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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Oct 16, 2018 5:57:35 GMT
Piesc takes the field, right as he and Rei get blasted and Rei is quickly taken down. Piesc moves and angrily launches a blast of energy at one of the high targets! Aura Sphere vs #1 Can't Miss Fighting Special 112WiPVu1d20 3d8+52
1d20·3d8+52
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May 31, 2023 21:25:23 GMT
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Post by Raven on Oct 16, 2018 6:04:18 GMT
Holly smacks her target again.
Shadow Punch cannot miss. Crit check: d5|FYxUl1d20 Flinch 18+ Damage: 2d8+40
Zoey suddenly leaps across the battlefield and... roars cutely. Her attack misses horribly, much to her embarrassment.
Zoey used Splash!
Snarl AC 3 vs 1d20 Cone 2. Lowers SATK by 1 CS. Damage: 2d8+19
Haunter and Danielle continue their assault.
Will-o-Wisp AC 4 vs 1d20 Burns target.
Fire Fang AC 2 vs 1d20-2 Burn or Flinch on 18-19. Both on 20. Damage: 2d10+37
Gear Grind AC 3 vs 1d20 and 1d20 (#5 vs Holly) 1 hit: 2d6+23 2 hits: 3d12+23
#3 screeches horribly.
Screech AC 4 vs 1d20 (#3 vs Zoey and Danielle) Lowers Defense of all legal targets by -2.
#2 zaps Piesc.
Charge Beam AC 4 vs 1d20 On hit, raises user's SATK by 1 CS on 7+. Damage: 1d8+21 Effect: 1d20
#1 follows suit.
Charge Beam AC 4 vs 1d20 On hit, raises user's SATK by 1 CS on 7+. Damage: 1d8+19 Effect: 1d20
#4 zaps Zoey.
Charge Beam AC 4 vs 1d20 On hit, raises user's SATK by 1 CS on 7+. Damage: 1d8+19 Effect: 1d201d20·2d8+40·1d20·2d8+19·1d20·1d20-2·2d10+37·1d20·1d20·2d6+23·3d12+23·1d20·1d20·1d8+21·1d20·1d20·1d8+19·1d20·1d20·1d8+19·1d20
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Oct 16, 2018 6:41:43 GMT
Piesc rushes in with a life-draining punch! Drain Punch vs #1 Ac 2 Fighting Physical (1/2 dmg return as hp) IOIALXFA1d20 3d8+51
1d20·3d8+51
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Post by Raven on Oct 16, 2018 6:56:07 GMT
Here we go again! Shadow Claw AC 2 vs NgMABXoL1d20 Crit 17+ Damage: 2d10+40Shadow Ball AC 2 vs 1d20 Crit 18+. Lowers SDEF on 15+ Damage: 3d8+32Zoey grumbles as she sways back and forth before hurling a wave of darkness at #3. Splash! Night Daze AC 3 vs 1d20 Lowers Accuracy on 13+. Damage: 3d10+19Fire Fang AC 2 vs 1d20-2 Burn or Flinch on 18-19. Both on 20. Damage: 2d10+37Crit: 2d10+10
Real crit: 3d8+10Klang #3 grinds its gears. Gear Grind AC 3 vs 1d20 and 1d201 hit: 2d6+232 hits: 3d12+23#4 moves up to do the same to Zoey. Gear Grind AC 3 vs 1d20 and 1d201 hit: 2d6+232 hits: 3d12+23#s 1 and 2 zap Piesc. Charge Beam AC 4 vs 1d20 On hit, raises SATK by 1 CS on 7+. Damage: 1d8+21Effect: 1d20Charge Beam AC 4 vs 1d20 On hit, raises SATK by 1 CS on 7+. Damage: 1d8+19Effect: 1d20Crit: 1d8+81d20·2d10+40·1d20·3d8+32·1d20·3d10+19·1d20-2·2d10+37·2d10+10·3d8+10·1d20·1d20·2d6+23·3d12+23·1d20·1d20·2d6+23·3d12+23·1d20·1d8+21·1d20·1d20·1d8+19·1d20·1d8+8
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Oct 16, 2018 7:22:20 GMT
Piesc just dodges the first attack, then somehow also dodges the second! Then fires back! Parry to dodge the attack!
