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Spaaaace
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Oct 25, 2023 14:56:46 GMT
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Post by Bowyer on Jan 21, 2016 5:21:20 GMT
Alright got Virgil ready probably. A slightly sparkly Fashionista Spoink. Only thing still in need is a picture because all spoink pictures end up looking the same.
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Jan 21, 2016 10:17:12 GMT
Looks like I forgot to mention; no TMs at the start of the game, please.
Quetzalli: You don't seem to have picked an Egg move. Not sure where Telekinesis is coming from. And also the no-TMs thing.
Virgil: Looks like you're missing your Egg move too? If you could add your recipes to the extras sheet, that'd be useful.
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Jan 21, 2016 15:48:11 GMT
Ok in the end the PMD sheet didn't work because I was using engineer and Upgrader so I just made some modifications s to the standard sheet. Here is Sparks the Elekid , an engineer/upgrader who promises not to put the guild out of business through automation this time... but you're all welcome to an 'upgrade' from him
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Jun 19, 2017 22:01:55 GMT
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Post by AfterglowAmpharos on Jan 21, 2016 17:59:32 GMT
Ally Switch is an egg move. I don't see anything about TMs in this thread anywhere, actually. So I don't know what you mean. Telekinesis is a Tutor Move. You can spend Tutor Points to get those moves, under the StarmanTheta PMD Rules. However, it is always subject to GM approval.
I'm having quite a bit of trouble understanding this part of the houserules. - Hitpoints are determined by your Pokemon levels (and your HP stat, of course), but calculated as if those levels were Trainer levels. That is, your hitpoints are calculated as follows: Pokemon Level x 2 + (HP x 3) + 10.
- Power is calculated as per the rules on P16 of the Core Book, but using your species default Power as the base instead of 4.
- Movement Capabilities are determined by your species, but then further modified as if you were a Trainer, based off the rules on P16 of the Core Book. As such, all of your speeds aside from Swim and Teleport are calculated as follows: [(Athletics + Acrobatics)/2] - 2 + the species default speed. Your Swim is [(Athletics + Acrobatics)/4] - 1 + the species default speed. Your Teleport speed is not affected by skill ranks. (Features and Edges that modify your movement capabilities have their usual effects.)
Under your math, Natu HP comes out to 10 x 2 + (9 x 3) + 10 = 57. The spreadsheet arrives at the same number automatically. Under your math, Natu's power is just 1 (the Pokedex power plus no bonuses), but the Combat page of the spreadsheet spits out 4. Under your math, [(2Ath + 2Acro/2] - 2 + defaultspecies3 = 3 Overland. But the spreadsheet spits out 5. [(2Ath + 2Acro/4] - 1 + defaultspecies1 = 1 Swim. But the spreadsheet spits out 2. Jumps aren't explained at all. So basically, your math does make sense to me, but it doesn't make sense to me why it doesn't agree with the Combat sheet math... (The lower right of the green Sheet 2 seems to match all your math. However, that's only because I haven't applied any bonuses of Athletics and Acrobatics. The green sheet lists the default species movement speeds, not applying any bonuses. It would be false for anyone who levelled up those skills.)
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Jan 21, 2016 19:21:10 GMT
Ally Switch is an egg move. Must have missed that one, though Ally Switch is not something you can take right now per the Playtest restrictions. I don't see anything about TMs in this thread anywhere, actually. So I don't know what you mean. I mean that I'm not letting people spend their money to buy TMs pre-game, but since you're the first person to try it hasn't come up yet. Telekinesis is a Tutor Move. You can spend Tutor Points to get those moves, under the StarmanTheta PMD Rules. However, it is always subject to GM approval.I'm having quite a bit of trouble understanding this part of the houserules. I'm not using Theta's houserules. Which is also the reason for the discrepancies between the character sheet you're using and what the houserules say. Jump capabilities, because it looks like I forgot those entirely, are calculated as follows: - Long Jump is the base Long Jump for the species - 1 + [Acrobatics/2]. - High Jump is the base High Jump for the species, modified as per P16 of the Core Book.
