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Post by Raven on Oct 11, 2018 8:07:15 GMT
"I might just have to. Honedge and I can't take much more of that. I'm already getting a little stiff in places from all the bruises. Hopefully we don't run into more of those Candle/Lamp things, else I can't risk Gourgeist, Cacturne, and Trevenant. All but Cacturne are already weak to Ghost moves, but a lot of their best attacks are Grass."
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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Oct 11, 2018 8:14:02 GMT
Rei nods in aknowledgment and moves onto more rooms. (Feeling a little guilty she's not doing her protective strategy anymore.)
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Post by Raven on Oct 11, 2018 8:25:15 GMT
In the next room, there is a small collection of Pupitar that... came from somewhere... they aren't the ghosts one might be expecting based on the first floor of this dungeon/former castle ruins, but then, neither were those Gible the girls just fought.
The Pupitar are startled and attack! Holly and Honedge hang back this time, and Holly tosses out her Cacturne! It's grass type attacks should make quick work of the enemy!
It immediately smacks the nearest Pupitar with a spiky arm.
Needle Arm AC 2 vs u0aJTgq|1d20 Crit 18+. Flinch 13+. Damage: 2d8+39
Needles Ability: Whenever the user hits a target with a Physical Melee attack, that target loses a Tick of Hit Points.1d20·2d8+39
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Post by lichlord on Oct 11, 2018 17:17:23 GMT
Shinpuru stays out and rushes the creatures! He goes to the top ones and releases his inner ice! Hidden Power - Ice vs 1 and 2 AC 2 ice special JWS6AMjK1d20 2d6+37
1d6 1d6
1d20·2d6+37·1d6·1d6
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Post by Raven on Oct 11, 2018 20:26:53 GMT
Pupitar #s 1 and 2 pay Shinpuru back for his audacity!
Payback AC 2 vs xXyJ423_1d20 Damage: 3d8+28
Payback AC 2 vs 1d20 Damage: 3d8+28
Pupitar #3 tries to slow Shinpuru down.
Scary Face AC 2 vs 1d20 Target gains -2 Speed CS.
Pupitar #s 4 and 5 smack Cacturne.
Chip Away AC 2 vs 1d20 Damage: 2d6+28
Chip Away AC 2 vs 1d20 Damage: 2d6+28
~~New Round~~ Cacturne plants its roots into the ground. Cacturne used Ingrain!1d20·3d8+28·1d20·3d8+28·1d20·1d20·2d6+28·1d20·2d6+28
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Post by lichlord on Oct 12, 2018 6:10:12 GMT
Shinpuru side-steps after being whacked once and whaps two of them with a wet tail-slap! Aqua Tail vs 2 and 3 AC 2 Water Physical pr7AInq81d20 2d10+55
Moody! 1d6 1d6
1d20·2d10+55·1d6·1d6
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Post by Raven on Oct 12, 2018 6:19:13 GMT
Shinpuru water-walks right on past the two rock-types, causing them to just look at him in confusion. Ah well, best get back to laying the smack down on him.
Pupitar #2 hops down to get in Shinpuru's face again, #3 shifts slightly to flank him, and #1 moves a small amount to get a clear shot.
Chip Away AC 2 vs PC6tlsgr1d20 (#2) Damage: 2d6+28
Chip Away AC 2 vs 1d20 (#3) Damage: 2d6+28
Dark Pulse AC 2 vs 1d20 Flinch 17+. (#1) Damage: 2d8+20
Pupitar #s 4 and 5 drop rocks atop Cacturne.
Rock Slide AC 4 vs 1d20 Flinch 17+ Damage: 3d8+28
Rock Slide AC 4 vs 1d20 Flinch 17+ Damage: 3d8+28
~~New Round~~ Cacturne is hurt badly by the barrage of rocks, but manages to stay in the fight. It quickly blasts the weakest Pupitar with an orb of green energy.
Energy Ball AC 2 vs 1d20 Lowers SDEF on 17+ Damage: 3d10+301d20·2d6+28·1d20·2d6+28·1d20·2d8+20·1d20·3d8+28·1d20·3d8+28·1d20·3d10+30
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Post by lichlord on Oct 12, 2018 6:30:05 GMT
Shinpuru moves to support Cacturne by deep-freezing the two ones near it! Hidden Power - Ice vs 3 and 4 AC 2 Ice Special |7qkfF7d1d20+1 2d6+43
Moody! 1d6 1d6
1d20+1·2d6+43·1d6·1d6
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Post by Raven on Oct 12, 2018 6:56:34 GMT
Pupitar #4 thrashes about.
