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Post by oddeyes on May 10, 2018 9:10:55 GMT
Moon is unfortunately seeded, but she continues to fire off a barrage of ice beams at the pesky goat. Lovers keeps getting nicked by the sword, and continues to hop around while throwing ear punches.
aurora beam vs raido AC 2 vs ic3mayeG1d20 dmg: 2d6+38 ice spec Aurora Beam lowers the target's Attack 1 Combat Stage on 18+. *Grants: Freezer
Splash Dizzy punch vs rei AC 2 vs 1d20 dmg: 65 norm phys confuse on 17+1d20·2d6+38·1d20
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on May 10, 2018 9:17:26 GMT
Raido is brought low but not out. Rei dodges another attack. Raido decides that the seeds will take care of it eventually, time to help Rei before he falls. He launches a seed while Rei slices again. Seed Bomb vs Lovers AC 2 Grass Physical RlZCQK8O1d20 3d8+33
Rei uses Double Swipe vs Lovers AC 2 Normal Physical 1d20 1d20 1 hit: 1d8+34 2 hits: 2d8+38
1d20·3d8+33·1d20·1d20·1d8+34·2d8+38
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Post by oddeyes on May 10, 2018 9:24:42 GMT
Lovers is bombarded with attacks, but she is still standing. Some honey in her tummy keeps it all k. Moon fires another light beam at the goat, and Lovers keeps on swinging.
Aurora beam vs raido AC 2 vs IczjS1Y91d20 dmg: 2d6+38 ice spec Aurora Beam lowers the target's Attack 1 Combat Stage on 18+. *Grants: Freezer
Splash Dizzy Punch vs Rei AC 2 vs 1d20 dmg: 75 norm phys confusion +171d20·2d6+38·1d20
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on May 10, 2018 15:49:19 GMT
Raido is taken down, and Rei is nearly taken down. Rei wipes blood from the corner of her mouth, and retreats to regain her health a bit. In the meantime she sends out her newly evolved dragon to keep them busy. Gryz pops out and Claws at Lovers. Gryz uses Dragon Claw vs Lovers! AC 2 Dragon Physical Zwrp|Qx41d20 3d8+35
Rei uses Tactics! She disengages and then uses her standard to retreat.
1d20·3d8+35
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Post by oddeyes on May 10, 2018 22:31:53 GMT
Lovers takes a big hit, but she's not going down just yet. She keeps throwing out some big punches at the dragon. Moon also starts shooting the pretty lights at the dragon now.
Splash Dizzy punch AC 2 vs 7FWYUb941d20 DMG: 75 norm phys confuse +17
Aurora Beam AC 2 vs 1d20 dmg:2d6+38 ice spec
Aurora Beam lowers the target's Attack 1 Combat Stage on 18+. *Grants: Freezer 1d20·1d20·2d6+38
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Post by lichlord on May 10, 2018 23:47:31 GMT
Rei does what she can to rest. Gryz gets hit hard, and she wants to dive in, but she'll just fall at that point. She has to stay over here for now. She just does another offensive dance. Gryz goes to finish off the bun-bun. Gryz uses Dragon Claw to take out the final hp of lovers. qYO7MjwN1d20
Rei uses dance of blades 1d20
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Post by oddeyes on May 10, 2018 23:53:42 GMT
The bun-bun is still super nimble, and bounces over the attack. Tiki's pokes return with another combo of punches, and icy blasts.
Splash Dizzy punch AC 2 vs cIf1GyOD1d20 dmg: 75 norm phys
Aurora beam AC 2 vs 1d20 dmg: 2d6+38 ice spec -1 atk cs 18+1d20·1d20·2d6+38
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Post by lichlord on May 11, 2018 2:00:26 GMT
Gryz 'somehow' survives the punch and dodges the beam of ice. He's probably got like one attack left in him. Rei rushes back in and swipes at Lovers while Gryz attempts to take the octopus down! Gryz uses Dragon Claw vs Moon AC 2 Dragon Physical wewsEsTq1d20 3d8+35
Rei uses Weapon Struggle vs Lovers AC 3 Normal Physical 1d20 2d6+43 1d20·3d8+35·1d20·2d6+43
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Post by oddeyes on May 11, 2018 2:07:59 GMT
The bright red octopus goes down finally. Chariot comes galloping in to give the big dragon a quick bucking to the face. Lovers also dodges Rei's attack to throw out another punch in retaliation.
