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Post by MagisterSphinx on May 10, 2018 8:37:42 GMT
Induo easily dodges Gallade as Floyd is hit, his armour gleaming in response and blasting Satori before he hits her hard.
Reactive Armour: Trigger: Floyd got injured in his armour Effect: All foes within a Burst 1 lose 12 Hit Points and Floyd gains 12 Damage Reduction for one full round.
Bleed! AC 3 vs lGGjXwOB1d20 Damage: 3d10+38 If hit Satori loses a tick of hp at the start of her next 3 turns. Steelheart: Satori loses a tick of hit points if FLoyd hits. Fortress: If Floyd hits, Satori is marked and takes a -6 penalty to hit anyone other than Floyd.1d20·3d10+38
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May 31, 2023 21:25:23 GMT
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Post by Raven on May 10, 2018 8:53:44 GMT
Satori narrowly evades Floyd's axe strike, and Scrafty performs quick boost. Satori uses her Swift Action to Bind Close Quarters Mastery to Scrafty as she chops at Floyd again.
Cross Chop AC 4 vs ivr|Zb9w1d20 Crit 14+ Damage: 3d12+25 (woops. wrong number. should be +35) Crit: 3d12+10
Scrafty uses Dragon Dance.1d20·3d12+25·3d12+10
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Post by MagisterSphinx on May 10, 2018 9:03:52 GMT
As swift priority Floyd uses Focused Training as Induo leaps into the air and kick Scrafty hard. He then strikes at Satori with the flat of his blade.
High Jump Kick AC 2 vs UQofWYJb1d20+2 Damage: 4d10+65
Meteor Mash AC 4 vs 1d20 Damage: 3d10+38 Raises attack on a 15+ Steelheart: Satori loses a tick of hit points if FLoyd hits. Fortress: If Floyd hits, Satori is marked and takes a -6 penalty to hit anyone other than Floyd.1d20+2·4d10+65·1d20·3d10+38
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Post by Raven on May 10, 2018 9:06:19 GMT
Scrafty creates a shimmering blue barrier while Satori is just.... no longer in the way. Same sort of evasion that Induo pulled earlier.
Satori uses Detect. Scrafty uses Protect.
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Post by MagisterSphinx on May 10, 2018 9:27:08 GMT
Undeterred Floyd and Induo strike again.
Reversal AC 2 vs bx|Dm7oD1d20+2 Damage: 3d10+65 For each Injury the user has, Reversal's Damage Base is increased by +1.
Bleed! AC 3 vs 1d20 Damage: 3d10+38 Crit Damage: 3d10+10 If hit Satori loses a tick of hp at the start of her next 3 turns. Steelheart: Satori loses a tick of hit points if Floyd hits. Fortress: If Floyd hits, Satori is marked and takes a -6 penalty to hit anyone other than Floyd.1d20+2·3d10+65·1d20·3d10+38·3d10+10
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Post by Raven on May 10, 2018 18:19:34 GMT
Scrafty attempts to Intercept for Satori.
DC 12 Athletics: ygWSBxC64d6+4
Success. Satori uses Aura Sphere, triggering Ambient Aura.
Aura Sphere cannot miss. Floyd is immune to crits. Damage: 3d8+15
Ambient Aura Trigger: You use a Move with the Aura keyword
Effect: You gain an Aura Blessing that can be spent any time as a Free Action Interrupt. When you spend an Aura Blessing, you choose one of the effects below. You may only have one Aura Blessing at a time, and you must have the Aura Pulse Capability to use Ambient Aura.
»» You create an energy barrier around you or an ally within 5 meters granting Damage Reduction equal to your Intuition Rank tripled until the end of your next turn.
»» You cure yourself of a Volatile Status Affliction.
»» Gain the Blindsense Capability until the end of the Scene.4d6+4·3d8+15
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Post by MagisterSphinx on May 12, 2018 1:05:01 GMT
Induo leaps into the air once more for a powerful strike as Floyd uses Focused Training as a Swift and hits Scrafty with Wounding Strike.
High Jump Kick AC 2 vs p3hQYeBl1d20+2 Damage: 4d10+65
Wounding Strike AC 3 vs 1d20 Damage: 2d8+38 If Floyd hits Scrafty loses a tick of hit points. Fortress: If Floyd hits, Scrafty is marked and takes a -6 penalty to hit anyone other than Floyd.
