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Post by oddeyes on Feb 18, 2018 18:55:50 GMT
Jericha snaps her fingers to remind her persona to get a move on. The Gallade blinks, re-focuses, and sharpens its blades as they both travel down the hall.
Gallade uses swords dance
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Post by Zephias on Feb 20, 2018 0:21:26 GMT
Ciara moved to join the group and said a small protective prayer to ward off evil
[Lucky Chant up! 3 charges]
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Feb 15, 2022 22:22:17 GMT
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Post by drallore on Feb 20, 2018 1:35:52 GMT
The events following Ciara's move are . . . complicated. First, the octopus creature at the end of the hall wiggles forward a bit, masterfully locks onto Scyther, and lands a precise shot of ice to the torso, dealing 49 special ice damage to it.
The coffin at the back waddles a few steps forward, chuckling to itself menacingly, but doesn't seem to be able to do anything yes.
What's truly horrifying is that out of the doors to the left comes the monstrous tentacle creature you saw in the well earlier. It's screeches down the hall, forcing the walls to reverberate in its presence, before looking at the Arsene and giving off a scoff, which only makes him stronger, but also flustered (Swagger was used. Also, Malamar has Infiltrator, so blessings cannot be used against its actions.) The monster seems to be blessed with intense speed, as before someone else can react, it casts some sort of spell upon Arsene, turning its motivation into a hindrance (Topsy-Turvy was used, so the +2 attack CS becomes a -2), and the creature bolts back into the room to the left.
Next up is Scyther
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Apr 22, 2019 22:15:31 GMT
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Post by eltrou on Feb 21, 2018 7:09:25 GMT
(Free Action Interrupt go!) Arsene is dazed as soon as he's pissed off by that swagger and then had a spell into its very being. However, he was still coherent enough to send a curse back through the connection that briefly formed between them when the spell was bestowed, cutting off the magic of that particular trick at the source. Arsene procs a free action interrupt to use Spite on Topsy-Turvy! Topsy-Turvy is now disabled for the entire scene.
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Feb 22, 2018 20:54:59 GMT
AS Malamar backs up into the classroom Rakshasi zooms after it! standard action interupt, Pursuit, 4 vs Ac 2 to hit, 45 Dark Physical Damage
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Feb 15, 2022 22:22:17 GMT
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Post by drallore on Feb 23, 2018 18:18:10 GMT
Unfortunately for Rakhsashi, the initial pursuit misses, and the tentacled creature manages to skip away. The pig bats opt to back off a bit and recuperate. They enter a meditative stance, and seem to get a little bit stronger. Next up is literally all of you, so post whenever.
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Apr 22, 2019 22:15:31 GMT
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Post by eltrou on Feb 25, 2018 4:03:57 GMT
Arsene is dazed, but manages to fire off a mysteriously-spooky ray that also dazes the Octillery. He then falls back however, as there was some kick-back from his move that snapped him out of his daze. Miguel on the other hand warps over to the battlefield, crossing the remaining distance before hitting the Octillery with a flurry of blows! Haunter hits Octillery with a Confuse Ray but suffers two ticks of HP damage from confusion! Octillery is confused but Haunter snaps out of confusion!
Miguel hits the Octillery with Acrobatics for 44 physical Flying-type damage!
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Feb 15, 2022 22:22:17 GMT
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Post by drallore on Feb 25, 2018 6:02:25 GMT
Arsene is able to leave the octopus in a state of confusion, but as Miguel jumps in with his attack, the octopus suddenly disappears right in front of him, being replaced with the coffin, who takes the strike with ease. As the strike connects with the cackling coffin however, a couple of events unfold. Firstly, Miguel becomes cursed, and incapable of using the move Areial Ace for the rest of the match. Secondly, Miguel becomes heavily covered in a number of bandages, replacing all of his abilities with "mummy"
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Feb 25, 2018 10:52:34 GMT
Suzume does a quick dance that livens her up further, as she advances toward the fight. Dance Move: Sukukaja, +2 Spd stages
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Post by oddeyes on Feb 27, 2018 21:17:39 GMT
Palladion advances down the hall to catch up to Miguel who is in quite a bind. He'll end up in some pain if he tussles with the spooky coffin. It then takes up a defensive position nearby to defend Miguel.
Palladion shifts, and passes turn. (Activate Wide Guard for Miguel if he is attacked.)
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Post by Zephias on Mar 8, 2018 7:22:12 GMT
Ciara materialized another card as Cait Sith started fading slightly.
"I'll call you again in a bit Cait! Banshee, I need you!"
