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57 posts
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Sept 9, 2017 19:57:56 GMT
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Post by Kaeira Dawn on Jun 28, 2016 22:54:35 GMT
Use this topic to post all your rolls.
Please use the Excel sheet for attack rolls.
Format Skill Rolls as the following:
Skill: [ roll = Xd6 ] Reason for the roll.
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Post by migas on Jun 29, 2016 14:25:12 GMT
Mechanics: Vulpix's Ember attack to the wall:Flama used Ember! | AC: | y7NFKMol1d20+Accuracy Bonus ≥ 2 + Target Evasion | Type: | Fire | Frequency: | At-Will | Damage: | 2d6+25 | Crit: | 4d6+33 | Damage Category: | Special | Range: | 4, 1 Target | Effects: | Ember Burns the target on 18+. *Grants: Firestarter |
1d20·2d6+25·4d6+33
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Post by migas on Jun 29, 2016 15:10:31 GMT
Roll: Perception: kc5sPMBA2d6 Perception about Ylse 2d6
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Post by Paulina Carrot on Jun 29, 2016 23:04:09 GMT
Attack showcase of Lierre: ",$B$1," used ",A23,"! | Type: | ",B23," | Frequency: | ",H23, " | Damage Category: | ",C23," | Range: | ",J23," | Effects: | ",L23," |
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57 posts
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Sept 9, 2017 19:57:56 GMT
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Post by Kaeira Dawn on Jun 30, 2016 3:52:13 GMT
Elena Rainecourt used Struggle! (test if it works)
| AC: | 0Q5hkuHy1d20+Accuracy Bonus ≥ 4 + Target Evasion | Type: | Normal | Frequency: | At-Will | Damage: | 1d8+25 | Crit: | 2d8+31 | Damage Category: | Physical | Range: | Melee, 1 Target | Effects: | -- |
Lierre used Razor Leaf! | AC: | 1d20+Accuracy Bonus ≥ 4 + Target Evasion | Type: | Grass | Frequency: | At-Will | Damage: | 2d8+15 | Crit: | 4d8+25 | Damage Category: | Physical | Range: | Cone 2 | Effects: | Razor Leaf is a Critical Hit on 18+. |
1d20·1d8+25·2d8+31·1d20·2d8+15·4d8+25
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Post by Paulina Carrot on Jun 30, 2016 12:56:03 GMT
Perception: mMa63hqR3d6 Checking Ylse.3d6
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Post by migas on Jun 30, 2016 14:19:06 GMT
Intuition: IC7K0lYB3d6 Trying to remember where from he knows the eye-patched girl.3d6
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14 posts
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Jul 22, 2016 19:10:47 GMT
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Post by Dante Ventura on Jun 30, 2016 18:20:01 GMT
Kazerola and his pokemon attack the dummy as hard as they can (Kazerola attack first). Kazerola Mágika used Struggle! | AC: | gw27Hf0H1d20+Accuracy Bonus ≥ 5 + Target Evasion | Type: | Normal | Frequency: | At-Will | Damage: | 1d8+25 | Crit: | 2d8+31 | Damage Category: | Special | Range: | Melee, 1 Target | Effects: | -- |
Remedo de Araña used Quick Attack! | AC: | 1d20+Accuracy Bonus ≥ 2 + Target Evasion | Type: | Normal | Frequency: | At-Will | Damage: | 1d8+10 | Crit: | 2d8+16 | Damage Category: | Physical | Range: | Melee, 1 Target, Priority | Effects: | -- |
1d20·1d8+25·2d8+31·1d20·1d8+10·2d8+16
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Jul 26, 2016 14:46:45 GMT
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Post by enderaptor on Jun 30, 2016 21:35:51 GMT
Ender and Asurill attack the dummy (Ender attacks first) Ender used Struggle! | AC: | mXoSIks_1d20+Accuracy Bonus ≥ 4 + Target Evasion | Type: | Normal | Frequency: | At-Will | Damage: | 1d8+16 | Crit: | 2d8+22 | Damage Category: | Physical | Range: | Melee, 1 Target | Effects: | -- |
used Water Gun! | AC: | 1d20+Accuracy Bonus ≥ 2 + Target Evasion | Type: | Water | Frequency: | At-Will | Damage: | 1d8+8 | Crit: | 2d8+14 | Damage Category: | Special | Range: | 4, 1 Target | Effects: | *Grants Fountain |
1d20·1d8+16·2d8+22·1d20·1d8+8·2d8+14
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Post by Paulina Carrot on Jul 2, 2016 14:01:28 GMT
Intuition: LnUNn1XP2d6 Remembering things about Filippo.2d6
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57 posts
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Sept 9, 2017 19:57:56 GMT
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Post by Kaeira Dawn on Jul 2, 2016 23:34:43 GMT
Riding checks for all
Elena (Acrobatics): JSHL9nlQ4d6 Ender (Athletics): 4d6 Filippo (Athletics): 3d6 (+2 while still in the city) Kazerola (Athletics): 2d6 Melody (Acrobatics): 3d64d6·4d6·3d6·2d6·3d6
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Post by migas on Jul 3, 2016 0:02:23 GMT
Charm: qZ0rx|1E4d6 Calming down the man, in order to get more information from him.4d6
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81 posts
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Work is so draining at times.
