Post by ClockworkBen on Jan 22, 2016 5:22:20 GMT
Location: TSF Campsite
Dawndus split up the remaining individuals into groups to send them off. Kris and Clementine would engage the enemy at the Eastern Cliffs, while Tarou and Saber would handle the Green Zone. Everyone else should be ready in the event that backup is needed on either side.
--
Location: Eastern Cliff
Clementine and Kris would arrive at a large valley surrounded by the Cliffs, the valley being one of few paths through the treacherous terrain. From this angle, there was quite an advantage against any foe here, though the small battlefield size meant that anyone could engage almost instantly.
Battle A: Cliffside Calamity
--
Location: Green Zone
Tarou and Saber stood in the wide open space of the Green Zone within the camp, which was covered in grass and small plants. While pretty and useful, none of it would interfere with a fight. The smaller size of the area would lead to quick hostilities.
Battle B: Green Light
--
Location: Northern Camp Entrance
Light and Dawndus would arrive at a wooden gate that blocked entry through the north. The small area was great for funneling enemies, but would result in instant skirmishes, no water needed.
Battle C: Northern Block Aid
Dawndus split up the remaining individuals into groups to send them off. Kris and Clementine would engage the enemy at the Eastern Cliffs, while Tarou and Saber would handle the Green Zone. Everyone else should be ready in the event that backup is needed on either side.
--
Location: Eastern Cliff
Clementine and Kris would arrive at a large valley surrounded by the Cliffs, the valley being one of few paths through the treacherous terrain. From this angle, there was quite an advantage against any foe here, though the small battlefield size meant that anyone could engage almost instantly.
Battle A: Cliffside Calamity
Commanders: Clementine and Kris
Clementine's Meter:
Poke-BODY - Poison Party: All Pokemon Clementine commands have the Poison Touch Ability.
Poke-POWER - Ninja Reflexes: All Pokemon Clementine commands gain +3 Evasion until the start of her next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - Last 'Mon Standing: All Pokemon Clementine commands acquire the Celebrate Ability, until the start of her next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Kris' Meter:
Poke-BODY - Dark and Swift: All Pokemon Kris commands receive +1 CS in Atk and Speed, but have -1 CS in Def.
Poke-POWER - Dip and Dive: All Pokemon Kris commands receive +1 Evasion and +2 CS in Speed until the start of his next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - True and Sure: All Pokemon Kris commands gain +2 CS in Atk, and extend their Crit Range by +2 until the start of his next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Commanding Forces:
1x Nidorina
1x Murkrow
Clementine's Forces:
[Clementine, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Kris' Forces:
[Kris, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Objective: Rout the enemy forces or Defeat Commander.
Clementine's Meter:
Poke-BODY - Poison Party: All Pokemon Clementine commands have the Poison Touch Ability.
Poke-POWER - Ninja Reflexes: All Pokemon Clementine commands gain +3 Evasion until the start of her next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - Last 'Mon Standing: All Pokemon Clementine commands acquire the Celebrate Ability, until the start of her next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Kris' Meter:
Poke-BODY - Dark and Swift: All Pokemon Kris commands receive +1 CS in Atk and Speed, but have -1 CS in Def.
Poke-POWER - Dip and Dive: All Pokemon Kris commands receive +1 Evasion and +2 CS in Speed until the start of his next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - True and Sure: All Pokemon Kris commands gain +2 CS in Atk, and extend their Crit Range by +2 until the start of his next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Commanding Forces:
1x Nidorina
1x Murkrow
Clementine's Forces:
[Clementine, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Kris' Forces:
[Kris, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Objective: Rout the enemy forces or Defeat Commander.
Commander: Scritch
Scritch's Meter:
Poke-BODY: ???
Poke-POWER: ???
Mega Poke-POWER: ???
Commanding Forces:
1x Raticate
Scritch's Forces:
6x Patrat
4x Rattata
4x Poochyena
Objective: Rout the enemy forces or Defeat Commanders.
Scritch's Meter:
Poke-BODY: ???
Poke-POWER: ???
Mega Poke-POWER: ???
Commanding Forces:
1x Raticate
Scritch's Forces:
6x Patrat
4x Rattata
4x Poochyena
Objective: Rout the enemy forces or Defeat Commanders.
Location: Green Zone
Tarou and Saber stood in the wide open space of the Green Zone within the camp, which was covered in grass and small plants. While pretty and useful, none of it would interfere with a fight. The smaller size of the area would lead to quick hostilities.
Battle B: Green Light
Commanders: Tarou and Saber
Tarou's Meter:
Poke-BODY - Unbowed: Pokemon under Tarou's command receive the Guts Ability, but have -1 CS in Speed.
Poke-POWER - Unmoved: Until the start of his next turn, Tarou's Pokemon receive the Sumo Stance Ability. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - Unbroken: Until the start of his next turn, Tarou's Pokemon receive both the Courage Ability, and the Sumo Stance Ability. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Saber's Meter:
Poke-BODY - Dual Blades: Pokemon under Saber's command receive the Hyper Cutter Ability and +1 CS in Atk. They have -1 CS in Sp.D however.
Poke-POWER - Spinning Shield: Pokemon under Saber's command gain +1 CS in Def and Sp.D until the start of his next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - Starburst Stream: For two turns (counting the turn activated), Pokemon under Saber's command gain the Technician Ability and +3 CS in Atk. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Commanding Forces:
1x Hariyama
1x Kirlia
Tarou's Forces:
[Tarou, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Saber's Forces:
[Saber, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Objective: Rout the enemy forces or Defeat Commander.
