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Post by flamefist96 on Apr 25, 2017 0:47:02 GMT
He answered, "They'll not be able to use it again until they use up all their moves, being returned does not reset their move count."
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Post by Cherry on Apr 27, 2017 13:16:12 GMT
Once the group had their pokemon healed, Axel listened to the group as they decided the next fight. He didnt know much about Seibold but his uncertainty faded with Ethan suggesting it, if hes saying its a good match up then he trusted him.
Once in the room, Axel was in awe of the man, he held himself with grace and commanded a room and the way he spoke about art spoke to Axel in another way. "If your after Art then your fighting the right guy! Amp, lets show this guy what we can do with our shocking melodys!" Sending out Amp, he floated above the water, sparks discarging slightly as he looked back at Axel but the determination drove the Timid Magnemite to a resolve.
"ready when you guys are, Lets Rock!"
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Post by Nocturne on Apr 27, 2017 14:33:19 GMT
Troy smiled receiving his healed Pokemon back. When the trio got around to meeting the fake Siebold, he looked at the man with determination clear in his eyes as he once more sent out his trusty starter, Saryn. He was much more reserved than Axel though and only said, "Let's do our best, Saryn, guys."
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Post by Boolprop on Apr 28, 2017 0:03:36 GMT
With no further questions, Ethan sent out Sh-Boom once more. "Get ready for round two Sh-Boom." The Breloom brings up his arms and throws out a couple of punches to signify he is ready to rumble.
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Post by flamefist96 on Apr 28, 2017 6:24:56 GMT
With a smile on his face, The man said loudly, " Then Let the battle begin!" With a coule of quick orders he announced, " My young chefs, let's show them how we fight, our first target is that young man's Magnemite." Focused orders, and he's now tagging Amp as his first target.
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Post by Boolprop on May 1, 2017 5:08:43 GMT
"Alright everyone, lets do our best! Since our Pokemon needs to cycle through each moves they know, we could try to cripple some of their team members from the start." Ethan suggested, looking over the battlefield. With a dramatic pose, Ethan points towards their opponents and stands on his toes, with his upper body leaning slightly backwards while his knees bents and slants forwards for balance. "Alright Sh-boom, let's start off with your Stun Spore. Attack the Squritle with your Stun Spore!" Ethan calls out. Ethan Standard: Agility Training on Amp, Saryn, and Sh-Boom; Granting +4 to Initiative, and +1 bonus to Movement Capabilities. Swift: Battle Conductor Shift: None
Sh-Boom Standard: Attacks Squritle with Stun Spore. AC: 6; Rolled 14; Status, Grass Type, Powder. On a hit, the target is Paralyzed. Shift: None Swift: None
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Post by Nocturne on May 6, 2017 14:20:50 GMT
Troy straightened a little once the fake Siebold called his Pokemon 'little chefs'. He'd almost forgotten, but Siebold was known for being a chef extraordinaire wasn't he? Losing in a battle of chefs wasn't an option for Troy. "Let's follow the plan Saryn. Use Leech Seed on the Clauncher!"Saryn held one arm out and a seed rapidly grew on it. The seed was suddenly catapulted towards the Clauncher, seeking to take root and grow. Troy uses Focused Training.
Saryn uses Leech Seed AC4 vs 10 (At the beginning of each of the target's turns, Leech Seed's target loses 1/10th of their full HP. Leech Seed's user then gains HP equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poké Ball. Grass Types and targets immune to Grass Attacks are immune to Leech Seed)
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Post by Cherry on May 6, 2017 22:38:23 GMT
"Ok, lets do this! Amp, use Thunder Wave on that Staryu!" Axel burst into action with a power chord as Amp span sending a shock wave towards the Staryu. The yellow glow of the wave washed over the pokemon and Axel gave out a loud "Yeah!" The plan was going well but time for celebration was after the fights.Axel will use Inpried orders granting Amp the Excited condition.
Amp will use thunder wave on Staryu, it cannot miss.
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Post by flamefist96 on May 6, 2017 23:44:14 GMT
With a snap of his fingers Seibold says, "no, no, no, you're not following the recipe, adding your own seasonings to the mix completely changes the taste!" He smiled and then pointed, "my sue-chefs, show them how to stir the pot," With that his Pokémon moved, the staryu seemed to have been slowed, didn't stop moving as it flew toward Amp. The Clauncher took the momentary distraction of the stopped staryu and released a blast of water so large that sent both amp and shboom spinning with its force as it wrapped around them. The Staryu took that moment to blast another shot of water at the floating metal sphere. It's as that blast subsides both the squirtle and the Clauncher ducked under the water, clearly leaving from sight. All three Pokémon spend digestion buffs. Squirtle spends a salty leftovers and uses an ap of seibolds to get the hits the spot bonus, it gains 21 temp hp, and recovers 1/16th hp per turn Staryu spends a salty surprise gaining 26 hp by also spending an ap for the hit the spot bonus and liking salty snacks Clauncher spends a dry waffer, and does +5 special damage. Then on their turns Squirtle is paralyzed so it swims underwater, make a perception check to track. Clauncher uses "flood!" And "aqua vortex" to aim a shot of water gun in a line 4 diagonal at shboom and Amp. Then ducks underwater, taking a tick of damage and giving sayurn 6hp. A perception check to track. Staryu moves and uses water gun and moves not being paralyzed this turn. Their momentum counts are at, 1 for squirtle, 2 for Clauncher and Staryu.
