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I have discovered that you can set statuses.
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Post by Faithless on Mar 25, 2016 16:22:11 GMT
UgDUiqSx1-2 - if confused does anything. 1-20 - Confusion check at the end of the turn. 1-2 - Second confused check.
Connor The Hawlucha is hit square in the face by the pester ball, blinking in confusion. Unfortunately for Woolzy, the pokemon's eyes glow light blue for a couple of seconds, and it manages to dodge to the side, away from the blast of lightning. It swoops in, landing besides the Mareep, and raises a hand into the air, going to strike at him. The Seviper slinks a little closer across the forest floor.
AC 21-20+1 Physical Fighting Damage: 1-61-6+26 = 32
Hawlucha uses Detect to block Woolzy's attack! Hawlucha is besides Woolzy. Seviper is four metres away, and off to the side a little.
1-2·1-20·1-2·1-20·1-6·1-6
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372 posts
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Missing: One Skeleton
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Post by sandsofazorin on Mar 25, 2016 16:49:00 GMT
This wasn't good, he saw the Stanter charging right at him. Relying on instinct, he began to look for a certain piece of grass. Meanwhile. However, Pup managed to get to the Stantler and bite it on the leg, trying to keep it from running.
Bite: o98SkAby vs AC 2
Damage:
Finally, Dumani managed to find some a curvy piece of grass, big enough for him to blow into. Quickly assuming to position, he began to make a sleepy sound with the grass.
Natural Fighter(Grass Whistle): vs AC 6 Large Stantler is asleep on hit.
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Post by Lockdown on Mar 25, 2016 17:01:52 GMT
Woolzy bleats in distress as the attack hammers into him, though the impact causes flakes of salt to puff away from the impact site, even as static electricity snarls out and snakes up the attacker's wing, seeking to lock its muscles down in defense.
Narrowing his eyes in determination, the little lamb gives off a brief sweet scent before lashing out with another blast of electricity, aimed at the Hawlucha again.
AC 2QwZM4OBTd20+4 Paralyzed if 17+ Special Electric Damage: 2d6+20
Connor, fumbling in his pockets as the serpent makes its way closer, pulls out the Ultra Ball that the captain had given him, and lobs it at the Hawlucha as soon as Woolzy attacks again.
AC 61d20 Capture 1d20+3
Woolzy uses Salty Surprise to gain 5 Temp HP before the attack connects. Woolzy takes 20 points of damage. Woolzy activates Static
Woolzy then attacks using Thunder Shock Woolzy activates Sweet Confetion to gain +4 to Evasion and +4 to Accuracy.
Connor follows that up with a capture attempt on the Hawlucha. d20+4·2d6+20·1d20·1d20+3
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I have discovered that you can set statuses.
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Post by Faithless on Mar 25, 2016 18:11:51 GMT
Dumani The large Stantler seems completely unfazed by the Lillipup's attempts to take a bite out of it. Unfortunately, the distraction provided is enough that it's seems to droop upon hearing the grass whistle, eyes flickering before it is forced asleep. The other Stantler comes charging in, attempting to tackle Pup. AC 2C4hBKfiZ1-20 Normal Physical Damage 1-61-6+25 = 32 - Pushed 2 meters on success. DC 16 to wake up: 1-20
The large Stantler is sleeping. The other Stantler is either next to or two meters away from Pup, depending on if Tackle hits.
The large Stantler's head raises again upon hearing the impact besides him, once more alert as it looks about.
Connor The Hawlucha lets out a pained squawk as it is shocked by the Mareep, looking ready to strike again as the Ultra Ball collides with it's head. It clicks shut, glowing faintly. The Seviper sees this, glaring at Connor before it speeds up and dashes towards him, tail raised to swing at the man. AC 21-20 Crit on 18+ Poison on 19+. Poison Physical Damage 1-61-6+27 = 36 Crit Damage 1-61-6+10 = 18
Hawlucha is caught! Seviper is next to Connor. Connor is probably poisoned!
1-20·1-6·1-6·1-20·1-20·1-6·1-6·1-6·1-6
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Post by Lockdown on Mar 25, 2016 18:32:49 GMT
Woolzy, seeing Connor's danger, RAMS his master out of the way, taking the bite in Connor's stead.
Acrobatics: mxMMHnl73d6
The little sheep collapses immediately though, leaving Connor alone against the massive serpent. The alchemist gulps, before desperately releasing Pyre in between him and the Seviper even as he recalls Woolzy. The Ponyta rears, sending embers from his mane raining down onto the snake.
Pyre's speed: 11
AC 41d20 Special Fire Damage: 1d8+16
Connor follows the flames up with one of his normal pokeballs, attempting to contain the snake before it can do more damage!
