"Ooof," Shoko loses her balance from the strong shaking, falling to the ground and hurting her left wrist in the drop. As she gets back up she also feels a bit of a trickle on her left leg alerting her to another injury. However, she does manage to get back up from the attack while looking quite worse for wear. Octillery fairs just as poorly, having been tossed like a ragdoll during the shaking and coming out of it with multiple bruises. It's clearly hurting but manages to aim for the koffing with an Aurora Beam.
"Good work, Octillery, take a rest." Shoko pulls out its pokeball and switches it out for her newest partner: A rather plucky, and somewhat metallic, Archen. It attempts to perch atop Shoko, but her recent injuries cause her to stagger as she shoos it off. It lands next to her and skawks as it awaits orders.
"Things don't look good. Back us up. You know the drill." She continues to wobble a bit from her recent damage. Meanwhile Mirk butts his head gently yet firmly into Shoko. Despite being wrapped around her, Shoko turned while falling during the earthquake to avoid harming Mirk during her fall. His insistent smacking implied he was calling Shoko an idiot for not letting him cushion her fall.
Shoko gently pets his head and whispers to him, "I'll be ready next time." She shuffles a bit in her coat and after a few moments she stretches before trying to find the source of their newest worry.
As the sandstorm subsides, some of the grit-filled wind still swirls around Noxra. The poor Wurmple is in pretty sorry shape, with sand crusted on her skin and hampering her movements, but she doesn't seem to be letting it bother her just yet - not with an opponent still up and presenting a challenge. Evie would like to recall her, but she can't keep a grip on the Pokéball in the persistent whirlwind around her and doesn't want to risk dropping it, so all she can do for now is hang on as Noxra snaps at the remaining Sigilyph.
"Well, not our greatest moment there with the earthquake," Shoko said bluntly as she turned to the others. "Does anyone have a spare potion? All of my supplies take a bit too long to kick in." She continued to lean against the wall with her latest companion by her side. She patted its head while whispering, "Keep an eye out."
Karla is already way ahead, trying to recover herself. "Yeah, come here and grab one." She is too busy applying a Potion to herself to actually offer it properly though. Buggaboo floats back over to his owner, pullign more health from its gourd (Life Force ability to heal a tick of his health).
Post by carnackiArdent on Aug 9, 2017 21:43:40 GMT
As the sand vortex finally dies down, Evie recalls Noxra hurriedly. She doesn't want to push things too hard, and Noxra is injured enough that healing her up would take up a lot more resources than simply recalling her and healing her when they can get to a Pokémon center again.
Instead she calls out Alejandra, and the massive Arcanine peers around the darkening room warily. Normally Ale is pretty easygoing, but right now she's just as spooked as her trainer. Evie curls her fingers in Ale's mane. "I don't like this. Something's coming." Ale growls her agreement as the two of them edge across the chamber back towards the hallway and Evie shines her flashlight down the corridor.
Post by MagisterSphinx on Aug 15, 2017 13:36:58 GMT
A dark wind blows through the room, somehow causing all your lights to go dark. An unwilling shiver runs down Horace's back as Gulliver reappears next to him, clearly overwhelmed by something.
The red splinters scattered around the room start to glow and rise into the air, being pulled towards the centre of the room. The light reveals the shadow familiar to Horace and Karla - a giant Inkay with dead eyes and half-inverted colouring. Down here it seems more ethereal, though it becomes more solid as the splinters approach it. At the same time the remaining clay spheres gleam for a moment before rising out of the ground as similarly dead-eyed clay koffings.
The splinters of red crystal reach the Inkay and seem to fuse with it, forcing it into the physical realm and causing it to screech in pain and fury.
As the strange, half-dead Inkay materializes in the center of the room, Cassandra takes only a few moments to assess things before springing into action. She quickly unfolds a heavy net from her belt and tosses it at the Inkay while Weavile closes to melee range.
Cassandra Free Action: Ready the weighted net (50 HP). Weavile Shift Action: Advance to melee range with Inkay. (If it attempts to use a ranged attack against anyone other than weavile, it triggers an AoO for as long as Weavile is in melee range.)