Stomp vs gryz AC 2 vs 2eIarSVY1d20 dmg: 2d6+35 norm phys Stomp Flinches the target on 15+. If the target is at least one size category smaller than the user, Stomp deals an additional 10 damage.
Dizzy punch vs Rei AC 2 vs 1d20 dmg: 75 norm phys confuse on +171d20·2d6+35·1d20
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Post by lichlord on May 11, 2018 2:23:08 GMT
Rei feels a rib crack back open as she's punched in the chest and falls. It's all left to her final two, and it is final two thanks to Gryz also falling. That leaves the Ninetails Koto and... The Death Dooooooooooooooof! Shinpuru pops out and Headbutts Lovers to take out the bunny! Shinpuru (Acting on Gryz's turn) uses Headbutt vs bunny! AC 2 Normal Physical E4dE_oWA1d20 Do I even have to roll? 1d20
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Post by oddeyes on May 11, 2018 2:32:24 GMT
Lovers is hit by the death doof, but she refuses to give up now! With one last hurrah, she throws out another big punch at the doof. Chariot charges the fox at full speed!
Splash Dizzy punch vs Shinpuru AC 2 vs ACFiCbtp1d20 dmg: 75 norm phys confuse +17
Take down vs Koto AC 5 vs 1d20 dmg: 2d10+35 norm phys Trip maneuver free action: Acrobatics:AC 6 vs 1d20 4d6+21d20·1d20·2d10+35·1d20·4d6+2
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Post by lichlord on May 11, 2018 2:45:45 GMT
Shinpuru is whacked, and tries to run through them both but fails to land the hits. Koto roars in attempt to scare the two away and buy them time. Oppose Trip! gVocKFtH3d6+2
Shinpuru uses Aqua Tail vs Lovers and Chariot! AC 4 vs Lovers 1d20 vs Chariot 1d20 Damage: 2d10+44
Koto uses Roar vs Chariot and Lovers! AC 2 Normal Status 1d20 When declaring Roar, the user does nothing. At the end of the round, the user Shifts and uses Roar. Targets hit by Roar immediately Shift away from the user using their highest useable movement capability, towards their Trainer if possible. If the target is an owned Pokémon and ends this shift within 6 meters of their Poké Ball, they are immediately recalled to their Poké Ball. If that Trainer sends out a replacement, they do not lose their Command action.
3d6+2·1d20·1d20·2d10+44·1d20
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Post by lichlord on May 11, 2018 3:03:36 GMT
With a moment to prep, Koto summons ghostly flames while Shinpuru dances his aggressive dance. Shinpuru uses Dance of Blades!
Koto uses Fox Fire! The user creates 3 Fire Wisps. Whenever the user is targeted by a foe within 6 meters, they may spend a Fire Wisp as an Interrupt to use the Move Ember against that foe as a Free Action, as if it was on their Move List.
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Post by oddeyes on May 11, 2018 3:08:16 GMT
Tiki's pokemon move up after being forced to retreat. Chariot moves up the furthest to send out a small fire vortex at shinpuru.
Fire spin vs doof AC4 vs EDOFJsaR1d20 dmg: 2d6+33 fire spec The target is put in a Vortex. *Grants: Firestarter 1d20·2d6+33
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Post by lichlord on May 11, 2018 3:12:23 GMT
938SbE5h3d6+2As the fire launches toward Shinpuru, Koto jumps in the way! But... the attack doesn't land. At least not as expected. As the fire spin moves closer, it vaporizes as the heat around Koto seems to go up a notch! Shinpuru moves to wet tail slap again after Koto saved his beaver bacon! Koto intercepts for Shinpuru!