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Jun 19, 2017 22:01:55 GMT
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Post by AfterglowAmpharos on Jan 21, 2016 19:54:38 GMT
Must have missed that one, though Ally Switch is not something you can take right now per the Playtest restrictions. I mean that I'm not letting people spend their money to buy TMs pre-game, but since you're the first person to try it hasn't come up yet. I'm not using Theta's houserules. Which is also the reason for the discrepancies between the character sheet you're using and what the houserules say. Jump capabilities, because it looks like I forgot those entirely, are calculated as follows: - Long Jump is the base Long Jump for the species - 1 + [Acrobatics/2]. - High Jump is the base High Jump for the species, modified as per P16 of the Core Book. Oh? Where are these playtest restrictions? Did I miss that bit? Might I be able to get Ally Switch later on? I'll take Roost instead, it's an Egg Move too. Shoot, no TMs at all? That makes it really hard for Pokémon with a poor starting moveset to make themselves a viable member of the team. I don't know about this. So I have to ask: What CAN I spend my tutor moves on (if not these), to fill out my moveset? (Hopefully that doesn't come across confrontational, I just wanna understand and work together to establish what's balanced here.) I know you're not using Theta's, but you said at the top "I am honestly unsure if these rules originally came from the PMD homebrew that Theta made. From looking at them in comparison to the homebrew, I think they might have done (and I know I added a couple of bits that are from the homebrew)" Since that was the origin, it would make sense for most of it, including this spreadsheet I worked on, to be usable, that's what I thought. I suppose for now I should just overwrite the code in the Movement section of the Combat page, plugging in numbers of yours.
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Jan 21, 2016 20:12:12 GMT
Oh? Where are these playtest restrictions? Did I miss that bit? They're in the September Playtest Packet. Might I be able to get Ally Switch later on? Sure, if you find an NPC Mentor with Move Tutor or Egg Tutor (or a PC takes those Features). I'll take Roost instead, it's an Egg Move too. "Pokémon under Level 20 may only learn Moves of an At-Will or EOT Frequency with a max Damage Base of 7." Shoot, no TMs at all? That makes it really hard for Pokémon with a poor starting moveset to make themselves a viable member of the team. I don't know about this. That's what the Egg move is meant to counteract. So I have to ask: What CAN I spend my tutor moves on (if not these), to fill out my moveset? (Hopefully that doesn't come across confrontational, I just wanna understand and work together to establish what's balanced here.) Exactly the same things as you could if you were in a normal PTU game that didn't allow you to start with TMs; not a whole lot. I know you're not using Theta's, but you said at the top "I am honestly unsure if these rules originally came from the PMD homebrew that Theta made. From looking at them in comparison to the homebrew, I think they might have done (and I know I added a couple of bits that are from the homebrew)" Since that was the origin, it would make sense for most of it, including this spreadsheet I worked on, to be usable, that's what I thought. I suppose for now I should just overwrite the code in the Movement section of the Combat page, plugging in numbers of yours. Yeah, most of the spreadsheet is fine. Capabilities (and some classes apparently) aren't correct. On the note of Egg Moves, while I would prefer people to take their Egg moves now, if you really want to 'save up' your Egg move until level 20 or even 30 you can.
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Jun 19, 2017 22:01:55 GMT
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Post by AfterglowAmpharos on Jan 21, 2016 20:43:26 GMT
But now I've got an issue... Ya kinda unintentionally just plucked two Psychic moves away from Quetzalli, and now her only Psychic move is Teleport. Having very little Psychic really goes against the whole character... See how I'm in a bit of a spot here? The only other Psychic moves on my Egg List are damage base 10 or higher.
This part of the September Playtest Packet, right?
Roost and Ally Switch aren't damaging moves at all so obviously I don't have any issue with running into a max damage base rule. I don't think the September Playtest Packet bans non-damaging moves, just moves that exceed a certain Damage Base limit. Edit: I just saw what you mean, the Frequency rule is the one I'm breaking. Oop.
Do we get one egg move now and one at a higher level down the line, or just one for the entire lifespan?
I assume I can't take Skill Improvement Poke Edge, right? That would seem a bit broken, but it's the only way to spend Tutor Points that I'm eligible for, as far as I can see, so I might as well check/ask.