Aura Sphere vs #1
Can't Miss Fighting Special
Yve8Lu4d1d20
3d8+52
1d20·3d8+52
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Post by Raven on Oct 16, 2018 7:42:26 GMT
Holly Punch! Shadow Punch cannot miss. Crit check: BhTIY29a1d20 Flinch 18+ Damage: 2d8+40Haunter fiyah! Will-o-Wisp AC 4 vs 1d20Burns target. Zoey Grr! Snarl AC 3 vs 1d20 Lowers SATK of all legal targets by 1 CS. Damage: 2d8+19Danielle CHOMP! Fire Fang AC 2 vs 1d20-2 Burn or Flinch on 18-19. Both on 20. Damage: 2d10+37Klang #s 3 and 4 fire blasts of steel energy between Zoey and Danielle. Mirror Shot AC 5 vs 1d20 Ranged Blast 2. All legal targets have their accuracy lowered by -2 on 16+. Damage: 2d10+23 Mirror Shot AC 5 vs 1d20 Ranged Blast 2. All legal targets have their accuracy lowered by -2 on 16+. Damage: 2d10+23#2 zaps Piesc again. Charge Beam AC 4 vs 1d20 On hit, raises SATK by 1 CS on 7+. Damage: 1d8+23Effect: 1d201d20·2d8+40·1d20·1d20·2d8+19·1d20-2·2d10+37·1d20·2d10+23·1d20·2d10+23·1d20·1d8+23·1d20
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Oct 16, 2018 7:56:12 GMT
And Piesc drops, replaced by Nasi! He floats over, tries to put one to sleep before draining another! (Round Piesc fell) Sleep Powder vs 3 Ac 6 Grass Status fOD_UKiW1d20
Mega Drain vs 2 (New round) AC 2 Grass Special (1/2 returned on hit) 1d20 2d6+33
1d20·1d20·2d6+33
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Post by Raven on Oct 16, 2018 8:10:35 GMT
Holly slash!
Shadow Claw AC 2 vs w18sRA731d20 Crit 17+ Damage: 2d10+40
Haunter blast!
Shadow Ball AC 2 vs 1d20 Crit 18+. Lowers SDEF on 15+ Damage: 3d8+32
Crit: 2d10+10
Zoey blast!
Night Daze AC 3 vs 1d20 Lowers accuracy on 13+ Damage: 3d10+19
Dragon chomp!
Fire Fang AC 2 vs 1d20-2 Burn or Flinch on 18-19. both on 20 Damage: 2d10+37
Klang grinds!
Gear Grind AC 3 vs 1d20 and 1d20 1 hit: 2d6+23 2 hits: 3d12+231d20·2d10+40·1d20·3d8+32·2d10+10·1d20·3d10+19·1d20-2·2d10+37·1d20·1d20·2d6+23·3d12+23
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Post by lichlord on Oct 16, 2018 8:21:19 GMT
Nasi moves forward to drain! Mega Drain vs 2 (New round)
AC 2 Grass Special (1/2 returned on hit)
bplj3ekG1d20
2d6+33 1d20·2d6+33
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Post by Raven on Oct 16, 2018 8:29:28 GMT
Holly finishes off the weakened Klang with a quick ghost punch. The party earns 200 Poke XP.
After the fight is over, Zoey patches up herself and Danielle while Holly gets Rei up with a Revive and a Hyper Potion.
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Post by Raven on Oct 17, 2018 5:25:19 GMT
Once the pit stop is completed, the trio of girls skip over some of the side rooms in favor of the larger-looking one up ahead. This... turns out to be a bad idea. Approaching the door, they hear some sort of weird chanting coming from within. Upon entering, they are just in time to see a group of what seems like humans surrounding what appears to be a pentagram drawn on the ground. In blood. Yes. Literal bloody pentagrams for an occult ritual. Holly shivers, moving closer to Rei while also yanking Zoey back when she tries to get a closer look.
From the center of the pentagram, a rift opens up. Emerging from within is a larger-than-life version of a Dusknoir. It seems to do something to the humans, as all of them suddenly go limp and then seemingly vanish, leaving only their black-with-yellow-trim robes behind. The Dusknoir's presence can be felt all the way across the room, and it's a decent sized room! It seems to hiss at the party, causing even the unflappable Zoey to shiver in fear....or is it anticipation?
A manic grin spreads across Zoey's face as the doors slam shut behind the party, trapping them in the room with the newly-summoned creature. She looks back at the other. "Don't worry, we got this!" she exclaims as she hurls the apricorn ball containing Danielle, her Deino within striking distance of the Boss Noir.
Holly seems to pale even more than usual as she glances at Rei. "Not like we have much choice... we can't just let it go free. Who knows what might happen?" Holly says as she grips Honedge's hilt tightly.
Just as Rei is about to send out her own Pokemon to join the fray, several Dusclops emerge from the rift to back up the Boss Noir.
