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Post by shouri on Aug 15, 2016 4:53:52 GMT
oh derp, shoko goes first.... uh... Shoko's Trip Maneuver: 4LGZ01X21d20 vs AC 6+evasion1d20
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Post by MagisterSphinx on Aug 15, 2016 9:43:11 GMT
Geoff's grapple attempt: AdiXTCRX1d20+2 Athletics check: 5d6+21d20+2·5d6+2
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Post by MagisterSphinx on Aug 15, 2016 10:00:08 GMT
Air Slash to hit: rFopJ8y31d201d20 Damage:3d8+351d20·1d20·3d8+35
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1,890 posts
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1 like
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Aug 15, 2016 15:45:58 GMT
Powder Snow vs Adrian, Rosa and Mantine AC Check, Boosting with AP FdFn8e58d20+1 Damage 1d8+19 Special Ice Type damaged20+1·1d8+19
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186 posts
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Oct 25, 2017 17:03:00 GMT
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Post by coffeegrigis on Aug 16, 2016 7:09:11 GMT
Shadow Punch Crit Check: JnwvjfKX1d20 Damage: 2d8+24 If Crit: 4d8+341d20·2d8+24·4d8+34
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1,890 posts
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Aug 18, 2016 17:40:17 GMT
Kelpie Grapple AC Check vs Mega Mantine ik0ZyA_id20 (AC 4) Opposed Athletics/Combat using Athletics 4d6+1
If successful then Crush Trap triggers for 1d8+21 normal physical damage
If successful then Kelpie then uses his Swift Action to use Constrict Auto-hit but roll for crit: d20 Damage 1d6+23 normal physical & Mega Mantine Speed is lowered 1 CSd20·4d6+1·1d8+21·d20·1d6+23
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Post by MagisterSphinx on Aug 21, 2016 12:51:34 GMT
Grapple check: 7mL39ykU4d64d6
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Oct 25, 2017 17:03:00 GMT
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Post by coffeegrigis on Aug 21, 2016 22:51:18 GMT
Confuse Ray towards Othar (Gets an struggle from Adrian and Mantine) tKde|SXI1d20+1 AC If Othar's speed evasion is lower than 4 confuse ray hits and Horace activates trickster for gulliver to attempt a low blow on the mantine 1d20+1 AC for low blow (vs 2) 4d6+31d20+1·1d20+1·4d6+3
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Post by MagisterSphinx on Aug 26, 2016 11:21:46 GMT
Opposed Acrobatics Check: tavQiaiG5d6
Signal Beam AC: 1d20 Signal Beam Damage: 2d8+31
Azure's Struggle Attack: 1d20 Wrong Damage: 1d8+8
Adrian's Struggle Attack: 1d20 Damage: 1d8+26
5d6·1d20·2d8+31·1d20·1d8+8·1d20·1d8+26·1d8+26
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Post by MagisterSphinx on Aug 26, 2016 11:36:10 GMT
Right Damage: VnnISC_u1d8+27
Confusion Check: 1d2 Confusion Save: 1d20 Aqua Jet To Hit: 1d20 Aqua Jet Damage: 2d6+431d8+27·1d2·1d20·1d20·2d6+43
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Post by shouri on Aug 26, 2016 23:01:52 GMT
Shoko's struggle: XoAaQzd11d20 AC 4
Struggle damage: 1d8+111d20·1d8+11
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Post by shouri on Aug 26, 2016 23:08:14 GMT
Tilda's Gale Strike lets her roll twice! Compound eyes grants Tilda +3 to her AC roll! Gust will crit on 18+! E0X7ZX7w1d20+3 1d20+3
Gust's damage: 2d6+55
on crit it deals a bonus: 2d6+81d20+3·1d20+3·2d6+55·2d6+8
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Post by MagisterSphinx on Sept 2, 2016 8:58:13 GMT
Slam: AC 6 vs DCFEIO421d20 (Kelpie is Vulnerable) Damage: 2d8+281d20·2d8+28
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Oct 25, 2017 17:03:00 GMT
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Post by coffeegrigis on Sept 2, 2016 9:03:39 GMT
Horace's Bash targeting Othar (AC:3) 7dSySfLT1d20 2d10+241d20·2d10+24
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1,890 posts
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Sept 2, 2016 10:14:03 GMT
Powder Snow vs Adrian, Mega Mantine and Rosa tptvKLNud20, AC 2 Damage 1d8+19 Special Ice Damage
Charge Beam vs Mega Mantine d20, AC 4 SP. Atk increase roll, 7+ d20 Damage 1d8+33 Special Electric Damaged20·1d8+19·d20·d20·1d8+33
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Post by MagisterSphinx on Sept 4, 2016 12:49:42 GMT
Bubblebeam to hit: JhTPOUB|1d20 Bubblebeam damage: 3d8+371d20·3d8+37
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Post by MagisterSphinx on Sept 5, 2016 9:11:25 GMT
Frozen Save: PEa1uODI1d20 Sleep Save: 1d20 1d20·1d20
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Post by shouri on Sept 5, 2016 9:23:35 GMT
Shoko used Struggle! | AC: | 8QaOAXE61d20+Accuracy Bonus ≥ 4 + Target Evasion | Type: | Normal | Frequency: | At-Will | Damage: | 1d8+11 | Crit: | 2d8+17 | Damage Category: | Physical | Range: | 4m, 1 Target | Effects: | -- |
1d20·1d8+11·2d8+17
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1,890 posts
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Apr 24, 2023 12:50:28 GMT
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Post by kagemaru656 on Sept 5, 2016 10:26:07 GMT
Charge Beam vs Mega Mantine _uWCZUJZd20, AC 4 SP. Atk increase roll, 7+ d20 Damage 1d8+33 Special Electric Damaged20·d20·1d8+33
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Post by shouri on Sept 5, 2016 10:34:46 GMT
Tilda used electroweb! | AC: | cRrI6f4Y1d20+3 ≥ 3 + Target Evasion | Type: | Electric | Frequency: | EOT | Damage: | 2d6+45 | Crit: | 4d6+53 | Damage Category: | Special | Range: | 4, Ranged Blast 2 | Effects: | Lower the Speed of all legal targets by -1 CS. |
1d20·2d6+45·4d6+53
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