Cassandra Swift Action: Surprise! for 1 AP. Trigger: You make an attack against a target that does not anticipate an attack or is adjacent to your Pokemon with Teamwork. Effect: Make two attack rolls for the triggering action, and use the better result to finalize the attack. If both attacks would hit, the target is Flinched. Surprise! may only be used once per Scene per target. If the triggering attack was a Poke Ball, Hand Net, Weighted Net, Glue Cannon, Cap Cannon, or Struggle Attack, it costs 1 AP to activate. Otherwise, it costs 2 AP.
Weighted Net AC 8 vs tPvKf|qP1d20+2 or 1d20+2 (Weavile's Teamwork grants accuracy boost to allies while it's adjacent to a foe) Pokemon hit by a Weighted Net become Slowed as long as the net is in place and cannot use Sky or Levitate speeds except to lower themselves safely back to the ground.
Cassandra Shift Action: Close to melee with Inkay. Cassandra Standard Action: Pinpoint Strike Orders on Weavile. (+2 Accuracy and Effect Range, -5 Damage)
Weavile Standard Action: Icicle Crash
AC 3 vs 1d20+2 Crit 18+. Flinch 12+. (Base 15, +1 Brutal, +2 Pinpoint Strike) Damage: 3d8+29 (Add 5 damage from Finisher if the net hits.)
Finisher Feature (Static): You and your Pokemon get a +5 on Damage Rolls against Fainted, Flinched, Sleeping, Slowed, Stuck, Trapped, or Tripped targets.
If Icicle Crash hits, Cassandra's Pack Hunt Triggers, granting her a free AC 5 Physical attack.
Pack Hunt AC 5 vs 1d20+2 Target loses a Tick of Hit Points. (unaffected by Finisher)1d20+2·1d20+2·1d20+2·3d8+29·1d20+2
Active Characters Nue von Ravenbrandt - Glitch World ~~~ Games record Applications: 15 "Ins": 4 "Outs": 8 Dead Games: 7 GM: 1
Post by carnackiArdent on Aug 18, 2017 4:42:59 GMT
On the one hand, this is what Evie's been expecting to happen ever since they found the dais. On the other, she was absolutely not prepared for this... thing. "Zut. Is that what made this hole?"
Ale growls and snaps at the clay Koffing as it rises up right next to her. Startling an Arcanine is not the world's best idea - Ale's bite comes with a backdraft, fire jetting out from between her teeth as she snaps at the Koffing. Then Evie hauls herself up onto Ale's back, leaning down to avoid the ceiling. She strokes Ale's main gently, gearing her up to charge the eerie Inkay. "Come on, girl, get ready!"
Alejandra uses Fire Fang! AC 3 vs Zre6oais1d20; Burn or Flinch on 18-19, both on 20. 1 is Burn, 2 is Flinch: 1d2 2d10+34 Physical Fire damage Critical hit! 2d10+10 additional damage!
Evie mounts up. Ale's bonuses from Agility Training double! (Unfortunately since they're right next to each other it's a Standard Action for her ) Evie activates Speed Link! Ale's Speed increases by +1 CS!
Shoko takes the opportunity to stretch her wings as she begins to levitate off of the ground and begins to circle some wind around the room. She guides it to provide a gentle nudge to her cohort aiding them in moving quickly. She turns to her archen issuing her order as she pointed to the Inkay as it slowly materialized, "Show me what you've got."
Following her order she prepared to move her wings back in as the Tailwind would sustain itself now. However, a small nudge at her pockets soon brought distress to her face. A few of her shards were seemingly phasing through her clothes towards the Inkay, merging with it. Shoko remained floating in place in shock while trying to process what happened to her precious sources of happiness.
Her attention is initially drawn to the Inkay, but as a Clay Sphere starts moving right next to her she decides she'd rather not deal with more sand while fighting that. Bugs, help me get rid of the spheres! With that she turns, gathering her icy powers in one hand before blasting it point blank at the sphere.
All Legal Targets have their Accuracy lowered by -2 on 16+.