AC 6: 1d20 Capture: 1d20
Woolzy uses Intercept to take the attack
Connor releases Pyre and recalls Woolzy as a Shift action Pyre uses fire-typed Struggle Connor attempts a two-fer capture 3d6·1d20·1d8+16·1d20·1d20
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Missing: One Skeleton
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Post by sandsofazorin on Mar 25, 2016 18:34:36 GMT
A loud, pained yelp came from the pup was knocked away, rolling on the grounding. It slowly got up, struggling a little on its hind leg. Still, it growled loudly, it wanted revenge for that hit. With a running start, Pup tackled back
Tackle: W85RBYKP1d20 vs AC2 Damage: 2d6+25
Meanwhile, Dumani took the small time he got and moved away, before quickly firing another arrow, this time aiming at the head of the little Stantler.
Bullseye!: 1d20 vs AC3 (Crits on 16+) Damage: 2d6+23 ( Only applies on crit)
1d20·2d6+25·1d20·2d6+23·
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I have discovered that you can set statuses.
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Post by Faithless on Mar 25, 2016 19:02:27 GMT
Dumani The small Stantler is forced back by the tackle, wheezing a little but still standing strong. It manages to duck it's head out of the way of the arrow, glancing between the larger Stantler and the Lillipup, before charging over towards Dumani, leering at the archer. Meanwhile, the big Stantler looks down at Pup, it's antlers beginning to glow.
AC6 Hypnosis LJq736T91-20
Small Stantler uses Leer on Dumani! Defense -1 CS. It's about two metres away from you, now. Big Stantler uses Hypnosis on Pup.
Connor The flames singe the scales of the giant snake, causing it's bloodlust to simmer down as it smacks the pokeball out of the way. It looks between the flaming horse and it's master, eyeing them both warily, before attempting to give the Ponyta a nice, big lick before darting back towards the pool of water. AC31-20 - Paralyzes on 15+. Physical Ghost Damage - 1-6+22 = 25
Seviper uses Lick! It probably paralyzes Ponyta. Seviper shifts five metres back, in the direction of the water.
1-20·1-20·1-6
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Post by sandsofazorin on Mar 25, 2016 19:10:16 GMT
Lillipup looked at the antlers for a moment, falling under its spell until he realized what was going on. Shaking his whole body, he managed to stay awake. With a growl, he leaped up and tried to bite the Big Stantler on the face.
Bite: 7tcmoaqP1d20 VS AC2 Flinches at 15+ Damage: 2d6+23
Meanwhile, Dumani felt the fighting instict of the smaller stantler, its drive to defend its companion was respectable, but sadly it chose this fate for itself. Moving 2 meters away from the smaller Stantler, he locked another arrow and fired at the one who leered.
Struggle: 1d20 VS AC5 Damage: 1d8+211d20·2d6+23·1d20·1d8+21
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I have discovered that you can set statuses.
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Post by Faithless on Mar 25, 2016 19:32:54 GMT
Dumani Both Stantlers look injured now, an arrow sticking out of each and the larger appearing to be visibly battered. It once more attempts to hypnotise the Pup, antlers glowing a deep purple. AC6 |AqBEUZl1-20
The other leaps forwards, determination in its eyes, as it goes to Tackle the archer. AC21-20. Pushed two meters back if successful. Physical Normal Damage: 1-61-6+25 =341-20·1-20·1-6·1-6
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Post by sandsofazorin on Mar 25, 2016 19:40:51 GMT
Lillipup only felt the crushing hypnotic waves for a fraction of a second, before falling asleep.
Saving Throw: tHrC1wiH1-20 DC 16
Dumani felt the Stantler's horns as it knocked him away. Sliding around two meters, he saw how battered the large one is, and decided that now was the time to use it. Pulling out the ultra ball, he took a brief moment to pray for Celebi's forgiveness before making a capture attempt on the Big Stantler.
AC 6: 1-20 Capture: 1-1001-20·1-20·1-100
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I have discovered that you can set statuses.
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Post by Faithless on Mar 25, 2016 20:03:53 GMT
Dumani The ultra ball flies across the clearing and collides with the large, wounded Stantler. With a flash of light, the pokemon is absorbed into the ball, which glows a soft yellow.
Seeing this, the smaller of the two Stantler decides to cut its losses, and turns to flee into the depths of the forest.
The bigger Stantler is caught! The other has turned to sprint into the woods. You have earned 25 Experience Points! 50% Minimum to Pup, otherwise distribute freely amongst your other pokemon.
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Post by sandsofazorin on Mar 25, 2016 20:17:57 GMT
Seeing that the battle was over, Dumani walked passed the ultra ball and gently picked up Pup, before sitting down. He soon began to tend to the pup's injuries as he keep his ears open for any sign of trouble.
