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Post by Raven on Apr 23, 2020 6:03:53 GMT
On Sand Turn 2, Gliscor is hit by Future Sight and uses Protect to stop the Psychic crit. On Sand Turn 3, it smacks Kay with an Aerial Ace.
Aerial Ace crit: TKJRHhHJ1d20 Damage: 2d8+481d20·2d8+48
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Apr 23, 2020 6:29:28 GMT
Double Blap again Future Sight Can't Miss Psychic Special GxR7DJqo1d20 4d10+65
Psychic Ac 2 Psychic Special (Lowers sp def on 14+) 1d20 3d10+60 3d10+10
1d20·4d10+65·1d20·3d10+60·3d10+10
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Post by Raven on Apr 23, 2020 6:36:43 GMT
Speed Maneuver! Gliscor uses Roost as Priority immediately after Future Sight (Sand Turn 4/5). This allows it to heal up enough to (barely) handle the second crit psychic in a row. On Sand turn 5, it smacks Kay one last time and retreats.
Aerial Ace crit: 8WV3EOPK1d20 Damage: 2d8+53
1 AP for Round Trip, Pidgeot's back! Falkner spends an additional AP to give Pidgeot Vanguard for the remainder of the Scene.
Init - 49 (39)1d20·2d8+53
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Post by lichlord on Apr 23, 2020 6:45:40 GMT
A kiss followed by another blast! Draining Kiss AC 2 Fairy Special (1/2 drain on hit) 8s7OvHBb1d20 2d6+60
Psychic Ac 2 Psychic Special (Lowers sp def on 14+) 1d20 3d10+60
1d20·2d6+60·1d20·3d10+60
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Post by Raven on Apr 23, 2020 6:51:13 GMT
Pidgeot nimbly avoids all the fairy and psychic blasts, then begins to move much faster, almost as a blur. She whips up a Zephyr Shield to protect herself, then wooshes Kay before flying high into the air.
Tornado Charge! Pidgeot gets 2 extra Standard Actions this round. Action #1: Zephyr Shield as a Standard-Interrupt Action #2: Air Slash! Action #3: Fly Set-Up!
Air Slash AC 3 vs wbvu|KTB1d20+2 Flinch 15+ Damage: 3d8+59
Semi-Invulnerable turn: Fly! Resolution: Fly!
A wall of air smashes into Kay as Pidgeot swoops by over head.
Fly AC 2 vs 1d20+2 Special Damage: 3d8+591d20+2·3d8+59·1d20+2·3d8+59
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Post by lichlord on Apr 23, 2020 7:00:12 GMT
Kay just straight blasts again. Psychic Ac 2 Psychic Special (Lowers sp def on 14+) N5Me2rQc1d20 3d10+60
1d20·3d10+60
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Post by Raven on Apr 23, 2020 7:03:20 GMT
Pidgeot staggers, but beats her wings and sends another wall of air crashing into Kay.
Fly AC 2 vs FIw2ltL11d20+2 Keen Eye. Special Damage: 3d8+59 Crit: 3d8+101d20+2·3d8+59·3d8+10
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Post by lichlord on Apr 23, 2020 7:09:29 GMT
An order from Vicky keeps Kay up, who tries to get some of that back! Draining Kiss AC 2 Fairy Special (1/2 hp returned) xShIo_0m1d20 2d6+60 Crit 2d6+10
1d20·2d6+60·2d6+10
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Post by Raven on Apr 23, 2020 7:18:18 GMT
Pidgeot Roosts, then tags out!
A Swellow graces the field! The flame-orange orb in its talons causes it a burn.
Init - 55 (45)
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Post by lichlord on Apr 23, 2020 7:22:44 GMT
This is getting absurd, all this switching. No wonder free switching was declared as a rule. It was weird when they mentioned it but looks like that was because he was doing all of this! Kay continuously heals through her stolen ability and leftovers and blasts! Psychic Ac 2 Psychic Special (Lowers sp def on 14+) ce3q1UJZ1d20 3d10+60 crit 3d10+10
Kay then tries to steal more! Draining Kiss AC 2 Fairy Special (1/2 hp returned) 1d20 2d6+60
1d20·3d10+60·3d10+10·1d20·2d6+60
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Post by Raven on Apr 23, 2020 7:28:21 GMT
Swellow squawks and shields itself from the absurdly massive psychic blast. After being drained, the angry, on fire bird swats Kay into a wall.