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Jan 22, 2016 7:36:03 GMT
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386 posts
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Jan 22, 2016 11:01:49 GMT
But now I've got an issue... Ya kinda unintentionally just plucked two Psychic moves away from Quetzalli, and now her only Psychic move is Teleport. Having very little Psychic really goes against the whole character... See how I'm in a bit of a spot here? The only other Psychic moves on my Egg List are damage base 10 or higher. I can't see anything in her character or backstory that has anything to do with psychic abilities except for "she is skilled with telekinesis and teleportation" which seems more as if it was added to correspond with her moves than the other way around. Do we get one egg move now and one at a higher level down the line, or just one for the entire lifespan? Just one. I assume I can't take Skill Improvement Poke Edge, right? That would seem a bit broken, but it's the only way to spend Tutor Points that I'm eligible for, as far as I can see, so I might as well check/ask. Skill Improvement is banned. So is Capability Training. And so is Advanced Mobility though I forgot to mention it originally. Overland and Jump capabilities are a bit out. Just remember that we're using the Playtest rules for 'repulsive' medicines.
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Jun 19, 2017 22:01:55 GMT
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Post by AfterglowAmpharos on Jan 23, 2016 2:15:43 GMT
I can't see anything in her character or backstory that has anything to do with psychic abilities except for "she is skilled with telekinesis and teleportation" which seems more as if it was added to correspond with her moves than the other way around. being an oracle (main one), telekinetic, telepathic, etc are all psychic abilities. i wanted a psychic moveset along with it.
anyway at this point i get the vibe that either i'm being a nuisance or you're being curt/dismissive, so... i guess i'll drop the subject.
sorry if i've been unreasonable. i never directly asked for exception but it's easy to start letting complaints and frustration stack up when the rules put in place seem against you at every turn
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Nov 20, 2016 17:04:16 GMT
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Post by Shieldbearer on Jan 25, 2016 21:50:29 GMT
Maybe I'll want to work around the fluff a bit more, but... I'm firing the character cannon! Behold, Alexander the Shieldon! Aspiring hero with chords of steel.
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Post by kiritsumitsu on Jan 26, 2016 2:45:01 GMT
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When the world is falling apart, throw a little craziness at it!
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Post by Pandora on Jan 26, 2016 9:01:51 GMT
Ugh, I tried to let this one lie, but I keep peeking in the thread each and every time. If it's not too late, add me on Skype to join the chat, please. wqsaey1214 (screen name should be Pandora)
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Dec 19, 2017 19:46:03 GMT
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Post by Llyarden on Jan 26, 2016 13:48:18 GMT
Alexander: Swim speed should be 2. Everything else looks good.
Franzeska: Everything looks good.
One thing I would like to point out, though, which I think has come up in a couple of other peoples' backgrounds: Wild Pokemon are...basically tall tales. They still exist, but they're very rare. The threats of Mystery Dungeons are for the most part from traps and the terrain, rather than guardian Pokemon. Which is part of the reason that they're far less dangerous than they used to be.
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Post by TrueEndingEliza on Jan 27, 2016 15:17:21 GMT
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Post by Llyarden on Jan 27, 2016 16:02:04 GMT
Power should be 3 and Overland should be 4. Tickle is something you can have now. Also, if you could make your character a couple of years older and add a little physical description, that would be nice.
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Post by TrueEndingEliza on Jan 27, 2016 17:34:07 GMT
Overland was already 4, but I think I fixed everything else
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Post by TrueEndingEliza on Jan 27, 2016 20:33:51 GMT
Player | Character Name | Species | Classes | Flarnith | Howltalon
| Tyrunt | Survivalist/Athlete | Revimpx | Kyria
| Mawile | Dancer/Stat Ace2 | Afterglow | Quetzalli | Natu | Oracle/Sage | Bowyer | Virgil | Spoink | Fashionista/Glamour Weaver | Kagemaru | Sparks | Elekid | Researcher (Engi/Upgrader) | Lichlord | Jason
| Pineco | Taskmaster | Shieldbearer | Alexander | Shieldon | Commander | Kiritsumitsu | Franzeska
| Joltik | Cheerleader/Researcher(Gadgeteer) | Madviser | Lewis | Eevee | Hobbyist/Chronicler |
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Jun 19, 2017 22:01:55 GMT
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Post by AfterglowAmpharos on Jan 27, 2016 21:05:46 GMT
Anyway! I'm more upbeat about this now, and I think I'm following the rules to the letter! Let me know if anything is missing from Quetzalli!
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