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Post by Cherry on May 7, 2017 0:05:00 GMT
Axel Reeled at the force of the water gun but let out a sigh of relief as the second one shot wide. "Hang in there buddy, you got this."
Suddenly something sprung into Axels mind, like a echoed chime inside his noggin. "Amp! Use Thundershock on the water! you'll hit them both!"
With a floating nod, Amp charged up the electricity and shot it at the waters surface.
"Ethan, Troy, nows the time to take down that Staryu i think" Axel is using Inspired orders on Amp but granting both Sha-boom and Sayrn the excited condition via Cheerleader.
Amp is using Thundershock on the water to hurt both squirtle and Clauncher, trading in Excited for +5 damage reduction to the previous attacks.
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Post by Boolprop on May 7, 2017 1:24:40 GMT
"Hang in there guys. Lets try to focus fire on the Staryu." Ethan calls out. He had worried about the Clauncher's attack when Sh-Boom reeled back. Fortunately it looks like the Breloom was able to handle the attack. "Alright Sh-Boom use Mega Drain on the Staryu!"From the holes in his cap, Sh-Boom releases a beam of energy towards the Staryu. "Troy there is an opening from Sh-Boom's attack. Have Saryn exploit it." Ethan points out to the chef in training. Ethan Standard: Uses Strike Again! on Saryn. Swift: None Shift: None
Sh-Boom Standard: Attacks Staryu with 2d6+8. AC: 2; Rolled 10; Damage: 15; Special, Grass Type, Ranged. After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. Shift: Moves to E6; from E8 Swift: None
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Post by Nocturne on May 7, 2017 22:43:27 GMT
Troy nods. "Right, Saryn, Absorb into Poison Sting on the Staryu!"Saryn holds her arms out to the Staryu and orbs of energy fly towards the Staryu, entering its body, before exiting again and flying into Saryn. Then, needles shoot out of her spines, all aimed at the Staryu. Troy uses Focused Training on Saryn.
Saryn uses Absorb on Staryu AC2 vs 21 (After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.) Damage: 35 Grass Special
Saryn uses Poison Sting on Staryu AC2 vs 14 (Poison Sting Poisons the target on 17+.) Damage: 49 Poison Physical
Saryn trades in her Spicy Wrap Digestion Buff. Saryn gains 8 HP from Hits the Spot. 1 AP Spent. Saryn gains +1 to Critical Hit Range from Accentuated Taste. Saryn gains a second Spicy Wrap Food Buff from Complex Aftertaste. 1 AP Spent.
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Post by flamefist96 on May 8, 2017 5:00:06 GMT
With a quick couple of steps the group's attacks fly out. Amp focuses it's electrical might at the water, the entire underwater area being lit up clearly by the shock, but only slightly as the damage seems to be highly mitigated. Shboom focuses himself and pulls energy from the staryu, but the pokemon seemes largely unaffected as it floats perfectly ignoring the damage. At least until that distraction gives Saryn an excellent opening to release a hail of energy orbs and purple pines fly into the staryu causing clear damage to the creature. It almost tumbles as it floats towards the water it's wounds seemingly recovering as a bright red light comes from under the water. From behind the group bursting out from the water is Clauncher and Squirtle. Clauncher releases a burst of bubbles around it's body filling the air with water. At the same time the squirtle shoots a blast of water at Amp, creating a fine mist around everyone. The squirtle seemingly starting to move better thanks to the mist now surrounding them. With a chuckle Seibold says to the three, " The secret to fixing a soup young chefs after adding the wrong seasoing to a soup is to water it down, and add more." Shboom recovers 3hp
Sayryn recovers 18hp for the absorb, and another 12 (Forgot to tell you last turn for two ticks of hp from clawuncher)
Staryu takes two injuries.
Staryu uses recover, staryu spends digestion buff for Salty leftovers, spending another ap for hits the spot to recover 21 hp.