Further along the field, Banshee seemed to descend from out of nowhere and, noticing that Miguel was engaged with a mummy creature, she gathered eldritch energy and fired it in a flare at the creature! However, the blast sailed past and slammed into the wall [Rolled on Roll20, AC 2 vs 2+evasion]
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Post by oddeyes on Mar 8, 2018 20:45:48 GMT
Jericha moves further down the hall, and finally sees what they are up against. She can only get so close, so she takes up a defensive stance nearby some of the personas. Once she gets in nice and close, it's go time.
Jericha uses Stalwart Bastion: 2AP Standard Action
While this Feature is Bound, you and all cardinally adjacent allies gain Damage Reduction equal to your Combat or Focus Rank. Combat Rank: Expert=5 DR
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Feb 15, 2022 22:22:17 GMT
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Post by drallore on Mar 8, 2018 21:26:11 GMT
Easter and Egg had stayed in the back like they normally do, in hopes as serving as the team's heals and supports, but their positioning seemed to be their fault this time around. The doors behind them burst open, revealing the squid monster screeching death, and slamming itself with unbridled force against egg, slaying her with a single strike. Somehow, this horrid exertion of force only made the squid stronger. Easter was about to cry out for help, but the squid performed some sort of hypnosis, putting her too sleep, and rushed back into the main hall, shutting the door behind it.
The octopus took its turn next, taking a few tentacle steps forward, locking onto the gallade behind Miguel, and striking with a well concentrated shot of water, dealing 43 Special water damage.
The coffin cackled, tossing wisps at Miguel, effectively leaving him burned.
Next is Scyther
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Mar 10, 2018 20:54:52 GMT
Rakshasi bolts toward Cofagrigus and swipes at it with her claws. 18 vs AC 3 to hit, 40 Bug Physical Damage, then hurts herself in confusion. Unfortunately she managed to claw at herself after striking the coffin, and the blow is enough to cause her to faint.
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Post by drallore on Mar 10, 2018 21:38:42 GMT
The bats set their sights on Miguel since he's opted to fight in the frontlines. The first bat strikes with a flurry of wind, dealing 48 Special Flying Damage, while the second attempted to follow up with a melee attack, but failed miserably. Next up is everybody else.
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Post by kagemaru656 on Mar 10, 2018 21:47:52 GMT
Suzume runs up behind Palladion "Rakshasi no! Agh! Byakko, I need you" As hshe says this another card appears in her hand, Rakshasi fades away and her tiger appears next to her, ready to move on whatever enemies are next in need of a thrashing.
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Apr 22, 2019 22:15:31 GMT
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Post by eltrou on Mar 12, 2018 9:53:37 GMT
Miguel's eyes go wide at the attacks headed his way and he suddenly disappears, leaving the attacks to strike nothing as he reappears behind Mismagius and then backs away. When he does though, he's confused to see that the Blissey is unconscious and so was Easter. "What the fuck happened over here?!" At the same time, Arsene floated forward and rocket punched a bat in the jaw. Miguel used Teleport!
Arsene used Shadow Punch to hit the bat beside Confargrigus for 39 physical ghost damage.
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Post by Zephias on Mar 15, 2018 8:45:51 GMT
Ciara had a small forecast of the future and filed it away for later before moving to flank Easter. She shook her to wake her up as Banshee fired a confuse ray at the coffin!
[Small Prophecies 18 (Roll20), Confuse Ray Acc 10 vs 2 (Roll20)]
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Post by oddeyes on Mar 17, 2018 1:11:48 GMT
Palladion charges the bat, and slashes at it with its sharpened blades. The pesky bat is able to avoid it though. Jericha follows up with a successful attack with a fireball she launches from her hands.
33 Fighting spec dmg to swoobat
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Post by drallore on Mar 17, 2018 1:56:32 GMT
Following your attacks, the rest of the enemies take their turns. Squidboy attempts to shoot down the gallade, but seems to be too confused to do so. The coffin similarly had some trouble, but managed to place a hex onto gallade, reducing its attack and special attack by 5. The bats both focus their attacks on the gallade as well, dealing first 48 special flying damage from a distance, then 48 physical dark damage from a melee range.
And with that, the doors to your left get smashed open as the black squid barrels through, screeching death threats to you all. Its first attack missed Jericha competely, but its second lands on Suzume, dealing 60 physical fighting damage. Unlike before, the Huntress seems to have no interest in ditching you all again, and stays to fight. The room inside gets revealed, showing a squid and a pink puffball coming out of a set of lockers.
Next up is everyone
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