If Scrafty faints Floyd advances up to Satori.1d20+2·4d10+65·1d20·2d8+38
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Post by Raven on May 12, 2018 2:19:04 GMT
Scrafty is obliterated by Medicham. Satori is hurt slightly by Floyd's axe. She tsks at herself for taking this too casually. She's a Gym Leader, damnit, and Floyd has just 1v2'd two of her best. Well, time to bring out the big guns then. She calls on her own Medicham... which promptly Mega Evolves.
Satori's Shift: Release Medicham Satori's Swift: Mega Evolve her Pokemon.
Satori gathers Aura energy in her fists and punches rapidly at Floyd.
Close Combat AC 2 vs z6pMqeZQ1d20 Damage: 4d10+43
Mega Medicham headbutts its counterpart with psychic energy.
Zen Headbutt AC 3 vs 1d20+1 Flinch on 15+ Damage: 3d8+481d20·4d10+43·1d20+1·3d8+48
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Post by MagisterSphinx on May 12, 2018 12:47:15 GMT
Induo is Flinched by the attack and responds by trying to flip the mega monster onto the ground. Floyd uses Focused Training and goes for a powerful overhead swing at Satori.
Reversal AC 2 vs r9TWxHKf1d20+1 Damage: 4d10+55 For each Injury the user has, Reversal's Damage Base is increased by +1.
Meteor Mash AC 4 vs 1d20 Damage: 3d10+80 Raises attack on a 15+ Steelheart: Satori loses a tick of hit points if Floyd hits. Fortress: If Floyd hits, Satori is marked and takes a -6 penalty to hit anyone other than Floyd. Guardian's Punishment: Swift action, scene x2. Floyd adds his defense to the damage roll against a marked foe & the foe takes a -6 penalty to all damage rolls for a full round.1d20+1·4d10+55·1d20·3d10+80
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Post by Raven on May 12, 2018 17:31:52 GMT
Mega Medicham easily evades the flip attempt, and Satori is pummeled into the arena floor, but not before she gets off one last bit of chip damage.
Vacuum Wave AC 2 vs aLNlcd3z1d20 (Priority) Spends 2 AP for Sword of Body and Soul. Ignores DR. Special Fighting Damage: 2d6+41
Mega Medicham smacks Induo.
Force Palm AC 2 vs 1d20+1 Paralyze 17+ Damage: 2d8+48
After Satori falls, her Hitmonlee appears to take her place. (Satori used up its turn via Priority, so it doesn't act in the first round)1d20·2d6+41·1d20+1·2d8+48
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Post by MagisterSphinx on May 13, 2018 1:46:03 GMT
Floyd and Induo barely remain on their feet. Induo strikes again at Mega Medicham and Floyd goes after Hitmonlee.
Ice Punch AC 2 vs VqmWytGc1d20+1 Damage: 2d8+55 Freezes on a 19+
Wounding Strike AC 3 vs 1d20 Damage: 2d8+43 On hit Hitmonlee loses a tick of hit points.1d20+1·2d8+55·1d20·2d8+43
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Post by Raven on May 13, 2018 1:51:51 GMT
Mega Medicham headbutts its non-mega counterpart again while Hitmonlee leaps up to try and kick Floyd into unconsciousness.
Zen Headbutt AC 3 vs AUK|ei6p1d20+1 Flinch 15+ Damage: 3d8+48
High Jump Kick AC 2 vs 1d20+1 Damage: 6d12+491d20+1·3d8+48·1d20+1·6d12+49
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Post by MagisterSphinx on May 15, 2018 9:32:06 GMT
Floyd and Induo are defeated by these hits, Floyd hitting the ground hard. Floyd crawls away and releases Ossia and Sicarius to fight. Sicarius charges the pair and blasts the pair with lava as Ossia psionically attacks Hitmonlee.
Lava Plume Burst 1 AC 2 vs bcI7KEH|1d20+1 Damage: 3d8+50 Burns on a 16+ Speed Boost: +1 Speed Stage Heat Mirage: Free Action, Sicarius gains 3 evasion until end of her next turn. (Evasion = 9)
Psychic AC 2 vs 1d20+1 Damage: 2d10+55 Lowers Sp Defense on a 17+ 1d20+1·3d8+50·1d20+1·2d10+55
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Post by Raven on May 15, 2018 18:33:56 GMT
Satori Binds Close Quarters Combat to both Pokemon.
Both Hitmonlee and Medicham throw explosive punches at the rocket bug.