Welcome to PbP!
Welcome to Pokémon-by-Post, a forum dedicated solely to play-by-post games of Pokémon Tabletop United and other Pokémon forum RPGs! Grab your virtual dice, open your PDFs, and get ready to catch 'em all!
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Hi there! I'm Seya, a 24 y.o. editor in Atlantic Canada. I enjoy writing, reading, webcomics, art, worldbuilding, and video games (I can talk for ages about SotC and Monster Hunter...). Although I'm relatively new to playing Pokémon Tabletop via forum, I've been putting together sites like this for a long time, and I'm really excited to work with you all to create an awesome environment for Pokémon roleplay. While my job here is primarily to keep the site running smoothly, I'm always happy to chat, offer advice, and deal with any problems you run across. Let me know if I can be of any help. Inbox is always open! Cheers! xx :)
Hello! I'm Sly, the East Coast mod representative! I'm a 22 year old tax accountant who is exactly as exciting as that sounds, I'm sure. PTU is my major hobby, I run several games (of which the Geode games are my pet project), and I read a disgusting amount of fanfiction. I've been a member of the community for about a year, consider myself more GM material than player material, and am dedicated to helping make your time here enjoyable! If there's ever anything you need, don't be afraid to send me an owl! (Or a PM, I guess, if that works better for you.)
Hey there! I’m DataNinja, the West Coast representative. I'm the most active Staff member on here, so if you need something, try giving me a poke first, and I'll see if I can help sort out your problem. Always happy to help!
(1 May 2015): "For our first pack, we’re focusing on utility character options. Hopefully, this will give you both interesting insights into our dev process as we make changes over time and another focused avenue to give us feedback on what you’d like to see out of PTU."
People are out there, yes, but if you're looking for a game, sorry to say that things seem to be winding down overall. There's basically been... 3 games in the last 2 years, none of which got off the ground.
Jun 8, 2021 4:55:15 GMT
Hello anyone out there!
Jul 31, 2020 17:55:59 GMT
Does anyone know where the latest Roll20 JSON Exporter for the Fancy Sheet is?
May 22, 2020 23:59:17 GMT
UwUs into the void...
May 14, 2020 2:56:43 GMT
It's very slow, yes. You'll probably finish working on your game before one pops up here, and if you create a recruitment for it you can expect to be swarmed with applicants.
May 7, 2020 4:47:37 GMT
New games seem to open up slowly here, but if new people are still welcome, I don't mind waiting around (or working on my own). It looks like there's some useful stuff to browse in the meantime.
Feb 24, 2020 7:31:23 GMT
Dec 25, 2019 11:21:14 GMT
Happy Holidays Poke-EEE-MAN enthusiasts!
Dec 25, 2019 7:30:23 GMT
Merry Christmas, Pokemon Play by Post community!
Dec 18, 2019 17:33:11 GMT
Dec 18, 2019 14:53:25 GMT
Hi folks! New here and excited to try this place out!
Dec 11, 2019 21:47:02 GMT
Dec 11, 2019 19:20:07 GMT
Anyone else here a Hunter x Hunter fan?
Dec 3, 2019 1:40:48 GMT
Keep an eye on the recruitment area of this website. They're rare nowadays, but any new games that crop up will show up there. If it's a live game you want though, you're outta luck.
Dec 2, 2019 19:05:30 GMT
but how else do i find games then?
Nov 28, 2019 6:17:00 GMT
Sounds to me like they weren't a group you'd want to be part of anyway.
Nov 27, 2019 22:17:34 GMT
i wanted to join a living server on roll20 to learn the system but they ignored my application for 2 weeks then blocked me
Nov 24, 2019 19:37:47 GMT
Basically, GMs post recruitments in the appropriate section, and then players apply to the open games. Unfortunately, there has been a rather... small amount of games posted lately, but there's one currently recruiting right now.
Nov 24, 2019 13:08:10 GMT
How does this site work?
Oct 1, 2019 13:10:32 GMT
Post on the Game Masters Seeking Players page. There are plenty examples there to go off of.