Facade AC 2 vs |tp6UgqB1d20+2 Damage: 2d10+661d20+2·2d10+66
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Post by lichlord on Apr 23, 2020 7:36:04 GMT
Another Psychic! Psychic Ac 2 Psychic Special (Lowers sp def on 14+) wy5r|RAX1d20 3d10+60
1d20·3d10+60
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Post by Raven on Apr 23, 2020 7:39:48 GMT
Swellow is even more angry and on fire as it slams a steel-coated wing into Kay.
Steel Wing AC 2 vs 7zZS3uDv1d20+6 Critical Moment! Damage: 2d6+77
If Kay is fainted, use Quick Switch when the next Pokemon comes out. If not, use Round Trip. Either way, You Deserve A Good Rest will cure that burn and heal a bit.
Pidgeot is back!
Init - 49 (39)1d20+6·2d6+77
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Post by lichlord on Apr 23, 2020 7:51:01 GMT
Ok she's getting tired and she's gotta faint one, so eat the moon! Moonblast AC 2 Fairy special 8FM5nOgk1d20 3d12+60 3d12+10 1d20·3d12+60·3d12+10
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Post by Raven on Apr 23, 2020 7:55:48 GMT
Pidgeot is blasted and forced to retreat again after healing a smidge. Roost! Round Trip!
Aerodactyl takes to the skies!
Init - 55 (45)
First Blood! Aerodactyl takes its turn (from the next round) as an Interrupt!
Iron Head AC 2 vs SL5LNaKs1d20+2 Flinch 15+ Damage: 2d8+42 Life Orb adds +5 damage.
On hit: Cruelty! Gain an Injury and stop healing already!1d20+2·2d8+42
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Post by lichlord on Apr 23, 2020 8:00:36 GMT
Kay finally falls, and Spritzen pops out! She douses the Aerodactyl with wata! Bubblebeam AC 2 Water Special (16+ lowers speed) NdKRsYn|1d20 2d10+55
Bubblebeam AC 2 Water Special (16+ lowers speed) 1d20 2d10+55
1d20·2d10+55·1d20·2d10+55
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Post by Raven on Apr 23, 2020 8:03:49 GMT
Aerodactyl glares indignantly at the little water bug, before swooping down and nabbing it in its talons.
Sky Drop AC 2 vs ticOni2C1d20+2 Damage: 2d8+52
Spritzen loses a turn to Sky Drop, as it is unable to act while "captured". After slamming the tiny bug into the arena floor, Aerodactyl wings away. It circles around and comes back in with a raging orange aura. Swift Action: Frighten! (-2 Speed CS)
Double Edge AC 2 vs 1d20+2 Damage: 3d12+42 Rock Head: 2d61d20+2·2d8+52·1d20+2·3d12+42·2d6
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Post by lichlord on Apr 23, 2020 8:48:20 GMT
Spritzen is beat the hell up but fires more water! Bubblebeam AC 2 Water Special (15+ lowers speed) KjsF2NDa1d20 2d10+55
1d20·2d10+55
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Post by Raven on Apr 23, 2020 8:50:25 GMT
Have some rocks!
Stone Edge AC 4 vs V5NXzHrE1d20+2 Crit 17+ Damage: 3d12+42
If Spritzen has at least 1 Injury, use Cruelty to give it a second and stop all healing.1d20+2·3d12+42
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Post by lichlord on Apr 23, 2020 8:59:14 GMT
Spritzen is launched across the arena but is still up and fires! Bubblebeam AC 2 Water Special (16+ lowers speed) UuJFLqv11d20 2d10+55
Danger Syrup Sweet Scent! AC 2 Normal Status (-2 evasion on hit, blinded for one round on hit) 1d20
Accelerate Bubblebeam! AC 2 Water Special (16+ lowers speed) 1d20 2d10+69 Crit 2d10+10
1d20·2d10+55·1d20·1d20·2d10+69·2d10+10
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