Dynamic Punch AC 8 vs 5VUIKpR21d20+1 Ignores Evasion while flanking. Confuses target. Damage: 3d12+34
Dynamic Punch AC 8 vs 1d20+1 Ignores Evasion while flanking. Confuses target. Damage: 3d12+48
Medicham hits, so CQC causes Rocket Bug to take a -10 penalty to Damage and a -4 penalty to accuracy on attacks that do not target it. Additionally, if Rocket Bug attempts to shift out of a square adjacent to Medicham into a non-adjacent square, it provokes an AoO (even if it Disengages).1d20+1·3d12+34·1d20+1·3d12+48
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Post by MagisterSphinx on May 22, 2018 12:47:01 GMT
Sicarius responds to this assault by directing a steady stream of flame from her thrusters at Medicham as Ossia smacks the mega pokemon with her tail. They both trigger stat link and Floyd binds Iron Grit on them.
Flamethrower AC 2 vs FQjjNuVV1d20+1 Damage: 3d10+50 Burns on a 19+ Speed Boost: +1 Speed Stage Heat Mirage: Free Action, Sicarius gains 3 evasion until end of her next turn. (Evasion = 9)
Iron Tail AC 6 vs 1d20+1 Damage: 3d12+60 Smite, lowers defense on a 17+1d20+1·3d10+50·1d20+1·3d12+60
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Post by Raven on May 22, 2018 19:09:16 GMT
Mega Medicham absorbs the blow and counterattacks!
Megacham used Counter! Ossia loses 58 HP.
Hitmonlee goes for another big kick on the flying rocket bug.
High Jump Kick AC 2 vs ckVh_w3y1d20+2 Damage: 6d12+54 (apparently forgot life orb bonus damage in the last hjk)
CQC: On hit, Rocket Bug is marked, suffering a -10 penalty to Damage and a -4 penalty to accuracy on attacks that do not target it. Additionally, if Rocket Bug attempts to shift out of a square adjacent to Hitmonlee into a non-adjacent square, it provokes an AoO (even if it Disengages).
Crit damage (if needed): 6d12+251d20+2·6d12+54·6d12+25
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Post by MagisterSphinx on May 23, 2018 12:38:12 GMT
Sicarius faints and Floyd releases Calyx, mega evolving his partner immediately. Calyx blasts Mega Medicham with a shimmering sphere of aura, triggering Stat Link, as Ossia launches a barrage of punches and kicks on her foe.
Aura Sphere Crit Check: UrssvlMH1d20 Damage: 3d10+50
Close Combat AC 2 vs 1d20+1 Damage: 4d10+60 Lowers Ossia's Sp Def by 1.1d20·3d10+50·1d20+1·4d10+60
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Post by Raven on May 23, 2018 19:02:37 GMT
Hitmonlee skirts around behind Medicham and sets up to flank Ossia. Both Pokemon unleash explosive punches at the Lucario.
Dynamic Punch AC 8 vs SMzUoi701d20+1 Confuses target. Ignores Evasion if flanking. Damage: 3d12+48
Dynamic Punch AC 8 vs 1d20+1 Confuses target. Ignores Evasion if flanking. Damage: 3d12+341d20+1·3d12+48·1d20+1·3d12+34
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Post by MagisterSphinx on May 24, 2018 23:53:00 GMT
Ossia parries Medicham's punch and barely endures Hitmonlee's own blow thanks to her Chople berry and Floyd triggering True Steel before Countering the blow. Calyx follows up with a shiny grey blast aimed at Medicham. Floyd uses Focused Training.
Chople berry: The Fighting attack isn't SE. True Steel: Ossia takes the blow as if she is only steel type and gains 6 DR. Counter: Hitmonlee takes 32 damage.
Shine Pulse (Type Sync'd Dark Pulse) AC 2 vs f2yxnVkV1d20+2 Damage: 3d10+75 Flinches on a 15+ Assault Armour: Calyx uses her Defense stat in place of her Special Attack stat.1d20+2·3d10+75
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Post by Raven on May 25, 2018 1:46:43 GMT
Hitmonlee moves to intercept that attack, sacrificing itself to allow Mega Medicham to stay on the field. A Hitmonchan takes its place, appearing behind Calyx.
Athletics: Emfh5jxK5d6+2
Mega Medicham steps up and gives Ossia a light smack to finish her off.
Force Palm AC 2 vs 1d20+2 Damage: 2d8+485d6+2·1d20+2·2d8+48
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