Tarou's Meter:
Poke-BODY - Unbowed: Pokemon under Tarou's command receive the Guts Ability, but have -1 CS in Speed.
Poke-POWER - Unmoved: Until the start of his next turn, Tarou's Pokemon receive the Sumo Stance Ability. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - Unbroken: Until the start of his next turn, Tarou's Pokemon receive both the Courage Ability, and the Sumo Stance Ability. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Saber's Meter:
Poke-BODY - Dual Blades: Pokemon under Saber's command receive the Hyper Cutter Ability and +1 CS in Atk. They have -1 CS in Sp.D however.
Poke-POWER - Spinning Shield: Pokemon under Saber's command gain +1 CS in Def and Sp.D until the start of his next turn. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D.
Mega Poke-POWER - Starburst Stream: For two turns (counting the turn activated), Pokemon under Saber's command gain the Technician Ability and +3 CS in Atk. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Commanding Forces:
1x Hariyama
1x Kirlia
Tarou's Forces:
[Tarou, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Saber's Forces:
[Saber, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with each other.]
Objective: Rout the enemy forces or Defeat Commander.
Commander: Murk
Murk's Meter:
Poke-BODY: ???
Poke-POWER: ???
Mega Poke-POWER: ???
Commanding Forces:
1x Muk
Murk's Forces:
6x Oddish
4x Croagunk
4x Kakuna
Objective: Rout the enemy forces or Defeat Commanders.
Murk's Meter:
Poke-BODY: ???
Poke-POWER: ???
Mega Poke-POWER: ???
Commanding Forces:
1x Muk
Murk's Forces:
6x Oddish
4x Croagunk
4x Kakuna
Objective: Rout the enemy forces or Defeat Commanders.
Location: Northern Camp Entrance
Light and Dawndus would arrive at a wooden gate that blocked entry through the north. The small area was great for funneling enemies, but would result in instant skirmishes, no water needed.
Battle C: Northern Block Aid
Commanders: Light and Dawndus
Light's Meter:
Poke-BODY- Aquatic Shield: All Pokemon under Light's command raise their Def by +1 CS, but lower their Speed CS by -1.
Poke-POWER - Aqua Veil: All Pokemon under Light's Command gains the Ability Water Veil for two turns. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Mega Poke-POWER - Water Void: All non-Water-types under Light's control take half the usual damage from Water-type Moves for two turns. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Dawndus' Meter:
Poke-BODY - Rock Star: Pokemon under Dawndus' command always benefit and never detriment from Sandstorm and Sunny weather conditions.
Poke-POWER - Solar Dust: Dawndus creates both Sandstorm and Sunny weather conditions for two turns. Pokemon under his command also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Mega Poke-POWER - Desert Storm: Dawndus creates both Sandstorm and Sunny weather conditions for two turns while dealing two Ticks of damage to all enemy Pokemon, including Commanders. Pokemon under his command also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Commanding Forces:
1x Buizel
1x Solrock
Dawndus' Forces:
2x Sandshrew
2x Graveler
1x Druddigon
Light's Forces:
[Light, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with Dawndus' forces.]
Objective: Rout the enemy forces or Defeat Commander.
Light's Meter:
Poke-BODY- Aquatic Shield: All Pokemon under Light's command raise their Def by +1 CS, but lower their Speed CS by -1.
Poke-POWER - Aqua Veil: All Pokemon under Light's Command gains the Ability Water Veil for two turns. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Mega Poke-POWER - Water Void: All non-Water-types under Light's control take half the usual damage from Water-type Moves for two turns. They also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Dawndus' Meter:
Poke-BODY - Rock Star: Pokemon under Dawndus' command always benefit and never detriment from Sandstorm and Sunny weather conditions.
Poke-POWER - Solar Dust: Dawndus creates both Sandstorm and Sunny weather conditions for two turns. Pokemon under his command also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Mega Poke-POWER - Desert Storm: Dawndus creates both Sandstorm and Sunny weather conditions for two turns while dealing two Ticks of damage to all enemy Pokemon, including Commanders. Pokemon under his command also receive the Standard +1 CS in Atk, Def, Sp.A, and Sp.D for the first turn.
Commanding Forces:
1x Buizel
1x Solrock
Dawndus' Forces:
2x Sandshrew
2x Graveler
1x Druddigon
Light's Forces:
[Light, choose a 5-strong task force of Pokemon from the TSF ranks. You'll find the listing in the main TSF Thread. The Pokemon you choose are the only ones you'll each have for a while. They'll be controlled by you whenever your turn occurs. Coordinate with Dawndus' forces.]
Objective: Rout the enemy forces or Defeat Commander.
Commander: Rush
Rush's Meter:
Poke-BODY: ???
Poke-POWER: ???
Mega Poke-POWER: ???
Commanding Forces:
1x Electrode
Rush's Forces:
6x Rattata
4x Voltorb
4x Poochyena
Objective: Rout the enemy forces or Defeat Commanders.
Rush's Meter:
Poke-BODY: ???
Poke-POWER: ???
Mega Poke-POWER: ???
Commanding Forces:
1x Electrode
Rush's Forces:
6x Rattata
4x Voltorb
4x Poochyena
Objective: Rout the enemy forces or Defeat Commanders.