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Post by lichlord on Oct 17, 2018 5:34:52 GMT
Rei's been mostly silent as the events transpired. But she can't help give off a gasp as the humans just 'vanish', seemingly absorbed by the huge spirit. What the hell IS this thing, that it would do that? Rei isn't able to stop Zoey as she runs right into battle, and Holly goes to follow... with an arguably good point.
"Yes I suppose you are right. We have to stop it before it reaches the palace and causes havoc!"
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Post by Raven on Oct 17, 2018 5:42:39 GMT
Zoey channels dark energy into her body like before, some sort of boosting move, obviously. Zoey issues Inspired Orders. Holly charges forward and slashes at the nearest Dusclops with Honedge. Wounding Strike AC 2 vs Juxx8t4O1d20 Flinch 18+ Damage: 2d6+40Target loses a Tick of Hit Points. On hit: Haunted Wounds. Repeat this attack in 1 full round regardless of frequency. Deals damage as if resisted one step further. Boss Noir begins to spread statuses among the party, throwing a wisp of ghostly flames at Danielle. Will-o-Wisp AC 5 vs 1d20Burns target. Danielle launches herself at the closest 'Clops as well. Crunch AC 2 vs 1d20-2 Lowers Defense on 17+. Damage: 3d12+37 Dark Aura damage: 4d10+371d20·2d6+40·1d20·1d20-2·3d12+37·4d10+37
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Oct 17, 2018 6:01:14 GMT
As the fight begins, Krasc runs up and seems to be able to give off both a friendly aura and a very UN-friendly one! Then, she smacks the one Zoey's pokemon just hit! As the aura supports herself and the whole team against those weak against dark, Rei gets an idea... Dark Aura is active from Krasc! All db of all dark moves used by the user and allies is increased by one!
Krasc uses Pressure! 1-4 and the boss are suppressed for 1 full round!
Krasc smacks 2 with Feint Attack! Can't Miss Dark Physical RGnF0r2t1d20 2d10+33
Crit! 2d10+10
1d20·2d10+33·2d10+10
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Post by Raven on Oct 17, 2018 22:13:44 GMT
Krasc takes out Minion #2, and exerts his Pressure on the others within range. Boss Noir suppression: lutSwsGR1d20 On 11+, it acts normally. Boss Noir floats forward and backhands the Umbreon twice. Pursuit AC 2 vs 1d20Damage: 1d8+30(Rei's turn is here, if she chooses to act.) Pursuit AC 2 vs 1d20Damage: 1d8+30Holly steps forward to put Honedge in range to strike Minion #4 on its own. Night Slash AC 2 vs 1d20 Crit 16+ Damage: 2d8+35 Minion Dusclops #s 1-4 cannot act due to Suppression. Each activates their Interference Ability, causing all foes within 3 meters to take a -2 penalty to Accuracy for 1 full round. ResultsDanielle the Deino: -4 Accuracy Krasc the Umbreon: -6 Accuracy Holly and Honedge: -6 Accuracy Dusclops #5 tries to Burn Honedge. Will-o-Wisp AC 5 vs 1d20Burns target. ~~New Round~~ Holly punches Dusclops #4 in its smug face. Shadow Punch cannot miss. Crit check: 1d20 Flinch 18+ Damage: 2d8+40Zoey, having been out of range of the ghostly interference, hurls a spiky ball of dark energy at #1. Night Daze AC 3 vs 1d20 Lowers Accuracy by -1 on 13+ Damage: 3d12+19 Boss Noir smacks Krasc again. Pursuit AC 2 vs 1d20Damage: 1d8+30Night Slash damage: 2d10+35Night Daze damage: 4d10+19Danielle sends a pulsing wave of darkness at the nearest foe. In this case, Boss Noir. Dark Pulse AC 2 vs 1d20-6 Flinch on 17+ Damage: 3d12+251d20·1d20·1d8+30·1d20·1d8+30·1d20·2d8+35·1d20·1d20·2d8+40·1d20·3d12+19·1d20·1d8+30·2d10+35·4d10+19·1d20-6·3d12+25
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Post by lichlord on Oct 19, 2018 5:08:41 GMT
Rei first steps forward as Krasc gets attacked and launches a seed at the boss, hoping to use the opportunity to mess with it! Then, she releases Cien alongside her, so both the siblings are now in play, with both of their dark aura's powering up the group! After Krasc dodges the third move, and with her brother now in play, strikes for the boss himself! Rei uses Worry Seed vs BossNoir! AC 2 Grass Status (Random ability replaced with Insomnia on hit) VHdovgbH1d20
Krasc uses Spite after being hit with Pursuit! Pursuit is disabled!
