webbing! Electroweb vs Bellsprout AC 3 Electric Special 6OixAjfJ1d20 2d6+19
1d20·2d6+19
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Post by Raven on Sept 11, 2019 5:10:03 GMT
The first of three is down. Again. This is going to be a recurring theme in Sprout Tower, isn't it?
Vine Whip AC 2 vs QISCmHif1d20 Damage: 2d6+191d20·2d6+19
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Post by lichlord on Sept 11, 2019 5:25:49 GMT
And that's a miss, and a new sting! Poison Sting! AC 2 Poison Physical xFr0eRLm1d20 1d8+19
1d20·1d8+19
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Post by Raven on Sept 11, 2019 5:27:48 GMT
Eh, more whips. All it can do, really.
Well, it could Struggle, one supposes. In fact, let's try that!
Struggle AC 4 vs gg2v|rsV1d20 Damage: 1d8+171d20·1d8+17
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Post by lichlord on Sept 11, 2019 6:43:22 GMT
That hurt a little bit more. Leibling switches back to webbing, though. Electroweb! AC 3 Electric Special E2gYVgsT1d20 2d6+19
1d20·2d6+19
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Post by Raven on Sept 11, 2019 6:48:13 GMT
Let's keep going with this strat.
Struggle AC 4 vs uxG5pWY01d20 Damage: 1d8+171d20·1d8+17
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Post by lichlord on Sept 11, 2019 6:49:46 GMT
Sting back! Poison Sting AC 2 Poison Physical gQIZ8Lgq1d20 1d8+19
1d20·1d8+19
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Post by Raven on Sept 11, 2019 6:54:44 GMT
Numbah two is down. Numbah three is up!
Struggle AC 4 vs qJiDmWIA1d20 Damage: 1d8+17 Crit: 1d8+171d20·1d8+17·1d8+17
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Post by lichlord on Sept 11, 2019 7:29:15 GMT
And that's Leibling down, with a sudden huge hit. Victoria switches the Weedle out with her other new bug. (Staub is still a bit injured from the last fight and she didn't feel like running all the way back to heal up, yet) Spritzen the Surskit takes the field, blasts twice and then tries to whack it to weaken it! Spritzen - 10 Bubble (On the slower init of Leibling) AC 2 Water Special _p8AQLVD1d20 2d6+19
Bubble (On the new round) AC 2 Water Special 1d20 2d6+19
Quick Attack (Moving up via Priority) AC 2 Normal Physical 1d20 1d8+9
1d20·2d6+19·1d20·2d6+19·1d20·1d8+9
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Post by Raven on Sept 11, 2019 7:33:09 GMT
Ouch.
Double Ouch.
Triple Ouch!
Still, Bellsprout endures. To start throwing vines again.
Vine Whip AC 2 vs jh9YwOxo1d20 (Immediately after Quick Attack) Damage: 2d6+19
Vine Whip AC 2 vs 1d20 (On a new round after Quick Attack) Damage: 2d6+191d20·2d6+19·1d20·2d6+19
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Post by lichlord on Sept 11, 2019 7:39:30 GMT
Staub has to take the final spot and a hopeful peck to finish it off? Peck AC 2 Flying Physical YAHij0D51d20 2d6+20
1d20·2d6+20
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