Flash Fire activates! The user is immune to the damage and effects of Fire-Type attacks. If the user is hit by a Fire-Type attack, the user gains a +5 Bonus to their next Damage Roll with a Fire-Type Move. Defensive.
Shinpuru uses Aqua Tail vs Chariot! AC 4 Water Physical 1d20 2d10+67 3d6+2·1d20·2d10+67
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Post by oddeyes on May 11, 2018 3:29:08 GMT
Chariot goes down hard after the massive attack. The overpowering stench that washes over the battlefield heralds the next pokemons participation. It's Tiki's first pokemon she caught by herself, Hermit! He had become an even bigger pile of gross. The massive Muk oozes onto the field, it rises up, comes splashing down, and creates a large wave of sludge to wash over the enemies. Lovers also tries to sneak in an attack on Koto.
Dizzy punch vs Koto Ac 2 vs gtjfxAqR1d20 dmg: 75 norm phys confuse on +17
Sludge wave vs koto & shinpuru AC 2 vs 1d20 dmg: 3d12+40 poison spec
Sludge Wave Poisons all legal targets on 19+.
Crit: 2d10+101d20·1d20·3d12+40·2d10+10
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Post by lichlord on May 11, 2018 4:29:25 GMT
As Lovers targets Koto, one of the ghostly flames launches toward the Lopunny! The flame hits as the punch hits, and Koto is down. Leaving only, the boss. Shinpuru decides to back up and try to take the Muk out of the fight. With a yawn! Fox Fire Ember vs Lovers vv_g5PoM1d20 2d6+35
Shinpuru uses Yawn vs Hermit! Cannot Miss Normal status (User falls asleep at the end of their next turn)
1d20·2d6+35
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Post by oddeyes on May 11, 2018 4:58:21 GMT
Lovers goes down to flame as her, and Koto are taken down. Hermit is pretty woozy, and promptly takes a snooze. However, Star comes running in at full speed. She is glowing brightly as the air around her starts to bend out of shape. Tiki's training, inspiration, and even the help of Rei's food pushes her past her limits. This was all her pent up rage. This was all for Tiki. Plainly perfect and last Simple Improvements on Star Digestion buff: Sweet Confection:Gain +4 Evasion until the end of the user's next turn. If the user likes Sweet, gain +4 Accuracy as well. ignore qLbzS_cx1d20+9 Giga Impact AC 4 vs 1d20+9DMG: 1d10+120 norm phys 1d20+9·1d20+9·1d10+120
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May 31, 2023 21:25:23 GMT
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Post by Raven on Jun 26, 2018 7:50:20 GMT
Honedge easily avoids the clumsy fangs and wakes Holly up.
Holly's eyes turn that same piercing red as they do when she enters a fight. Honedge flies to her hand as she assumes her spectral form and flourishes to distract Rei/Gryz.
She binds Silent Assassin and Shadow Form. (Standard + Swift) She uses Flutter for +3 Evasion for 1 round.
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Post by lichlord on Jun 26, 2018 8:00:17 GMT
"What?! Got nothing to say?! Going to just leave to do something suicidal?! You literally warned me against this days ago AND IF I HAVE TO BEAT SOME SENSE INTO YOU TO MAKE YOU SEE THAT I WILL!"Rei throws a draining Leech seed at Holly (Assuming Honedge will block, knowing her) while Gryz charges wreathed in full Dragonic power! Rei uses Leech Seed vs Holly AC 4 Grass Status (Tick of hp drained to user at the start of the enemy turn) SHs4AluQ1d20
Gryz uses Dragon Rush vs Holly AC 4 Dragon Physical (Target is pushed 3 meters) [SMITE] 1d20 4d10+40
1d20·1d20·4d10+40
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