Krasc uses Assurance vs BossNoir! Ac 2 Dark Physical 1d20 3d8+33
1d20·1d20·3d8+33
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Post by Raven on Oct 19, 2018 5:17:23 GMT
Boss Noir suppression: Q21F3HeX1d20 Act normally on 11+
With its Pursuit disabled, Boss Noir does the next best thing: slow down a foe. It focuses on Danielle.
Frighten! -2 Speed CS.
Rei tosses a seed at Boss Noir to try and remove one of its Abilities, but the seed fails to find purchase.
No longer Suppressed, Boss Noir sacrifices a portion of its borrowed/stolen life force to place a Curse on Krasc.
Boss Noir used Curse! It cut its own HP and laid a Curse on Krasc! (Krasc loses two Ticks of Hit Points every time it takes a Standard Action.)
Holly moves towards Minion #5, and Honedge slashes at it with a gust of wind.
Aerial Ace cannot miss. Crit check: 1d20 Crit 18+ Damage: 2d6+33
Sensing an opportunity, Dusclops #s 1 and 3 send massive waves of Ghost Energy at Krasc.
Hex AC 2 vs 1d20 Damage: 4d10+35
Hex AC 2 vs 1d20 Damage: 4d10+35
Dusclops #5 tries to confuse the pesky sword.
Confuse Ray AC 2 vs 1d20 Confuses target.
~~New Round~~
Holly slashes with spectral claws and Zoey has to move closer to growl cutely at the enemies.
Shadow Claw AC 2 vs 1d20 Crit 17+ Damage: 2d10+40
Snarl AC 3 vs 1d20 Lowers SATK of all legal targets. Damage: 3d8+19
Boss Noir also slams ghostly waves of energy into Krasc.
Hex AC 2 vs 1d20 Damage: 4d10+361d20·1d20·2d6+33·1d20·4d10+35·1d20·4d10+35·1d20·1d20·2d10+40·1d20·3d8+19·1d20·4d10+36
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Post by lichlord on Oct 19, 2018 5:57:20 GMT
Krasc is hit with the curse and then a hex. She decides to smack the boss, while Rei tries a different seed this time. Krasc uses Feint Attack vs Boss Can't Miss Dark Physical aURxk2Ou1d20 3d8+33
(Doing Rei's move now to keep things moving a bit faster) Rei uses Leech Seed vs Boss AC 6 Grass Status 1d20
Crit: 3d8+10
1d20·3d8+33·1d20·3d8+10
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Post by Raven on Oct 19, 2018 6:03:10 GMT
Danielle chomp!
Crunch AC 2 vs 0AeVVr2v1d20-2 Lowers Defense on 17+ Damage: 4d10+42
Boss Noir says: No more chomp! Disabled!
Boss Noir sends some fire at the dragon.
Will-o-Wisp AC 5 vs 1d20 Burns target.
(Rei's leech seed here)
Next, Boss Noir tries to Hex Krasc again.
Hex AC 2 vs 1d20 Damage: 4d10+36
Honedge Slash!
Night Slash AC 2 vs 1d20 Crit 16+ Damage: 2d10+35
Dusclops #1 attacks Zoey!
Shadow Punch cannot miss. Crit check: 1d20 Damage: 2d8+30
Dusclops #3 tries to confuse the nasty Umbreon.
Confuse Ray AC 2 vs 1d20 Confuses target.
Dusclops #5 attacks Holly!
Shadow Punch cannot miss. Crit check: 1d20 Damage: 2d8+30
~~New Round~~ Holly and Zoey keep on going.
Shadow Punch cannot miss. Crit check: 1d20 Damage: 2d8+40
Night Daze AC 3 vs 1d20 Lowers Accuracy on 13+ Damage: 4d10+19
Boss Noir tries one more time to hit Krasc with a Hex.
Hex AC 2 vs 1d20 Damage: 4d10+36
Danielle sends a wave of dark energy at Boss Noir.
Dark Pulse AC 2 vs 1d20-2 Flinch 17+ Damage: 3d12+371d20-2·4d10+42·1d20·1d20·4d10+36·1d20·2d10+35·1d20·2d8+30·1d20·1d20·2d8+30·1d20·2d8+40·1d20·4d10+19·1d20·4d10+36·1d20-2·3d12+37
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Post by lichlord on Oct 19, 2018 6:32:59 GMT
Krasc is now confuzzled, but doesn't let that stop her! She keeps smacking! Rei decides to put one of the little ones to sleep to get some pressure off! Krasc uses Assurance vs Boss AC 2 Dark Physical FFpmcXoq1d20
5d10+43
Rei uses Sleep Powder vs #3 AC 6 Grass Status 1d20
Fixed Damage: 3d8+33
Confusion save: 1d20+2
1d20·5d10+43·1d20·3d8+33·1d20+2
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