Popping out from the water Squirtle uses water gun AC2:13 damage:37 water special but will take a 8 point damge reduction via fountain of life to 29, and cure itself of Paralysis. (forgot the +5 from torrent)
also popping out is a bubble from clauncher Ac2:16 damage:30 water special. (forgot the +5 from torrent)
Used moves on pokemon Squirtle: Water gun Clawuncher: water gun and bubble Staryu: recover and watergun
Seibold uses his standard action to bind fishbowl technique.
Ending momentums: Staryu and squirtle are at 3, and Clawuncher is at 4
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Post by Boolprop on May 12, 2017 1:26:15 GMT
"Sh-Boom, quick circle around the pool and target the with Tackle Clauncher before it goes under the water once more." Ethan shouted. He could only assume both the Clauncher and Squirtle will dive back underwater soon enough. Despite his footwork being debilitated by the previous attack, Sh-Boom manage to close the distance. He rushes forward, jumping over the pool of water and ending adjacent to the Clauncher. With a series of punches, Sh-Boom lands one hard enough to push the Clauncher out of the water. Ethan Standard: Uses Agility Training on Sh-Boom, Saryn and Axel's next Pokemon. Swift: Battle Conductor Shift: None
Sh-Boom Shift: From E6, moves to D6 and then Jumps to B7. Standard: Attacks Clauncher with Tackle. AC: 2; Rolled 6; Damage: 26; Physical, Melee, Normal Type Damage. The target is pushed 2 Meters Swift: None
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Post by Nocturne on May 12, 2017 19:13:17 GMT
"Saryn, lower their defenses with Leer!" Saryn proceeded to glare at the Clauncher (and Squirtle?). Troy Standard: Focused Training on Saryn
Saryn Standard: Leer on Clauncher (and Squirtle) AC 2 vs 7 (All legal targets have their Defense lowered by -1 CS.)
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Post by Cherry on May 17, 2017 19:53:53 GMT
"No, Amp!" Axel cried out as Amp took some heavy hits from the water pokemon. The floating ball faltered before falling to the floor. Returning Amp to his ball, Axels face crumpled as he thought of what to do next before suddenly inspiration struck. "Time to rest buddy." He said as he put away Amps ball and reached for another, "Time to turn up the Rhythm! Go!" Tossing out a pokeball revealed a Squirtle on the floor beside the other Squirtle.
The new Squirtle turned to the other and began leering at it fiercely.Return Amp and send out Rhythm. Rhythm uses Illusion to assume the shape of the foe Squirtle.
Rhythm uses Leer on the foe Squirtle. Axel uses Cheerleader to grant Rhythm the Excited condition.
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Post by flamefist96 on May 18, 2017 5:26:11 GMT
Taking the initative Syarin releases a deadly death glare at both squrtle and Clauncher, the two of them freezing up for a moment as the leer lands on them. With a quick couple of steps the Sh-boom rushes forward and around the enemy pokemon shoving it as hard as it could out of the water, onto dry land. it clearly rolling along the ground hurt. Axel quickly switches his pokemon out for Rhythm disgused as a squrtile, glaring back at the pokemon. The squirtle quickly responds in semi fear, releasing a torrent of bubbly water around himself as it dives back under water in an attempt to hide. Seibold announces to his pokemon, " Now focus, we've set the table by taking the cutlery out, leaving behind only the greens. Which means everyone aim for the the cactus, it'll make a fine salad." Listing to him the other two pokemon seemingly don't listen, or at least the clauncher doesn't. Instead of following it's orders, it rushes back into the water, covering itself quickly as it does so. The only pokemon to have actually listened seemed to be the staryu, emerging from the water and releasing a weak wave of psychic energy at Syarin. Clauncher gains +10 temp hp from his salty leftovers he will now recover hp from leftovers, spends his salty leftovers and uses Water sport and splash. Staryu uses psywave Ac5:15, and recovers 1/16th hp from leftovers, attack deals 7 damage. Squirtle uses Bubble, it's got a double dosage of damage boost from the fishbowl technique and torrent, AC2:14 damage:37 water.
Sayrin recovers 6hp.
Used moves on pokemon Clauncher: Water gun, bubble, water sport, splash Staryu: Psywave, recover, watergun Squirtle: Watergun, Bubble
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Post by Boolprop on May 20, 2017 2:50:28 GMT
"Troy watch out. Looks like they are going focus on Saryn like what they did to Amp." Ethan cautioned the trainer. "Sh-Boom focus on the Clauncher in front of you. Attack it with Absorb!"The Breloom attempts to draw energy from the Clauncher in front of him. Ethan Standard: Uses Agility Training on Sh-Boom, Saryn and Rhythm. (+1 to Movement Capabilitie, +2 Initiative) Swift: Battle Conductor Shift: None
Sh-Boom Standard: Attacks Clauncher with Absorb. AC: 2; Rolled an 8; Damage: 12; Special Grass Typed Damage. After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. Shift: None Swift: None
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