Thrash AC 4 vs ypqudru01d20 Smite. Hits all adjacent targets. Damage: 3d12+28
Pupitar #s 2 and 3 fire pulses of energy at Shinpuru.
Dark Pulse AC 2 vs 1d20 Flinch 17+ Damage: 2d8+20
Dark Pulse AC 2 vs 1d20 Flinch 17+ Damage: 2d8+20
Pupitar #1 closes the distance and smacks Shinpuru.
Chip Away AC 2 vs 1d20 Ignores Defense CS. Damage: 2d6+28
~~New Round~~ Holly sends out her Gourgeist to take Cacturne's place. It fires explosive seeds at #2.
Seed Bomb AC 2 vs 1d20 Crit 18+ Damage: 3d8+291d20·3d12+28·1d20·2d8+20·1d20·2d8+20·1d20·2d6+28·1d20·3d8+29
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Post by lichlord on Oct 12, 2018 7:00:16 GMT
Shinpuru is nearly taken down but not quite! He goes for one last try! Aqua Tail vs 1 and 3 AC 2 Water Physical 3BkiUfZm1d20 2d10+55
Moody! 1d6 1d6
1d20·2d10+55·1d6·1d6
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Post by Raven on Oct 12, 2018 7:06:08 GMT
Pupitar #3 moves into flanking position and hammers Shinpuru from the back while its fellow hits from the front.
Chip Away AC 2 vs JbEbGonN1d20 Damage: 2d6+28
Chip Away AC 2 vs 1d20 Damage: 2d6+28
Pupitar #4 hurls a sphere of black energy at Gourgeist.
Dark Pulse AC 2 vs 1d20 Flinch 17+ Damage: 2d8+20
~~New Round~~ Gourgeist fires more exploding seeds to finish off Pupitar #3.
Seed Bomb AC 2 vs 1d20 Crit 18+ Damage: 3d8+29
Pupitar #4 Enrage: 1d20 Confusion: 1d201d20·2d6+28·1d20·2d6+28·1d20·2d8+20·1d20·3d8+29·1d20·1d20
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Post by Raven on Oct 12, 2018 7:32:42 GMT
The Pupitar seed Shinpuru go boom, and Piesc appears to replace it. So they throw some rocks.
Rock Slide AC 4 vs MyERDKwx1d20 Ranged Blast 3. Flinch 17+ Damage: 3d8+28
Rock Slide AC 4 vs 1d20 Ranged Blast 3. Flinch 17+ Damage: 3d8+28
Rock Slide AC 4 vs 1d20 Ranged Blast 3. Flinch 17+ Damage: 3d8+28
Crit: 3d8+10
Pupitar #4's Enrage: 1d20 Confusion: 1d201d20·3d8+28·1d20·3d8+28·1d20·3d8+28·3d8+10·1d20·1d20
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Post by lichlord on Oct 12, 2018 7:48:34 GMT
Piesc's natural steel body weathers the rocks with ease. The Lucario then responds by throwing out a wave of his inner spirit! Aura Sphere vs 4 Cant Miss Fighting Special YFUwP7gc1d20 3d10+51
1d20·3d10+51
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Post by Raven on Oct 12, 2018 7:57:53 GMT
Pupitar #4 is battered by the fighting-type energy, but stands firm. Gourgeist fires seeds at it.
Seed Bomb AC 2 vs |GIidZG71d20 Crit 18+ Damage: 3d8+29
When the attack misses, Holly quickly pulls her pumpkin-ghost back, grabbing Honedge and readying herself to charge forth once more.
With the ghost now off the field, the Pupitar hurl all their attacks at Piesc.
Dark Pulse AC 2 vs 1d20 Flinch 17+ Damage: 2d8+20
Dark Pulse AC 2 vs 1d20 Flinch 17+ Damage: 2d8+20
Dark Pulse AC 2 vs 1d20 Flinch 17+ Damage: 2d8+201d20·3d8+29·1d20·2d8+20·1d20·2d8+20·1d20·2d8+20
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Post by lichlord on Oct 12, 2018 8:07:07 GMT
Piesc seems to feed off the dark type energy and seems pumped to take them out! He steps forward to his earlier target and uses an energy stealing punch! Drain Punch vs 4 AC 2 Fighting Physical (1/2 damage is returned to target) LxuH7v3j1d20 3d8+67
1d20·3d8+67
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Post by Raven on Oct 12, 2018 8:10:07 GMT
~~New Round~~
Holly dashes forward and slashes at the next nearest Pupitar with Honedge.