Dumani drains 1 AP to cure Lillipup's injury Dumani use a potion
Perception: L4e7iN0j4d6 4d6
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Feb 27, 2016 16:58:12 GMT
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Post by twilightkiwi on Mar 25, 2016 20:31:29 GMT
"Where has your family gotten off to then?" Erias murmured, kneeling slowly to present less of a threat. Erias had more than a little trepidation himself at the thought of confronting a pair of adult Leafeon. An idea struck him then, to help alleviate the Eevee's fear a bit more. "Say, little one, how would you like to play with Anima here for a bit?" Sensing his intent, the tiny Ralts shuffled forwards, and with a wave of its hands levitated a few small leaves and tree nuts to dance around the Eevee. Anima's Focus to put on a good show: APhelYra4d6 4d6
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Apr 16, 2016 16:46:23 GMT
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Post by Ursus on Mar 25, 2016 22:30:28 GMT
Erias
The eevee chirps in pleasure and bounces around a bit, notably more relaxed and chipper. It bounds away a few meters, then turns back and tilts its head. Clearly it wants its new friends to follow it.
The Eevee is level 5 with no particularly unusual moves for its level, the Run Away Ability, and a Gentle Nature.
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Post by twilightkiwi on Mar 26, 2016 0:42:46 GMT
Pleased that the Eevee had finally decided to trust him a bit, Erias smiled cheerfully and indicated for Anima to follow the furry Pokemon, as he took up the rear. Anima shuffled along behind its new friend, making brief teleports over any roots, stones, or other obstacles that were too large for it to easily clamber over. Still, Erias wasn't so foolish as to let his own guard down completely, senses alert as they moved through the forest. Perception kkMFi2S|3d6 3d6
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Apr 16, 2016 16:46:23 GMT
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Post by Ursus on Mar 26, 2016 12:01:18 GMT
Dumani
Its a hard fought skirmish, but there appears to be peace now. The rest of the stantler are long gone, and Dumani's keen senses do not detect anything else of note. Nor is there any trace of his comrades milling about nearby. A chatot chirps loudly in the distance.
Erias
Erias follows his furry little guide and they travel for a while through the forest, the sunbeams of the afternoon shining through the canopy. There are pokemon here, lingering at the edges of Erias and Anima's perception, but none close enough or aggressive enough to be a threat - and oddly the eevee seems unconcerned by them as well. They crest a ridge on a thickly-forested hillside and then weave between trees, following a dried ravine to a pond nestled within a ring of large, moss-covered boulders. A pair of leafeon are wading in the shallow water, and their attention snaps to the intruder . . . .
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Post by Lockdown on Mar 26, 2016 16:53:04 GMT
Pyre takes the licking and keeps on kicking, for the most part. He seems to have taken barely any damage, but the paralytic venom on the Seviper's tongue is bad enough.
Pyre's initiative cut to 5 Used Salty Surprise and Sour Candy to soften the blow, Pyre takes 2 points of damage.
Paralysis Check DC 11: HRy1sIFW1d20
If he can, Pyre will give chase, attempting to tackle the serpent in retaliation. If the paralytic is too much, he'll simply position himself between his master and the serpent.
AC 2: 1d20 Physical Normal Damage: 1d8+18
Connor seeing the Seviper slithering away after paralyzing his mount, frowns heavily. "You think you can do that, and just walk away!" He fumbles for another pokeball, and chucks it at the back of the retreating mon's head after Pyre makes his move.
Throw AC 6: 1d20 Capture 1d201d20·1d20·1d8+18·1d20·1d20
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Post by twilightkiwi on Mar 26, 2016 16:53:13 GMT
The moment the two Leafeon came into view, Anima instantly took a defensive stance, but Erias instinctively tried to form a connection with the closest one to forestall any unnecessary violence. Hopefully the Eevee would be able to communicate to its parents that he meant them no harm. But if they proved to be too aggressive, Erias was prepared to defend his partner. Intuition to Channel ED65IoER3d6+8 Spending 1 AP for +1d6 1d6 Total = 15 3d6+8·1d6
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Post by Lockdown on Mar 26, 2016 16:53:42 GMT
Critical Tackle!
Extra damage: YXq3Cd5K1d8+81d8+8
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Post by Ursus on Mar 26, 2016 17:10:01 GMT
Connor
Through sheer, unprecedented bravery, the ponyta bashes into the snake, and the ball clasps shut where it drops, bobbing gently at the edge of the water. Connor notices Pyre acting nervous, though, and soon the ponyta takes a step back, away from the ball - another pair of Seviper are slithering across the water towards the firey horse.
Its not gonna be easy to get his newest prize.
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