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Jan 22, 2017 22:21:22 GMT
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Post by Aureus Lunae on Jul 3, 2016 8:49:30 GMT
Checking with her hands for the wounds that caused the deaths of the Mareep, and checking for surviving ones. Healing them if possible. Checking with her hands for the wounds that caused the deaths of the Mareep, and checking for surviving ones. Healing them if possible. 4d6·4d6
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Jul 26, 2016 14:46:45 GMT
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Post by enderaptor on Jul 3, 2016 14:20:25 GMT
Skill: Perception Effect: Looking for Pochyennas' foot tracks l7pXZkfo2d62d6
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81 posts
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1 like
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Work is so draining at times.
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Jan 22, 2017 22:21:22 GMT
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Post by Aureus Lunae on Jul 3, 2016 16:22:09 GMT
Melody used Air Cutter! | AC: | 7Q|aBiCp1d20+Accuracy Bonus ≥ 2 + Target Evasion | Type: | Flying | Frequency: | At-Will | Damage: | 2d6+20 | Crit: | 4d6+28 | Damage Category: | Special | Range: | Cone 2 | Effects: | Air Cutter is a Critical Hit on 18+. |
1d20·2d6+20·4d6+28
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Post by Paulina Carrot on Jul 3, 2016 18:16:19 GMT
Athletics: S0U_H|Cj2d6Climbing up the tree. (If it doesn't fail for next turn) Perception: 3d6 Checking the area 2d6·3d6
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Jul 26, 2016 14:46:45 GMT
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Post by enderaptor on Jul 3, 2016 22:55:19 GMT
Rolls for Tracking: Track the Pokémon. | Nature: | sTJFqQFg2d6 |
2d6
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Post by migas on Jul 3, 2016 23:15:01 GMT
Perception: dN6cdzd12d6 Looking for tracks in the forest.2d6
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57 posts
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Sept 9, 2017 19:57:56 GMT
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Post by Kaeira Dawn on Jul 4, 2016 13:39:10 GMT
Elena Raincourt
| Perception: | HbTmgKvd3d6 |
3d6·2d6·2d6·2d6·4d6
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81 posts
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1 like
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Work is so draining at times.
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Jan 22, 2017 22:21:22 GMT
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Post by Aureus Lunae on Jul 4, 2016 17:34:11 GMT
Melody used Gust! | AC: | AuoSpFTG1d20+Accuracy Bonus ≥ 2 + Target Evasion | Type: | Flying | Frequency: | At-Will | Damage: | 1d8+18 | Crit: | 2d8+24 | Damage Category: | Special | Range: | 4, 1 Target | Effects: | If the target is airborne as a result of Bounce, Fly, or Sky Drop, Gust can hit them, ignoring Range and has a Damage Base of 8 instead. *Grants: Guster |
Melody used Reflect! | No Accuracy Check | Type: | Psychic | Frequency: | Scene | Damage Category: | Status | Range: | Blessing | Effects: | Blessing – Any user affected by Reflect may activate it when receiving Physical Damage to resist the Damage one step. Reflect may be activated 2 times, and then disappears. |
Chirply used Absorb! | AC: | 1d20+Accuracy Bonus ≥ 2 + Target Evasion | Type: | Grass | Frequency: | At-Will | Damage: | 1d8+21 | Crit: | 2d8+27 | Damage Category: | Special | Range: | 4, 1 Target | Effects: | After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
1d20·1d8+18·2d8+24·1d20·1d8+21·2d8+27
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