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833 posts
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It's "Poke-eh-Mon," not "Poke-EEE-Man!"
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Mar 21, 2024 16:53:13 GMT
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Post by lordfhalkyn on Aug 4, 2016 23:55:01 GMT
New OOC thread, dudes and dudettes!
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Post by weirdsound on Aug 6, 2016 5:54:15 GMT
Anyway, just throwing my pre-ruins stuff down. Applying EXP training and Agility Training to all mons via grooming. Also taking my two daily shard hunts, which combined give me 16d6 to roll. Find a shard on a 4+. Bonus roll for each 6.
l2FDz4Cd1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-6
1-61-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6
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Post by Nocturne on Aug 6, 2016 9:11:24 GMT
Just a hint, next time you can just roll 16d6. The dice roller looks a bit different and the 1-6 thing doesn't help, but it works just like any old dice roller with the addition of apparently not being manipulable. Also a question for you lordfhalkyn , would you say that the Trickster base feature lets your Pokemon use the Trainers Guile for ALL Manipulate Maneuvers, or only for Bon Mot? I'd really love being able to have my Pokemon use Flirt and Terrorize with Guile. Makes Trickster a better pick. Oh also declaring my actions for the last two days. EXP Training; meagre gains for Chinchou, Tropius and Stantler. Mentoring: Taught Chroma Sleep Powder and Struggle Bug, taught Cascade Confuse Ray and finally taught Paradiso Leaf Storm (I was so surprised to see that it's an (N) Move. It's pretty powerful). That leaves Jamie with 2 Daily uses of Mentor. alphabehr and weirdsound if there are any moves you would like your Pokemon to learn that are either marked with (N) or are within 7 levels, just tell me. I should be able to give you one Move each in return for 1 TP.
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833 posts
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It's "Poke-eh-Mon," not "Poke-EEE-Man!"
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Post by lordfhalkyn on Aug 6, 2016 11:25:53 GMT
Nocturne, all maneuvers under the "Manipulate" header use your Guile skill, not your Pokemon's. This means all three- Bon Mot, Flirt, and Terrorize all use your Guile skill.
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Post by Nocturne on Aug 6, 2016 11:30:38 GMT
Alright, awesome, thanks for clearing that up!
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Apr 22, 2017 15:56:53 GMT
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Post by alphabehr on Aug 7, 2016 0:30:50 GMT
also applied exp training to shelldon, vortex (spinda) and howler (lillipup)and inspired training PRE chapter.
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Apr 22, 2017 15:56:53 GMT
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Post by alphabehr on Aug 7, 2016 0:31:33 GMT
also wondering,are our pokemon at full HP from the audino? with injuries still i would assume if so
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Post by lordfhalkyn on Aug 7, 2016 0:55:46 GMT
They still have their requisite injuries. However, Audino did use Healing Wish on Clubba and Cascade.
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Post by alphabehr on Aug 7, 2016 1:51:04 GMT
healing wish removes up to 3 injuries, but it was used way after they fainted so would my cubone keep its 3 injuries or be set to 0?
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833 posts
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Post by lordfhalkyn on Aug 7, 2016 1:53:36 GMT
It would be set to 0 then. Clubba had a bit of a long rest, so recovered to 1hp.
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Post by alphabehr on Aug 7, 2016 2:18:26 GMT
sweet, cause he really needed that haha.
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It's "Poke-eh-Mon," not "Poke-EEE-Man!"
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Post by lordfhalkyn on Aug 7, 2016 2:31:37 GMT
Little OOC info about Team Tempest (it's not known widely outside of Tempest ranks, so you'll have to do some adventuring to learn this): There are no permanent Admin positions within the Team; all Admin positions are created based on the needs of the Team, and last only as long as the need is there. Additionally, rather than being called "Admin," Tempest Admins are called by specific titles pertaining to their jobs. ("Specialist" was one such title, one reserved for the most powerful member of the Team- he specialized in taking care of special problems, like impudent teenage heroes. Ironically, though, he was not the Boss of the organization.) Other titles exist, though they're not known outside of the Team. Tempest Admins gain unusual privileges, such as wider discretion as to how they form their Pokemon teams.
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Post by weirdsound on Aug 8, 2016 19:40:10 GMT
@alph and Rev
Hmmm... Actually, thinking about it, Marsh can be pretty bulky. If Helen IDs it, would you guys rather me try and annihilate it with a big dark move, or play it safe and have Swablu set up safeguard and take away some of its tricks?
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Post by alphabehr on Aug 9, 2016 0:52:30 GMT
either would be fine really.
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Post by lordfhalkyn on Aug 12, 2016 19:53:09 GMT
alphabehrweirdsoundNocturneI would like to apologize for the length it's taking me to get the combat set up. There are two main reasons for this (minor spoilers ahead): First, I've had a heck of a week, and would dearly like to sleep for more than four consecutive hours. As such, none of my games are really top priority. Second, I'm still building Sasha. More than a faceless Team Tempest grunt, Sasha is a potential foil, rival, and ally to you guys- or possibly your most dangerous and implacable enemy. It depends on how you interact with her. As such, she requires enormous room to develop as a character (character sheet-wise), and it's not easy deciding on the combo of features and edges. Again, I'm sorry it's taking so long. But I'd rather give you guys an amazing gaming experience instead of an average one.
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Post by weirdsound on Aug 13, 2016 6:27:03 GMT
Tip from an Experienced PTU/PTA GM: Generating a bunch of NPC trainers can drive a GM batty. Arguably the toughest part of running this game on a mechanical level. Don't feel obligated to stick to the rules, and don't be afraid to leave the mechanical side of NPC sheets half complete and fill them out as the situation calls for it.
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Post by Nocturne on Aug 13, 2016 11:52:00 GMT
lordfhalkyn Jamie's Initiative is actually 13 due to the Dynamism Edge. This is important because I need him to be able to Tag an enemy with Duelist before Cascade moves at Initiative 12. Edit: Oh derp. I didn't see that you can't Intercept a Priority Move unless you're faster than the one using the Move. So my post is invalid, just ignore it and couint it as Jamie moving to F10.
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833 posts
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Post by lordfhalkyn on Aug 15, 2016 18:54:29 GMT
By the way, as a reminder for next time: if there are no rules prohibiting it, if you want to send out more than one Pokemon, you can. You'll still only be able to command one at a time (you haven't the specialized training needed to command more than one; nor do you have any idea that such training exists), but if you give general orders prior to the battle, your Pokemon (under my control) will follow them to the best of their abilities. Lack of orders just means they'll attack the nearest enemy, guard you, or otherwise behave in a manner consistent with their type, species, and nature.
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Post by Nocturne on Aug 16, 2016 15:44:25 GMT
alphabehr if you put 2d6+21 into the dice roller, it'll calculate the result for you, no need to calculate the result yourself then. Like so: PbrFnqZ12d6+212d6+21
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Apr 22, 2017 15:56:53 GMT
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Post by alphabehr on Aug 16, 2016 23:19:16 GMT
oh i didnt realize that. when i hit roller, it just says 1-6 lol
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