Post by DJW on Aug 17, 2016 18:46:28 GMT
I posted a link to this a long time ago in the Shoutbox but never actually gave it a proper thread (partly because I did not know this forum existed yet!).
Here is The Treasure Tracker. What can you do with this spreadsheet?
• In the first section, green in color, you can finally figure out what happens when you, as a player, or when one of your players, as GM, attempts to forage the wild to find Berries, Apricorns, and/or Herbs that are naturally occurring. The Core Rules only have defined mechanics for growing your own and not finding wild versions of these things. Thus, this section is largely homebrew, but I tried to keep it fair and reasonable. You can handle it by rolling dice and inputting the numbers you rolled into the sheet, or, if you want something more quick and easy, there's a section that automates the entire process. At someone's request, I also added the ability to generate a random Berry of a set Tier.
• In the second section, purple in color, you can resolve your Luck roll as a Trainer. Did you know about that? Toward the back of the book, in the Money Matters section, there is a table with entries that are very similar to the Pickup table. Once per Route, your Trainer can look around for dropped valuables. The second section of the spreadsheet lets you roll dice and input the values to find out what you discovered with your Luck roll. Or, just like the first section, there is an option for full automation.
• In the third section, a hard-to-classify shade somewhere between yellow and orange, you can handle all uses of your Pokémon's Pickup Ability. It handles almost exactly the same as the Luck roll table before it, and has all of the same features.
If you have any questions or you can think of some things that could benefit this spreadsheet if they were added, please feel free to chime in. If you are concerned about your players getting lucky and rolling an amazing item too soon, just handle all rolls yourself. If you randomly generate an item that you think is too rare to give to your players, simply roll again until you come up with something that you think better fits the situation.
Here is The Treasure Tracker. What can you do with this spreadsheet?
• In the first section, green in color, you can finally figure out what happens when you, as a player, or when one of your players, as GM, attempts to forage the wild to find Berries, Apricorns, and/or Herbs that are naturally occurring. The Core Rules only have defined mechanics for growing your own and not finding wild versions of these things. Thus, this section is largely homebrew, but I tried to keep it fair and reasonable. You can handle it by rolling dice and inputting the numbers you rolled into the sheet, or, if you want something more quick and easy, there's a section that automates the entire process. At someone's request, I also added the ability to generate a random Berry of a set Tier.
• In the second section, purple in color, you can resolve your Luck roll as a Trainer. Did you know about that? Toward the back of the book, in the Money Matters section, there is a table with entries that are very similar to the Pickup table. Once per Route, your Trainer can look around for dropped valuables. The second section of the spreadsheet lets you roll dice and input the values to find out what you discovered with your Luck roll. Or, just like the first section, there is an option for full automation.
• In the third section, a hard-to-classify shade somewhere between yellow and orange, you can handle all uses of your Pokémon's Pickup Ability. It handles almost exactly the same as the Luck roll table before it, and has all of the same features.
If you have any questions or you can think of some things that could benefit this spreadsheet if they were added, please feel free to chime in. If you are concerned about your players getting lucky and rolling an amazing item too soon, just handle all rolls yourself. If you randomly generate an item that you think is too rare to give to your players, simply roll again until you come up with something that you think better fits the situation.