Wounding Strike AC 2 vs eSudkNeL1d20 Flinch 18+. Ghost-Type from Silent Assassin. Damage: 2d6+40 Target loses a Tick of Hit Points.
Pupitar #2 tries to hit Holly, but Honedge parries the attack, its Ghost-Type allowing it to take no damage.
Chip Away AC 2 vs 1d20 Damage: 2d6+28
Pupitar #3 steps up and thrashes about, hitting Holly alone since Honedge is immune.
Thrash AC 4 vs 1d20 Smite. Damage: 3d12+28
Honedge smashes the rock-type Pokemon with steel-type energy.
Iron Head AC 2 vs 1d20 Crit 18+. Flinch 13+. Damage: 3d8+251d20·2d6+40·1d20·2d6+28·1d20·3d12+28·1d20·3d8+25
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Post by lichlord on Oct 12, 2018 8:24:43 GMT
Piesc is unhappy Rei's love is getting attacked rather than him (considering they didn't really hurt a whole lot). He decides to make sure they won't ignore him! Aura Sphere vs 2 Can't Miss Fighting Physical SnaVICob1d20 3d8+59
Priority! Bullet Punch vs 2 (or the last one if Aura Sphere takes it out) AC 2 Steel Physcial 1d20 2d6+65
1d20·3d8+59·1d20·2d6+65
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Post by Raven on Oct 12, 2018 8:38:24 GMT
Piesc's Aura Sphere takes out Pupitar #2, and Holly whirls around to slash at the remaining one.
Shadow Claw AC 2 vs A_nNBK981d20 Crit 17+. Flinch 18+ Damage: 2d10+40
Pupitar's hardened shell deflects Holly's attack, so Honedge wooshes in to smack it.
Shadow Sneak AC 2 vs 1d20 Crit 18+ Damage: 2d6+38
Honedge lands the knockout blow, and Team Reilly earns 220 Poke XP.1d20·2d10+40·1d20·2d6+38
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Post by lichlord on Oct 12, 2018 8:48:02 GMT
Rei offers Holly more of her healing items for her pokemon and when everyone is ready, Rei leads them deeper in.
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Post by Raven on Oct 16, 2018 3:52:03 GMT
The first encounter that Team Reilly Z has after re-entering the dungeon consists of a horde of gear-like Pokemon. Neither Holly nor Zoey have any idea what they are, but Rei's Poke Tome says they are called 'Klang'. Holly sends out her Haunter and Zoey sends out an adorable little black and blue Pokemon she calls 'Danielle'.
Danielle tie: xEA7M8Iz1d6 Klang tie: 1d6
While Holly does her usual "rush in to attack", Zoey closes her eyes, seemingly gathering strength.
Shadow Claw AC 2 vs 1d20 Crit 17+. Flinch 18+ Damage: 2d10+40
Zoey used Nasty Plot! +2 SATK CS. Zoey issues Inspired Orders.
Haunter assists Holly, as always, while Danielle the Deino charges at the closest foe from herself.
Shadow Ball AC 2 vs 1d20 Lowers SDEF on 15+. Crit 18+ Damage: 3d8+32
Fire Fang AC 2 vs 1d20-2 Burn or Flinch on 18-19. Both on 20. Damage: 2d10+37
The Klang attack!
Mirror Shot AC 5 vs 1d20 Lowers Accuracy of all legal targets by -2 on 16+. Ranged Blast 2 (Centered between Rei and Piesc) #4 Damage: 2d10+21
Mirror Shot AC 5 vs 1d20 Lowers Accuracy of all legal targets by -2 on 16+. Ranged Blast 2 (Centered between Rei and Zoey) #1 Damage: 2d10+21
Mirror Shot AC 5 vs 1d20 Lowers Accuracy of all legal targets by -2 on 16+. Ranged Blast 2 (Centered between Haunter, Rei and Piesc) #5 Damage: 2d10+21
Charge Beam AC 4 vs 1d20 On hit, raises SATK on 7+. (#2 vs Danielle) Damage: 1d8+16 Effect: 1d20
Gear Grind AC 3 vs 1d20 and 1d20 (#3 vs Danielle) 1 hit: 2d6+23 2 hits: 3d12+23
Crit: 2d10+101d6·1d6·1d20·2d10+40·1d20·3d8+32·1d20-2·2d10+37·1d20·2d10+21·1d20·2d10+21·1d20·2d10+21·1d20·1d8+16·1d20·1d20·1d20·2d6+23·3d12+23·2d10+10
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